Files
ontime/server/src/classes/timer/EventTimer.js
T
Carlos Valente ff5735fe36 refactor: v2 event loader (#260)
* refactor: extract jest config

* refactor: rename params in reoder endpoint

* refactor: avoid app exports

* refactor: small code smells

* refactor: run development server

* refactor: extract rundown service and event loader logic

* refactor: rename events > rundown

* refactor: code style

* fix: handle external change of title

* refactor: cleanup dictionary

* refactor: rename MessageService

* refactor: use eventID for operations

* refactor: migrate OSC controller to service

* refactor: migrate Socket controller to service

* refactor: migrate HTTP controller to service

* refactor: extract logic into discrete services

* refactor: remove rundown from event timer

* refactor: remove duplicate

* refactor: remove unused

* chore: update tests
2022-11-22 21:25:55 +01:00

772 lines
20 KiB
JavaScript

import { Timer } from './Timer.js';
import { DAY_TO_MS, replacePlaceholder, updateRoll } from './classUtils.js';
import { OSCIntegration } from './integrations/Osc.js';
import { HTTPIntegration } from './integrations/Http.js';
import { cleanURL } from '../../utils/url.js';
import { EventLoader, eventLoader } from '../event-loader/EventLoader.js';
import { DataProvider } from '../data-provider/DataProvider.js';
/*
* Class EventTimer adds functions specific to APP
* @extends Timer
*/
export class EventTimer extends Timer {
/**
* Instantiates an event timer object
* @param {object} socket
* @param {object} timerConfig
* @param {object} [oscConfig]
* @param {object} [httpConfig]
*/
constructor(socket, timerConfig, oscConfig, httpConfig) {
// call super constructor
super();
this.cycleState = {
/* idle: before it is initialised */
idle: 'idle',
/* onLoad: when a new event is loaded */
onLoad: 'onLoad',
/* armed: when a new event is loaded but hasn't started */
armed: 'armed',
onStart: 'onStart',
/* update: every update call cycle (1 x second) */
onUpdate: 'onUpdate',
onPause: 'onPause',
onStop: 'onStop',
onFinish: 'onFinish',
};
this.ontimeCycle = 'idle';
this.prevCycle = null;
// Socket Object
this.socket = socket;
// OSC Object
this.osc = null;
// HTTP Client Object
this.http = null;
// call general title reset
this._resetSelection();
// set recurrent emits
this._interval = setInterval(() => this.runCycle(), timerConfig?.refresh || 1000);
if (oscConfig != null) {
this._initOscClient(oscConfig);
}
if (httpConfig != null) {
this._initHTTPClient(httpConfig);
}
}
/**
* @description Shutdown process
*/
shutdown() {
clearInterval(this._interval);
if (this.osc != null) {
this.socket.info('TX', '... Closing OSC Client');
this.osc.shutdown();
}
if (this.http != null) {
this.socket.info('TX', '... Closing HTTP Client');
this.http.shutdown();
}
}
/**
* Initialises OSC Integration object
* @param {object} oscConfig
* @private
*/
_initOscClient(oscConfig) {
this.osc = new OSCIntegration();
const r = this.osc.init(oscConfig);
r.success ? this.socket.info('TX', r.message) : this.socket.error('TX', r.message);
}
/**
* Initialises HTTP Integration object
* @param {object} httpConfig
* @private
*/
_initHTTPClient(httpConfig) {
this.socket.info('TX', `Initialise HTTP Client on port`);
this.http = new HTTPIntegration();
this.http.init(httpConfig);
this.httpMessages = httpConfig.messages;
}
/**
* Sends time object over websockets
*/
broadcastTimer() {
// through websockets
this.socket.send('timer', this.getTimeObject());
}
/**
* @description Broadcast timer data
* @private
*/
_broadcastFeatureTimer() {
const featureData = {
clock: this.clock,
current: this.current,
