Files
ontime/server/classes/EventTimer.js
T
2021-04-27 00:10:47 +02:00

697 lines
18 KiB
JavaScript

const Timer = require('./Timer');
const socketIo = require('socket.io');
/*
* EventTimer adds functions specific to APP
* namely:
* - Presenter message, text and status
* - Public message, text and status
*
*/
class EventTimer extends Timer {
// AUX
DAYMS = 86400000;
// Socket IO Object
io = null;
_numClients = 0;
_interval = null;
presenter = {
text: '',
visible: false,
};
public = {
text: '',
visible: false,
};
lower = {
text: '',
visible: false,
};
titlesPublic = {
titleNow: null,
subtitleNow: null,
presenterNow: null,
titleNext: null,
subtitleNext: null,
presenterNext: null,
};
titles = {
titleNow: null,
subtitleNow: null,
presenterNow: null,
titleNext: null,
subtitleNext: null,
presenterNext: null,
};
selectedEvent = null;
selectedEventId = null;
nextEventId = null;
selectedPublicEventId = null;
nextPublicEventId = null;
numEvents = null;
_eventlist = null;
constructor(server, config) {
// call super constructor
super();
// initialise socketIO server
this.io = socketIo(server, {
cors: {
origin: '*',
methods: 'GET,HEAD,PUT,PATCH,POST,DELETE',
preflightContinue: false,
optionsSuccessStatus: 204,
},
});
// set recurrent emits
this._interval = setInterval(
() => this.broadcastTimer(),
config.timer.refresh
);
// listen to new connections
this._listenToConnections();
}
// send current timer
broadcastTimer() {
this.io.emit('timer', this.getObject());
}
// broadcast state
broadcastState() {
this.io.emit('timer', this.getObject());
this.io.emit('playstate', this.state);
this.io.emit('selected-id', this.selectedEventId);
this.io.emit('next-id', this.nextEventId);
this.io.emit('publicselected-id', this.selectedPublicEventId);
this.io.emit('publicnext-id', this.nextPublicEventId);
this.io.emit('titles', this.titles);
this.io.emit('publictitles', this.titlesPublic);
}
// broadcast message
broadcastThis(address, payload) {
this.io.emit(address, payload);
}
update() {
// if there is nothing selected, no nothing
if (this.selectedEventId == null) return;
super.update();
}
start() {
// if there is nothing selected, no nothing
if (this.selectedEventId == null) return;
super.start();
}
pause() {
// if there is nothing selected, no nothing
if (this.selectedEventId == null) return;
super.pause();
}
_setterManager(action, payload) {
switch (action) {
/*******************************************/
// playstate
case 'set-playstate':
// check state is defined
if (payload === 'start') this.start();
else if (payload === 'pause') this.pause();
else if (payload === 'stop') this.stop();
else if (payload === 'previous') this.previous();
else if (payload === 'next') this.next();
else if (payload === 'reload') this.reload();
else if (payload === 'unload') this.unload();
// Not yet implemented
// else if (payload === 'roll') this.roll();
this.broadcastThis('playstate', this.state);
this.broadcastThis('selected-id', this.selectedEventId);
this.broadcastThis('titles', this.titles);
break;
/*******************************************/
// Presenter message
case 'set-presenter-text':
this.presenter.text = payload;
this.broadcastThis('messages-presenter', this.presenter);
break;
case 'set-presenter-visible':
this.presenter.visible = payload;
this.broadcastThis('messages-presenter', this.presenter);
break;
/*******************************************/
// Public message
case 'set-public-text':
this.public.text = payload;
this.broadcastThis('messages-public', this.public);
break;
case 'set-public-visible':
this.public.visible = payload;
this.broadcastThis('messages-public', this.public);
break;
/*******************************************/
// Lower third message
case 'set-lower-text':
this.lower.text = payload;
this.broadcastThis('messages-lower', this.lower);
break;
case 'set-lower-visible':
this.lower.visible = payload;
this.broadcastThis('messages-lower', this.lower);
break;
default:
break;
