Files
ontime/apps/server/src/services/rundown-service/rundownCache.ts
T
Alex Christoffer Rasmussen e9a7cd0400 More rundown metadata (#1429)
* add dayOffset to OntimeEvent

* refactor: isNewLatest

* calculate totalDays

* refactor: getTimeFromPrevious

* add gap as dataset in OntimeEvent

* use in ui

* format overlap is just a simple text formatting, big test is not needed

* add new fields where needed

* update apply delay

* show nex day eaven if there is no gap

* create test

* use buildin day offset in timeline

* remove todo

* consistent naming

* make a calculateDayOffset util for rundownCache

* refactor: checkIsNextDay to use dayOffset

* spelling

Co-authored-by: Carlos Valente <34649812+cpvalente@users.noreply.github.com>

* remove unneeded test

* remove todo

* update test db

* use data-testid

* spelling

Co-authored-by: Carlos Valente <34649812+cpvalente@users.noreply.github.com>

* update comments

* remove null option

---------

Co-authored-by: Carlos Valente <34649812+cpvalente@users.noreply.github.com>
2025-01-09 13:35:11 +01:00

557 lines
15 KiB
TypeScript

import {
CustomField,
CustomFieldLabel,
CustomFields,
isOntimeBlock,
isOntimeDelay,
isOntimeEvent,
isPlayableEvent,
MaybeNumber,
OntimeEvent,
OntimeRundown,
OntimeRundownEntry,
PlayableEvent,
} from 'ontime-types';
import {
generateId,
insertAtIndex,
reorderArray,
swapEventData,
getTimeFromPrevious,
isNewLatest,
customFieldLabelToKey,
} from 'ontime-utils';
import { getDataProvider } from '../../classes/data-provider/DataProvider.js';
import { createPatch } from '../../utils/parser.js';
import { apply } from './delayUtils.js';
import { calculateDayOffset, handleCustomField, handleLink, hasChanges, isDataStale } from './rundownCacheUtils.js';
type EventID = string;
type NormalisedRundown = Record<EventID, OntimeRundownEntry>;
let persistedRundown: OntimeRundown = [];
let persistedCustomFields: CustomFields = {};
/**
* Get the cached rundown without triggering regeneration
*/
export const getPersistedRundown = (): OntimeRundown => persistedRundown;
export const getCustomFields = (): CustomFields => persistedCustomFields;
let normalisedRundown: NormalisedRundown = {};
let order: EventID[] = [];
let revision = 0;
/**
* all mutating functions will set this value if there is a need for re-generation
* but will only be cleared by the generate function
*/
let isStale = true;
/** Allows safely setting the stale state without accidentally clearing it */
function setIsStale() {
isStale = true;
}
let totalDelay = 0;
let totalDuration = 0;
let totalDays = 0;
let firstStart: MaybeNumber = null;
let lastEnd: MaybeNumber = null;
let links: Record<EventID, EventID> = {};
/**
* Object that contains reference of renamed custom fields
* Used to rename the custom fields in the events
* @example
* {
* oldLabel: newLabel
* lighting: lx
* }
*/
export const customFieldChangelog = new Map<string, string>();
/**
* Keep track of which custom fields are used.
* This will be handy for when we delete custom fields
*/
let assignedCustomFields: Record<CustomFieldLabel, EventID[]> = {};
export async function init(initialRundown: Readonly<OntimeRundown>, customFields: Readonly<CustomFields>) {
persistedRundown = structuredClone(initialRundown) as OntimeRundown;
persistedCustomFields = structuredClone(customFields);
generate();
await getDataProvider().setRundown(persistedRundown);
await getDataProvider().setCustomFields(customFields);
}
/**
* Utility generate cache
* @private should not be called outside of `rundownCache.ts`
*/
export function generate(
initialRundown: OntimeRundown = persistedRundown,
customFields: CustomFields = persistedCustomFields,
) {
function clearIsStale() {
isStale = false;
}
// we decided to re-write this dataset for every change
// instead of maintaining logic to update it
assignedCustomFields = {};
normalisedRundown = {};
