mirror of
https://github.com/portapack-mayhem/mayhem-firmware.git
synced 2026-07-26 10:38:52 +00:00
make battleship smaller (#3181)
This commit is contained in:
+89
-105
@@ -6,11 +6,9 @@
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* ------------------------------------------------------------
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*/
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#pragma GCC push_options
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#pragma GCC optimize("Os")
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#include "ui_battleship.hpp"
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#include "portapack_shared_memory.hpp"
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#include "utility.hpp"
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#include "modems.hpp"
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#include "bch_code.hpp"
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using namespace portapack;
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using namespace modems;
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@@ -28,7 +26,6 @@ BattleshipView::BattleshipView(NavigationView& nav)
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baseband::run_image(portapack::spi_flash::image_tag_pocsag2);
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add_children({&text_title, &text_subtitle,
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//&rect_radio_settings, &rect_audio_settings, &rect_team_selection,
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&label_radio, &button_frequency,
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&label_rf_amp, &checkbox_rf_amp,
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&label_lna, &field_lna,
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@@ -151,8 +148,6 @@ BattleshipView::BattleshipView(NavigationView& nav)
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field_tx_gain.set_parent_rect({185, 118, 32, 16});
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checkbox_sound.set_parent_rect({17, 187, 80, 24});
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field_volume.set_parent_rect({165, 187, 32, 16});
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// button_red_team.set_parent_rect({25, 242, 85, 45});
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// button_blue_team.set_parent_rect({130, 242, 85, 45});
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// Make menu elements focusable
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button_frequency.set_focusable(true);
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@@ -196,34 +191,22 @@ void BattleshipView::init_game() {
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}
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void BattleshipView::show_hide_menu(bool menu_vis) {
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text_title.hidden(!menu_vis);
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text_subtitle.hidden(!menu_vis);
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// rect_radio_settings.hidden(!menu_vis); rect_audio_settings.hidden(!menu_vis); rect_team_selection.hidden(!menu_vis);
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label_radio.hidden(!menu_vis);
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button_frequency.hidden(!menu_vis);
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label_rf_amp.hidden(!menu_vis);
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checkbox_rf_amp.hidden(!menu_vis);
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label_lna.hidden(!menu_vis);
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field_lna.hidden(!menu_vis);
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label_vga.hidden(!menu_vis);
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field_vga.hidden(!menu_vis);
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label_tx_gain.hidden(!menu_vis);
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field_tx_gain.hidden(!menu_vis);
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label_audio.hidden(!menu_vis);
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checkbox_sound.hidden(!menu_vis);
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label_volume.hidden(!menu_vis);
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field_volume.hidden(!menu_vis);
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label_team.hidden(!menu_vis);
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button_red_team.hidden(!menu_vis);
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button_blue_team.hidden(!menu_vis);
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rssi.hidden(menu_vis);
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button_rotate.hidden(menu_vis);
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button_place.hidden(menu_vis);
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button_menu.hidden(menu_vis);
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Widget* const menu_widgets[] = {
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&text_title, &text_subtitle, &label_radio, &button_frequency,
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&label_rf_amp, &checkbox_rf_amp, &label_lna, &field_lna,
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&label_vga, &field_vga, &label_tx_gain, &field_tx_gain,
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&label_audio, &checkbox_sound, &label_volume, &field_volume,
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&label_team, &button_red_team, &button_blue_team};
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for (auto* w : menu_widgets) {
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w->hidden(!menu_vis);
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}
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Widget* const game_widgets[] = {
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&rssi, &button_rotate, &button_place, &button_menu};
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for (auto* w : game_widgets) {
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w->hidden(menu_vis);
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}
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// button_rotate.set_focusable(false); //no need, since can't focus on hidden
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// button_place.set_focusable(false);
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// button_menu.set_focusable(false);
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set_dirty();
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}
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@@ -340,40 +323,23 @@ void BattleshipView::paint(Painter& painter) {
