Files
ontime/apps/server/src/api-data/rundown/rundown.parser.ts
T
2026-02-14 08:56:16 +01:00

357 lines
12 KiB
TypeScript

import {
DatabaseModel,
CustomFields,
ProjectRundowns,
Rundown,
OntimeEvent,
isOntimeEvent,
isOntimeDelay,
isOntimeGroup,
CustomFieldKey,
EntryId,
OntimeEntry,
PlayableEvent,
RundownEntries,
isPlayableEvent,
isOntimeMilestone,
OntimeMilestone,
OntimeGroup,
} from 'ontime-types';
import {
isObjectEmpty,
generateId,
getLinkedTimes,
getTimeFrom,
isNewLatest,
createDelay,
createEvent,
createGroup,
createMilestone,
} from 'ontime-utils';
import { makeNewRundown } from '../../models/dataModel.js';
import type { ErrorEmitter } from '../../utils/parserUtils.js';
import { calculateDayOffset, cleanupCustomFields } from './rundown.utils.js';
import { RundownMetadata } from './rundown.types.js';
/**
* Parse a rundowns object along with the project custom fields
* Returns a default rundown if none exists
*/
export function parseRundowns(
data: Partial<DatabaseModel>,
parsedCustomFields: Readonly<CustomFields>,
emitError?: ErrorEmitter,
): ProjectRundowns {
// ensure there is always a rundown to import
// this is important since the rest of the app assumes this exist
if (!data.rundowns || isObjectEmpty(data.rundowns)) {
emitError?.('No data found to import');
const defaultRundown = makeNewRundown();
return {
[defaultRundown.id]: defaultRundown,
};
}
const parsedRundowns: ProjectRundowns = {};
const iterableRundownsIds = Object.keys(data.rundowns);
// parse all the rundowns individually
for (const id of iterableRundownsIds) {
console.log('Found rundown, importing...');
const rundown = data.rundowns[id];
const parsedRundown = parseRundown(rundown, parsedCustomFields, emitError);
parsedRundowns[parsedRundown.id] = parsedRundown;
}
return parsedRundowns;
}
/**
* Parses and validates a single project rundown along with given project custom fields
*/
export function parseRundown(
rundown: Rundown,
parsedCustomFields: Readonly<CustomFields>,
emitError?: ErrorEmitter,
): Rundown {
const parsedRundown: Rundown = {
id: rundown.id || generateId(),
title: rundown.title ?? '',
entries: {},
order: [],
flatOrder: [],
revision: rundown.revision ?? 1,
};
let eventIndex = 0;
for (let i = 0; i < rundown.order.length; i++) {
const entryId = rundown.order[i];
const event = rundown.entries[entryId];
if (!event) {
emitError?.('Could not find referenced event, skipping');
continue;
}
if (parsedRundown.order.includes(event.id)) {
emitError?.('ID collision on event import, skipping');
continue;
}
const id = entryId;
let newEvent: OntimeEntry | null;
const nestedEntryIds: string[] = [];
if (isOntimeEvent(event)) {
newEvent = createEvent(event, eventIndex);
// skip if event is invalid
if (newEvent == null) {
emitError?.('Skipping event without payload');
continue;
}
cleanupCustomFields(newEvent.custom, parsedCustomFields);
eventIndex += 1;
} else if (isOntimeDelay(event)) {
newEvent = createDelay({ duration: event.duration, id });
} else if (isOntimeMilestone(event)) {
newEvent = createMilestone({ ...event, id });
cleanupCustomFields(newEvent.custom, parsedCustomFields);
/**
* We leave here an entry point for blocks for the alpha testers, should remove this after a while
*/
// @ts-expect-error -- we are checking a legacy type
} else if (event.type === 'block' || isOntimeGroup(event)) {
for (let i = 0; i < event.entries.length; i++) {
const nestedEventId = event.entries[i];
const nestedEvent = rundown.entries[nestedEventId];
let newNestedEvent: OntimeEntry | null = null;
if (isOntimeEvent(nestedEvent)) {
newNestedEvent = createEvent(nestedEvent, eventIndex);
