* IconConstants.cs: Relocate

* QWorkspaceInfo.cs:
* QParser.cs:
* WorkspacePrompt.cs:
* QEventArgs.cs: Remove redundant QWorkspaceInfo class

* QRecentWorkspaceInfo.cs: Add bundle info class for recent workspace
  info

* ControlPage.xaml.cs:
* QBrowserPage.xaml.cs:
* QButton.cs:
* qConnectionPage.xaml.cs:
* QLevelsCell.cs:
* QCueListCell.cs:
* QInstanceCell.cs:
* QControlsBlock.cs:
* ShadowButton.cs:
* QLevelsButton.cs:
* QSelectedCueCell.cs: Move Cells classess under UI

* AppDelegate.cs:
* packages.config:
* MainActivity.cs:
* packages.config:
* qController.iOS.csproj:
* qController.Droid.csproj:
* qController.csproj: Update dependencies

* App.xaml.cs: Add AppAction code for recent workspace

* QStorage.cs: Add recent workspace to persistent storage

* QCueGrid.cs: Start on interactivity with cue list grid

* QCueViewModel.cs: debug for children updated start on reactive
  QCueGrid

* WorkspacePage.xaml.cs: Start handling a "no selected cue" state and
  recent workspace

* QInstance.cs:
* IPHelper.cs: move reachable check to IPHelper - TODO: implement
This commit is contained in:
2020-11-29 14:22:01 -06:00
parent cb19056088
commit 31a10d9b16
26 changed files with 5670 additions and 120 deletions
+12 -7
View File
@@ -42,7 +42,7 @@ namespace qController.UI
};
cueLabel.SetBinding(Label.TextProperty, "name", BindingMode.OneWay);
cueLabel.SetDynamicResource(Label.TextColorProperty, "PrimaryTextColor");
cueLabel.SetBinding(Label.PaddingProperty, "nestPadding", BindingMode.OneWay);
cueLabel.SetBinding(Label.MarginProperty, "nestPadding", BindingMode.OneWay);
var cueTypeLabel = new Label
{
@@ -70,13 +70,18 @@ namespace qController.UI
cueTypeLabel.SetBinding(Label.TextProperty, "type", BindingMode.OneWay);
cueTypeLabel.SetDynamicResource(Label.TextColorProperty, "IconTextColor");
//Section for selecting a cue by tapping the name Label
var selectCueGesture = new TapGestureRecognizer();
selectCueGesture.Tapped += (sender, e) =>
if (!cue.IsCueList)
{
cue.workspace.firstCueList.playbackPositionID = cue.uid;
};
cueLabel.GestureRecognizers.Add(selectCueGesture);
//Section for selecting a cue by tapping the name Label
var selectCueGesture = new TapGestureRecognizer();
selectCueGesture.Tapped += (sender, e) =>
{
//TODO: need to make this work regardless of the cue list a cue is in
cue.workspace.firstCueList.playbackPositionID = cue.uid;
};
cueLabel.GestureRecognizers.Add(selectCueGesture);
}
//Add collapse gesture to the cue type icon if it is a group cue
if (cue.IsGroup)