}
}
_listenToConnections() {
this.io.on('connection', (socket) => {
/*******************************/
/*** HANDLE NEW CONNECTION ***/
/*** --------------------- ***/
/*******************************/
// keep track of connections
this._numClients++;
console.log(
`EventTimer: ${this._numClients} Clients with new connection: ${socket.id}`
);
// send state
socket.emit('timer', this.getObject());
socket.emit('playstate', this.state);
socket.emit('selected-id', this.selectedEventId);
socket.emit('next-id', this.nextEventId);
socket.emit('publicselected-id', this.selectedPublicEventId);
socket.emit('publicnext-id', this.nextPublicEventId);
/********************************/
/*** HANDLE DISCONNECT USER ***/
/*** ---------------------- ***/
/********************************/
socket.on('disconnect', () => {
this._numClients--;
console.log(
`EventTimer: Client disconnected, total now: ${this._numClients}`
);
});
/***************************************/
/*** TIMER STATE GETTERS / SETTERS ***/
/*** ----------------------------- ***/
/***************************************/
/*******************************************/
// general playback state
socket.on('get-state', () => {
socket.emit('timer', this.getObject());
socket.emit('playstate', this.state);
socket.emit('selected-id', this.selectedEventId);
socket.emit('next-id', this.nextEventId);
socket.emit('publicselected-id', this.selectedPublicEventId);
socket.emit('publicnext-id', this.this.nextPublicEventId);
});
/*******************************************/
// timer
socket.on('get-current', () => {
socket.emit('current', this.getCurrentInSeconds());
});
socket.on('get-timer', () => {
socket.emit('timer', this.getObject());
});
/*******************************************/
// playstate
socket.on('set-playstate', (data) => {
this._setterManager('set-playstate', data);
});
socket.on('get-playstate', () => {
socket.emit('playstate', this.state);
});
/*******************************************/
// selection data
socket.on('get-selected-id', () => {
socket.emit('selected-id', this.selectedEventId);
});
socket.on('get-next-id', () => {
socket.emit('next-id', this.nextEventId);
});
socket.on('get-publicselected-id', () => {
socket.emit('publicselected-id', this.selectedPublicEventId);
});
socket.on('get-publicnext-id', () => {
socket.emit('publicnext-id', this.nextPublicEventId);
});
// title data
socket.on('get-titles', () => {
socket.emit('titles', this.titles);
});
// title data
socket.on('get-publictitles', () => {
socket.emit('publictitles', this.titlesPublic);
});
/***********************************/
/*** MESSAGE GETTERS / SETTERS ***/
/*** ------------------------- ***/
/***********************************/
/*******************************************/
// Messages
socket.on('get-messages', () => {
this.broadcastThis('messages-presenter', this.presenter);
this.broadcastThis('messages-public', this.public);
this.broadcastThis('messages-lower', this.lower);
});
// Presenter message
socket.on('set-presenter-text', (data) => {
this._setterManager('set-presenter-text', data);
});
socket.on('set-presenter-visible', (data) => {
this._setterManager('set-presenter-visible', data);
});
socket.on('get-presenter', () => {
this.broadcastThis('messages-presenter', this.presenter);
});
/*******************************************/
// Public message
socket.on('set-public-text', (data) => {
this._setterManager('set-public-text', data);
});
socket.on('set-public-visible', (data) => {
this._setterManager('set-public-visible', data);
});
socket.on('get-public', () => {
socket.emit('messages-public', this.public);
});
/*******************************************/
// Lower third message
socket.on('set-lower-text', (data) => {
this._setterManager('set-lower-text', data);
});
socket.on('set-lower-visible', (data) => {
this._setterManager('set-lower-visible', data);
});
socket.on('get-lower', () => {
socket.emit('messages-lower', this.lower);
