mirror of
https://github.com/jwetzell/q-sys-plugin-kramer-2000.git
synced 2026-08-05 07:27:53 +00:00
165 lines
4.2 KiB
Plaintext
165 lines
4.2 KiB
Plaintext
-- Plugin for Kramer Protocol 2000
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-- Built in Lua
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-- Layout inspired by VideoHub plugin @ https://github.com/locimation/qsys-plugins
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PluginInfo = {
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Name = "Kramer~Protocol 2000", -- The tilde here indicates folder structure in the Shematic Elements pane
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Version = "0.1.0-master",
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Id = "kramer-2000.plugin.0.1.0-master",
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Description = "Plugin implementing Kramer Protocol 2000",
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ShowDebug = true,
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Author = "Joel Wetzell"
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}
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function GetPrettyName()
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return "Kramer Protocol 2000"
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end
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-- Once you've drawn your plugin in Designer, you can determine what colors you use a lot. Save yourself some time by putting them in a table, and then simply calling them later.
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local Colors = {
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White = {255, 255, 255},
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Black = {0, 0, 0},
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Red = {255, 0, 0},
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Green = {0, 255, 0},
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Blue = {0, 0, 255},
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DarkGrey = {0x56,0x56,0x56},
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LCD = { 0x02, 0x33, 0xb2 }
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}
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-- We can let users determine some of the plugin properties by exposing them here
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-- While this function can be very useful, it is completely optional and not always needed.
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-- If no Properties are set here, only the position and fill properties of your plugin will show in the Properties pane
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function GetProperties()
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props = {
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{
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Name = "IP Address",
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Type = "string",
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Value = "10.0.0.5"
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}
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}
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return props
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end
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-- The below function is optional (like GetProperties() is), but it can allow further customization of what users can and can't do with your plugin.
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-- In this example, when Model 1 is selected in the properties pane, the ability to modify some of the properties will be hidden, only allowing customization with Model 2
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-- Another application of this is if you have different input/output types for different models, and want those properties to be dynamic in the Properties pane
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function RectifyProperties(props)
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return props
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end
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-- The below function is where you will populate the controls for your plugin.
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function GetControls(props)
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local controls = {
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}
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return controls
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end
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-- Variable holding Page Names for ease
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local pagenames = {"System"}
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function GetPages(props) -- This function allows you to populate pages in your plugin.
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local pages = {}
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table.insert(pages, {name = pagenames[1]})
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return pages
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end
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function GetControlLayout(props)
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local controls = {
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}
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local graphics = {
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}
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return controls, graphics
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end
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if (Controls) then
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local Kramer = {
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socket = TcpSocket.New(),
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setStatus = function (value, msg)
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-- 0 = OK
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-- 1 = Compromised
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-- 2 = Fault
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-- 3 = Not Present
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-- 4 = Missing
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-- 5 = Initializing
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-- >5 = Fault
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Controls['Status'].Value = value;
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Controls['Status'].String = msg;
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end
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}
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function getCmdString(bytes)
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local cmd = ""
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for k,v in pairs(bytes) do
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cmd = cmd .. string.pack("B", v)
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end
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return cmd
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end
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function sendCommand(cmd)
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if Kramer.socket.IsConnected then
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print("Sending packet to connected Kramer")
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else
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print("Following would have been sent if Kramer was connected")
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end;
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print(hex_dump(getCmdString(cmd)))
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if Kramer.socket.IsConnected then
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Kramer.socket:Write(getCmdString(cmd))
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end
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end
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function hex_dump (str)
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local len = string.len( str )
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local dump = ""
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local hex = ""
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local asc = ""
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for i = 1, len do
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if 1 == i % 8 then
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dump = dump .. hex .. asc .. "\n"
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hex = string.format( "%04x: ", i - 1 )
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asc = ""
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end
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local ord = string.byte( str, i )
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hex = hex .. string.format( "%02x ", ord )
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if ord >= 32 and ord <= 126 then
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asc = asc .. string.char( ord )
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else
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asc = asc .. "."
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end
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end
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return dump .. hex .. string.rep( " ", 8 - len % 8 ) .. asc
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end
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Kramer.socket.Reconnect = function()
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Kramer.setStatus(5,"Attempting to reconnect")
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end
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Kramer.socket.Data = function ()
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print("Reading " .. Kramer.socket.BufferLength .. " Bytes")
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local data = Kramer.socket:Read(Kramer.socket.BufferLength);
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print(hex_dump(data))
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end
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Kramer.socket.Closed = function()
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Kramer.setStatus(2,"Connection closed by Kramer")
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end
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Kramer.socket.Error = function(sock, err)
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print("TCP Socket Error: ", err)
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Kramer.setStatus(2,"Communication error with Kramer")
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end
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Kramer.socket.Timeout = function(sock, err)
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Kramer.setStatus(2,"Timeout in connection to Kramer")
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keepAliveTimer:Stop()
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end
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end |