order = [];
links = {};
firstStart = null;
lastEnd = null;
totalDuration = 0;
totalDays = 0;
totalDelay = 0;
let lastEntry: PlayableEvent | null = null;
for (let i = 0; i < initialRundown.length; i++) {
// we assign a reference to the current entry, this will be mutated in place
const currentEntry = initialRundown[i];
if (isOntimeEvent(currentEntry)) {
currentEntry.delay = 0;
currentEntry.gap = 0;
// 1. handle links - mutates updatedEvent
handleLink(i, initialRundown, currentEntry, links);
// 2. handle custom fields - mutates updatedEvent
handleCustomField(customFields, customFieldChangelog, currentEntry, assignedCustomFields);
totalDays += calculateDayOffset(currentEntry, lastEntry);
currentEntry.dayOffset = totalDays;
// update rundown metadata, it only concerns playable events
if (isPlayableEvent(currentEntry)) {
// fist start is always the first event
if (firstStart === null) {
firstStart = currentEntry.timeStart;
}
currentEntry.gap = getTimeFromPrevious(currentEntry, lastEntry);
if (currentEntry.gap === 0) {
// event starts on previous finish, we add its duration
totalDuration += currentEntry.duration;
} else if (currentEntry.gap > 0) {
// event has a gap, we add the gap and the duration
totalDuration += currentEntry.gap + currentEntry.duration;
} else if (currentEntry.gap < 0) {
// there is an overlap, we remove the overlap from the duration
// ensuring that the sum is not negative (ie: fully overlapped events)
// NOTE: we add the gap since it is a negative number
totalDuration += Math.max(currentEntry.duration + currentEntry.gap, 0);
}
// remove eventual gaps from the accumulated delay
// we only affect positive delays (time forwards)
if (totalDelay > 0 && currentEntry.gap > 0) {
totalDelay = Math.max(totalDelay - currentEntry.gap, 0);
}
// current event delay is the current accumulated delay
currentEntry.delay = totalDelay;
// lastEntry is the event with the latest end time
if (isNewLatest(currentEntry, lastEntry)) {
lastEntry = currentEntry;
}
}
} else if (isOntimeDelay(currentEntry)) {
// calculate delays
// !!! this must happen after handling the links
totalDelay += currentEntry.duration;
} else if (isOntimeBlock(currentEntry)) {
// calculate block - nothing yet
} else {
// unknown - type skip it
// this is needed to get the type guard working when we assign the entry to the rundown
continue;
}
// add id to order
order.push(currentEntry.id);
// add entry to rundown
normalisedRundown[currentEntry.id] = currentEntry;
}
lastEnd = lastEntry?.timeEnd ?? null;
clearIsStale();
customFieldChangelog.clear();
//The return value is used for testing
return { rundown: normalisedRundown, order, links, totalDelay, totalDuration, assignedCustomFields };
}
/** Returns an ID guaranteed to be unique */
export function getUniqueId(): string {
if (isStale) {
generate();
}
let id = '';
do {
id = generateId();
} while (Object.hasOwn(normalisedRundown, id));
return id;
}
/** Returns index of an event with a given id */
export function getIndexOf(eventId: string) {
if (isStale) {
generate();
}
return order.indexOf(eventId);
}
type RundownCache = {
rundown: NormalisedRundown;
order: string[];
revision: number;
totalDelay: number;
totalDuration: number;
};
/**
* Returns the full rundown cache.
* Will triggering regeneration if data is stale.
*/
export function get(): Readonly<RundownCache> {
if (isStale) {
generate();
}
return {
rundown: normalisedRundown,
order,
revision,
totalDelay,
totalDuration,
};
}
/**
* Returns calculated metadata from rundown
* Will triggering regeneration if data is stale.
*/
export function getMetadata() {
if (isStale) {
generate();
}
return {
firstStart,
lastEnd,
totalDelay,
totalDuration,
revision,
};
}
type CommonParams = { rundown: OntimeRundown };
type MutationParams<T> = T & CommonParams;
type MutatingReturn = {
newRundown: OntimeRundown;
newEvent?: OntimeRundownEntry;
