add decoder for lighting output

This commit is contained in:
2025-03-15 12:23:40 -05:00
parent c4ceaa427a
commit 60dd149918
4 changed files with 59 additions and 1 deletions
+46
View File
@@ -0,0 +1,46 @@
import { Decoders } from '..';
import { LightingOutput, Universe } from '../../models';
export default (bytes: Uint8Array, isLittleEndian: boolean = false): LightingOutput => {
const view = new DataView(bytes.buffer, bytes.byteOffset, bytes.byteLength);
let dataOffset = 0;
const type = view.getUint8(dataOffset);
dataOffset += 1;
if (type !== 0x07) {
throw new Error('Lighting Output module must have a type of 0x09');
}
const size = view.getUint16(dataOffset, isLittleEndian);
dataOffset += 2;
if (size < bytes.byteLength) {
throw new Error('Lighting Output module size mismatch');
}
const sequence = view.getUint32(dataOffset, isLittleEndian);
dataOffset += 4;
const action = view.getUint8(dataOffset);
dataOffset += 1;
const holdTime = view.getUint32(dataOffset, isLittleEndian);
dataOffset += 4;
const numberOfUniverses = view.getUint16(dataOffset, isLittleEndian);
dataOffset += 2;
const universes: Universe[] = [];
let universeOffset = dataOffset;
for (let index = 0; index < numberOfUniverses; index++) {
const universeData = bytes.subarray(universeOffset);
const universe = Decoders.Universe(universeData);
universes.push(universe);
universeOffset += universe.size;
}
return {
type,
size,
sequence,
action,
holdTime,
numberOfUniverses,
universes,
};
};