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if (game_state == GameState::MENU) {
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draw_menu_screen(painter);
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// Custom paint team buttons
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if (!button_red_team.hidden()) {
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Rect r = button_red_team.screen_rect();
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painter.fill_rectangle(r, Color::dark_red());
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painter.draw_rectangle(r, Color::red());
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auto draw_team_btn = [&painter](Button& btn, Color bg, Color border, const char* name) {
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if (btn.hidden()) return;
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Rect r = btn.screen_rect();
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painter.fill_rectangle(r, bg);
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painter.draw_rectangle(r, border);
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if (button_red_team.has_focus()) {
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if (btn.has_focus()) {
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painter.draw_rectangle({r.location().x() - 1, r.location().y() - 1, r.size().width() + 2, r.size().height() + 2}, Color::yellow());
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}
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auto style_white = Style{
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.font = ui::font::fixed_8x16,
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.background = Color::dark_red(),
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.foreground = Color::white()};
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painter.draw_string(r.center() - Point(24, 16), style_white, "RED");
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painter.draw_string(r.center() - Point(24, 0), style_white, "TEAM");
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}
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auto style = Style{.font = ui::font::fixed_8x16, .background = bg, .foreground = Color::white()};
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painter.draw_string(r.center() - Point(24, 16), style, name);
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painter.draw_string(r.center() - Point(24, 0), style, "TEAM");
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};
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if (!button_blue_team.hidden()) {
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Rect r = button_blue_team.screen_rect();
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painter.fill_rectangle(r, Color::dark_blue());
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painter.draw_rectangle(r, Color::blue());
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if (button_blue_team.has_focus()) {
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painter.draw_rectangle({r.location().x() - 1, r.location().y() - 1, r.size().width() + 2, r.size().height() + 2}, Color::yellow());
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}
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auto style_white = Style{
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.font = ui::font::fixed_8x16,
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.background = Color::dark_blue(),
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.foreground = Color::white()};
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painter.draw_string(r.center() - Point(24, 16), style_white, "BLUE");
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painter.draw_string(r.center() - Point(24, 0), style_white, "TEAM");
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}
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draw_team_btn(button_red_team, Color::dark_red(), Color::red(), "RED");
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draw_team_btn(button_blue_team, Color::dark_blue(), Color::blue(), "BLUE");
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return;
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}
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@@ -417,27 +383,25 @@ void BattleshipView::paint(Painter& painter) {
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void BattleshipView::draw_menu_screen(Painter& painter) {
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painter.draw_hline({12, 20 + 16}, screen_width - 24, Color::dark_cyan());
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painter.fill_rectangle({13, 59, screen_width - 26, 116}, Color::dark_grey());
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painter.draw_hline({12, 58}, screen_width - 24, Color::cyan());
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painter.draw_hline({12, 157}, screen_width - 24, Color::cyan());
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const struct {
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Rect rect;
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Point line1_pos;
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Point line2_pos;
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} boxes[] = {
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{{13, 59, screen_width - 26, 116}, {12, 58}, {12, 157}},
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{{13, 165, screen_width - 24, 57}, {12, 164}, {12, 223}},
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{{13, 232, screen_width - 26, 67}, {12, 232}, {12, 300}}};
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painter.fill_rectangle({13, 165, screen_width - 24, 57}, Color::dark_grey());
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painter.draw_hline({12, 164}, screen_width - 24, Color::cyan());
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painter.draw_hline({12, 223}, screen_width - 24, Color::cyan());
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painter.fill_rectangle({13, 232, screen_width - 26, 67}, Color::dark_grey());
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painter.draw_hline({12, 232}, screen_width - 24, Color::cyan());
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painter.draw_hline({12, 300}, screen_width - 24, Color::cyan());
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for (const auto& box : boxes) {
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painter.fill_rectangle(box.rect, Color::dark_grey());
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painter.draw_hline(box.line1_pos, screen_width - 24, Color::cyan());
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painter.draw_hline(box.line2_pos, screen_width - 24, Color::cyan());
