mirror of
https://github.com/cpvalente/ontime.git
synced 2026-08-09 01:13:55 +00:00
722e045b20
* Revert "refactor: add version to session endpoint" This reverts commitcd40a6e55e. * Revert "Remove public event feature (#1645)" This reverts commit08d9e24871. * Revert "Fix: rearrange playing event (#1640)" This reverts commit0649678dca. * Revert "refactor: style tweaks to edit css modal" This reverts commita00ec2d02a. * Revert "refactor: remove usages of framer-motion" This reverts commit54a74ccc2a. * Revert "Upgrade expressjs (#1633)" This reverts commit6f3ab274bd. * Revert "Refactor: require trigger in all events objects (#1636)" This reverts commit90870ecfb6. * Revert "Fix: Correct boundary condition in applyDelay" This reverts commitb640e0e181. * Revert "let vite be the proxy to the dev server (#1630)" This reverts commitc41fe824cf. * Revert "refactor: migrate custom fields to transactions" This reverts commit62c8319d70. * Revert "refactor: simplify validations" This reverts commitb1d23467a2. * Revert "refactor: create transaction system and apply to adding entry (#1620)" This reverts commit9a62daf047. * Revert "Refactor: better rounding (#1594)" This reverts commitb9ab1c6fd7. * Revert "refactor: improve reorder logic" This reverts commitc1054711b0. * Revert "chore: simplify URLs" This reverts commita4d4f29a37. * Revert "refactor: order is single source of truth" This reverts commit2793aadea0. * Revert "refactor: refetch targets is enum" This reverts commite7cfb7d9d9. * Revert "refactor: small ux improvements" This reverts commit256a851c9b. * Revert "refactor: remove trivially inferred numEvents" This reverts commit4ab9c81cb8. * Revert "feat: duplicate groups" This reverts commit2f13d6c89e. * Revert "feat: create group from entry selection" This reverts commitf1f7bad25e. * Revert "feat: create block from rundown empty" This reverts commita8b52a48f7. * Revert "fix: collapsed blocks dont render children" This reverts commitcd0999b2ab. * Revert "refactor: type cleanup and test improvements" This reverts commitb4c60f3f04. * Revert "feat: allow dissolving a block" This reverts commit5cefad3666. * Revert "fix: uncontrolled prop on controlled component" This reverts commit7a6ecd8c34. * Revert "refactor: improve return of reorder" This reverts commitba96ecfd91. * Revert "refactor: mutations on batch elements must have IDs" This reverts commit7bed3757f2. * Revert "chore: upgrade dependencies" This reverts commite2e755b1d2. * Revert "refactor: extract utility to merge two arrays" This reverts commita77d23109d. * Revert "refactor: change network mode defaults" This reverts commit0eb3b8d382. * Revert "fix: delete nested events" This reverts commit0021185288. * Revert "fix: add event at end of block" This reverts commit94c72ff4f6. * Revert "refactor: make finder available in exported rundown" This reverts commite4c08dc9b2. * Revert "assert non null and update test (#1604)" This reverts commitec74af0d62. * Revert "Fix project renumber (#1597)" This reverts commitb6d72dd082. * Revert "Refactor: WebSocket from flush queue to one patch (#1595)" This reverts commit31c311daf0. * Revert "Refactor: ms for api calls (#1593)" This reverts commite9b3cc6090. * Revert "fix test (#1601)" This reverts commit543b04a097. * Revert "fix: rebase master" This reverts commitd39b85b6e6. * Revert "chore: correct test path" This reverts commitbbe107bb2b. * Revert "refactor: extract rundown parsing" This reverts commitc616240db1. * Revert "chore: improve convention entry <> event" This reverts commit166be66ce3. * Revert "refactor: maintain flat orders" This reverts commit4180d0a337. * Revert "refactor: implement operations on nested events" This reverts commit78108e316c. * Revert "refactor: process events in rundown" This reverts commit3bb8b70915. * Revert "chore: improve convention entry <> event" This reverts commit1c4f13a0ed. * Revert "chore: rename currentBlock > parent" This reverts commit3ca0abad53. * Revert "refactor: fix delay positioning in gaps" This reverts commit030c8f897f. * Revert "refactor(e2e): skip flaky test" This reverts commit68175cfa3b. * Revert "refactor: improve project loading" This reverts commitfd8f757851. * Revert "refactor: gather group metadata" This reverts commit876d111c61. * Revert "refactor: swap maintains schedule" This reverts commit730cb95c04. * Revert "chore: rename files" This reverts commit3c388d4fb5. * Revert "refactor: restructure model to contain an object of rundowns" This reverts commit2e23718d73. * Revert "refactor: clearer relationship on rundown elements" This reverts commit89ea8c470b. * Revert "refactor: use strict typing" This reverts commit178640bfc4. * Revert "refactor: remove stop as a possible end action" This reverts commit4ed38340e0. * Revert "refactor: restructure model to contain an object of rundowns" This reverts commit69eb9a5eff. * Revert "chore: remove IDE files" This reverts commit351425127a. * Revert "refactor: remove unused and legacy code" This reverts commit95f2ba37cc.