didMutate: boolean;
};
type MutatingFn<T extends object> = (params: MutationParams<T>) => MutatingReturn;
/**
* Decorators injects data into mutation
* ensures order of operations when performing mutations
*/
export function mutateCache<T extends object>(mutation: MutatingFn<T>) {
function scopedMutation(params: T) {
const { newEvent, newRundown, didMutate } = mutation({ ...params, rundown: persistedRundown });
// early return without calling side effects
if (!didMutate) {
return { newEvent, newRundown, didMutate };
}
revision = revision + 1;
persistedRundown = newRundown;
// schedule a non priority cache update
setImmediate(() => {
get();
});
// defer writing to the database
setImmediate(async () => {
await getDataProvider().setRundown(persistedRundown);
});
return { newEvent, newRundown, didMutate };
}
return scopedMutation;
}
type AddArgs = MutationParams<{ atIndex: number; event: OntimeRundownEntry }>;
/**
* Add entry to rundown
*/
export function add({ rundown, atIndex, event }: AddArgs): Required<MutatingReturn> {
const newEvent: OntimeRundownEntry = { ...event };
const newRundown = insertAtIndex(atIndex, newEvent, rundown);
setIsStale();
return { newRundown, newEvent, didMutate: true };
}
type RemoveArgs = MutationParams<{ eventIds: string[] }>;
/**
* Remove entry to rundown
*/
export function remove({ rundown, eventIds }: RemoveArgs): MutatingReturn {
const newRundown = rundown.filter((event) => !eventIds.includes(event.id));
const didMutate = rundown.length !== newRundown.length;
if (didMutate) setIsStale();
return { newRundown, didMutate };
}
export function removeAll(): MutatingReturn {
setIsStale();
return { newRundown: [], didMutate: true };
}
/**
* Utility function for patching an existing event with new data
*/
function makeEvent(eventFromRundown: OntimeRundownEntry, patch: Partial<OntimeRundownEntry>): OntimeRundownEntry {
if (isOntimeEvent(eventFromRundown)) {
const newEvent = createPatch(eventFromRundown, patch as OntimeEvent);
newEvent.revision++;
return newEvent;
}
// TODO: exhaustive check
return { ...eventFromRundown, ...patch } as OntimeRundownEntry;
}
type EditArgs = MutationParams<{ eventId: string; patch: Partial<OntimeRundownEntry> }>;
/**
* Apply patch to an entry with given id
*/
export function edit({ rundown, eventId, patch }: EditArgs): Required<MutatingReturn> {
const indexAt = rundown.findIndex((event) => event.id === eventId);
if (indexAt < 0) {
throw new Error('Event not found');
}
if (patch?.type && rundown[indexAt].type !== patch.type) {
throw new Error('Invalid event type');
}
const eventInMemory = rundown[indexAt];
if (!hasChanges(eventInMemory, patch)) {
return { newRundown: rundown, newEvent: eventInMemory, didMutate: false };
}
const newEvent = makeEvent(eventInMemory, patch);
const newRundown = [...rundown];
newRundown[indexAt] = newEvent;
// check whether the data warrants recalculation of cache
const makeStale = isDataStale(patch);
if (makeStale) {
setIsStale();
} else {
normalisedRundown[newEvent.id] = newEvent;
}
return { newRundown, newEvent, didMutate: true };
}
type BatchEditArgs = MutationParams<{ eventIds: string[]; patch: Partial<OntimeRundownEntry> }>;
/**
* Apply patch to multiple entries
*/
export function batchEdit({ rundown, eventIds, patch }: BatchEditArgs): MutatingReturn {
const ids = new Set(eventIds);
const newRundown = [];
for (let i = 0; i < rundown.length; i++) {
if (ids.has(rundown[i].id)) {
if (patch?.type && rundown[i].type !== patch.type) {
continue;
}
const newEvent = makeEvent(rundown[i], patch);
newRundown.push(newEvent);
} else {
newRundown.push(rundown[i]);
}
}
setIsStale();
return { newRundown, didMutate: true };
}
type ReorderArgs = MutationParams<{ eventId: string; from: number; to: number }>;
/**
* Redorder two entries
*/
export function reorder({ rundown, eventId, from, to }: ReorderArgs): Required<MutatingReturn> {