});
});
}
setupWithEventList(eventlist) {
// filter only events
const events = eventlist.filter((e) => e.type === 'event');
const numEvents = events.length;
if (numEvents < 1) return;
// set general
this._eventList = events;
this.numEvents = numEvents;
// load first event
this.loadEvent(0);
}
updateEventList(eventlist) {
// filter only events
const events = eventlist.filter((e) => e.type === 'event');
// set general
this._eventList = events;
this.numEvents = events.length;
// handle reload selected
if (this.selectedEventId != null) {
// Look for event (order might have changed)
const eventIndex = this._eventList.findIndex(
(e) => e.id === this.selectedEventId
);
// Maybe is missing
if (eventIndex === -1) {
this._resetTimers();
this._resetSelection();
return;
}
// Reload data if running
let type = this._startedAt != null ? 'reload' : 'load';
this.loadEvent(eventIndex, type);
this.broadcastState();
}
}
// Loads a given event
loadEvent(eventIndex, type = 'load') {
const e = this._eventList[eventIndex];
const start = e.timeStart == null || e.timeStart === '' ? 0 : e.timeStart;
let end = e.timeEnd == null || e.timeEnd === '' ? 0 : e.timeEnd;
// in case the end is earlier than start, we assume is the day after
if (end < start) end += this.DAYMS;
// time stuff changes on wheter we keep the running clock
if (type === 'load') {
this._resetTimers();
this.duration = end - start;
this.current = this.duration;
this.selectedEvent = eventIndex;
this.selectedEventId = e.id;
} else if (type === 'reload') {
const now = this._getCurrentTime();
const elapsed = this.getElapsed();
this.duration = end - start;
this.selectedEvent = eventIndex;
this._finishAt = now + (this.duration - elapsed);
}
// load current titles
this._loadTitlesNow(e, eventIndex);
// look for event after
this._loadTitlesNext(eventIndex);
}
_loadTitlesNow(e, eventIndex) {
// private title is always current
this.titles.titleNow = e.title;
this.titles.subtitleNow = e.subtitle;
this.titles.presenterNow = e.presenter;
this.selectedEventId = e.id;
// check if current is also public
if (e.isPublic) {
this.titlesPublic.titleNow = e.title;
this.titlesPublic.subtitleNow = e.subtitle;
this.titlesPublic.presenterNow = e.presenter;
this.selectedPublicEventId = e.id;
} else {
// assume there is no public event
this.titlesPublic.titleNow = null;
this.titlesPublic.subtitleNow = null;
this.titlesPublic.presenterNow = null;
this.selectedPublicEventId = null;
// if there is nothing before, return
if (eventIndex === 0) return;
// iterate backwards to find it
for (let i = eventIndex - 1; i >= 0; i--) {
if (
this._eventList[i].type === 'event' &&
this._eventList[i].isPublic
) {
this.titlesPublic.titleNow = this._eventList[i].title;
this.titlesPublic.subtitleNow = this._eventList[i].subtitle;
this.titlesPublic.presenterNow = this._eventList[i].presenter;
this.selectedPublicEventId = this._eventList[i].id;
}
}
}
}
_loadTitlesNext(eventIndex) {
// assume there is no next event
this.titles.titleNext = null;
this.titles.subtitleNext = null;
this.titles.presenterNext = null;
this.nextEventId = null;
this.titlesPublic.titleNext = null;
this.titlesPublic.subtitleNext = null;
this.titlesPublic.presenterNext = null;
this.nextPublicEventId = null;
if (eventIndex < this.numEvents - 1) {
let nextPublic = false;
let nextPrivate = false;
for (let i = eventIndex + 1; i < this.numEvents; i++) {
// check that is the right type
if (this._eventList[i].type === 'event') {
// if we have not set private
if (!nextPrivate) {
this.titles.titleNext = this._eventList[i].title;
this.titles.subtitleNext = this._eventList[i].subtitle;
this.titles.presenterNext = this._eventList[i].presenter;
this.nextEventId = this._eventList[i].id;
nextPrivate = true;
}
// if event is public
if (this._eventList[i].isPublic) {
this.titlesPublic.titleNext = this._eventList[i].title;
this.titlesPublic.subtitleNext = this._eventList[i].subtitle;