100 lines
3.1 KiB
TypeScript
100 lines
3.1 KiB
TypeScript
import { SimpleDirection, SimplePlayback, SimpleTimerState } from 'ontime-types';
|
|
|
|
export class SimpleTimer {
|
|
state: SimpleTimerState = {
|
|
duration: 0,
|
|
current: 0,
|
|
playback: SimplePlayback.Stop,
|
|
direction: SimpleDirection.CountDown,
|
|
};
|
|
private startedAt: number | null = null;
|
|
private pausedAt: number | null = null;
|
|
private initialDuration = 0;
|
|
|
|
constructor(initialTime: number = 0) {
|
|
this.state.duration = initialTime;
|
|
this.initialDuration = initialTime;
|
|
this.state.current = initialTime;
|
|
}
|
|
|
|
public reset() {
|
|
this.state = {
|
|
duration: 0,
|
|
current: 0,
|
|
playback: SimplePlayback.Stop,
|
|
direction: SimpleDirection.CountDown,
|
|
};
|
|
}
|
|
|
|
/**
|
|
* Sets the duration of the timer
|
|
* @param time - time in milliseconds
|
|
*/
|
|
public setTime(time: number): SimpleTimerState {
|
|
this.state.duration = time;
|
|
this.initialDuration = time;
|
|
this.state.current = time;
|
|
return this.state;
|
|
}
|
|
|
|
public addTime(millis: number): SimpleTimerState {
|
|
this.state.duration += millis;
|
|
// the value of current will be overridden when update is called,
|
|
// but if we are in pause or stop state it will not be changed so we do it here
|
|
this.state.current += millis;
|
|
return this.state;
|
|
}
|
|
|
|
public setDirection(direction: SimpleDirection, timeNow: number): SimpleTimerState {
|
|
// if we are playing, we need to reset the targets
|
|
if (this.state.playback === SimplePlayback.Start) {
|
|
this.startedAt = timeNow;
|
|
this.state.duration = this.state.current;
|
|
}
|
|
this.state.direction = direction;
|
|
this.update(timeNow);
|
|
return this.state;
|
|
}
|
|
|
|
public start(timeNow: number): SimpleTimerState {
|
|
if (this.state.playback === SimplePlayback.Pause) {
|
|
// eslint-disable-next-line @typescript-eslint/no-non-null-assertion -- we know these are not null in a timer that is paused
|
|
const elapsedSincePause = this.pausedAt! - this.startedAt!;
|
|
this.startedAt = timeNow - elapsedSincePause;
|
|
} else if (this.state.playback === SimplePlayback.Stop) {
|
|
this.startedAt = timeNow;
|
|
}
|
|
this.state.playback = SimplePlayback.Start;
|
|
return this.update(timeNow);
|
|
}
|
|
|
|
public pause(timeNow: number): SimpleTimerState {
|
|
if (this.state.playback !== SimplePlayback.Start) return this.state;
|
|
this.state.playback = SimplePlayback.Pause;
|
|
this.pausedAt = timeNow;
|
|
return this.state;
|
|
}
|
|
|
|
public stop(): SimpleTimerState {
|
|
this.state.playback = SimplePlayback.Stop;
|
|
this.state.duration = this.initialDuration;
|
|
this.state.current = this.initialDuration;
|
|
this.startedAt = null;
|
|
return this.state;
|
|
}
|
|
|
|
public update(timeNow: number): SimpleTimerState {
|
|
if (this.state.playback === SimplePlayback.Start) {
|
|
// we know startedAt is not null since we are in play mode
|
|
const elapsed = timeNow - this.startedAt;
|
|
if (this.state.direction === SimpleDirection.CountDown) {
|
|
this.state.current = this.state.duration - elapsed;
|
|
} else if (this.state.direction === SimpleDirection.CountUp) {
|
|
this.state.current = this.state.duration + elapsed;
|
|
}
|
|
}
|
|
|
|
return this.state;
|
|
}
|
|
}
|