mirror of
https://github.com/cpvalente/ontime.git
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84 lines
2.3 KiB
JavaScript
84 lines
2.3 KiB
JavaScript
/*eslint-env browser*/
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/**
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* This is a very minimal example for a websocket client
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* You could use this as a starting point to creating your own interfaces
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*/
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const mts = 1000; // millis to seconds
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const mtm = 1000 * 60; // millis to minutes
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const mth = 1000 * 60 * 60; // millis to hours
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const leftPad = (number) => {
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return Math.floor(number).toString().padStart(2, '0');
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};
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const formatTimer = (number) => {
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const millis = Math.abs(number);
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const isNegative = number < 0;
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return `${isNegative ? '-' : ''}${leftPad(millis / mth)}:${leftPad((millis % mth) / mtm)}:${leftPad(
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(millis % mtm) / mts,
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)}`;
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};
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function updateTimerElement(playback, timerValue) {
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const timerElement = document.getElementById('timer');
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if (playback === 'stop') {
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timerElement.innerText = '--:--:--';
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} else {
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timerElement.innerText = formatTimer(timerValue);
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}
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}
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let reconnectTimeout;
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const reconnectInterval = 1000;
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let reconnectAttempts = 0;
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const connectSocket = () => {
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const websocket = new WebSocket(`ws://${window.location.hostname}:${window.location.port}/ws`);
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websocket.onopen = () => {
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clearTimeout(reconnectTimeout);
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reconnectAttempts = 0;
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console.warn('WebSocket connected');
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};
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websocket.onclose = () => {
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console.warn('WebSocket disconnected');
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reconnectTimeout = setTimeout(() => {
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console.warn(`WebSocket: attempting reconnect ${reconnectAttempts}`);
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if (websocket && websocket.readyState === WebSocket.CLOSED) {
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reconnectAttempts += 1;
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connectSocket();
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}
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}, reconnectInterval);
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};
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websocket.onerror = (error) => {
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console.error('WebSocket error:', error);
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};
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websocket.onmessage = (event) => {
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const data = JSON.parse(event.data);
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// all objects from ontime are structured with type and payload
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const { type, payload } = data;
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// we only need to read message type of ontime
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switch (type) {
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case 'ontime': {
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// destructure known data from ontime
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// see https://docs.getontime.no/api/data/runtime-data/
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const { current, playback } = payload.timer;
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updateTimerElement(playback, current);
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break;
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}
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case 'ontime-timer': {
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const { current, playback } = payload;
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updateTimerElement(playback, current);
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break;
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}
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}
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};
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};
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connectSocket();
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