secondaryTimer: this.secondaryTimer,
duration: this.duration,
expectedFinish: this._getExpectedFinish(),
startedAt: this._startedAt,
};
this.socket.send('ontime-timer', featureData);
}
/**
* @description Broadcast data for Event List feature
* @private
*/
_broadcastFeatureRundown() {
const featureData = {
selectedEventId: this.selectedEventId,
nextEventId: this.nextEventId,
playback: this.state,
};
this.socket.send('feat-rundown', featureData);
}
/**
* @description Broadcast data for Playback Control feature
* @private
*/
_broadcastFeaturePlaybackControl() {
const numEvents = DataProvider.getNumEvents();
const featureData = {
playback: this.state,
selectedEventId: this.selectedEventId,
numEvents: numEvents,
};
this.socket.send('feat-playbackcontrol', featureData);
}
/**
* @description Broadcast data for Info feature
* @private
*/
_broadcastFeatureInfo() {
const numEvents = DataProvider.getNumEvents();
const featureData = {
titles: this.titles,
playback: this.state,
selectedEventId: this.selectedEventId,
selectedEventIndex: this.selectedEventIndex,
numEvents: numEvents,
};
this.socket.send('feat-info', featureData);
}
_broadcastFeatureCuesheet() {
const numEvents = DataProvider.getNumEvents();
const featureData = {
playback: this.state,
selectedEventId: this.selectedEventId,
selectedEventIndex: this.selectedEventIndex,
numEvents: numEvents,
titleNow: this.titles.titleNow,
};
this.socket.send('feat-cuesheet', featureData);
}
/**
* Broadcasts complete object state
*/
broadcastState() {
// feature sync
this._broadcastFeatureRundown();
this._broadcastFeaturePlaybackControl();
this._broadcastFeatureInfo();
this._broadcastFeatureCuesheet();
this._broadcastFeatureTimer();
this.broadcastTimer();
this.socket.send('playstate', this.state);
this.socket.send('selected-id', this.selectedEventId);
this.socket.send('next-id', this.nextEventId);
this.socket.send('publicselected-id', this.selectedPublicEventId);
this.socket.send('publicnext-id', this.nextPublicEventId);
this.socket.send('titles', this.titles);
this.socket.send('publictitles', this.titlesPublic);
}
/**
* @description State machine checks what actions need to
* happen at every app cycle
*/
runCycle() {
const h = this.httpMessages?.messages;
let httpMessage = null;
switch (this.ontimeCycle) {
case 'idle':
break;
case 'armed':
// if we come from roll, see if we can start
if (this.state === 'roll') {
this.update();
}
break;
case 'onLoad':
// check integrations - http
if (h?.onLoad?.enabled) {
if (h?.onLoad?.url != null || h?.onLoad?.url !== '') {
httpMessage = h?.onLoad?.url;
}
}
// update lifecycle: armed
this.ontimeCycle = this.cycleState.armed;
break;
case 'onStart':
// send OSC if there is something running
// _finish at is only set when an event is loaded
if (this._finishAt > 0) {
this.sendOsc(this.osc.implemented.play);
this.sendOsc(this.osc.implemented.eventNumber, this.selectedEventIndex || 0);
}
// check integrations - http
if (h?.onLoad?.enabled) {
if (h?.onLoad?.url != null || h?.onStart?.url !== '') {
httpMessage = h?.onStart?.url;
}
}
// update lifecycle: onUpdate
this.ontimeCycle = this.cycleState.onUpdate;
break;
case 'onUpdate':
// call update
this.update();
// through OSC, only if running
if (this.state === 'start' || this.state === 'roll') {
if (this.current != null && this.secondaryTimer == null) {
this.sendOsc(this.osc.implemented.time, this.timeTag);
this.sendOsc(this.osc.implemented.overtime, this.current > 0 ? 0 : 1);
this.sendOsc(this.osc.implemented.title, this.titles?.titleNow || '');
this.sendOsc(this.osc.implemented.presenter, this.titles?.presenterNow || '');
}
}
// check integrations - http
