Files
psn-go/internal/encoders/data_tracker_status_chunk.go

15 lines
256 B
Go

package encoders
import (
"encoding/binary"
"math"
)
func EncodeDataTrackerStatusChunk(validity float32) []byte {
bytes := make([]byte, 4)
binary.LittleEndian.PutUint32(bytes, math.Float32bits(validity))
return EncodeChunk(0x0003, bytes, false)
}