mirror of
https://github.com/cpvalente/ontime.git
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340f5478fb
* add shortcut * chore: rename getRelevantBlock to getPreviousBlock
383 lines
11 KiB
TypeScript
383 lines
11 KiB
TypeScript
import type {
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NormalisedRundown,
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OntimeBlock,
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OntimeEvent,
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OntimeRundown,
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OntimeRundownEntry,
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PlayableEvent,
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} from 'ontime-types';
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import { isOntimeBlock, isOntimeEvent, isPlayableEvent } from 'ontime-types';
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type IndexAndEntry = { entry: OntimeRundownEntry | null; index: number | null };
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/**
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* Gets first event in rundown, if it exists
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*/
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export function getFirst(rundown: OntimeRundown) {
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return rundown.length ? rundown[0] : null;
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}
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/**
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* Gets first event in a normalised rundown, if it exists
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* @param rundown
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* @param order
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* @returns
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*/
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export function getFirstNormal(rundown: NormalisedRundown, order: string[]) {
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const firstId = order[0];
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return rundown[firstId] ?? null;
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}
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/**
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* Gets first scheduled event in rundown, if it exists
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*/
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export function getFirstEvent(rundown: OntimeRundown): {
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firstEvent: PlayableEvent | null;
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firstIndex: number | null;
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} {
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for (let i = 0; i < rundown.length; i++) {
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const firstEvent = rundown[i];
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if (isOntimeEvent(firstEvent) && isPlayableEvent(firstEvent)) {
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return { firstEvent, firstIndex: i };
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}
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}
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return { firstEvent: null, firstIndex: null };
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}
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/**
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* Gets first scheduled event in a normalised rundown, if it exists
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*/
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export function getFirstEventNormal(
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rundown: NormalisedRundown,
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order: string[],
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): {
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firstEvent: PlayableEvent | null;
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firstIndex: number | null;
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} {
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for (let i = 0; i < order.length; i++) {
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const firstId = order[i];
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const firstEvent = rundown[firstId];
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if (isOntimeEvent(firstEvent) && isPlayableEvent(firstEvent)) {
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return { firstEvent, firstIndex: i };
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}
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}
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return { firstEvent: null, firstIndex: null };
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}
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/**
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* Gets last event in a normalised rundown, if it exists
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*/
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export function getLastNormal(rundown: NormalisedRundown, order: string[]): OntimeRundownEntry | null {
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const lastId = order.at(-1);
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if (lastId === undefined) {
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return null;
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}
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return rundown[lastId] ?? null;
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}
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/**
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* Gets last scheduled event in rundown, if it exists
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*/
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export function getLastEvent(rundown: OntimeRundown): {
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lastEvent: PlayableEvent | null;
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lastIndex: number | null;
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} {
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if (rundown.length < 1) {
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return { lastEvent: null, lastIndex: null };
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}
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for (let i = rundown.length - 1; i >= 0; i--) {
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const lastEvent = rundown.at(i);
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if (isOntimeEvent(lastEvent) && isPlayableEvent(lastEvent)) {
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return { lastEvent, lastIndex: i };
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}
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}
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return { lastEvent: null, lastIndex: null };
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}
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/**
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* Gets last scheduled event in a normalised rundown, if it exists
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*/
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export function getLastEventNormal(
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rundown: NormalisedRundown,
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order: string[],
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): {
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lastEvent: OntimeEvent | null;
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lastIndex: number | null;
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} {
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if (order.length < 1) {
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return { lastEvent: null, lastIndex: null };
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}
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for (let i = order.length - 1; i >= 0; i--) {
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const lastId = order[i];
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const lastEvent = rundown[lastId];
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if (isOntimeEvent(lastEvent) && !lastEvent.skip) {
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return { lastEvent, lastIndex: i };
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}
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}
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return { lastEvent: null, lastIndex: null };
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}
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/**
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* Gets next entry in rundown, if it exists
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*/
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export function getNext(
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rundown: OntimeRundown,
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currentId: string,
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): { nextEvent: OntimeRundownEntry | null; nextIndex: number | null } {
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const index = rundown.findIndex((event) => event.id === currentId);
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if (index !== -1 && index + 1 < rundown.length) {
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const nextIndex = index + 1;
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const nextEvent = rundown[nextIndex];
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return { nextEvent, nextIndex };
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} else {
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return { nextEvent: null, nextIndex: null };
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}
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}
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/**
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* Gets next entry in rundown, if it exists
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*/
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export function getNextNormal(rundown: NormalisedRundown, order: string[], currentId: string): IndexAndEntry {
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const currentIndex = order.findIndex((id) => id === currentId);
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if (currentIndex !== -1 && currentIndex + 1 < order.length) {
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const index = currentIndex + 1;
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const nextId = order[index];
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const entry = rundown[nextId];
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return { entry, index };
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} else {
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return { entry: null, index: null };
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}
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}
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/**