// skip if event is invalid
if (newNestedEvent == null) {
emitError?.('Skipping event without payload');
continue;
}
newNestedEvent.parent = event.id;
cleanupCustomFields(newNestedEvent.custom, parsedCustomFields);
eventIndex += 1;
} else if (isOntimeDelay(nestedEvent)) {
newNestedEvent = createDelay({ duration: nestedEvent.duration, id: nestedEventId });
newNestedEvent.parent = event.id;
} else if (isOntimeMilestone(nestedEvent)) {
newNestedEvent = createMilestone({ ...nestedEvent, id: nestedEventId });
newNestedEvent.parent = event.id;
cleanupCustomFields(newNestedEvent.custom, parsedCustomFields);
}
if (newNestedEvent) {
nestedEntryIds.push(nestedEventId);
parsedRundown.entries[nestedEventId] = newNestedEvent;
}
}
newEvent = createGroup({ ...structuredClone(event), id });
// ensure entries exist
if (event.entries?.length > 0) {
newEvent.entries = event.entries.filter((eventId) => Object.hasOwn(rundown.entries, eventId));
}
// ensure custom fields are valid
cleanupCustomFields(newEvent.custom, parsedCustomFields);
} else {
emitError?.('Unknown event type, skipping');
continue;
}
if (newEvent) {
parsedRundown.entries[id] = newEvent;
parsedRundown.order.push(id);
parsedRundown.flatOrder.push(id);
parsedRundown.flatOrder.push(...nestedEntryIds);
}
}
console.log(`Imported rundown ${parsedRundown.title} with ${parsedRundown.flatOrder.length} entries`);
return parsedRundown;
}
/**
* Ensures that custom fields have references
* If a field is exists in the entry but not in the project customFields, it is deleted
* Mutates the given event in place
*/
export function sanitiseCustomFields(customFields: CustomFields, entry: OntimeEvent | OntimeMilestone | OntimeGroup) {
for (const field in entry.custom) {
if (field in customFields) continue;
delete entry.custom[field];
}
return entry;
}
export type ProcessedRundownMetadata = RundownMetadata & {
entries: RundownEntries;
order: EntryId[];
previousEvent: PlayableEvent | null; // The playableEvent from the previous iteration
latestEvent: PlayableEvent | null; // The playableEvent most forwards in time processed so far
previousEntry: OntimeEntry | null; // The entry processed in the previous iteration
assignedCustomFields: Record<CustomFieldKey, string[]>; // Custom fields assigned to events
};
/**
* Factory function to create a rundown metadata processor
* @returns {process, getMetadata} process() - processes entries in order | getMetadata() -> returns the current metadata
*/
export function makeRundownMetadata(customFields: CustomFields) {
let rundownMeta: ProcessedRundownMetadata = {
totalDelay: 0,
totalDuration: 0,
totalDays: 0,
firstStart: null,
lastEnd: null,
assignedCustomFields: {},
playableEventOrder: [],
timedEventOrder: [],
flatEntryOrder: [],
flags: [],
entries: {},
order: [],
previousEvent: null,
latestEvent: null,
previousEntry: null,
};
function process<T extends OntimeEntry>(
entry: T,
childOfGroup: EntryId | null,
): { processedData: ProcessedRundownMetadata; processedEntry: T } {
const data = processEntry(rundownMeta, customFields, entry, childOfGroup);
rundownMeta = data.processedData;
return data;
}
function getMetadata(): ProcessedRundownMetadata {
return rundownMeta;
}
return { process, getMetadata };
}
/**
* Processes a single entry and updates the rundown metadata
*/
function processEntry<T extends OntimeEntry>(
rundownMetadata: ProcessedRundownMetadata,
customFields: CustomFields,
entry: T,
childOfGroup: EntryId | null,
): { processedData: ProcessedRundownMetadata; processedEntry: T } {
const processedData = { ...rundownMetadata };
