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ee1b5b7fdd
* pass on offset * account for offset in roll * prevent roll from overtime * add test
330 lines
10 KiB
TypeScript
330 lines
10 KiB
TypeScript
import { PlayableEvent, Playback, TimerPhase } from 'ontime-types';
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import { deepmerge } from 'ontime-utils';
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import { RuntimeState, addTime, clear, getState, load, pause, roll, start, stop } from '../runtimeState.js';
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import { initRundown } from '../../services/rundown-service/RundownService.js';
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const mockEvent = {
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type: 'event',
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id: 'mock',
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cue: 'mock',
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timeStart: 0,
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timeEnd: 1000,
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duration: 1000,
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skip: false,
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} as PlayableEvent;
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const mockState = {
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clock: 666,
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eventNow: null,
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publicEventNow: null,
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eventNext: null,
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publicEventNext: null,
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runtime: {
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selectedEventIndex: null,
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numEvents: 0,
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},
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timer: {
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addedTime: 0,
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current: null,
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duration: null,
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elapsed: null,
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expectedFinish: null,
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finishedAt: null,
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playback: Playback.Stop,
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secondaryTimer: null,
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startedAt: null,
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},
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_timer: {
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pausedAt: null,
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},
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} as RuntimeState;
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// eslint-disable-next-line @typescript-eslint/no-unused-vars
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const makeMockState = (patch: RuntimeState): RuntimeState => {
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return deepmerge(mockState, patch);
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};
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beforeAll(() => {
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vi.mock('../../classes/data-provider/DataProvider.js', () => {
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return {
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getDataProvider: vi.fn().mockImplementation(() => {
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return {
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setCustomFields: vi.fn().mockImplementation((newData) => newData),
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setRundown: vi.fn().mockImplementation((newData) => newData),
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};
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}),
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};
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});
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});
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describe('mutation on runtimeState', () => {
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beforeEach(() => {
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clear();
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vi.mock('../../services/rundown-service/RundownService.js', async (importOriginal) => {
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const actual = (await importOriginal()) as object;
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return {
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...actual,
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getPlayableEvents: vi.fn().mockReturnValue([
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{
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id: 'mock',
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cue: 'mock',
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timeStart: 0,
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timeEnd: 1000,
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duration: 1000,
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},
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]),
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};
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});
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});
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afterEach(() => {
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vi.clearAllMocks();
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});
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describe('playback operations', async () => {
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it('refuses if nothing is loaded', () => {
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let success = start(mockState);
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expect(success).toBe(false);
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success = pause();
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expect(success).toBe(false);
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});
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test('normal playback cycle', () => {
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// 1. Load event
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load(mockEvent, [mockEvent]);
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let newState = getState();
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expect(newState.eventNow?.id).toBe(mockEvent.id);
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expect(newState.timer.playback).toBe(Playback.Armed);
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expect(newState.clock).not.toBe(666);
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expect(newState.currentBlock.block).toBeNull();
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// 2. Start event
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let success = start();
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newState = getState();
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expect(success).toBe(true);
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expect(newState.timer).toMatchObject({
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playback: Playback.Play,
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});
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expect(newState.runtime.actualStart).toBe(newState.clock);
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// 3. Pause event
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success = pause();
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newState = getState();
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expect(success).toBe(true);
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expect(newState.clock).not.toBe(666);
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expect(newState.timer).toMatchObject({
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playback: Playback.Pause,
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addedTime: 0,
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});
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expect(newState._timer.pausedAt).toEqual(newState.clock);
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success = pause();
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expect(success).toBe(false);
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// 4. Restart event
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success = start();
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newState = getState();
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expect(success).toBe(true);
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expect(newState.timer).toMatchObject({
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playback: Playback.Play,
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secondaryTimer: null,
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});
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expect(newState.timer).toEqual(
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expect.objectContaining({
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current: expect.any(Number),
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duration: expect.any(Number),
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elapsed: expect.any(Number),
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expectedFinish: expect.any(Number),
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startedAt: expect.any(Number),
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}),
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);
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expect(newState._timer.pausedAt).toBeNull();
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// 5. Stop event
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success = stop();
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newState = getState();
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expect(success).toBe(true);
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expect(newState.eventNow).toBe(null);
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expect(newState.timer).toMatchObject({
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playback: Playback.Stop,
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duration: null,
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elapsed: null,
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expectedFinish: null,
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startedAt: null,
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});
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expect(newState.runtime.actualStart).toBeNull();
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});
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// do this before the test so that it is applied
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const event1 = { ...mockEvent, id: 'event1', timeStart: 0, timeEnd: 1000, duration: 1000 };
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const event2 = { ...mockEvent, id: 'event2', timeStart: 1000, timeEnd: 1500, duration: 500 };
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// force update
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vi.useFakeTimers();
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await initRundown([event1, event2], {});
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vi.runAllTimers();
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vi.useRealTimers();
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test('runtime offset', async () => {
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// 1. Load event
