Files
psn-go/internal/decoders/info_tracker_chunk.go
T

50 lines
1.2 KiB
Go

package decoders
import (
"encoding/binary"
"log/slog"
)
type InfoTrackerChunkData struct {
TrackerName *InfoTrackerNameChunk
}
func decodeInfoTrackerChunkData(infoTrackerChunk Chunk) InfoTrackerChunkData {
data := InfoTrackerChunkData{}
if infoTrackerChunk.Header.HasSubchunks && infoTrackerChunk.ChunkData != nil && infoTrackerChunk.Header.DataLen > 0 {
offset := 0
for offset < int(infoTrackerChunk.Header.DataLen) {
switch id := binary.LittleEndian.Uint16(infoTrackerChunk.ChunkData[offset : offset+2]); id {
case 0:
tracker_name := DecodeInfoTrackerNameChunk(infoTrackerChunk.ChunkData[offset:])
data.TrackerName = &tracker_name
offset = offset + CHUNK_HEADER_SIZE
if tracker_name.Chunk.Header.DataLen > 0 {
offset = offset + int(tracker_name.Chunk.Header.DataLen)
}
default:
slog.Error("unhandled info tracker chunk id", "id", id)
}
}
}
return data
}
type InfoTrackerChunk struct {
Chunk Chunk
Data InfoTrackerChunkData
}
func DecodeInfoTrackerChunk(bytes []byte) InfoTrackerChunk {
chunk := DecodeChunk(bytes)
data := decodeInfoTrackerChunkData(chunk)
return InfoTrackerChunk{
Chunk: chunk,
Data: data,
}
}