Files
ontime/apps/server/src/services/TimerService.ts
T
2024-03-01 23:19:05 +01:00

197 lines
5.7 KiB
TypeScript

import { OntimeEvent, RuntimeStore } from 'ontime-types';
import { deepEqual } from 'fast-equals';
import { eventStore } from '../stores/EventStore.js';
import * as runtimeState from '../stores/runtimeState.js';
import type { RuntimeState, UpdateResult } from '../stores/runtimeState.js';
import { restoreService } from './RestoreService.js';
/**
* Service manages Ontime's main timer
* It is responsible for streaming the data to the event store
*/
export class TimerService {
private readonly _interval: NodeJS.Timer;
/** how often we update the socket */
static _updateInterval: number;
/** how often we recalculate */
static _refreshInterval: number;
/** last time we updated the socket */
static previousUpdate: number;
/** last known state */
static previousState: RuntimeState;
/** when timer will be finished */
private endCallback: NodeJS.Timer;
private onUpdateCallback: (updateResult: UpdateResult) => void;
/**
* @constructor
* @param {number} [timerConfig.refresh] how often we recalculate
* @param {number} [timerConfig.updateInterval] how often we update the socket
* @param {function} [timerConfig.onUpdateCallback] how often we update the socket
*/
constructor(timerConfig: {
refresh: number;
updateInterval: number;
onUpdateCallback: (updateResult: UpdateResult) => void;
}) {
TimerService.previousUpdate = -1;
TimerService.previousState = {} as RuntimeState;
TimerService._updateInterval = timerConfig.updateInterval;
TimerService._refreshInterval = timerConfig.refresh;
this.onUpdateCallback = timerConfig.onUpdateCallback;
this._interval = setInterval(() => {
this.update();
}, TimerService._updateInterval);
}
@broadcastResult
start() {
if (!runtimeState.start()) {
return false;
}
const state = runtimeState.getState();
this.endCallback = setTimeout(this.update, state.timer.expectedFinish);
return true;
}
@broadcastResult
pause() {
if (!runtimeState.pause()) {
return false;
}
// cancel end callback
clearTimeout(this.endCallback);
return true;
}
@broadcastResult
stop() {
if (!runtimeState.stop()) {
return false;
}
// cancel end callback
clearTimeout(this.endCallback);
return true;
}
/**
* Adds time to running timer by given amount
* @param {number} amount
*/
@broadcastResult
addTime(amount: number): boolean {
if (!runtimeState.addTime(amount)) {
return false;
}
// renew end callback
clearTimeout(this.endCallback);
const state = runtimeState.getState();
this.endCallback = setTimeout(this.update, state.timer.expectedFinish);
return true;
}
/**
* Update the app at regular intervals
*/
@broadcastResult
update() {
const updateResult = runtimeState.update();
// pass the result to the parent
this.onUpdateCallback(updateResult);
}
/**
* Loads roll information into timer service
* @param {OntimeEvent[]} rundown -- list of events to run
*/
@broadcastResult
roll(rundown: OntimeEvent[]) {
runtimeState.roll(rundown);
}
shutdown() {
clearInterval(this._interval);
clearTimeout(this.endCallback);
}
}
function broadcastResult(_target: any, _propertyKey: string, descriptor: PropertyDescriptor) {
const originalMethod = descriptor.value;
descriptor.value = function (...args: any[]) {
// call the original method and get the state
const result = originalMethod.apply(this, args);
const state = runtimeState.getState();
// we do the comparison by explicitly for each property
// to apply custom logic for different datasets
// some of the data, we only update at intervals
const isTimeToUpdate = state.clock - TimerService.previousUpdate >= TimerService._updateInterval;
// some changes need an immediate update
const hasSkippedBack = state.clock < TimerService.previousUpdate;
const justStarted = !TimerService.previousState?.timer;
const hasChangedPlayback = TimerService.previousState.timer?.playback !== state.timer.playback;
const hasImmediateChanges = hasSkippedBack || justStarted || hasChangedPlayback;
if (hasImmediateChanges || (isTimeToUpdate && !deepEqual(TimerService.previousState?.timer, state.timer))) {
eventStore.set('timer', state.timer);
TimerService.previousState.timer = { ...state.timer };
}
if (isTimeToUpdate && !deepEqual(TimerService.previousState?.runtime, state.runtime)) {
eventStore.set('runtime', state.runtime);
TimerService.previousState.runtime = { ...state.runtime };
}
// Update the events if they have changed
updateEventIfChanged('eventNow', state);
updateEventIfChanged('publicEventNow', state);
updateEventIfChanged('eventNext', state);
updateEventIfChanged('publicEventNext', state);
if (isTimeToUpdate) {
TimerService.previousUpdate = state.clock;
eventStore.set('clock', state.clock);
saveRestoreState(state);
}
// Helper function to update an event if it has changed
function updateEventIfChanged(eventKey: keyof RuntimeStore, state: RuntimeState) {
if (!deepEqual(TimerService.previousState?.[eventKey], state[eventKey])) {
eventStore.set(eventKey, state[eventKey]);
TimerService.previousState[eventKey] = { ...state[eventKey] };
}
}
// Helper function to save the restore state
function saveRestoreState(state: RuntimeState) {
restoreService.save({
playback: state.timer.playback,
selectedEventId: state.eventNow?.id ?? null,
startedAt: state.timer.startedAt,
addedTime: state.timer.addedTime,
pausedAt: state._timer.pausedAt,
firstStart: state.runtime.actualStart,
});
}
return result;
};
return descriptor;
}