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Blink and blackout are two ways of hiding the same timer, and having both on does not mean anything the audience can read differently from either alone. Turning one on now turns the other off, enforced where the two toggles are sent so the invariant holds regardless of which control calls it. The screen buttons move from a row below the stage to a column on its right, which is where they act and costs less height than a row. The stage and the button column live in a grid so the buttons can be a fixed, content-sized width instead of stretching to match the stage's height. A container query against the panel's own width collapses back to a stacked layout, buttons in a row below the stage, for a narrower fit (a resized /messagecontrol window, for instance) where the two can't sit side by side. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_011CHxSQ6nWHuyar8feieRra