Files
psn-go/internal/decoders/chunk.go
2024-12-26 14:55:33 -06:00

49 lines
797 B
Go

package decoders
import (
"encoding/binary"
"errors"
)
type ChunkHeader struct {
Id uint16
DataLen uint16
HasSubchunks bool
}
type Chunk struct {
ChunkData []byte
Header ChunkHeader
}
func DecodeChunk(bytes []byte) (Chunk, error) {
if len(bytes) < 4 {
return Chunk{}, errors.New("chunk must be at least 4 bytes")
}
id := binary.LittleEndian.Uint16(bytes[0:2])
lengthAndFlag := binary.LittleEndian.Uint16(bytes[2:4])
data_len := lengthAndFlag
has_subchunks := lengthAndFlag > 32768
if has_subchunks {
data_len = data_len - 32768
}
header := ChunkHeader{
Id: id,
DataLen: data_len,
HasSubchunks: has_subchunks,
}
chunk_data := bytes[4 : 4+header.DataLen]
return Chunk{
Header: header,
ChunkData: chunk_data,
}, nil
}