Files
ontime/apps/client/src/features/rundown/Rundown.tsx
T
2025-07-03 08:46:21 +02:00

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18 KiB
TypeScript

import { Fragment, lazy, useCallback, useEffect, useRef, useState } from 'react';
import {
closestCenter,
DndContext,
DragEndEvent,
DragOverEvent,
DragStartEvent,
PointerSensor,
useSensor,
useSensors,
} from '@dnd-kit/core';
import { SortableContext, verticalListSortingStrategy } from '@dnd-kit/sortable';
import { useHotkeys, useSessionStorage } from '@mantine/hooks';
import {
type EntryId,
type MaybeString,
type Rundown,
isOntimeBlock,
isOntimeEvent,
OntimeBlock,
OntimeEntry,
Playback,
SupportedEntry,
} from 'ontime-types';
import {
getFirstNormal,
getLastNormal,
getNextBlockNormal,
getNextNormal,
getPreviousBlockNormal,
getPreviousNormal,
reorderArray,
} from 'ontime-utils';
import { type EventOptions, useEntryActions } from '../../common/hooks/useEntryAction';
import useFollowComponent from '../../common/hooks/useFollowComponent';
import { useRundownEditor } from '../../common/hooks/useSocket';
import { AppMode, useAppMode } from '../../common/stores/appModeStore';
import { useEntryCopy } from '../../common/stores/entryCopyStore';
import { cloneEvent } from '../../common/utils/clone';
import QuickAddBlock from './quick-add-block/QuickAddBlock';
import BlockEnd from './rundown-block/BlockEnd';
import RundownBlock from './rundown-block/RundownBlock';
import { makeRundownMetadata, makeSortableList } from './rundown.utils';
import RundownEmpty from './RundownEmpty';
import { useEventSelection } from './useEventSelection';
import style from './Rundown.module.scss';
const RundownEntry = lazy(() => import('./RundownEntry'));
interface RundownProps {
data: Rundown;
}
export default function Rundown({ data }: RundownProps) {
const { order, entries, id } = data;
// we create a copy of the rundown with a data structured aligned with what dnd-kit needs
const featureData = useRundownEditor();
const [sortableData, setSortableData] = useState<EntryId[]>(() => makeSortableList(order, entries));
const [collapsedGroups, setCollapsedGroups] = useSessionStorage<EntryId[]>({
// we ensure that this is unique to the rundown
key: `rundown.${id}-editor-collapsed-groups`,
defaultValue: [],
});
const { addEntry, deleteEntry, move, reorderEntry } = useEntryActions();
const { entryCopyId, setEntryCopyId } = useEntryCopy();
// cursor
const { mode: appMode } = useAppMode();
const { clearSelectedEvents, setSelectedEvents, cursor } = useEventSelection();
const cursorRef = useRef<HTMLDivElement | null>(null);
const scrollRef = useRef<HTMLDivElement | null>(null);
useFollowComponent({ followRef: cursorRef, scrollRef, doFollow: appMode === AppMode.Run });
// DND KIT
const sensors = useSensors(useSensor(PointerSensor, { activationConstraint: { distance: 10 } }));
const deleteAtCursor = useCallback(
(cursor: string | null) => {
if (!cursor) return;
const { entry, index } = getPreviousNormal(entries, order, cursor);
deleteEntry([cursor]);
if (entry && index !== null) {
setSelectedEvents({ id: entry.id, selectMode: 'click', index });
}
},
[entries, order, deleteEntry, setSelectedEvents],
);
const insertCopyAtId = useCallback(
(atId: string | null, copyId: string | null, above = false) => {
const adjustedCursor = above ? getPreviousNormal(entries, order, atId ?? '').entry?.id ?? null : atId;
if (copyId === null) {
// we cant clone without selection
return;
}
const cloneEntry = entries[copyId];
if (cloneEntry?.type === SupportedEntry.Event) {
//if we don't have a cursor add the new event on top
const newEvent = cloneEvent(cloneEntry);
addEntry(newEvent, { after: adjustedCursor ?? undefined });
}
},
[addEntry, order, entries],
);
const insertAtId = useCallback(
(patch: Partial<OntimeEntry> & { type: SupportedEntry }, id: MaybeString, above = false) => {