if (h?.onLoad?.enabled) {
if (h?.onLoad?.url != null || h?.onUpdate?.url !== '') {
httpMessage = h?.onUpdate?.url;
}
}
break;
case 'onPause':
// send OSC
if (this.prevCycle === this.cycleState.onUpdate) {
this.sendOsc(this.osc.implemented.pause);
}
// check integrations - http
if (h?.onLoad?.enabled) {
if (h?.onLoad?.url != null || h?.onPause?.url !== '') {
httpMessage = h?.onPause?.url;
}
}
// update lifecycle: armed
this.ontimeCycle = this.cycleState.armed;
break;
case 'onStop':
// send OSC if something was actually stopped
if (this.prevCycle === this.cycleState.onUpdate) {
this.sendOsc(this.osc.implemented.stop);
}
// check integrations - http
if (h?.onLoad?.enabled) {
if (h?.onLoad?.url != null || h?.onStop?.url !== '') {
httpMessage = h?.onStop?.url;
}
}
// update lifecycle: idle
this.ontimeCycle = this.cycleState.idle;
break;
case 'onFinish':
// finished an event
this.sendOsc(this.osc.implemented.finished);
// check integrations - http
if (h?.onLoad?.enabled) {
if (h?.onLoad?.url != null || h?.onFinish?.url !== '') {
httpMessage = h?.onFinish?.url;
}
}
// update lifecycle: onUpdate
this.ontimeCycle = this.cycleState.onUpdate;
break;
default:
this.socket.error('SERVER', `Unhandled cycle: ${this.ontimeCycle}`);
}
// send http message if any
if (httpMessage != null) {
const v = {
$timer: this.timeTag,
$title: this.titles.titleNow,
$presenter: this.titles.presenterNow,
$subtitle: this.titles.subtitleNow,
'$next-title': this.titles.titleNext,
'$next-presenter': this.titles.presenterNext,
'$next-subtitle': this.titles.subtitleNext,
};
const m = cleanURL(replacePlaceholder(httpMessage, v));
this.http.send(m);
}
// update
this.update();
this.broadcastState();
// reset cycle
this.prevCycle = this.ontimeCycle;
}
update() {
// if there is nothing selected, update clock
this.clock = Timer.getCurrentTime();
this._broadcastFeatureTimer();
this.broadcastTimer();
// if we are not updating, send the timers
if (this.ontimeCycle !== this.cycleState.onUpdate) {
this.socket.send('timer', this.getTimeObject());
}
// Have we skipped onStart?
if (this.state === 'start' || this.state === 'roll') {
if (this.ontimeCycle === this.cycleState.armed) {
// update lifecycle: onStart
this.ontimeCycle = this.cycleState.onStart;
this.runCycle();
}
}
// update default functions
super.update();
if (this._finishedFlag) {
// update lifecycle: onFinish and call cycle
this.ontimeCycle = this.cycleState.onFinish;
this._finishedFlag = false;
this.runCycle();
}
// only implement roll here, rest implemented in super
if (this.state === 'roll') {
const u = {
selectedEventId: this.selectedEventId,
current: this.current,
// safeguard on midnight rollover
_finishAt: this._finishAt >= this._startedAt ? this._finishAt : this._finishAt + DAY_TO_MS,
clock: this.clock,
secondaryTimer: this.secondaryTimer,
_secondaryTarget: this._secondaryTarget,
};
const { updatedTimer, updatedSecondaryTimer, doRollLoad, isFinished } = updateRoll(u);
this.current = updatedTimer;
this.secondaryTimer = updatedSecondaryTimer;
if (isFinished) {
// update lifecycle: onFinish
this.ontimeCycle = this.cycleState.onFinish;
this.runCycle();
}
if (doRollLoad) {
this.rollLoad();
}
}
}
/**
*
* @param {string} eventId
*/
syncLoaded(eventId) {
if (this.state === 'roll') {
this.rollLoad();
} else {
const event = EventLoader.getEventWithId(eventId);
this.loadEvent(event, 'reload');
}
}
/**
* Loads a given event by index
* @typedef ('load'|'reload') loadEventOptions
* @param {object} event
* @param {string} [type='load'] - 'load' or 'reload', whether we are keeping running time
*/
loadEvent(event, type = 'load') {
const loadedData = eventLoader.loadById(event.id);
