Files
ontime/server/classes/EventTimer.js
T
cv 4d1e4e4ebf bugfix: wrong context
small bugfix on clients indicator
2021-04-22 22:35:45 +02:00

459 lines
12 KiB
JavaScript

const Timer = require('./Timer');
const socketIo = require('socket.io');
/*
* EventTimer adds functions specific to APP
* namely:
* - Presenter message, text and status
* - Public message, text and status
*
*/
class EventTimer extends Timer {
// Socket IO Object
io = null;
// Socket IO helpers
_numClients = 0;
_interval = null;
presenter = {
text: '',
visible: false,
};
public = {
text: '',
visible: false,
};
lower = {
text: '',
visible: false,
};
titles = {
titleNow: null,
subtitleNow: null,
presenterNow: null,
titleNext: null,
subtitleNext: null,
presenterNext: null,
};
selectedEvent = null;
selectedEventId = null;
numEvents = null;
_eventlist = null;
constructor(server, config) {
// call super constructor
super();
// initialise socketIO server
this.io = socketIo(server, {
cors: {
origin: '*',
methods: 'GET,HEAD,PUT,PATCH,POST,DELETE',
preflightContinue: false,
optionsSuccessStatus: 204,
},
});
// set recurrent emits
this._interval = setInterval(
() => this.broadcastTimer(),
config.timer.refresh
);
// listen to new connections
this._listenToConnections();
}
// send current timer
broadcastTimer() {
this.io.emit('timer', this.getObject());
}
// broadcast message
broadcastThis(address, payload) {
this.io.emit(address, payload);
}
_setterManager(action, payload) {
switch (action) {
/*******************************************/
// playstate
case 'set-playstate':
// check state is defined
if (payload === 'start') this.start();
else if (payload === 'pause') this.pause();
else if (payload === 'stop') this.stop();
else if (payload === 'previous') this.previous();
else if (payload === 'next') this.next();
// Not yet implemented
// else if (payload === 'roll') this.roll();
// else if (payload === 'release') this.roll();
this.broadcastThis('playstate', this.playState);
this.broadcastThis('selected-id', this.selectedEventId);
this.broadcastThis('titles', this.titles);
break;
/*******************************************/
// Presenter message
case 'set-presenter-text':
this.presenter.text = payload;
this.broadcastThis('messages-presenter', this.presenter);
break;
case 'set-presenter-visible':
this.presenter.visible = payload;
this.broadcastThis('messages-presenter', this.presenter);
break;
/*******************************************/
// Public message
case 'set-public-text':
this.public.text = payload;
this.broadcastThis('messages-public', this.public);
break;
case 'set-public-visible':
this.public.visible = payload;
this.broadcastThis('messages-public', this.public);
break;
/*******************************************/
// Lower third message
case 'set-lower-text':
this.lower.text = payload;
this.broadcastThis('messages-lower', this.lower);
break;
case 'set-lower-visible':
this.lower.visible = payload;
this.broadcastThis('messages-lower', this.lower);
break;
default:
break;
}
}
_listenToConnections() {
this.io.on('connection', (socket) => {
/*******************************/
/*** HANDLE NEW CONNECTION ***/
/*** --------------------- ***/
/*******************************/
this._numClients++;
console.log(
`EventTimer: ${this._numClients} Clients with new connection: ${socket.id}`
);
/********************************/
/*** HANDLE DISCONNECT USER ***/
/*** ---------------------- ***/
/********************************/
socket.on('disconnect', () => {
this._numClients--;
console.log(
`EventTimer: Client disconnected, total now: ${this._numClients}`
);
})
/***************************************/
/*** TIMER STATE GETTERS / SETTERS ***/
/*** ----------------------------- ***/
/***************************************/
/*******************************************/
// general playback state
socket.on('get-state', () => {
socket.emit('timer', this.getObject());
socket.emit('playstate', this.playState);
socket.emit('selected-id', this.selectedEventId);
socket.emit('titles', this.titles);
});
/*******************************************/
// timer
socket.on('get-current', () => {
socket.emit('current', this.getCurrentInSeconds());
});
socket.on('get-timer', () => {
socket.emit('timer', this.getObject());
});
/*******************************************/
// playstate
socket.on('set-playstate', (data) => {
this._setterManager('set-playstate', data);
});
socket.on('get-playstate', () => {
socket.emit('playstate', this.playState);
});
/*******************************************/
// titles data
socket.on('get-selected-id', () => {
socket.emit('selected-id', this.selectedEventId);
});
socket.on('get-titles', () => {
socket.emit('titles', this.titles);
});
/*****************************/
/*** BROADCAST ***/
/*** TIMER STATE GETTERS ***/
/*** ------------------- ***/
/*****************************/
/*******************************************/
// playback API
// ? should i change the address tokeep convention?
