Files
ontime/apps/client/src/views/timer/__tests__/timer.utils.test.ts
T
2026-09-05 08:36:57 +02:00

61 lines
2.4 KiB
TypeScript

import { TimerPhase, TimerType } from 'ontime-types';
import { getEventTimerSecondary, shouldPlayEndSound } from '../timer.utils';
describe('getEventTimerSecondary()', () => {
it('formats the event countdown as a labelled secondary value', () => {
expect(
getEventTimerSecondary({ current: 65_000, elapsed: 5_000 }, TimerType.CountDown, 0, 'min', false, false),
).toBe('Event timer 00:01:05');
});
it('preserves the event count-up display', () => {
expect(getEventTimerSecondary({ current: 55_000, elapsed: 5_000 }, TimerType.CountUp, 0, 'min', false, false)).toBe(
'Event timer 00:00:05',
);
});
it('falls back to remaining time when the event timer is hidden', () => {
expect(getEventTimerSecondary({ current: 5_000, elapsed: 55_000 }, TimerType.None, 0, 'min', false, false)).toBe(
'Event timer 00:00:05',
);
});
it('shows event progress instead of wall-clock time for clock events', () => {
expect(
getEventTimerSecondary({ current: 5_000, elapsed: 55_000 }, TimerType.Clock, 12_000, 'min', false, false),
).toBe('Event timer 00:00:05');
});
});
describe('shouldPlayEndSound()', () => {
test.each([TimerPhase.Default, TimerPhase.Warning, TimerPhase.Danger])(
'sounds when a running timer goes into overtime from %s',
(previousPhase) => {
expect(shouldPlayEndSound(previousPhase, TimerPhase.Overtime)).toBe(true);
},
);
it('stays silent on the first phase we see, a client could be joining mid-overtime', () => {
expect(shouldPlayEndSound(null, TimerPhase.Overtime)).toBe(false);
});
it('stays silent when the phase was reset, a reload during overtime starts from none', () => {
expect(shouldPlayEndSound(TimerPhase.None, TimerPhase.Overtime)).toBe(false);
});
it('stays silent for a roll timer waiting to start', () => {
expect(shouldPlayEndSound(TimerPhase.Pending, TimerPhase.Overtime)).toBe(false);
});
it('sounds once, not on every update while in overtime', () => {
expect(shouldPlayEndSound(TimerPhase.Overtime, TimerPhase.Overtime)).toBe(false);
});
it('stays silent on phases which are not the end of the timer', () => {
expect(shouldPlayEndSound(TimerPhase.Default, TimerPhase.Warning)).toBe(false);
expect(shouldPlayEndSound(TimerPhase.Warning, TimerPhase.Danger)).toBe(false);
expect(shouldPlayEndSound(TimerPhase.Overtime, TimerPhase.None)).toBe(false);
});
});