if (!loadedData) {
return;
}
const { loadedEvent, loadedEventIndex, loadedEventId, titles, titlesPublic } = loadedData;
const start = loadedEvent.timeStart || 0;
let end = loadedEvent.timeEnd || 0;
// in case the end is earlier than start, we assume is the day after
if (end < start) {
end += DAY_TO_MS;
}
this.duration = end - start;
this.selectedEventIndex = loadedEventIndex;
this.selectedEventId = loadedEventId;
if (type === 'load') {
this._resetTimers();
this.current = this.duration;
} else {
const now = Timer.getCurrentTime();
const elapsed = this.getElapsed();
this._finishAt = now + (this.duration - elapsed);
}
this.titles = titles;
this.titlesPublic = titlesPublic;
// update lifecycle: onLoad
this.ontimeCycle = this.cycleState.onLoad;
}
/**
* @description resets selected event data
* @private
*/
_resetSelection() {
this.titles = {
titleNow: null,
subtitleNow: null,
presenterNow: null,
noteNow: null,
titleNext: null,
subtitleNext: null,
presenterNext: null,
noteNext: null,
};
this.titlesPublic = {
titleNow: null,
subtitleNow: null,
presenterNow: null,
titleNext: null,
subtitleNext: null,
presenterNext: null,
};
this.selectedEventIndex = null;
this.selectedEventId = null;
this.nextEventId = null;
this.selectedPublicEventId = null;
this.nextPublicEventId = null;
}
/**
* @description start timer
* @return {('start'|'pause'|'stop'|'roll')} Playback state
*/
start() {
// do we need to change
if (this.state === 'start') return 'start';
// call super
super.start();
// update lifecycle: onStart
this.ontimeCycle = this.cycleState.onStart;
return this.state;
}
/**
* @description pause timer
* @return {('start'|'pause'|'stop')} Playback state
*/
pause() {
// do we need to change
if (this.state === 'pause') return 'pause';
// call super
super.pause();
// update lifecycle: onPause
this.ontimeCycle = this.cycleState.onPause;
return this.state;
}
/**
* @description stop timer
* @return {('start'|'pause'|'stop'|'roll')} Playback state
*/
stop() {
// do we need to change
if (this.state === 'stop') return 'stop';
// call super
super.stop();
this._resetTimers(true);
this._resetSelection();
// update lifecycle: onStop
this.ontimeCycle = this.cycleState.onStop;
// broadcast state
this.broadcastState();
return this.state;
}
/**
* @description increment timer by amount
* @param amount
*/
increment(amount) {
// call super
super.increment(amount);
// run cycle
this.runCycle();
}
/**
* @description Look for current event considering local clock
*/
rollLoad() {
const prevLoaded = this.selectedEventId;
// maybe roll has already been loaded
if (this.secondaryTimer === null) {
this._resetTimers(true);
this._resetSelection();
}
const { nowIndex, nowId, publicIndex, nextIndex, publicNextIndex, timers, timeToNext } =
eventLoader.findRoll();
// nothing to play, unload
if (nowIndex === null && nextIndex === null) {
this.stop();
this.socket.warning('SERVER', 'Roll: no events found');
return;
}
// there is something running, load
if (nowIndex !== null) {
// clear secondary timers
this.secondaryTimer = null;
this._secondaryTarget = null;
// set timers
this._startedAt = timers._startedAt;
this._finishAt = timers._finishAt;
this.duration = timers.duration;
this.current = timers.current;
// set selection
this.selectedEventId = nowId;
this.selectedEventIndex = nowIndex;
}
// found something to run next
if (nextIndex != null) {
const eventNext = EventLoader.getPlayableAtIndex(nextIndex);
// Set running timers
if (nowIndex === null) {
// only warn the first time
if (this.secondaryTimer === null) {
this.socket.info('SERVER', 'Roll: waiting for event start');
}
// reset running timer
