mirror of
https://github.com/cpvalente/ontime.git
synced 2026-08-13 19:33:46 +00:00
265 lines
7.3 KiB
TypeScript
265 lines
7.3 KiB
TypeScript
import {
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CustomFields,
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LogOrigin,
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OntimeBlock,
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OntimeDelay,
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OntimeEvent,
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OntimeRundownEntry,
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isOntimeBlock,
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isOntimeDelay,
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isOntimeEvent,
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OntimeRundown,
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} from 'ontime-types';
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import { getCueCandidate } from 'ontime-utils';
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import { block as blockDef, delay as delayDef } from '../../models/eventsDefinition.js';
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import { sendRefetch } from '../../adapters/websocketAux.js';
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import { logger } from '../../classes/Logger.js';
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import { createEvent } from '../../utils/parser.js';
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import { updateRundownData } from '../../stores/runtimeState.js';
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import { runtimeService } from '../runtime-service/RuntimeService.js';
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import * as cache from './rundownCache.js';
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import { getPlayableEvents } from './rundownUtils.js';
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type PatchWithId = (Partial<OntimeEvent> | Partial<OntimeBlock> | Partial<OntimeDelay>) & { id: string };
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type CompleteEntry<T> = T extends Partial<OntimeEvent>
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? OntimeEvent
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: T extends Partial<OntimeDelay>
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? OntimeDelay
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: T extends Partial<OntimeBlock>
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? OntimeBlock
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: never;
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function generateEvent<T extends Partial<OntimeEvent> | Partial<OntimeDelay> | Partial<OntimeBlock>>(
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eventData: T,
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): CompleteEntry<T> {
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// we discard any UI provided IDs and add our own
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const id = cache.getUniqueId();
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if (isOntimeEvent(eventData)) {
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return createEvent(eventData, getCueCandidate(cache.getPersistedRundown(), eventData?.after)) as CompleteEntry<T>;
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}
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if (isOntimeDelay(eventData)) {
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return { ...delayDef, duration: eventData.duration ?? 0, id } as CompleteEntry<T>;
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}
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if (isOntimeBlock(eventData)) {
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return { ...blockDef, title: eventData?.title ?? '', id } as CompleteEntry<T>;
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}
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throw new Error('Invalid event type');
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}
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/**
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* @description creates a new event with given data
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* @param {object} eventData
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* @return {OntimeRundownEntry}
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*/
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export async function addEvent(eventData: PatchWithId & { after?: string }): Promise<OntimeRundownEntry> {
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// if the user didnt provide an index, we add the event to start
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let atIndex = 0;
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if (eventData?.after !== undefined) {
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const previousIndex = cache.getIndexOf(eventData.after);
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if (previousIndex < 0) {
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logger.warning(LogOrigin.Server, `Could not find event with id ${eventData.after}`);
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} else {
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atIndex = previousIndex + 1;
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}
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}
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// generate a fully formed event from the patch
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const eventToAdd = generateEvent(eventData);
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// modify rundown
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const scopedMutation = cache.mutateCache(cache.add);
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const { newEvent } = await scopedMutation({ atIndex, event: eventToAdd });
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// notify runtime that rundown has changed
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updateRuntimeOnChange();
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// notify timer and external services of change
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notifyChanges({ timer: [eventData.id], external: true });
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return newEvent;
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}
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/**
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* deletes event by its ID
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* @param eventId
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*/
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export async function deleteEvent(eventIds: string[]) {
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const scopedMutation = cache.mutateCache(cache.remove);
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const { didMutate } = await scopedMutation({ eventIds });
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if (didMutate === false) {
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return;
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}
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// notify runtime that rundown has changed
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updateRuntimeOnChange();
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// notify timer and external services of change
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notifyChanges({ timer: eventIds, external: true });
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}
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/**
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* deletes all events in database
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*/
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export async function deleteAllEvents() {
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const scopedMutation = cache.mutateCache(cache.removeAll);
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await scopedMutation({});
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// notify event loader that rundown has changed
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updateRuntimeOnChange();
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// notify timer and external services of change
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notifyChanges({ timer: true, external: true });
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}
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/**
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* Apply patch to an element in rundown
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* @param patch
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*/
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export async function editEvent(patch: PatchWithId) {
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if (isOntimeEvent(patch) && patch?.cue === '') {
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throw new Error('Cue value invalid');
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}