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load(event1, [event1, event2]);
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let newState = getState();
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expect(newState.runtime.actualStart).toBeNull();
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expect(newState.runtime.plannedStart).toBe(0);
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expect(newState.runtime.plannedEnd).toBe(1500);
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expect(newState.currentBlock.block).toBeNull();
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// 2. Start event
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start();
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newState = getState();
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const firstStart = newState.clock;
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if (newState.runtime.offset === null) {
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throw new Error('Value cannot be null at this stage');
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}
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expect(newState.runtime.actualStart).toBe(newState.clock);
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expect(newState.runtime.offset).toBe(event1.timeStart - newState.clock);
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expect(newState.runtime.expectedEnd).toBe(event2.timeEnd - newState.runtime.offset);
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// 3. Next event
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load(event2, [event1, event2]);
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start();
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newState = getState();
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if (newState.runtime.actualStart === null || newState.runtime.offset === null) {
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throw new Error('Value cannot be null at this stage');
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}
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// there is a case where the calculation time overflows the millisecond which makes
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// tests fail
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const forgivingActualStart = Math.abs(newState.runtime.actualStart - firstStart);
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expect(forgivingActualStart).toBeLessThanOrEqual(1);
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// we are over-under, the difference between the schedule and the actual start
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const delayBefore = event2.timeStart - newState.clock;
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expect(newState.runtime.offset).toBe(delayBefore);
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// finish is the difference between the runtime and the schedule
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expect(newState.runtime.expectedEnd).toBe(event2.timeEnd - newState.runtime.offset);
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expect(newState.currentBlock.block).toBeNull();
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// 4. Add time
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addTime(10);
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newState = getState();
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if (newState.runtime.offset === null) {
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throw new Error('Value cannot be null at this stage');
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}
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expect(newState.runtime.offset).toBe(delayBefore - 10);
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expect(newState.runtime.expectedEnd).toBe(event2.timeEnd - newState.runtime.offset);
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// 5. Stop event
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stop();
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newState = getState();
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expect(newState.runtime.actualStart).toBeNull();
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expect(newState.runtime.offset).toBe(0);
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expect(newState.runtime.expectedEnd).toBeNull();
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});
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test.todo('runtime offset on timers in overtime', () => {});
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});
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});
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describe('roll mode', () => {
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beforeEach(() => {
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vi.useFakeTimers();
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vi.setSystemTime('jan 1 00:00');
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clear();
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});
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afterEach(() => {
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vi.useRealTimers();
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});
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describe('normal roll', () => {
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const rundown = [
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{ ...mockEvent, id: '1', timeStart: 1000, duration: 1000, timeEnd: 2000 },
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{ ...mockEvent, id: '2', timeStart: 2000, duration: 1000, timeEnd: 3000 },
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{ ...mockEvent, id: '3', timeStart: 3000, duration: 1000, timeEnd: 4000 },
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] as PlayableEvent[];
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test('pending event', () => {
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const { eventId, didStart } = roll(rundown);
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const state = getState();
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expect(eventId).toBe('1');
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expect(didStart).toBe(false);
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expect(state.timer.phase).toBe(TimerPhase.Pending);
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expect(state.timer.secondaryTimer).toBe(1000);
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});
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test('roll events', () => {
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vi.setSystemTime('jan 1 00:00:01');
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let result = roll(rundown);
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expect(result).toStrictEqual({ eventId: '1', didStart: true });
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vi.setSystemTime('jan 1 00:00:02');
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result = roll(rundown);
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expect(result).toStrictEqual({ eventId: '2', didStart: true });
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vi.setSystemTime('jan 1 00:00:03:500');
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result = roll(rundown);
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expect(result).toStrictEqual({ eventId: '3', didStart: true });
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});
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});
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describe('roll takover', () => {
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const rundown = [
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{ ...mockEvent, id: '1', timeStart: 1000, duration: 1000, timeEnd: 2000 },
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{ ...mockEvent, id: '2', timeStart: 2000, duration: 1000, timeEnd: 3000 },
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{ ...mockEvent, id: '3', timeStart: 3000, duration: 1000, timeEnd: 4000 },
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] as PlayableEvent[];
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test('from load', () => {
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load(rundown[2], rundown);
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const result = roll(rundown);
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expect(result).toStrictEqual({ eventId: '3', didStart: false });
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const state = getState();
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expect(state.timer.phase).toBe(TimerPhase.Pending);
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expect(state.timer.secondaryTimer).toBe(3000);
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});
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test('from play', () => {
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load(rundown[0], rundown);
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start();
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const result = roll(rundown);
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expect(result).toStrictEqual({ eventId: '1', didStart: false });
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expect(getState().runtime.offset).toBe(1000);
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});
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});
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describe('roll continue with offset', () => {
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test('no gaps', () => {
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const rundown = [
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{ ...mockEvent, id: '1', timeStart: 1000, duration: 1000, timeEnd: 2000 },
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{ ...mockEvent, id: '2', timeStart: 2000, duration: 1000, timeEnd: 3000 },
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{ ...mockEvent, id: '3', timeStart: 3000, duration: 1000, timeEnd: 4000 },
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] as PlayableEvent[];
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load(rundown[0], rundown);
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start();
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let result = roll(rundown, getState().runtime.offset);
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expect(result).toStrictEqual({ eventId: '1', didStart: false });
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expect(getState().runtime.offset).toBe(1000);
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vi.setSystemTime('jan 1 00:00:01');
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result = roll(rundown, getState().runtime.offset);
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expect(result).toStrictEqual({ eventId: '2', didStart: true });
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expect(getState().runtime.offset).toBe(1000);
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vi.setSystemTime('jan 1 00:00:02');
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result = roll(rundown, getState().runtime.offset);
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expect(result).toStrictEqual({ eventId: '3', didStart: true });
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expect(getState().runtime.offset).toBe(1000);
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});
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test.todo('with gaps', () => {
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//this is a bit involved as it also depends somewhat on the RintimeService
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});
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});
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});
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