package encoders import ( "encoding/binary" "math" ) func EncodeDataTrackerSpeedChunk(x float32, y float32, z float32) []byte { bytes := make([]byte, 12) binary.LittleEndian.PutUint32(bytes[0:4], math.Float32bits(x)) binary.LittleEndian.PutUint32(bytes[4:8], math.Float32bits(y)) binary.LittleEndian.PutUint32(bytes[8:12], math.Float32bits(z)) return EncodeChunk(0x0001, bytes, false) }