mirror of
https://github.com/portapack-mayhem/mayhem-firmware.git
synced 2026-08-22 15:39:04 +00:00
Combine cpp, move helpers to hpp (#2584)
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+224
-1
@@ -10,7 +10,230 @@
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namespace ui::external_app::snake {
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#include "snake.cpp"
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Ticker game_timer;
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int snake_x[GRID_WIDTH * GRID_HEIGHT];
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int snake_y[GRID_WIDTH * GRID_HEIGHT];
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int snake_length = 1;
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int snake_dx = 1;
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int snake_dy = 0;
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int food_x, food_y;
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int score = 0;
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int game_state = STATE_MENU;
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bool initialized = false;
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const Color pp_colors[] = {
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Color::white(),
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Color::blue(),
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Color::yellow(),
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Color::purple(),
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Color::green(),
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Color::red(),
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Color::magenta(),
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Color::orange(),
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Color::black(),
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};
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Painter painter;
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bool but_RIGHT = false;
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bool but_LEFT = false;
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bool but_SELECT = false;
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static Callback game_update_callback = nullptr;
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static uint32_t game_update_timeout = 0;
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static uint32_t game_update_counter = 0;
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void cls() {
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painter.fill_rectangle({0, 0, portapack::display.width(), portapack::display.height()}, Color::black());
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}
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void background(int color) {
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(void)color;
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}
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void fillrect(int x1, int y1, int x2, int y2, int color) {
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painter.fill_rectangle({x1, y1, x2 - x1, y2 - y1}, pp_colors[color]);
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}
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void rect(int x1, int y1, int x2, int y2, int color) {
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painter.draw_rectangle({x1, y1, x2 - x1, y2 - y1}, pp_colors[color]);
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}
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void check_game_timer() {
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if (game_update_callback) {
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if (++game_update_counter >= game_update_timeout) {
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game_update_counter = 0;
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game_update_callback();
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}
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}
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}
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void Ticker::attach(Callback func, double delay_sec) {
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game_update_callback = func;
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game_update_timeout = delay_sec * 60;
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}
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void Ticker::detach() {
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game_update_callback = nullptr;
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}
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void game_timer_check() {
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if (game_state == STATE_PLAYING) {
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update_game();
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}
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}
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void init_game() {
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snake_x[0] = GRID_WIDTH / 2;
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snake_y[0] = GRID_HEIGHT / 2;
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snake_length = 1;
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snake_dx = 1;
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snake_dy = 0;
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score = 0;
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spawn_food();
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if (game_state == STATE_MENU) {
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show_menu();
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} else if (game_state == STATE_PLAYING) {
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draw_screen();
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}
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}
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void spawn_food() {
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bool valid;
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do {
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food_x = rand() % GRID_WIDTH;
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food_y = rand() % GRID_HEIGHT;
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valid = true;
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for (int i = 0; i < snake_length; i++) {
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if (snake_x[i] == food_x && snake_y[i] == food_y) {
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valid = false;
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break;
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}
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}
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} while (!valid);
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}
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void update_game() {
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int new_x = snake_x[0] + snake_dx;
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int new_y = snake_y[0] + snake_dy;
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bool ate_food = (new_x == food_x && new_y == food_y);
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int tail_x = snake_x[snake_length - 1];
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int tail_y = snake_y[snake_length - 1];
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for (int i = snake_length - 1; i > 0; i--) {
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snake_x[i] = snake_x[i - 1];
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snake_y[i] = snake_y[i - 1];
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}
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snake_x[0] = new_x;
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snake_y[0] = new_y;
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if (ate_food) {