socket.on('get-messages', () => {
this.broadcastThis('messages-presenter', this.presenter);
this.broadcastThis('messages-public', this.public);
this.broadcastThis('messages-lower', this.lower);
});
/***********************************/
/*** MESSAGE GETTERS / SETTERS ***/
/*** ------------------------- ***/
/***********************************/
/*******************************************/
// Presenter message
socket.on('set-presenter-text', (data) => {
console.log(data);
this._setterManager('set-presenter-text', data);
});
socket.on('set-presenter-visible', (data) => {
this._setterManager('set-presenter-visible', data);
});
socket.on('get-presenter', () => {
this.broadcastThis('messages-presenter', this.presenter);
});
/*******************************************/
// Public message
socket.on('set-public-text', (data) => {
this._setterManager('set-public-text', data);
});
socket.on('set-public-visible', (data) => {
this._setterManager('set-public-visible', data);
});
socket.on('get-public', () => {
socket.emit('messages-public', this.public);
});
/*******************************************/
// Lower third message
socket.on('set-lower-text', (data) => {
this._setterManager('set-lower-text', data);
});
socket.on('set-lower-visible', (data) => {
this._setterManager('set-lower-visible', data);
});
socket.on('get-lower', () => {
socket.emit('messages-lower', this.lower);
});
});
}
setupWithEventList(eventlist) {
// filter only events
const events = eventlist.filter((e) => e.type === 'event');
const numEvents = events.length;
if (numEvents < 1) return;
// set general
this._eventList = events;
this.numEvents = numEvents;
// load first event
this.loadEvent(0);
}
updateEventList(eventlist) {
// filter only events
const events = eventlist.filter((e) => e.type === 'event');
const numEvents = events.length;
// set general
this._eventList = events;
this.numEvents = numEvents;
// TODO: What to do about reloading
}
loadEvent(eventIndex) {
// set event specific
const e = this._eventList[eventIndex];
const start = e.timeStart == null || e.timeStart === '' ? 0 : e.timeStart;
let end = e.timeEnd == null || e.timeEnd === '' ? 0 : e.timeEnd;
// in case the end is earlier than start, we assume is the day after
if (end < start) end += 86400000;
// time stuff
this._resetTimers();
this.duration = end - start;
this.current = this.duration;
this.selectedEvent = eventIndex;
this.selectedEventId = e.id;
// event titles
this.titles.titleNow = e.title;
this.titles.subtitleNow = e.subtitle;
this.titles.presenterNow = e.presenter;
// assume tere is no next event
this.titles.titleNext = null;
this.titles.subtitleNext = null;
this.titles.presenterNext = null;
// look for event after
if (eventIndex < this.numEvents - 1) {
for (let i = eventIndex + 1; i < this.numEvents; i++) {
// check that is the right type
if (this._eventList[i].type === 'event') {
this.titles.titleNext = this._eventList[i].title;
this.titles.subtitleNext = this._eventList[i].subtitle;
this.titles.presenterNext = this._eventList[i].presenter;
break;
}
}
}
}
print() {
return `
Timer
=========
Playback
------------------------------
state = ${this.state}
current = ${this.current}
duration = ${this.duration}
Options
------------------------------
showNegative = ${this.showNegative}
Events
------------------------------
numEvents = ${this.numEvents}
selectedEvent = ${this.selectedEvent}
selectedEventId = ${this.selectedEventId}
title = ${this.titles.title}
subtitle = ${this.titles.subtitle}
presenter = ${this.titles.presenter}
Messages
------------------------------
presenter text = ${this.presenter.text}
presenter vis = ${this.presenter.visible}
public text = ${this.public.text}
public vis = ${this.public.visible}
lower text = ${this.lower.text}
lower vis = ${this.lower.visible}
Private
------------------------------
finishAt = ${this._finishAt}
startedAt = ${this._startedAt}
pausedAt = ${this._pausedAt}
pausedInterval = ${this._pausedInterval}
pausedTotal = ${this._pausedTotal}
`;
}
set presenterText(text) {
this.presenter.text = text;
}
set presenterVisible(state) {
this.presenter.visible = state;
}
set publicText(text) {
this.public.text = text;
}
set publicVisible(state) {
this.public.visible = state;
}
set lowerText(text) {
this.lower.text = text;
}
set lowerVisible(state) {
this.lower.visible = state;
}
get presenter() {
return this.presenter;
}
get public() {
return this.public;
}
get lower() {
return this.lower;
}
get titles() {
return this.titles;
}
getEventData() {}
get events() {
return this._eventList;
}
// Torbjorn: is this a good idea?
set events(events) {
this._eventList = events;
}
goto(eventIndex) {
this.loadEvent(eventIndex);
}
roll() {
console.log('roll: not yet implemented');
return false;
this.state = 'roll';
}
previous() {
const gotoEvent = this.selectedEvent > 0 ? this.selectedEvent - 1 : 0;
if (gotoEvent === this.selectedEvent) return;
this.goto(gotoEvent);
}
next() {
const gotoEvent =
this.selectedEvent < this.numEvents - 1
? this.selectedEvent + 1
: this.numEvents - 1;
if (gotoEvent === this.selectedEvent) return;
this.goto(gotoEvent);
}
}
module.exports = EventTimer;