Files
ontime/apps/client/src/features/rundown/Rundown.tsx
T
2024-03-06 22:42:20 +01:00

284 lines
10 KiB
TypeScript

import { Fragment, lazy, useCallback, useEffect, useRef, useState } from 'react';
import { closestCenter, DndContext, DragEndEvent, PointerSensor, useSensor, useSensors } from '@dnd-kit/core';
import { arrayMove, SortableContext, verticalListSortingStrategy } from '@dnd-kit/sortable';
import { isOntimeBlock, isOntimeDelay, isOntimeEvent, Playback, RundownCached, SupportedEvent } from 'ontime-types';
import { getFirstNormal, getNextNormal, getPreviousNormal } from 'ontime-utils';
import { useEventAction } from '../../common/hooks/useEventAction';
import useFollowComponent from '../../common/hooks/useFollowComponent';
import { useRundownEditor } from '../../common/hooks/useSocket';
import { AppMode, useAppMode } from '../../common/stores/appModeStore';
import { useEditorSettings } from '../../common/stores/editorSettings';
import { cloneEvent } from '../../common/utils/eventsManager';
import QuickAddBlock from './quick-add-block/QuickAddBlock';
import RundownEmpty from './RundownEmpty';
import style from './Rundown.module.scss';
const RundownEntry = lazy(() => import('./RundownEntry'));
interface RundownProps {
data: RundownCached;
}
export default function Rundown({ data }: RundownProps) {
const { order, rundown } = data;
const [statefulEntries, setStatefulEntries] = useState(order);
const featureData = useRundownEditor();
const { addEvent, reorderEvent } = useEventAction();
const eventSettings = useEditorSettings((state) => state.eventSettings);
const defaultPublic = eventSettings.defaultPublic;
const startTimeIsLastEnd = eventSettings.startTimeIsLastEnd;
const showQuickEntry = eventSettings.showQuickEntry;
// cursor
const { cursor, mode: appMode, setCursor } = useAppMode();
const viewFollowsCursor = appMode === AppMode.Run;
const cursorRef = useRef<HTMLDivElement | null>(null);
const scrollRef = useRef<HTMLDivElement | null>(null);
useFollowComponent({ followRef: cursorRef, scrollRef, doFollow: true });
// DND KIT
const sensors = useSensors(useSensor(PointerSensor));
const insertAtCursor = useCallback(
(type: SupportedEvent | 'clone', cursor: string | null) => {
if (cursor === null) {
// we cant clone without selection
if (type === 'clone') {
return;
}
// the only thing to do is adding an event at top
addEvent({ type });
return;
}
if (type === 'clone') {
const cursorEvent = rundown[cursor];
if (cursorEvent?.type === SupportedEvent.Event) {
const newEvent = cloneEvent(cursorEvent, cursorEvent.id);
addEvent(newEvent);
}
} else if (type === SupportedEvent.Event) {
const newEvent = {
type: SupportedEvent.Event,
};
const options = {
defaultPublic,
startTimeIsLastEnd,
lastEventId: cursor,
after: cursor,
};
addEvent(newEvent, options);
} else {
addEvent({ type }, { after: cursor });
}
},
[addEvent, rundown, defaultPublic, startTimeIsLastEnd],
);
// Handle keyboard shortcuts
const handleKeyDown = useCallback(
(event: KeyboardEvent) => {
// handle held key
if (event.repeat) return;
const modKeysAlt = event.altKey && !event.ctrlKey && !event.shiftKey;
const modKeysCtrlAlt = event.altKey && event.ctrlKey && !event.shiftKey;
if (modKeysAlt) {
switch (event.code) {
case 'ArrowDown': {
if (order.length < 1) {
return;
}
const nextEvent =
cursor === null ? getFirstNormal(rundown, order) : getNextNormal(rundown, order, cursor)?.nextEvent;
if (nextEvent) {
setCursor(nextEvent.id);
}
break;
}
case 'ArrowUp': {
if (order.length < 1) {
return;
}
// eslint-disable-next-line @typescript-eslint/no-non-null-assertion -- we check for this before
const previousEvent =
cursor === null
? getFirstNormal(rundown, order)
: getPreviousNormal(rundown, order, cursor).previousEvent;
if (previousEvent) {
setCursor(previousEvent.id);
}
break;
}
case 'KeyE': {
event.preventDefault();
insertAtCursor(SupportedEvent.Event, cursor);
break;
}
case 'KeyD': {
event.preventDefault();
insertAtCursor(SupportedEvent.Delay, cursor);
break;
}
case 'KeyB': {
event.preventDefault();
insertAtCursor(SupportedEvent.Block, cursor);
break;
}
case 'KeyC': {
