add crude encoding of PSN chunks

This commit is contained in:
2024-12-19 18:28:12 -06:00
parent 03ec5a4019
commit e3bbb970be
17 changed files with 213 additions and 0 deletions
@@ -0,0 +1,16 @@
package encoders
import (
"encoding/binary"
"math"
)
func EncodeDataTrackerAccelChunk(x float32, y float32, z float32) []byte {
bytes := make([]byte, 12)
binary.LittleEndian.PutUint32(bytes[0:4], math.Float32bits(x))
binary.LittleEndian.PutUint32(bytes[4:8], math.Float32bits(y))
binary.LittleEndian.PutUint32(bytes[8:12], math.Float32bits(z))
return EncodeChunk(0x0004, bytes, false)
}