Files
ontime/apps/server/src/services/TimerService.ts
T
Fabian Posenau c405698813 Feat/countdown style (#290)
* feat: Countdown Style

---------

Co-authored-by: Fabian Posenau <fabian@fphome.de>
Co-authored-by: cv <34649812+cpvalente@users.noreply.github.com>
Co-authored-by: Fabian Posenau <19673098+kellhogs@users.noreply.github.com>
2023-02-26 19:53:26 +01:00

372 lines
9.2 KiB
TypeScript

import { TimerLifeCycle, TimerType } from 'ontime-types';
import { eventStore } from '../stores/EventStore.js';
import { PlaybackService } from './PlaybackService.js';
import { updateRoll } from './rollUtils.js';
import { DAY_TO_MS } from '../utils/time.js';
import { integrationService } from './integration-service/IntegrationService.js';
export class TimerService {
private readonly _interval: NodeJS.Timer;
playback: string;
loadedTimerId: null;
private _pausedInterval: number;
private _pausedAt: number | null;
private _secondaryTarget: number | null;
timer: {
clock: number;
current: number | null;
elapsed: number | null;
expectedFinish: number | null;
addedTime: number;
startedAt: number | null;
finishedAt: number | null;
secondaryTimer: number | null;
selectedEventId: string | null;
duration: number | null;
timerType: TimerType | null;
};
/**
* @constructor
* @param {object} [timerConfig]
* @param {number} [timerConfig.refresh]
*/
constructor(timerConfig?) {
this._clear();
this._interval = setInterval(() => this.update(), timerConfig?.refresh || 1000);
}
/**
* Get current time in ms from midnight
* @static
* @return {number}
*/
static getCurrentTime() {
const now = new Date();
// extract milliseconds since midnight
let elapsed = now.getHours() * 3600000;
elapsed += now.getMinutes() * 60000;
elapsed += now.getSeconds() * 1000;
elapsed += now.getMilliseconds();
return elapsed;
}
/**
* Returns expected time finish
* @private
*/
_getExpectedFinish() {
if (this.timer.startedAt === null) {
return null;
}
if (this.timer.finishedAt) {
return this.timer.finishedAt;
}
return Math.max(
this.timer.startedAt + this.timer.duration + this._pausedInterval + this.timer.addedTime,
this.timer.startedAt,
);
}
/**
* Clears internal state
* @private
*/
_clear() {
this.playback = 'stop';
this.timer = {
clock: TimerService.getCurrentTime(),
current: null,
elapsed: null,
expectedFinish: null,
addedTime: 0,
startedAt: null,
finishedAt: null,
secondaryTimer: null,
selectedEventId: null,
duration: null,
timerType: null,
};
this.loadedTimerId = null;
this._pausedInterval = 0;
this._pausedAt = null;
this._secondaryTarget = null;
}
/**
* Reloads information for currently running timer
* @param timer
*/
hotReload(timer) {
if (typeof timer === 'undefined') {
this.stop();
return;
}
if (timer?.id !== this.loadedTimerId) {
// event timer only concerns itself with current event
return;
}
if (timer?.skip) {
this.stop();
}
// TODO: check if any relevant information warrants update
// update relevant information and force update
this.timer.duration = timer.duration;
this.timer.timerType = timer.timerType;
// this might not be ideal
this.timer.finishedAt = null;
this.timer.expectedFinish = this._getExpectedFinish();
if (this.timer.startedAt === null) {
this.timer.current = timer.duration;
}
this.update();
}
/**
* Loads given timer to object
* @param {object} timer
* @param {number} timer.id
* @param {number} timer.timeStart
* @param {number} timer.timeEnd
* @param {number} timer.duration
* @param {string} timer.timerBehaviour
* @param {string} timer.timerType
* @param {boolean} timer.skip
*/
load(timer) {
if (timer.skip) {
throw new Error('Refuse load of skipped event');
}
this._clear();
this.loadedTimerId = timer.id;
this.timer.duration = timer.duration;
this.timer.current = timer.duration;
this.playback = 'armed';
this.timer.timerType = timer.timerType;
this._pausedInterval = 0;
this._pausedAt = 0;
this._onLoad();
}
/**
* Handles side effects related to onLoad event
* @private
*/
_onLoad() {
eventStore.set('playback', this.playback);
eventStore.set('timer', this.timer);
integrationService.dispatch(TimerLifeCycle.onLoad);
}
start() {
if (!this.loadedTimerId) {
return;
}
if (this.playback === 'play') {
return;
}
this.timer.clock = TimerService.getCurrentTime();
// add paused time