const options: EventOptions =
id === null
? {}
: {
after: above ? undefined : id,
before: above ? id : undefined,
};
if (!above && id) {
options.lastEventId = id;
}
addEntry(patch, options);
},
[addEntry],
);
const selectBlock = useCallback(
(cursor: string | null, direction: 'up' | 'down') => {
if (order.length < 1) {
return;
}
let newCursor = cursor;
if (cursor === null) {
// there is no cursor, we select the first or last depending on direction
const selected = direction === 'up' ? getLastNormal(entries, order) : getFirstNormal(entries, order);
if (isOntimeBlock(selected)) {
setSelectedEvents({ id: selected.id, selectMode: 'click', index: direction === 'up' ? order.length : 0 });
return;
}
newCursor = selected?.id ?? null;
}
if (newCursor === null) {
return;
}
// otherwise we select the next or previous
const selected =
direction === 'up'
? getPreviousBlockNormal(entries, order, newCursor)
: getNextBlockNormal(entries, order, newCursor);
if (selected.entry !== null && selected.index !== null) {
setSelectedEvents({ id: selected.entry.id, selectMode: 'click', index: selected.index });
}
},
[order, entries, setSelectedEvents],
);
const selectEntry = useCallback(
(cursor: string | null, direction: 'up' | 'down') => {
if (order.length < 1) {
return;
}
if (cursor === null) {
// there is no cursor, we select the first or last depending on direction if it exists
const selected = direction === 'up' ? getLastNormal(entries, order) : getFirstNormal(entries, order);
if (selected !== null) {
setSelectedEvents({ id: selected.id, selectMode: 'click', index: direction === 'up' ? order.length : 0 });
}
return;
}
// otherwise we select the next or previous
const selected =
direction === 'up' ? getPreviousNormal(entries, order, cursor) : getNextNormal(entries, order, cursor);
if (selected.entry !== null && selected.index !== null) {
setSelectedEvents({ id: selected.entry.id, selectMode: 'click', index: selected.index });
}
},
[order, entries, setSelectedEvents],
);
/**
* Checks whether a block is collapsed
*/
const getIsCollapsed = useCallback(
(blockId: EntryId): boolean => {
return Boolean(collapsedGroups.find((id) => id === blockId));
},
[collapsedGroups],
);
/**
* Handles logic for collapsing groups
*/
const handleCollapseGroup = useCallback(
(collapsed: boolean, groupId: EntryId) => {
setCollapsedGroups((prev) => {
const isCollapsed = getIsCollapsed(groupId);
if (collapsed && !isCollapsed) {
const newSet = new Set(prev).add(groupId);
return [...newSet];
}
if (!collapsed && isCollapsed) {
return [...prev].filter((id) => id !== groupId);
}
return prev;
});
},
[getIsCollapsed, setCollapsedGroups],
);
const moveEntry = useCallback(
async (cursor: EntryId | null, direction: 'up' | 'down') => {
if (cursor == null) {
return;
}
const movedIntoBlockId = await move(cursor, direction);
// if we are moving into a block, we need to make sure it is expanded
if (movedIntoBlockId) {
handleCollapseGroup(false, movedIntoBlockId);
}
},
[handleCollapseGroup, move],
);
// shortcuts
useHotkeys([
['alt + ArrowDown', () => selectEntry(cursor, 'down'), { preventDefault: true }],
['alt + ArrowUp', () => selectEntry(cursor, 'up'), { preventDefault: true }],
['alt + shift + ArrowDown', () => selectBlock(cursor, 'down'), { preventDefault: true }],
['alt + shift + ArrowUp', () => selectBlock(cursor, 'up'), { preventDefault: true }],
['alt + mod + ArrowDown', () => moveEntry(cursor, 'down'), { preventDefault: true }],
['alt + mod + ArrowUp', () => moveEntry(cursor, 'up'), { preventDefault: true }],
['Escape', () => clearSelectedEvents(), { preventDefault: true }],
['mod + Backspace', () => deleteAtCursor(cursor), { preventDefault: true }],
[
'alt + E',
() => insertAtId({ type: SupportedEntry.Event }, cursor),
{ preventDefault: true, usePhysicalKeys: true },
],
['alt + shift + E', () => insertAtId({ type: SupportedEntry.Event }, cursor, true), { preventDefault: true }],