this.titlesPublic.presenterNext = this._eventList[i].presenter;
this.nextPublicEventId = this._eventList[i].id;
nextPublic = true;
}
}
// Stop if both are set
if (nextPublic && nextPrivate) break;
}
}
}
_resetSelection() {
this.titles = {
titleNow: null,
subtitleNow: null,
presenterNow: null,
titleNext: null,
subtitleNext: null,
presenterNext: null,
};
this.publicTitles = {
titleNow: null,
subtitleNow: null,
presenterNow: null,
titleNext: null,
subtitleNext: null,
presenterNext: null,
};
this.selectedEvent = null;
this.selectedEventId = null;
this.nextEventId = null;
this.selectedPublicEventId = null;
this.nextPublicEventId = null;
}
print() {
return `
Timer
=========
Playback
------------------------------
state = ${this.state}
current = ${this.current}
duration = ${this.duration}
Options
------------------------------
showNegative = ${this.showNegative}
Events
------------------------------
numEvents = ${this.numEvents}
selectedEvent = ${this.selectedEvent}
Private Titles
------------------------------
NowID = ${this.selectedEventId}
NextID = ${this.nextEventId}
Title Now = ${this.titles.titleNow}
Subtitle Now = ${this.titles.subtitleNow}
Presenter Now = ${this.titles.presenterNow}
Title Next = ${this.titles.titleNext}
Subtitle Next = ${this.titles.subtitleNext}
Presenter Next = ${this.titles.presenterNext}
Public Titles
------------------------------
NowID = ${this.selectedPublicEventId}
NextID = ${this.nextPublicEventId}
Title Now = ${this.titlesPublic.titleNow}
Subtitle Now = ${this.titlesPublic.subtitleNow}
Presenter Now = ${this.titlesPublic.presenterNow}
Title Next = ${this.titlesPublic.titleNext}
Subtitle Next = ${this.titlesPublic.subtitleNext}
Presenter Next = ${this.titlesPublic.presenterNext}
Messages
------------------------------
presenter text = ${this.presenter.text}
presenter vis = ${this.presenter.visible}
public text = ${this.public.text}
public vis = ${this.public.visible}
lower text = ${this.lower.text}
lower vis = ${this.lower.visible}
Private
------------------------------
finishAt = ${this._finishAt}
startedAt = ${this._startedAt}
pausedAt = ${this._pausedAt}
pausedInterval = ${this._pausedInterval}
pausedTotal = ${this._pausedTotal}
`;
}
start() {
// call super
super.start();
// broadcast current state
this.broadcastState();
}
pause() {
// call super
super.pause();
// broadcast current state
this.broadcastState();
}
stop() {
// call super
super.stop();
// broadcast current state
this.broadcastState();
}
goto(eventIndex) {
// load event
this.loadEvent(eventIndex);
// broadcast current state
this.broadcastState();
}
roll() {
console.log('roll: not yet implemented');
return false;
this.state = 'roll';
}
previous() {
// check that we have events to run
if (this.numEvents < 1) return;
// change playstate
this.state = 'pause';
// if there is no event running, go to first
if (this.selectedEvent == null) {
this.goto(0);
return;
}
const gotoEvent = this.selectedEvent > 0 ? this.selectedEvent - 1 : 0;
if (gotoEvent === this.selectedEvent) return;
this.goto(gotoEvent);
// broadcast current state
this.broadcastState();
}
next() {
// check that we have events to run
if (this.numEvents < 1) return;
// change playstate
this.state = 'pause';
// if there is no event running, go to first
if (this.selectedEvent == null) {
this.goto(0);
return;
}
const gotoEvent =
this.selectedEvent < this.numEvents - 1
? this.selectedEvent + 1
: this.numEvents - 1;
if (gotoEvent === this.selectedEvent) return;
this.goto(gotoEvent);
// broadcast current state
this.broadcastState();
}
unload() {
// reset duration
this.duration = null;
// reset timers
this._resetTimers();
// reset playstate
this.state = 'stop';
// reset selected
this._resetSelection();
// broadcast current state
this.broadcastState();
}
reload() {
// reload data
this.loadEvent(this.selectedEvent);
// reset playstate
this.state = 'pause';
// broadcast current state
this.broadcastState();
}
}
module.exports = EventTimer;