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snake_x[snake_length] = tail_x;
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snake_y[snake_length] = tail_y;
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snake_length++;
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score += 10;
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spawn_food();
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draw_food();
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} else {
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erase_tail(tail_x, tail_y);
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}
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draw_snake();
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draw_score();
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if (check_collision()) {
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draw_borders();
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game_state = STATE_GAME_OVER;
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show_game_over();
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return;
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}
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}
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bool check_collision() {
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if (snake_x[0] < 0 || snake_x[0] >= GRID_WIDTH || snake_y[0] < 0 || snake_y[0] >= GRID_HEIGHT) {
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return true;
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}
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for (int i = 1; i < snake_length; i++) {
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if (snake_x[0] == snake_x[i] && snake_y[0] == snake_y[i]) {
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return true;
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}
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}
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return false;
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}
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void draw_screen() {
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cls();
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background(COLOR_BACKGROUND);
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draw_borders();
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draw_full_snake();
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draw_food();
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draw_score();
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}
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void draw_snake() {
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fillrect(1 + snake_x[0] * SNAKE_SIZE, GAME_AREA_TOP + snake_y[0] * SNAKE_SIZE,
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1 + snake_x[0] * SNAKE_SIZE + SNAKE_SIZE, GAME_AREA_TOP + snake_y[0] * SNAKE_SIZE + SNAKE_SIZE, COLOR_SNAKE);
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}
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void draw_full_snake() {
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for (int i = 0; i < snake_length; i++) {
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fillrect(1 + snake_x[i] * SNAKE_SIZE, GAME_AREA_TOP + snake_y[i] * SNAKE_SIZE,
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1 + snake_x[i] * SNAKE_SIZE + SNAKE_SIZE, GAME_AREA_TOP + snake_y[i] * SNAKE_SIZE + SNAKE_SIZE, COLOR_SNAKE);
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}
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}
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void erase_tail(int x, int y) {
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fillrect(1 + x * SNAKE_SIZE, GAME_AREA_TOP + y * SNAKE_SIZE,
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1 + x * SNAKE_SIZE + SNAKE_SIZE, GAME_AREA_TOP + y * SNAKE_SIZE + SNAKE_SIZE, COLOR_BACKGROUND);
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}
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void draw_food() {
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fillrect(1 + food_x * SNAKE_SIZE, GAME_AREA_TOP + food_y * SNAKE_SIZE,
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1 + food_x * SNAKE_SIZE + SNAKE_SIZE, GAME_AREA_TOP + food_y * SNAKE_SIZE + SNAKE_SIZE, COLOR_FOOD);
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}
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void erase_food() {
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fillrect(1 + food_x * SNAKE_SIZE, GAME_AREA_TOP + food_y * SNAKE_SIZE,
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1 + food_x * SNAKE_SIZE + SNAKE_SIZE, GAME_AREA_TOP + food_y * SNAKE_SIZE + SNAKE_SIZE, COLOR_BACKGROUND);
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}
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void draw_score() {
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auto style = *ui::Theme::getInstance()->fg_blue;
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painter.draw_string({5, 5}, style, "Score: " + std::to_string(score));
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}
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void draw_borders() {
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rect(0, GAME_AREA_TOP - 1, SCREEN_WIDTH, GAME_AREA_TOP, COLOR_BORDER);
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rect(0, GAME_AREA_TOP, SCREEN_WIDTH, SCREEN_HEIGHT, COLOR_BORDER);
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}
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void show_menu() {
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cls();
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background(COLOR_BACKGROUND);
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auto style_yellow = *ui::Theme::getInstance()->fg_yellow;
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auto style_green = *ui::Theme::getInstance()->fg_green;
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auto style_blue = *ui::Theme::getInstance()->fg_blue;
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painter.draw_string({50, 40}, style_yellow, "* * * SNAKE * * *");
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painter.draw_string({0, 120}, style_blue, "USE THE D-PAD TO MOVE");
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painter.draw_string({0, 150}, style_blue, "EAT THE RED SQUARES TO GROW");
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painter.draw_string({0, 180}, style_blue, "DON'T HIT THE WALLS OR SELF");
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painter.draw_string({15, 240}, style_green, "** PRESS SELECT TO START **");
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}
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void show_game_over() {
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cls();
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background(COLOR_BACKGROUND);
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auto style_red = *ui::Theme::getInstance()->fg_red;
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auto style_yellow = *ui::Theme::getInstance()->fg_yellow;
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auto style_green = *ui::Theme::getInstance()->fg_green;
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painter.draw_string({75, 90}, style_red, "GAME OVER");
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painter.draw_string({74, 150}, style_yellow, "SCORE: " + std::to_string(score));
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painter.draw_string({20, 220}, style_green, "PRESS SELECT TO RESTART");
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wait(1);
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}
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SnakeView::SnakeView(NavigationView& nav)
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: nav_{nav} {
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