Files
ontime/apps/client/src/features/rundown/RundownEntry.tsx
T
Carlos Valente ae15f3cdc5 Alpha 5 (#1741)
* refactor: align header columns

* refactor: improve scrollbar visibility

* refactor: center align table elements

* refactor: make param elements stateful

* fix: issue with collapsed elements not loosing value

* fix: prevent search params containing multiple alias references

* fix: the issue where a file disappears if it is both migrated and recovered in the same load operation (#1744)

* refactor: disable group action for elements in groups

* refactor: move context menu items into the event element (#1747)

* feat: sheet import new features for v4 (#1730)

* import milestone

* fixup! import milestone

* test: milestone import

* add entries to group

stop on new group or on group-end type

* fixup! add entries to group

* cleanup

* add event target duration

* link start if undefined

* add skip import type

* extract some to the excel paresing functions

* tweaks to presentation

* move file

---------

Co-authored-by: Carlos Valente <carlosvalente@pm.me>

* fix: notify runtimeStore of events bieng groupd

* fix: improve authentication and stage detection in demo

* chore: ship logo with project

* fix: client is referenced by name

* fix: prevent reflow in event editor

* fix: stale render on selected event due to ref mismatch

* Create/Load/Delete multiple rundowns (#1696)

* refactor: restore last loaded rundown

* refactor: initialise rundown in ProjectService

* feat: allow switching rundowns

ensure on coordination between the db object and the working object

server provide list of rundowns

implement switch in the UI

implement delete

implement new rundown button

* fix: render order for floating button

* refactor: appropriate names to service

* refactor: rundown endpoints

* refactor: save last loaded rundown ID

* refactor: rundown management UI

* refactor: emit refetch all on project load

---------

Co-authored-by: Carlos Valente <carlosvalente@pm.me>

* feat: recover single event subscription

* fixup! feat: sheet import new features for v4 (#1730)

* fix: prevent dropping a group inside another

* fixup! refactor: move context menu items into the event element (#1747)

* fix: prevent stale references to custom fields

* fix: propagate updates to all rundowns

* refactor: client rundown metadata (#1728)

* generate metadata in the hook

* move test

* ensure there is always a last element

* use for-loop

* update metadata in useEfect

* fully extract metadata generation

* use direct assignment

* cleanup

---------

Co-authored-by: Carlos Valente <carlosvalente@pm.me>

* refactor: small imporvement and tests for coerce functions (#1752)

* refactor: small imporvement and tests for coerce functions

add test `coerceString`

add test `coerceBoolean`

add test `coerceColour`

* remove old todo

* fix: consistent quick add behaviour

* refactor: create flat rundown with metadata

* fix: show add buttons on top

* feat: allow editing milestones

* refactor: style tweaks to rundown elements

refactor: milestones are full width

refactor: cuesheet header alignment

fix: editor styling in cuesheet

* refactor: virtualise table

* refactor: improve overscan (#1758)

* bump version to 4.0.0-alpha.5

---------

Co-authored-by: Alex Christoffer Rasmussen <ac@omnivox.dk>
2025-09-03 15:50:20 +02:00

105 lines
2.6 KiB
TypeScript

import {
isOntimeDelay,
isOntimeEvent,
isOntimeMilestone,
OntimeEntry,
OntimeEvent,
Playback,
SupportedEntry,
} from 'ontime-types';
import { useEntryActions } from '../../common/hooks/useEntryAction';
import useMemoisedFn from '../../common/hooks/useMemoisedFn';
import { cloneEvent } from '../../common/utils/clone';
import RundownDelay from './rundown-delay/RundownDelay';
import RundownEvent from './rundown-event/RundownEvent';
import RundownMilestone from './rundown-milestone/RundownMilestone';
interface RundownEntryProps {
type: SupportedEntry;
isPast: boolean;
data: OntimeEntry;
loaded: boolean;
eventIndex: number;
hasCursor: boolean;
isNext: boolean;
isNextDay: boolean;
playback?: Playback; // we only care about this if this event is playing
isRolling: boolean; // we need to know even if not related to this event
totalGap: number;
isLinkedToLoaded: boolean;
}
export default function RundownEntry({
isPast,
data,
loaded,
hasCursor,
isNext,
playback,
isRolling,
eventIndex,
isNextDay,
totalGap,
isLinkedToLoaded,
}: RundownEntryProps) {
const { addEntry } = useEntryActions();
const createCloneEvent = useMemoisedFn(() => {
const newEvent = cloneEvent(data as OntimeEvent);
addEntry(newEvent, { after: data.id });
});
if (isOntimeEvent(data)) {
return (
<RundownEvent
eventId={data.id}
eventIndex={eventIndex}
cue={data.cue}
timeStart={data.timeStart}
timeEnd={data.timeEnd}
duration={data.duration}
timeStrategy={data.timeStrategy}
linkStart={data.linkStart}
flag={data.flag}
countToEnd={data.countToEnd}
endAction={data.endAction}
timerType={data.timerType}
title={data.title}
note={data.note}
delay={data.delay}
colour={data.colour}
isPast={isPast}
isNext={isNext}
skip={data.skip}
parent={data.parent}
loaded={loaded}
hasCursor={hasCursor}
playback={playback}
isRolling={isRolling}
gap={data.gap}
isNextDay={isNextDay}
dayOffset={data.dayOffset}
totalGap={totalGap}
isLinkedToLoaded={isLinkedToLoaded}
createCloneEvent={createCloneEvent}
hasTriggers={data.triggers.length > 0}
/>
);
} else if (isOntimeDelay(data)) {
return <RundownDelay data={data} hasCursor={hasCursor} />;
} else if (isOntimeMilestone(data)) {
return (
<RundownMilestone
colour={data.colour}
cue={data.cue}
entryId={data.id}
hasCursor={hasCursor}
title={data.title}
/>
);
}
return null;
}