Files
ontime/apps/server/src/classes/simple-timer/SimpleTimer.ts
T
2025-06-09 14:12:52 +02:00

106 lines
3.3 KiB
TypeScript

import { SimpleDirection, SimplePlayback, SimpleTimerState } from 'ontime-types';
export class SimpleTimer {
state: SimpleTimerState = {
duration: 0,
current: 0,
playback: SimplePlayback.Stop,
direction: SimpleDirection.CountDown,
};
private startedAt: number | null = null;
private pausedAt: number | null = null;
private initialDuration = 0;
constructor(initialTime: number = 0) {
this.state.duration = initialTime;
this.initialDuration = initialTime;
this.state.current = initialTime;
}
public reset() {
this.state = {
duration: 0,
current: 0,
playback: SimplePlayback.Stop,
direction: SimpleDirection.CountDown,
};
}
/**
* Sets the duration of the timer
* @param time - time in milliseconds
*/
public setTime(time: number): SimpleTimerState {
this.state.duration = time;
this.initialDuration = time;
this.state.current = time;
return this.state;
}
public addTime(millis: number): SimpleTimerState {
this.state.duration += millis;
// the value of current will be overridden when update is called,
// but if we are in pause or stop state it will not be changed so we do it here
this.state.current += millis;
return this.state;
}
public setDirection(direction: SimpleDirection, timeNow: number): SimpleTimerState {
// if we are playing, we need to reset the targets
if (this.state.playback === SimplePlayback.Start) {
this.startedAt = timeNow;
this.state.duration = this.state.current;
}
this.state.direction = direction;
this.update(timeNow);
return this.state;
}
public start(timeNow: number): SimpleTimerState {
if (this.state.playback === SimplePlayback.Pause) {
// eslint-disable-next-line @typescript-eslint/no-non-null-assertion -- we know these are not null in a timer that is paused
const elapsedSincePause = this.pausedAt! - this.startedAt!;
this.startedAt = timeNow - elapsedSincePause;
} else if (this.state.playback === SimplePlayback.Stop) {
this.startedAt = timeNow;
}
this.state.playback = SimplePlayback.Start;
return this.update(timeNow);
}
public pause(timeNow: number): SimpleTimerState {
if (this.state.playback !== SimplePlayback.Start) return this.state;
this.state.playback = SimplePlayback.Pause;
this.pausedAt = timeNow;
return this.state;
}
public stop(): SimpleTimerState {
this.state.playback = SimplePlayback.Stop;
this.state.duration = this.initialDuration;
this.state.current = this.initialDuration;
this.startedAt = null;
return this.state;
}
public update(timeNow: number): SimpleTimerState {
if (this.state.playback === SimplePlayback.Start) {
// we know startedAt is not null since we are in play mode
// eslint-disable-next-line no-unused-labels -- dev code path
DEV: {
if (this.startedAt === null) {
throw new Error('SimpleTimer.update: invalid state received');
}
}
const elapsed = timeNow - this.startedAt;
if (this.state.direction === SimpleDirection.CountDown) {
this.state.current = this.state.duration - elapsed;
} else if (this.state.direction === SimpleDirection.CountUp) {
this.state.current = this.state.duration + elapsed;
}
}
return this.state;
}
}