Files
psn-go/internal/decoders/data_packet_chunk.go
T

54 lines
1.2 KiB
Go

package decoders
import (
"encoding/binary"
"log/slog"
)
type DataPacketChunkData struct {
PacketHeader *PacketHeaderChunk
TrackerList *DataTrackerListChunk
}
type DataPacketChunk struct {
Chunk Chunk
Data DataPacketChunkData
}
func DecodeDataPacketChunk(bytes []byte) DataPacketChunk {
chunk := DecodeChunk(bytes)
data := DataPacketChunkData{}
if chunk.Header.HasSubchunks && chunk.ChunkData != nil && chunk.Header.DataLen > 0 {
offset := 0
for offset < int(chunk.Header.DataLen) {
switch id := binary.LittleEndian.Uint16(chunk.ChunkData[offset : offset+2]); id {
case 0:
packet_header := DecodePacketHeaderChunk(chunk.ChunkData[offset:])
data.PacketHeader = &packet_header
offset += 4
if packet_header.Chunk.Header.DataLen > 0 {
offset = offset + int(packet_header.Chunk.Header.DataLen)
}
case 1:
tracker_list := DecodeDataTrackerListChunk(chunk.ChunkData[offset:])
data.TrackerList = &tracker_list
offset += 4
if tracker_list.Chunk.Header.DataLen > 0 {
offset = offset + int(tracker_list.Chunk.Header.DataLen)
}
default:
slog.Error("unhandled info packet id", "id", id)
}
}
}
return DataPacketChunk{
Chunk: chunk,
Data: data,
}
}