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}
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// Radio status indicator
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Point indicator_pos{UI_POS_MAXWIDTH - 20, 59};
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if (is_transmitting) {
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painter.fill_rectangle({indicator_pos, {6, 6}}, Color::red());
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painter.draw_rectangle({indicator_pos.x() - 1, indicator_pos.y() - 1, 8, 8}, Color::light_grey());
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} else {
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painter.fill_rectangle({indicator_pos, {6, 6}}, Color::green());
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painter.draw_rectangle({indicator_pos.x() - 1, indicator_pos.y() - 1, 8, 8}, Color::light_grey());
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}
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painter.fill_rectangle({indicator_pos, {6, 6}}, is_transmitting ? Color::red() : Color::green());
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painter.draw_rectangle({indicator_pos.x() - 1, indicator_pos.y() - 1, 8, 8}, Color::light_grey());
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}
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void BattleshipView::draw_grid(Painter& painter, uint16_t grid_x, uint16_t grid_y, const std::array<std::array<CellState, GRID_SIZE>, GRID_SIZE>& grid, bool show_ships, bool is_offense_grid) {
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@@ -464,11 +428,14 @@ void BattleshipView::draw_cell(Painter& painter, uint16_t cell_x, uint16_t cell_
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if (game_state == GameState::PLACING_SHIPS && !is_offense_grid && current_ship_index < 5) {
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uint8_t ship_size = my_ships[current_ship_index].size();
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uint8_t dx = placing_horizontal ? 1 : 0;
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uint8_t dy = placing_horizontal ? 0 : 1;
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uint16_t grid_x = (cell_x - 1) / CELL_SIZE;
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uint16_t grid_y = (cell_y - GRID_OFFSET_Y - 6) / CELL_SIZE;
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for (uint8_t i = 0; i < ship_size; i++) {
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uint16_t preview_x = placing_horizontal ? cursor_x + i : cursor_x;
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uint16_t preview_y = placing_horizontal ? cursor_y : cursor_y + i;
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uint16_t grid_x = (cell_x - 1) / CELL_SIZE;
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uint16_t grid_y = (cell_y - GRID_OFFSET_Y - 6) / CELL_SIZE;
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uint16_t preview_x = cursor_x + (i * dx);
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uint16_t preview_y = cursor_y + (i * dy);
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if (grid_x == preview_x && grid_y == preview_y && preview_x < GRID_SIZE && preview_y < GRID_SIZE) {
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return;
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}
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@@ -540,9 +507,12 @@ void BattleshipView::draw_ship_preview(Painter& painter) {
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uint8_t size = ship.size();
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bool can_place = can_place_ship(cursor_x, cursor_y, size, placing_horizontal);
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uint8_t dx = placing_horizontal ? 1 : 0;
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uint8_t dy = placing_horizontal ? 0 : 1;
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for (uint8_t i = 0; i < size; i++) {
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uint8_t x = placing_horizontal ? cursor_x + i : cursor_x;
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uint8_t y = placing_horizontal ? cursor_y : cursor_y + i;
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uint8_t x = cursor_x + (i * dx);
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uint8_t y = cursor_y + (i * dy);
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if (x < GRID_SIZE && y < GRID_SIZE) {
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uint16_t cell_x = GRID_OFFSET_X + x * CELL_SIZE + 1;
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@@ -561,18 +531,21 @@ bool BattleshipView::can_place_ship(uint8_t x, uint8_t y, uint8_t size, bool hor
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return false;
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}
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uint8_t dx = horizontal ? 1 : 0;
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uint8_t dy = horizontal ? 0 : 1;
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for (uint8_t i = 0; i < size; i++) {
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uint8_t check_x = horizontal ? x + i : x;
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uint8_t check_y = horizontal ? y : y + i;
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uint8_t check_x = x + (i * dx);
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uint8_t check_y = y + (i * dy);
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if (my_grid[check_y][check_x] != CellState::EMPTY) {
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return false;
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}
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for (int dy = -1; dy <= 1; dy++) {
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for (int dx = -1; dx <= 1; dx++) {
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int adj_x = check_x + dx;
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int adj_y = check_y + dy;
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for (int ddy = -1; ddy <= 1; ddy++) {
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for (int ddx = -1; ddx <= 1; ddx++) {
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int adj_x = check_x + ddx;
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int adj_y = check_y + ddy;
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if (adj_x >= 0 && adj_x < GRID_SIZE &&
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adj_y >= 0 && adj_y < GRID_SIZE) {
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@@ -604,10 +577,11 @@ void BattleshipView::place_ship() {
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ship.horizontal = placing_horizontal;