// ??? should this not have been reset?
this.current = null;
// timer counts to next event
this.secondaryTimer = timeToNext;
this._secondaryTarget = eventNext.timeStart;
}
// TITLES: Load next private
// Todo: this should be an ID
// todo: this logic should be removed
if (eventNext) {
this.titles.titleNext = eventNext.title;
this.titles.subtitleNext = eventNext.subtitle;
this.titles.presenterNext = eventNext.presenter;
this.titles.noteNext = eventNext.note;
this.nextEventId = eventNext.id;
}
}
// Todo: this should be an ID
// todo: this logic should be removed
// TITLES: Load next public
if (publicNextIndex !== null) {
const eventNextPublic = EventLoader.getPlayableAtIndex(publicNextIndex);
if (eventNextPublic) {
this.titlesPublic.titleNext = eventNextPublic.title;
this.titlesPublic.subtitleNext = eventNextPublic.subtitle;
this.titlesPublic.presenterNext = eventNextPublic.presenter;
this.titlesPublic.noteNext = eventNextPublic.note;
this.nextPublicEventId = eventNextPublic.id;
}
}
// Todo: this should be an ID
// todo: this logic should be removed
// TITLES: Load now private
if (nowIndex !== null) {
const eventNowPrivate = EventLoader.getPlayableAtIndex(nowIndex);
if (eventNowPrivate) {
this.titles.titleNow = eventNowPrivate.title;
this.titles.subtitleNow = eventNowPrivate.subtitle;
this.titles.presenterNow = eventNowPrivate.presenter;
this.titles.noteNow = eventNowPrivate.note;
this.selectedEventId = eventNowPrivate.id;
}
}
// Todo: this should be an ID
// todo: this logic should be removed
// TITLES: Load now public
if (publicIndex !== null) {
const eventNowPublic = EventLoader.getPlayableAtIndex(nowIndex);
if (eventNowPublic) {
this.titlesPublic.titleNow = eventNowPublic.title;
this.titlesPublic.subtitleNow = eventNowPublic.subtitle;
this.titlesPublic.presenterNow = eventNowPublic.presenter;
this.titlesPublic.noteNow = eventNowPublic.note;
this.selectedPublicEventId = eventNowPublic.id;
}
}
if (prevLoaded !== this.selectedEventId) {
// update lifecycle: onLoad
this.ontimeCycle = this.cycleState.onLoad;
// ensure we go through onLoad cycle
this.runCycle();
}
}
/**
* Starts roll mode
* @return {('start'|'pause'|'stop'|'roll')} Playback state
*/
roll() {
if (this.state === 'roll') {
return 'roll';
}
this.state = 'roll';
// update lifecycle: armed
this.ontimeCycle = this.cycleState.armed;
// load into event
this.rollLoad();
return this.state;
}
previous() {
this.sendOsc(this.osc.implemented.previous);
this.pause();
this.runCycle();
}
next() {
this.sendOsc(this.osc.implemented.next);
this.pause();
this.runCycle();
}
/**
* @description reloads current event
* @return {('start'|'pause'|'stop'|'roll')} Playback state
*/
reload() {
if (!this.selectedEventId) {
return this.state;
}
// change playstate
this.pause();
// send OSC
this.sendOsc(this.osc.implemented.reload);
// reload data
const event = EventLoader.getEventWithId(this.selectedEventId);
this.loadEvent(event);
this.runCycle();
return this.state;
}
/****************************************************************************/
/**
* Integrations
* -------------
*
* Code related to integrations
*
*/
/**
* Calls OSC send message and resolves reply to logger
* @param {string} message
* @param {any} [payload]
*/
async sendOsc(message, payload) {
const reply = await this.osc.send(message, payload);
if (!reply.success) {
this.socket.error('TX', reply.message);
}
}
/**
* @description Builds sync object
*/
poll() {
return {
currentId: this.selectedEventId,
timer: this.timeTag,
clock: this.clock,
playback: this.state,
currentColour: null,
title: this.titles.titleNow,
presenter: this.titles.presenterNow,
};
}
}