Files
ontime/apps/server/src/stores/__tests__/runtimeState.test.ts
T
Alex Christoffer Rasmussen ee1b5b7fdd Keep offset when taking over playback with roll v2 (#1184)
* pass on offset

* account for offset in roll

* prevent roll from overtime

* add test
2024-08-26 18:09:03 +02:00

330 lines
10 KiB
TypeScript

import { PlayableEvent, Playback, TimerPhase } from 'ontime-types';
import { deepmerge } from 'ontime-utils';
import { RuntimeState, addTime, clear, getState, load, pause, roll, start, stop } from '../runtimeState.js';
import { initRundown } from '../../services/rundown-service/RundownService.js';
const mockEvent = {
type: 'event',
id: 'mock',
cue: 'mock',
timeStart: 0,
timeEnd: 1000,
duration: 1000,
skip: false,
} as PlayableEvent;
const mockState = {
clock: 666,
eventNow: null,
publicEventNow: null,
eventNext: null,
publicEventNext: null,
runtime: {
selectedEventIndex: null,
numEvents: 0,
},
timer: {
addedTime: 0,
current: null,
duration: null,
elapsed: null,
expectedFinish: null,
finishedAt: null,
playback: Playback.Stop,
secondaryTimer: null,
startedAt: null,
},
_timer: {
pausedAt: null,
},
} as RuntimeState;
// eslint-disable-next-line @typescript-eslint/no-unused-vars
const makeMockState = (patch: RuntimeState): RuntimeState => {
return deepmerge(mockState, patch);
};
beforeAll(() => {
vi.mock('../../classes/data-provider/DataProvider.js', () => {
return {
getDataProvider: vi.fn().mockImplementation(() => {
return {
setCustomFields: vi.fn().mockImplementation((newData) => newData),
setRundown: vi.fn().mockImplementation((newData) => newData),
};
}),
};
});
});
describe('mutation on runtimeState', () => {
beforeEach(() => {
clear();
vi.mock('../../services/rundown-service/RundownService.js', async (importOriginal) => {
const actual = (await importOriginal()) as object;
return {
...actual,
getPlayableEvents: vi.fn().mockReturnValue([
{
id: 'mock',
cue: 'mock',
timeStart: 0,
timeEnd: 1000,
duration: 1000,
},
]),
};
});
});
afterEach(() => {
vi.clearAllMocks();
});
describe('playback operations', async () => {
it('refuses if nothing is loaded', () => {
let success = start(mockState);
expect(success).toBe(false);
success = pause();
expect(success).toBe(false);
});
test('normal playback cycle', () => {
// 1. Load event
load(mockEvent, [mockEvent]);
let newState = getState();
expect(newState.eventNow?.id).toBe(mockEvent.id);
expect(newState.timer.playback).toBe(Playback.Armed);
expect(newState.clock).not.toBe(666);
expect(newState.currentBlock.block).toBeNull();
// 2. Start event
let success = start();
newState = getState();
expect(success).toBe(true);
expect(newState.timer).toMatchObject({
playback: Playback.Play,
});
expect(newState.runtime.actualStart).toBe(newState.clock);
// 3. Pause event
success = pause();
newState = getState();
expect(success).toBe(true);
expect(newState.clock).not.toBe(666);
expect(newState.timer).toMatchObject({
playback: Playback.Pause,
addedTime: 0,
});
expect(newState._timer.pausedAt).toEqual(newState.clock);
success = pause();
expect(success).toBe(false);
// 4. Restart event
success = start();
newState = getState();
expect(success).toBe(true);
expect(newState.timer).toMatchObject({
playback: Playback.Play,
secondaryTimer: null,
});
expect(newState.timer).toEqual(
expect.objectContaining({
current: expect.any(Number),
duration: expect.any(Number),
elapsed: expect.any(Number),
expectedFinish: expect.any(Number),
startedAt: expect.any(Number),
}),
);
expect(newState._timer.pausedAt).toBeNull();
// 5. Stop event
success = stop();
newState = getState();
expect(success).toBe(true);
expect(newState.eventNow).toBe(null);
expect(newState.timer).toMatchObject({
playback: Playback.Stop,
duration: null,
elapsed: null,
expectedFinish: null,
startedAt: null,
});
expect(newState.runtime.actualStart).toBeNull();
});
// do this before the test so that it is applied
const event1 = { ...mockEvent, id: 'event1', timeStart: 0, timeEnd: 1000, duration: 1000 };
const event2 = { ...mockEvent, id: 'event2', timeStart: 1000, timeEnd: 1500, duration: 500 };
// force update
vi.useFakeTimers();
await initRundown([event1, event2], {});
vi.runAllTimers();
vi.useRealTimers();
test('runtime offset', async () => {
// 1. Load event
load(event1, [event1, event2]);
let newState = getState();
expect(newState.runtime.actualStart).toBeNull();
expect(newState.runtime.plannedStart).toBe(0);
expect(newState.runtime.plannedEnd).toBe(1500);
expect(newState.currentBlock.block).toBeNull();
// 2. Start event
start();
newState = getState();
const firstStart = newState.clock;
if (newState.runtime.offset === null) {