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ship.placed = true;
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uint8_t dx = placing_horizontal ? 1 : 0;
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uint8_t dy = placing_horizontal ? 0 : 1;
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for (uint8_t i = 0; i < size; i++) {
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uint8_t x = placing_horizontal ? cursor_x + i : cursor_x;
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uint8_t y = placing_horizontal ? cursor_y : cursor_y + i;
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my_grid[y][x] = CellState::SHIP;
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my_grid[cursor_y + (i * dy)][cursor_x + (i * dx)] = CellState::SHIP;
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}
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current_ship_index++;
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@@ -644,9 +618,14 @@ void BattleshipView::place_ship() {
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void BattleshipView::send_message(const GameMessage& msg) {
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static const char* msg_strings[] = {"READY", "SHOT:", "HIT:", "MISS:", "SUNK:", "WIN"};
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std::string message = msg_strings[static_cast<int>(msg.type)];
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std::string message;
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message.reserve(16);
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message.append(msg_strings[static_cast<int>(msg.type)]);
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if (msg.type != MessageType::READY && msg.type != MessageType::WIN) {
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message += to_string_dec_uint(msg.x) + "," + to_string_dec_uint(msg.y);
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message.append(to_string_dec_uint(msg.x));
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message.append(",");
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message.append(to_string_dec_uint(msg.y));
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}
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configure_radio_tx();
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@@ -836,11 +815,12 @@ void BattleshipView::process_shot(uint8_t x, uint8_t y) {
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if (!ship.placed) continue;
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bool hit_this_ship = false;
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for (uint8_t i = 0; i < ship.size(); i++) {
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uint8_t check_x = ship.horizontal ? ship.x + i : ship.x;
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uint8_t check_y = ship.horizontal ? ship.y : ship.y + i;
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if (check_x == x && check_y == y) {
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uint8_t dx = ship.horizontal ? 1 : 0;
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uint8_t dy = ship.horizontal ? 0 : 1;
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for (uint8_t i = 0; i < ship.size(); i++) {
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if ((ship.x + i * dx) == x && (ship.y + i * dy) == y) {
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hit_this_ship = true;
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ship.hits++;
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break;
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@@ -852,9 +832,7 @@ void BattleshipView::process_shot(uint8_t x, uint8_t y) {
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ships_remaining--;
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for (uint8_t i = 0; i < ship.size(); i++) {
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uint8_t sunk_x = ship.horizontal ? ship.x + i : ship.x;
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uint8_t sunk_y = ship.horizontal ? ship.y : ship.y + i;
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my_grid[sunk_y][sunk_x] = CellState::SUNK;
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my_grid[ship.y + (i * dy)][ship.x + (i * dx)] = CellState::SUNK;
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}
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break;
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}
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@@ -887,7 +865,12 @@ void BattleshipView::process_shot(uint8_t x, uint8_t y) {
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}
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void BattleshipView::update_score() {
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current_score = "W:" + to_string_dec_uint(wins) + " L:" + to_string_dec_uint(losses);
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current_score.clear();
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current_score.reserve(16);
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current_score.append("W:");
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current_score.append(to_string_dec_uint(wins));
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current_score.append(" L:");
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current_score.append(to_string_dec_uint(losses));
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}
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bool BattleshipView::on_touch(const TouchEvent event) {
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@@ -980,3 +963,4 @@ bool BattleshipView::on_key(const KeyEvent key) {
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}
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} // namespace ui::external_app::battleship
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#pragma GCC pop_options
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@@ -9,6 +9,11 @@
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#ifndef __UI_BATTLESHIP_H__
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#define __UI_BATTLESHIP_H__
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#include "portapack_shared_memory.hpp"
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#include "utility.hpp"
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#include "modems.hpp"
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#include "bch_code.hpp"
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#include "ui.hpp"
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#include "ui_navigation.hpp"
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#include "ui_receiver.hpp"
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