![npm](https://img.shields.io/npm/v/%40jwetzell%2Fposistagenet) # psn-js js implementation of the [PosiStageNet protocol](https://github.com/vyv/psn-cpp/blob/master/doc/PosiStageNetprotocol_v2.03_2019_09_09.pdf) ## Install `npm install --save @jwetzell/posistagenet` ## Usage ### Decode - [example](./examples/psn_client.js) ``` const { Decoder } = require('@jwetzell/posistagenet') const decoder = new Decoder() const buffer = Buffer.from('source PSN packets from somewhere') decoder.decode(buffer) // data from PSN Info packets console.log(decoder.info) // data from PSN Data packets console.log(decoder.data) ``` ### Encode - [example](./examples/psn_server.js) ``` const { Encoder, Tracker } = require('@jwetzell/posistagenet') const encoder = new Encoder('Server Name', 2,3) //server name, version high, version low const trackers = [] const tracker = new Tracker(1,'Tracker 1') // id, name tracker.setPos(1.0,1.0,1.0) // x, y, z trackers.push(tracker) const timestamp = 1; // these two calls return an array of Buffers due to potential splitting that might take place because of max UDP packet size const dataPackets = encoder.getDataPackets(timestamp, trackers) const infoPackets = encoder.getInfoPackets(timestamp, trackers) dataPackets.forEach((dataPacket)=>{ console.log('send packet somehow') console.log(dataPacket.toString('hex')) }) infoPackets.forEach((infoPacket)=>{ console.log('send packet somehow') console.log(infoPacket.toString('hex')) }) ```