[
'alt + B',
() => insertAtId({ type: SupportedEntry.Block }, cursor),
{ preventDefault: true, usePhysicalKeys: true },
],
['alt + shift + B', () => insertAtId({ type: SupportedEntry.Block }, cursor, true), { preventDefault: true }],
[
'alt + D',
() => insertAtId({ type: SupportedEntry.Delay }, cursor),
{ preventDefault: true, usePhysicalKeys: true },
],
['alt + shift + D', () => insertAtId({ type: SupportedEntry.Delay }, cursor, true), { preventDefault: true }],
['mod + C', () => setEntryCopyId(cursor)],
['mod + V', () => insertCopyAtId(cursor, entryCopyId)],
['mod + shift + V', () => insertCopyAtId(cursor, entryCopyId, true), { preventDefault: true }],
['alt + backspace', () => deleteAtCursor(cursor), { preventDefault: true }],
]);
// we copy the state from the store here
// to workaround async updates on the drag mutations
useEffect(() => {
setSortableData(makeSortableList(order, entries));
}, [order, entries]);
// in run mode, we follow selection
useEffect(() => {
if (appMode !== AppMode.Run || !featureData?.selectedEventId) {
return;
}
const index = order.findIndex((id) => id === featureData.selectedEventId);
setSelectedEvents({ id: featureData.selectedEventId, selectMode: 'click', index });
}, [appMode, featureData.selectedEventId, order, setSelectedEvents]);
/**
* On drag end, we reorder the events
*/
const handleOnDragEnd = (event: DragEndEvent) => {
const { active, over } = event;
if (!over?.id || active.id === over.id) {
return;
}
const fromIndex = active.data.current?.sortable.index;
const toIndex = over.data.current?.sortable.index;
// we keep a copy of the state as a hack to handle inconsistencies between dnd-kit and async store updates
setSortableData((currentEntries) => {
return reorderArray(currentEntries, fromIndex, toIndex);
});
let destinationId = over.id as EntryId;
let order: 'before' | 'after' | 'insert' = fromIndex < toIndex ? 'after' : 'before';
/**
* We need to specially handle the end blocks
* Dragging before and end block will add the entry to the end of the block
* Dragging after an end block will add the event after the block itself
*/
if (destinationId.startsWith('end-')) {
destinationId = destinationId.replace('end-', '');
// if we are moving before the end, we use the insert operation
order = 'insert';
}
reorderEntry(active.id as EntryId, destinationId, order);
};
/**
* When we drag a block, we force collapse it
* This avoids strange scenarios like dropping a block inside itself
*/
const collapseDraggedBlocks = (event: DragStartEvent) => {
const isBlock = event.active.data.current?.type === 'block';
if (isBlock) {
handleCollapseGroup(true, event.active.id as EntryId);
}
};
/**
* When we drag over a block, we expand it if it is collapsed
*/
const expandOverBlock = (event: DragOverEvent) => {
// if we are dragging a block, the drop operation is invalid so we dont expand
if (event.active.data.current?.type === 'block') {
return;
}
if (event.over?.data.current?.type !== 'block') {
return;
}
const blockId = event.over?.id as EntryId;
const isCollapsed = getIsCollapsed(blockId);
if (isCollapsed) {
handleCollapseGroup(false, blockId);
}
};
if (sortableData.length < 1) {
return <RundownEmpty handleAddNew={(type: SupportedEntry) => addEntry({ type })} />;
}
// 1. gather presentation options
const isEditMode = appMode === AppMode.Edit;
// 2. initialise rundown metadata
const { metadata, process } = makeRundownMetadata(featureData?.selectedEventId);
// keep a single reference to the metadata which we override for every entry
let rundownMetadata = metadata;
return (
<div className={style.rundownContainer} ref={scrollRef} data-testid='rundown'>
<DndContext
onDragEnd={handleOnDragEnd}
onDragStart={collapseDraggedBlocks}
onDragOver={expandOverBlock}
sensors={sensors}
collisionDetection={closestCenter}
>