if (this._pausedInterval) {
this.timer.addedTime += this._pausedInterval;
this._pausedAt = null;
this._pausedInterval = 0;
} else {
this.timer.startedAt = this.timer.clock;
}
this.playback = 'play';
this.timer.expectedFinish = this._getExpectedFinish();
this._onStart();
}
/**
* Handles side effects related to onStart event
* @private
*/
_onStart() {
eventStore.set('playback', this.playback);
eventStore.set('timer', this.timer);
integrationService.dispatch(TimerLifeCycle.onStart);
}
pause() {
if (this.playback !== 'play') {
return;
}
this.playback = 'pause';
this.timer.clock = TimerService.getCurrentTime();
this._pausedAt = this.timer.clock;
this._onPause();
}
_onPause() {
eventStore.set('playback', this.playback);
eventStore.set('timer', this.timer);
integrationService.dispatch(TimerLifeCycle.onPause);
}
stop() {
if (this.playback === 'stop') {
return;
}
this._clear();
this._onStop();
}
_onStop() {
eventStore.set('playback', this.playback);
eventStore.set('timer', this.timer);
integrationService.dispatch(TimerLifeCycle.onStop);
}
/**
* Delays running timer by given amount
* @param {number} amount
*/
delay(amount) {
if (!this.loadedTimerId) {
return;
}
this.timer.addedTime += amount;
this.timer.current += amount;
this.timer.elapsed += amount;
// handle edge cases
if (amount < 0 && Math.abs(amount) > this.timer.current) {
if (this.timer.finishedAt === null) {
// if we will make the clock negative
this.timer.finishedAt = TimerService.getCurrentTime();
}
} else if (this.timer.current < 0 && this.timer.current + amount > 0) {
// clock will go from negative to positive
this.timer.finishedAt = null;
}
// force an update
this.update();
}
update() {
this.timer.clock = TimerService.getCurrentTime();
if (this.playback === 'roll') {
const tempCurrentTimer = {
selectedEventId: this.loadedTimerId,
current: this.timer.current,
// safeguard on midnight rollover
_finishAt:
this.timer.expectedFinish >= this.timer.startedAt
? this.timer.expectedFinish
: this.timer.expectedFinish + DAY_TO_MS,
clock: this.timer.clock,
secondaryTimer: this.timer.secondaryTimer,
_secondaryTarget: this._secondaryTarget,
};
const { updatedTimer, updatedSecondaryTimer, doRollLoad, isFinished } = updateRoll(tempCurrentTimer);
this.timer.current = updatedTimer;
this.timer.secondaryTimer = updatedSecondaryTimer;
if (isFinished) {
this.timer.selectedEventId = null;
this.loadedTimerId = null;
this._onFinish();
}
if (doRollLoad) {
PlaybackService.roll();
}
} else {
// we only update timer if a timer has been started
if (this.timer.startedAt !== null) {
if (this.playback === 'pause') {
this._pausedInterval = this.timer.clock - this._pausedAt;
}
this.timer.current =
this.timer.startedAt + this.timer.duration + this.timer.addedTime + this._pausedInterval - this.timer.clock;
this.timer.elapsed = this.timer.duration - this.timer.current;
if (this.playback === 'play' && this.timer.current <= 0 && this.timer.finishedAt === null) {
this.timer.finishedAt = this.timer.clock;
this._onFinish();
} else {
this.timer.finishedAt = null;
}
this.timer.expectedFinish = this._getExpectedFinish();
}
}
this._onUpdate();
}
_onUpdate() {
eventStore.set('playback', this.playback);
eventStore.set('timer', this.timer);
integrationService.dispatch(TimerLifeCycle.onUpdate);
}
_onFinish() {
eventStore.set('playback', this.playback);
eventStore.set('timer', this.timer);
integrationService.dispatch(TimerLifeCycle.onFinish);
}
roll(currentEvent, nextEvent, timers) {
this._clear();
this.timer.clock = TimerService.getCurrentTime();
if (currentEvent) {
// there is something running, load
this.timer.secondaryTimer = null;
this._secondaryTarget = null;
this.loadedTimerId = currentEvent.id;
this.timer.startedAt = currentEvent.timeStart;
this.timer.expectedFinish = currentEvent.timeEnd;
this.timer.duration = timers.duration;
this.timer.current = timers.current;
} else if (nextEvent) {
// nothing now, but something coming up
this.timer.secondaryTimer = nextEvent.timeStart - this.timer.clock;
this._secondaryTarget = nextEvent.timeStart;
}
this.playback = 'roll';
this._onRoll();
this.update();
}
_onRoll() {
this._onLoad();
}
shutdown() {
clearInterval(this._interval);
}
}
export const eventTimer = new TimerService();