const event = rundown[from];
if (!event || eventId !== event.id) {
throw new Error('Event not found');
}
const newRundown = reorderArray(rundown, from, to);
for (let i = from; i <= to; i++) {
const event = newRundown.at(i);
if (isOntimeEvent(event)) {
event.revision += 1;
}
}
setIsStale();
return { newRundown, newEvent: newRundown.at(from) as OntimeRundownEntry, didMutate: true };
}
type ApplyDelayArgs = MutationParams<{ eventId: string }>;
/**
* Apply a delay
*/
export function applyDelay({ rundown, eventId }: ApplyDelayArgs): MutatingReturn {
const newRundown = apply(eventId, rundown);
setIsStale();
return { newRundown, didMutate: true };
}
type SwapArgs = MutationParams<{ fromId: string; toId: string }>;
/**
* Swap two entries
*/
export function swap({ rundown, fromId, toId }: SwapArgs): MutatingReturn {
const indexA = rundown.findIndex((event) => event.id === fromId);
const eventA = rundown.at(indexA);
const indexB = rundown.findIndex((event) => event.id === toId);
const eventB = rundown.at(indexB);
if (!isOntimeEvent(eventA) || !isOntimeEvent(eventB)) {
throw new Error('Swap only available for OntimeEvents');
}
const { newA, newB } = swapEventData(eventA, eventB);
const newRundown = [...rundown];
newRundown[indexA] = newA;
(newRundown[indexA] as OntimeEvent).revision += 1;
newRundown[indexB] = newB;
(newRundown[indexB] as OntimeEvent).revision += 1;
setIsStale();
return { newRundown, didMutate: true };
}
/**
* Utility for invalidating service cache if a custom field is used
*/
function invalidateIfUsed(label: CustomFieldLabel) {
if (label in assignedCustomFields) {
setIsStale();
}
// if the field was in use, we mark the cache as stale
if (label in assignedCustomFields) {
setIsStale();
}
// ... and schedule a cache update
// schedule a non priority cache update
setImmediate(async () => {
generate();
await getDataProvider().setRundown(persistedRundown);
});
}
/**
* Utility for scheduling a non priority custom field persist
*/
function scheduleCustomFieldPersist() {
setImmediate(async () => {
await getDataProvider().setCustomFields(persistedCustomFields);
});
}
/**
* Sanitises and creates a custom field in the database
*/
export function createCustomField(field: CustomField): CustomFields {
const { label, type, colour } = field;
const key = customFieldLabelToKey(label);
if (key === null) {
throw new Error('Unable to convert label to a valid key');
}
// check if label already exists
const alreadyExists = Object.hasOwn(persistedCustomFields, key);
if (alreadyExists) {
throw new Error('Label already exists');
}
// update object and persist
persistedCustomFields[key] = { label, type, colour };
scheduleCustomFieldPersist();
return persistedCustomFields;
}
/**
* Edits an existing custom field in the database
*/
export function editCustomField(key: string, newField: Partial<CustomField>): CustomFields {
if (!(key in persistedCustomFields)) {
throw new Error('Could not find label');
}
const existingField = persistedCustomFields[key];
if (newField.type !== undefined && existingField.type !== newField.type) {
throw new Error('Change of field type is not allowed');
}
if (newField.label === undefined) {
throw new Error('Missing label');
}
const newKey = customFieldLabelToKey(newField.label);
if (newKey === null) {
throw new Error('Unable to convert label to a valid key');
}
persistedCustomFields[newKey] = { ...existingField, ...newField };
if (key !== newKey) {
delete persistedCustomFields[key];
customFieldChangelog.set(key, newKey);
}
scheduleCustomFieldPersist();
invalidateIfUsed(key);
return persistedCustomFields;
}
/**
* Deletes a custom field from the database
*/
export function removeCustomField(label: string): CustomFields {
if (label in persistedCustomFields) {
delete persistedCustomFields[label];
}
scheduleCustomFieldPersist();
invalidateIfUsed(label);
return persistedCustomFields;
}