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const scopedMutation = cache.mutateCache(cache.edit);
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const { newEvent, didMutate } = await scopedMutation({ patch, eventId: patch.id });
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// short circuit if nothing changed
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if (didMutate === false) {
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return newEvent;
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}
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// notify runtime that rundown has changed
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updateRuntimeOnChange();
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// notify timer and external services of change
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notifyChanges({ timer: [patch.id], external: true });
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return newEvent;
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}
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/**
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* Applies a patch to several elements in a rundown
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* @param ids
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* @param data
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*/
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export async function batchEditEvents(ids: string[], data: Partial<OntimeEvent>) {
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const scopedMutation = cache.mutateCache(cache.batchEdit);
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await scopedMutation({ patch: data, eventIds: ids });
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// notify runtime that rundown has changed
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updateRuntimeOnChange();
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// notify timer and external services of change
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notifyChanges({ timer: ids, external: true });
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}
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/**
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* reorders a given event
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* @param {string} eventId - ID of event from, for sanity check
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* @param {number} from - index of event from
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* @param {number} to - index of event to
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*/
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export async function reorderEvent(eventId: string, from: number, to: number) {
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const scopedMutation = cache.mutateCache(cache.reorder);
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const reorderedItem = await scopedMutation({ eventId, from, to });
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// notify runtime that rundown has changed
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updateRuntimeOnChange();
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// notify timer and external services of change
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notifyChanges({ timer: true, external: true });
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return reorderedItem;
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}
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export async function applyDelay(eventId: string) {
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const scopedMutation = cache.mutateCache(cache.applyDelay);
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await scopedMutation({ eventId });
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// notify runtime that rundown has changed
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updateRuntimeOnChange();
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// notify timer and external services of change
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notifyChanges({ timer: true, external: true });
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}
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/**
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* swaps two events
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* @param {string} from - id of event from
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* @param {string} to - id of event to
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* @returns {Promise<void>}
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*/
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export async function swapEvents(from: string, to: string) {
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const scopedMutation = cache.mutateCache(cache.swap);
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await scopedMutation({ fromId: from, toId: to });
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// notify runtime that rundown has changed
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updateRuntimeOnChange();
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// notify timer and external services of change
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notifyChanges({ timer: true, external: true });
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}
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/**
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* Forces update in the store
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* Called when we make changes to the rundown object
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*/
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function updateRuntimeOnChange() {
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const playableEvents = getPlayableEvents();
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const numEvents = playableEvents.length;
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const metadata = cache.getMetadata();
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// schedule an update for the end of the event loop
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setImmediate(() =>
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updateRundownData({
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numEvents,
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...metadata,
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}),
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);
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}
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/**
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* Notify services of changes in the rundown
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*/
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function notifyChanges(options: { timer?: boolean | string[]; external?: boolean }) {
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if (options.timer) {
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const playableEvents = getPlayableEvents();
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if (playableEvents.length === 0) {
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runtimeService.stop();
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} else {
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// notify timer service of changed events
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// timer can be true or an array of changed IDs
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const affected = Array.isArray(options.timer) ? options.timer : undefined;
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runtimeService.maybeUpdate(playableEvents, affected);
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}
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}
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if (options.external) {
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// advice socket subscribers of change
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sendRefetch();
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}
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}
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/**
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* Overrides the rundown with the given
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* @param rundown
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*/
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export async function initRundown(rundown: Readonly<OntimeRundown>, customFields: Readonly<CustomFields>) {
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await cache.init(rundown, customFields);
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// notify runtime that rundown has changed
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updateRuntimeOnChange();
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// notify timer of change
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notifyChanges({ timer: true });
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}
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