const currentEntry = structuredClone(entry);
processedData.flatEntryOrder.push(currentEntry.id);
if (isOntimeEvent(currentEntry)) {
processedData.timedEventOrder.push(currentEntry.id);
/**
* 1.Checks that link can be established (ie, events exist and are valid)
* and populates the time data from link
* The linked event is always the previous playable event
* If no previous event exists, the link is removed
*/
if (currentEntry.linkStart) {
if (processedData.previousEvent) {
const timePatch = getLinkedTimes(currentEntry, processedData.previousEvent);
currentEntry.timeStart = timePatch.timeStart;
currentEntry.timeEnd = timePatch.timeEnd;
currentEntry.duration = timePatch.duration;
} else {
currentEntry.linkStart = false;
}
}
// 2. handle custom fields - mutates currentEntry
sanitiseCustomFields(customFields, currentEntry);
processedData.totalDays += calculateDayOffset(currentEntry, processedData.previousEvent);
currentEntry.dayOffset = processedData.totalDays;
currentEntry.delay = 0; // this means we dont calculate delays or gaps for skipped events
currentEntry.gap = 0; // this means we dont calculate delays or gaps for skipped events
currentEntry.parent = childOfGroup;
// update rundown metadata, it only concerns playable events
if (isPlayableEvent(currentEntry)) {
processedData.playableEventOrder.push(currentEntry.id);
// first start is always the first event
if (processedData.firstStart === null) {
processedData.firstStart = currentEntry.timeStart;
}
// check if event is flagged
if (currentEntry.flag) {
processedData.flags.push(currentEntry.id);
}
currentEntry.gap = getTimeFrom(currentEntry, processedData.latestEvent);
if (currentEntry.gap === 0) {
// event starts on previous finish, we add its duration
processedData.totalDuration += currentEntry.duration;
} else if (currentEntry.gap > 0) {
// event has a gap, we add the gap and the duration
processedData.totalDuration += currentEntry.gap + currentEntry.duration;
} else if (currentEntry.gap < 0) {
// there is an overlap, we remove the overlap from the duration
// ensuring that the sum is not negative (ie: fully overlapped events)
// NOTE: we add the gap since it is a negative number
processedData.totalDuration += Math.max(currentEntry.duration + currentEntry.gap, 0);
}
// remove eventual gaps from the accumulated delay
// we only affect positive delays (time forwards)
if (processedData.totalDelay > 0 && currentEntry.gap > 0) {
let correctedDelay = 0;
// we need to separate the delay that is accumulated from one that may exist after the gap
if (isOntimeDelay(processedData.previousEntry)) {
correctedDelay = processedData.previousEntry.duration;
processedData.totalDelay -= correctedDelay;
}
processedData.totalDelay = Math.max(processedData.totalDelay - currentEntry.gap, 0);
processedData.totalDelay += correctedDelay;
}
// current event delay is the current accumulated delay
currentEntry.delay = processedData.totalDelay;
// assign data for next iteration
processedData.previousEvent = currentEntry;
// lastEntry is the event with the latest end time
if (isNewLatest(currentEntry, processedData.latestEvent)) {
processedData.latestEvent = currentEntry;
processedData.lastEnd = currentEntry.timeEnd;
}
}
} else if (isOntimeDelay(currentEntry)) {
// !!! this must happen after handling the links
processedData.totalDelay += currentEntry.duration;
currentEntry.parent = childOfGroup;
}
if (!childOfGroup) {
processedData.order.push(currentEntry.id);
}
processedData.entries[currentEntry.id] = currentEntry;
processedData.previousEntry = currentEntry;
return { processedData, processedEntry: currentEntry };
}