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https://github.com/portapack-mayhem/mayhem-firmware.git
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Gfx widget and Radio (#2685)
* widgetize * gfx and Radio improvement * format + handle not wfm visual states * wf or gf
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+3
-33
@@ -32,45 +32,17 @@ class gfxEQView : public View {
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void focus() override;
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std::string title() const override { return "gfxEQ"; }
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void on_show() override;
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void on_hide() override;
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void paint(Painter& painter) override;
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void on_freqchg(int64_t freq);
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private:
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static constexpr ui::Dim header_height = 2 * 16;
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static constexpr int RENDER_HEIGHT = 288;
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static constexpr int NUM_BARS = 11;
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static constexpr int BAR_SPACING = 2;
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int BAR_WIDTH = (screen_width - (BAR_SPACING * (NUM_BARS - 1))) / NUM_BARS;
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static constexpr int HORIZONTAL_OFFSET = 2;
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static constexpr int SEGMENT_HEIGHT = 10;
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static constexpr std::array<int, NUM_BARS + 1> FREQUENCY_BANDS = {
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375, // Bass warmth and low rumble (e.g., deep basslines, kick drum body)
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750, // Upper bass punch (e.g., bass guitar punch, kick drum attack)
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1500, // Lower midrange fullness (e.g., warmth in vocals, guitar body)
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2250, // Midrange clarity (e.g., vocal presence, snare crack)
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3375, // Upper midrange bite (e.g., instrument definition, vocal articulation)
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4875, // Presence and edge (e.g., guitar bite, vocal sibilance start)
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6750, // Lower brilliance (e.g., cymbal shimmer, vocal clarity)
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9375, // Brilliance and air (e.g., hi-hat crispness, breathy vocals)
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13125, // High treble sparkle (e.g., subtle overtones, synth shimmer)
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16875, // Upper treble airiness (e.g., faint harmonics, room ambiance)
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20625, // Top-end sheen (e.g., ultra-high harmonics, noise floor)
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24375 // Extreme treble limit (e.g., inaudible overtones, signal cutoff, static)
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};
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struct ColorTheme {
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Color base_color;
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Color peak_color;
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};
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NavigationView& nav_;
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bool needs_background_redraw{false};
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std::vector<int> bar_heights;
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std::vector<int> prev_bar_heights;
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uint32_t current_theme{0};
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const std::array<ColorTheme, 20> themes{
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ColorTheme{Color(255, 0, 255), Color(255, 255, 255)},
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@@ -100,6 +72,7 @@ class gfxEQView : public View {
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VGAGainField field_vga{{18 * 8, 0 * 16}};
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Button button_mood{{21 * 8, 0, 6 * 8, 16}, "MOOD"};
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AudioVolumeField field_volume{{screen_width - 2 * 8, 0 * 16}};
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GraphEq gr{{2, UI_POS_DEFAULT_HEIGHT, UI_POS_MAXWIDTH - 4, UI_POS_HEIGHT_REMAINING(2)}, false};
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rf::Frequency frequency_value{93100000};
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@@ -111,16 +84,13 @@ class gfxEQView : public View {
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{{"theme", ¤t_theme},
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{"frequency", &frequency_value}}};
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void update_audio_spectrum(const AudioSpectrum& spectrum);
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void render_equalizer(Painter& painter);
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void cycle_theme();
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MessageHandlerRegistration message_handler_audio_spectrum{
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Message::ID::AudioSpectrum,
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[this](const Message* const p) {
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const auto message = *reinterpret_cast<const AudioSpectrumMessage*>(p);
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this->update_audio_spectrum(*message.data);
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this->set_dirty();
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this->gr.update_audio_spectrum(*message.data);
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}};
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MessageHandlerRegistration message_handler_freqchg{
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