throw new Error('Value cannot be null at this stage');
}
expect(newState.runtime.actualStart).toBe(newState.clock);
expect(newState.runtime.offset).toBe(event1.timeStart - newState.clock);
expect(newState.runtime.expectedEnd).toBe(event2.timeEnd - newState.runtime.offset);
// 3. Next event
load(event2, [event1, event2]);
start();
newState = getState();
if (newState.runtime.actualStart === null || newState.runtime.offset === null) {
throw new Error('Value cannot be null at this stage');
}
// there is a case where the calculation time overflows the millisecond which makes
// tests fail
const forgivingActualStart = Math.abs(newState.runtime.actualStart - firstStart);
expect(forgivingActualStart).toBeLessThanOrEqual(1);
// we are over-under, the difference between the schedule and the actual start
const delayBefore = event2.timeStart - newState.clock;
expect(newState.runtime.offset).toBe(delayBefore);
// finish is the difference between the runtime and the schedule
expect(newState.runtime.expectedEnd).toBe(event2.timeEnd - newState.runtime.offset);
expect(newState.currentBlock.block).toBeNull();
// 4. Add time
addTime(10);
newState = getState();
if (newState.runtime.offset === null) {
throw new Error('Value cannot be null at this stage');
}
expect(newState.runtime.offset).toBe(delayBefore - 10);
expect(newState.runtime.expectedEnd).toBe(event2.timeEnd - newState.runtime.offset);
// 5. Stop event
stop();
newState = getState();
expect(newState.runtime.actualStart).toBeNull();
expect(newState.runtime.offset).toBe(0);
expect(newState.runtime.expectedEnd).toBeNull();
});
test.todo('runtime offset on timers in overtime', () => {});
});
});
describe('roll mode', () => {
beforeEach(() => {
vi.useFakeTimers();
vi.setSystemTime('jan 1 00:00');
clear();
});
afterEach(() => {
vi.useRealTimers();
});
describe('normal roll', () => {
const rundown = [
{ ...mockEvent, id: '1', timeStart: 1000, duration: 1000, timeEnd: 2000 },
{ ...mockEvent, id: '2', timeStart: 2000, duration: 1000, timeEnd: 3000 },
{ ...mockEvent, id: '3', timeStart: 3000, duration: 1000, timeEnd: 4000 },
] as PlayableEvent[];
test('pending event', () => {
const { eventId, didStart } = roll(rundown);
const state = getState();
expect(eventId).toBe('1');
expect(didStart).toBe(false);
expect(state.timer.phase).toBe(TimerPhase.Pending);
expect(state.timer.secondaryTimer).toBe(1000);
});
test('roll events', () => {
vi.setSystemTime('jan 1 00:00:01');
let result = roll(rundown);
expect(result).toStrictEqual({ eventId: '1', didStart: true });
vi.setSystemTime('jan 1 00:00:02');
result = roll(rundown);
expect(result).toStrictEqual({ eventId: '2', didStart: true });
vi.setSystemTime('jan 1 00:00:03:500');
result = roll(rundown);
expect(result).toStrictEqual({ eventId: '3', didStart: true });
});
});
describe('roll takover', () => {
const rundown = [
{ ...mockEvent, id: '1', timeStart: 1000, duration: 1000, timeEnd: 2000 },
{ ...mockEvent, id: '2', timeStart: 2000, duration: 1000, timeEnd: 3000 },
{ ...mockEvent, id: '3', timeStart: 3000, duration: 1000, timeEnd: 4000 },
] as PlayableEvent[];
test('from load', () => {
load(rundown[2], rundown);
const result = roll(rundown);
expect(result).toStrictEqual({ eventId: '3', didStart: false });
const state = getState();
expect(state.timer.phase).toBe(TimerPhase.Pending);
expect(state.timer.secondaryTimer).toBe(3000);
});
test('from play', () => {
load(rundown[0], rundown);
start();
const result = roll(rundown);
expect(result).toStrictEqual({ eventId: '1', didStart: false });
expect(getState().runtime.offset).toBe(1000);
});
});
describe('roll continue with offset', () => {
test('no gaps', () => {
const rundown = [
{ ...mockEvent, id: '1', timeStart: 1000, duration: 1000, timeEnd: 2000 },
{ ...mockEvent, id: '2', timeStart: 2000, duration: 1000, timeEnd: 3000 },
{ ...mockEvent, id: '3', timeStart: 3000, duration: 1000, timeEnd: 4000 },
] as PlayableEvent[];
load(rundown[0], rundown);
start();
let result = roll(rundown, getState().runtime.offset);
expect(result).toStrictEqual({ eventId: '1', didStart: false });
expect(getState().runtime.offset).toBe(1000);
vi.setSystemTime('jan 1 00:00:01');
result = roll(rundown, getState().runtime.offset);
expect(result).toStrictEqual({ eventId: '2', didStart: true });
expect(getState().runtime.offset).toBe(1000);
vi.setSystemTime('jan 1 00:00:02');
result = roll(rundown, getState().runtime.offset);
expect(result).toStrictEqual({ eventId: '3', didStart: true });
expect(getState().runtime.offset).toBe(1000);
});
test.todo('with gaps', () => {
//this is a bit involved as it also depends somewhat on the RintimeService
});
});
});