Files
ontime/server/timer.js
T
2021-04-10 11:29:42 +02:00

120 lines
2.4 KiB
JavaScript

class Timer {
#current = null;
#finishAt = null;
#startedAt = null;
#pausedAt = null;
#pausedInterval = null;
#pausedTotal = null;
state = 'pause';
constructor() {}
// call setup separately
setupWithSeconds(seconds, autoStart = false) {
// aux
const now = new Date().getTime();
// populate targets
this.#finishAt = now + seconds * 1000;
// start counting
this.#startedAt = now;
if (autoStart) {
this.state = 'start';
} else {
this.#pausedAt = now;
this.#pausedInterval = 0;
}
this.#pausedTotal = 0;
this.update();
}
// update()
update() {
// get current time
const now = new Date().getTime();
// check playstate
switch (this.state) {
case 'start':
// update current timer
this.#current = this.#finishAt + this.#pausedTotal - now;
break;
case 'pause':
// update paused time
this.#pausedInterval = now - this.#pausedAt;
break;
default:
console.error('Timer: no playstate on update call', this.state);
break;
}
}
// helpers
static toSeconds(millis) {
return Math.floor(Math.max(millis * 0.001), 0);
}
#getExpectedFinish() {
return this.#finishAt + (this.#pausedInterval + this.#pausedTotal);
}
// getObject
getObject() {
this.update();
return {
currentSeconds: Timer.toSeconds(this.#current),
expectedFinish: this.#getExpectedFinish(),
startedAt: this.#startedAt,
};
}
// current time in seconds
getCurrentInSeconds() {
// update timeStamp
this.update();
return Timer.toSeconds(this.#current);
}
// playback
start() {
// do we need to change
if (this.state === 'start') return;
// update start time if needed
if (!this.#startedAt) {
this.#startedAt = new Date().getTime();
}
// check if there is paused time
if (this.#pausedInterval) {
this.#pausedTotal += this.#pausedInterval;
this.#pausedInterval = null;
}
// change state
this.state = 'start';
}
pause() {
// do we need to change
if (this.state === 'pause') return;
// update pause time
this.#pausedAt = new Date().getTime();
// change state
this.state = 'pause';
}
stop() {
console.log('stop: not yet implemented');
return false;
}
roll() {
console.log('roll: not yet implemented');
return false;
}
}
module.exports = Timer;