<SortableContext items={sortableData} strategy={verticalListSortingStrategy}>
<div className={style.list}>
{sortableData.map((entryId, index) => {
const isFirst = index === 0;
const isLast = index === sortableData.length - 1;
// the entry might be a pseudo block-end which does not generate metadata and should not be processed
if (entryId.startsWith('end-')) {
const parentId = entryId.split('end-')[1];
const isBlockCollapsed = getIsCollapsed(parentId);
if (isBlockCollapsed && isEditMode && isLast) {
return <QuickAddBlock key={entryId} previousEventId={parentId} parentBlock={null} />;
} else if (isBlockCollapsed) {
return null;
} else {
const parentColour = (entries[parentId] as OntimeBlock | undefined)?.colour;
// if the previous element is selected, it will have its own QuickAddBlock
// we use thisId instead of previousEntryId because the block end does not process
// and it does not cause the reassignment of the iteration id to the previous entry
const showPrependingQuickAdd = isEditMode && cursor !== rundownMetadata.thisId;
return (
<Fragment key={entryId}>
{showPrependingQuickAdd && (
<QuickAddBlock
previousEventId={rundownMetadata.thisId}
parentBlock={parentId}
backgroundColor={parentColour}
/>
)}
<BlockEnd key={entryId} id={entryId} colour={parentColour} />
{isEditMode && isLast && <QuickAddBlock previousEventId={parentId} parentBlock={null} />}
</Fragment>
);
}
}
// we iterate through a stateful copy of order to make the dnd operations smoother
// this means that this can be out of sync with order until the useEffect runs
// instead of writing all the logic guards, we simply short circuit rendering here
const entry = entries[entryId];
if (!entry) return null;
rundownMetadata = process(entry);
// if the entry has a parent, and it is collapsed, render nothing
if (
entry.type !== SupportedEntry.Block &&
rundownMetadata.groupId !== null &&
getIsCollapsed(rundownMetadata.groupId)
) {
return null;
}
const isNext = featureData?.nextEventId === entry.id;
const hasCursor = entry.id === cursor;
/**
* Outside a block, the value will be undefined
* If the colour is empty string ''
* ie: we are inside a block, but there is no defined colour
* we default to $gray-1050 #303030
*/
const blockColour = rundownMetadata.groupColour === '' ? '#303030' : rundownMetadata.groupColour;
return (
<Fragment key={entry.id}>
{isEditMode && (hasCursor || isFirst) && (
<QuickAddBlock
previousEventId={rundownMetadata.previousEntryId}
parentBlock={isFirst ? null : rundownMetadata.groupId}
backgroundColor={isFirst ? undefined : blockColour}
/>
)}
{isOntimeBlock(entry) ? (
<RundownBlock
data={entry}
hasCursor={hasCursor}
collapsed={getIsCollapsed(entry.id)}
onCollapse={handleCollapseGroup}
/>
) : (
<div
className={style.entryWrapper}
data-testid={`entry-${rundownMetadata.eventIndex}`}
style={blockColour ? { '--user-bg': blockColour } : {}}
>
{isOntimeEvent(entry) && <div className={style.entryIndex}>{rundownMetadata.eventIndex}</div>}
<div className={style.entry} key={entry.id} ref={hasCursor ? cursorRef : undefined}>
<RundownEntry
type={entry.type}
isPast={rundownMetadata.isPast}
eventIndex={rundownMetadata.eventIndex}
data={entry}
loaded={rundownMetadata.isLoaded}
hasCursor={hasCursor}
isNext={isNext}
previousEntryId={rundownMetadata.previousEntryId}
previousEventId={rundownMetadata.previousEvent?.id}
playback={rundownMetadata.isLoaded ? featureData.playback : undefined}
isRolling={featureData.playback === Playback.Roll}
isNextDay={rundownMetadata.isNextDay}
totalGap={rundownMetadata.totalGap}
isLinkedToLoaded={rundownMetadata.isLinkedToLoaded}
/>
</div>
</div>
)}
{isEditMode && (hasCursor || isLast) && (
<QuickAddBlock
previousEventId={entry.id}
parentBlock={rundownMetadata.groupId}
backgroundColor={blockColour}
/>
)}
</Fragment>
);
})}
<div className={style.spacer} />
</div>
</SortableContext>
</DndContext>
</div>
);
}