event.preventDefault();
insertAtCursor('clone', cursor);
break;
}
}
} else if (modKeysCtrlAlt) {
if (order.length < 2 || cursor == null) {
return;
}
// Alt + Ctrl + Arrow Down
if (event.code == 'ArrowDown') {
const { nextEvent, nextIndex } = getNextNormal(rundown, order, cursor);
if (nextEvent && nextIndex !== null) {
reorderEvent(cursor, nextIndex - 1, nextIndex);
}
// Alt + Ctrl + Arrow Up
} else if (event.code == 'ArrowUp') {
const { previousEvent, previousIndex } = getPreviousNormal(rundown, order, cursor);
if (previousEvent && previousIndex !== null) {
reorderEvent(cursor, previousIndex + 1, previousIndex);
}
}
}
},
[order, cursor, rundown, setCursor, insertAtCursor, reorderEvent],
);
// we copy the state from the store here
// to workaround async updates on the drag mutations
useEffect(() => {
setStatefulEntries(order);
}, [order]);
// listen to keys
useEffect(() => {
document.addEventListener('keydown', handleKeyDown);
return () => {
document.removeEventListener('keydown', handleKeyDown);
};
}, [handleKeyDown]);
useEffect(() => {
// in run mode, we follow selection
if (!viewFollowsCursor || !featureData?.selectedEventId) {
return;
}
// moveCursorTo(featureData.selectedEventId);
}, [featureData?.selectedEventId, viewFollowsCursor]);
const handleOnDragEnd = (event: DragEndEvent) => {
const { active, over } = event;
if (over?.id) {
if (active.id !== over?.id) {
const fromIndex = active.data.current?.sortable.index;
const toIndex = over.data.current?.sortable.index;
// ugly hack to handle inconsistencies between dnd-kit and async store updates
setStatefulEntries((currentEntries) => {
return arrayMove(currentEntries, fromIndex, toIndex);
});
reorderEvent(String(active.id), fromIndex, toIndex);
}
}
};
if (statefulEntries.length < 1) {
return <RundownEmpty handleAddNew={() => insertAtCursor(SupportedEvent.Event, null)} />;
}
let previousEnd: null | number = null;
let thisEnd = 0;
let previousEventId: string | undefined;
let eventIndex = 0;
let isPast = Boolean(featureData?.selectedEventId);
return (
<div className={style.eventContainer} ref={scrollRef} data-testid='rundown'>
<DndContext onDragEnd={handleOnDragEnd} sensors={sensors} collisionDetection={closestCenter}>
<SortableContext items={statefulEntries} strategy={verticalListSortingStrategy}>
<div className={style.list}>
{statefulEntries.map((eventId, index) => {
// we iterate through a stateful copy of order to make the operations smoother
// this means that this can be out of sync with order until the useEffect runs
// instead of writing all the logic guards, we simply short circuit rendering here
const event = rundown[eventId];
if (!event) {
return null;
}
if (index === 0) {
eventIndex = 0;
}
let isFirstEvent = false;
if (isOntimeEvent(event)) {
isFirstEvent = eventIndex === 0;
// event indexes are 1 based in frontend
eventIndex++;
if (!isFirstEvent) {
previousEnd = thisEnd;
}
thisEnd = event.timeEnd;
previousEventId = event.id;
}
const isLast = index === order.length - 1;
const isLoaded = featureData?.selectedEventId === event.id;
const isNext = featureData?.nextEventId === event.id;
const hasCursor = event.id === cursor;
if (isLoaded) {
isPast = false;
}
return (
<Fragment key={event.id}>
<div className={style.entryWrapper} data-testid={`entry-${eventIndex}`}>
{isOntimeEvent(event) && <div className={style.entryIndex}>{eventIndex}</div>}
<div className={style.entry} key={event.id} ref={hasCursor ? cursorRef : undefined}>
<RundownEntry
type={event.type}
isPast={isPast}
eventIndex={eventIndex}
data={event}
loaded={isLoaded}
hasCursor={hasCursor}
isNext={isNext}
previousEnd={previousEnd}
previousEventId={previousEventId}
playback={isLoaded ? featureData.playback : undefined}
isRolling={featureData.playback === Playback.Roll}
/>
</div>
</div>
{((showQuickEntry && hasCursor) || isLast) && (
<QuickAddBlock
showKbd={hasCursor}
eventId={event.id}
previousEventId={previousEventId}
disableAddDelay={isOntimeDelay(event)}
disableAddBlock={isOntimeBlock(event)}
/>
)}
</Fragment>
);
})}
<div className={style.spacer} />
</div>
</SortableContext>
</DndContext>
</div>
);
}