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* Gets next scheduled event in rundown, if it exists
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*/
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export function getNextEvent(
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rundown: OntimeRundown,
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currentId: string,
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): { nextEvent: OntimeEvent | null; nextIndex: number | null } {
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const index = rundown.findIndex((event) => event.id === currentId);
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if (index < 0) {
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return { nextEvent: null, nextIndex: null };
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}
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for (let i = index + 1; i < rundown.length; i++) {
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const nextEvent = rundown[i];
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if (isOntimeEvent(nextEvent)) {
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return { nextEvent, nextIndex: i };
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}
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}
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return { nextEvent: null, nextIndex: null };
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}
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/**
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* Gets next scheduled event in a normalised rundown, if it exists
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*/
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export function getNextEventNormal(
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rundown: NormalisedRundown,
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order: string[],
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currentId: string,
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): { nextEvent: OntimeEvent | null; nextIndex: number | null } {
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const index = order.findIndex((id) => id === currentId);
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if (index < 0) {
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return { nextEvent: null, nextIndex: null };
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}
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for (let i = index + 1; i < order.length; i++) {
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const nextId = order[i];
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const nextEvent = rundown[nextId];
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if (isOntimeEvent(nextEvent)) {
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return { nextEvent, nextIndex: i };
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}
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}
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return { nextEvent: null, nextIndex: null };
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}
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/**
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* Gets previous entry in rundown, if it exists
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*/
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export function getPrevious(rundown: OntimeRundown, currentId: string): IndexAndEntry {
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const currentIndex = rundown.findIndex((event) => event.id === currentId);
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if (currentIndex !== -1 && currentIndex - 1 >= 0) {
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const index = currentIndex - 1;
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const entry = rundown[index];
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return { entry, index };
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} else {
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return { entry: null, index: null };
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}
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}
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/**
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* Gets previous entry in a nornalised rundown, if it exists
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*/
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export function getPreviousNormal(rundown: NormalisedRundown, order: string[], currentId: string): IndexAndEntry {
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const currentIndex = order.findIndex((id) => id === currentId);
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if (currentIndex !== -1 && currentIndex - 1 >= 0) {
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const index = currentIndex - 1;
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const previousId = order[index];
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const entry = rundown[previousId];
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return { entry, index };
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} else {
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return { entry: null, index: null };
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}
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}
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/**
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* Gets previous scheduled event in rundown, if it exists
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*/
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export function getPreviousEvent(
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rundown: OntimeRundown,
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currentId: string,
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): { previousEvent: OntimeEvent | null; previousIndex: number | null } {
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const index = rundown.findIndex((event) => event.id === currentId);
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if (index < 0) {
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return { previousEvent: null, previousIndex: null };
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}
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for (let i = index - 1; i >= 0; i--) {
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const previousEvent = rundown[i];
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if (isOntimeEvent(previousEvent)) {
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return { previousEvent, previousIndex: i };
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}
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}
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return { previousEvent: null, previousIndex: null };
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}
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/**
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* Gets previous scheduled event in a normalised rundown, if it exists
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* @param rundown
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* @param order
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* @param {string} currentId
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* @return {{ previousEvent: OntimeRundownEntry | null; previousIndex: number | null } }
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*/
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export function getPreviousEventNormal(
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rundown: NormalisedRundown,
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order: string[],
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currentId: string,
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): { previousEvent: OntimeEvent | null; previousIndex: number | null } {
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const index = order.findIndex((id) => id === currentId);
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if (index < 0) {
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return { previousEvent: null, previousIndex: null };
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}
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for (let i = index - 1; i >= 0; i--) {
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const previousId = order[i];
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const previousEvent = rundown[previousId];
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if (isOntimeEvent(previousEvent)) {
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return { previousEvent, previousIndex: i };
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}
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}
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return { previousEvent: null, previousIndex: null };
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}
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/**
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* @description swaps two OntimeEvents in the rundown
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*/
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export const swapEventData = (eventA: OntimeEvent, eventB: OntimeEvent): { newA: OntimeEvent; newB: OntimeEvent } => {
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const newA = {
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...eventB,
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id: eventA.id,
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timeStart: eventA.timeStart,
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timeEnd: eventA.timeEnd,
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duration: eventA.duration,
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delay: eventA.delay,
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};
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const newB = {
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...eventA,
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id: eventB.id,
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timeStart: eventB.timeStart,
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timeEnd: eventB.timeEnd,
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duration: eventB.duration,
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delay: eventB.delay,
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};
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return { newA, newB };
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};
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export function getEventWithId(rundown: OntimeRundown, id: string): OntimeRundownEntry | undefined {
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return rundown.find((event) => event.id === id);
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}
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/**
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* Gets relevant block element for a given ID
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*/
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export function getPreviousBlockNormal(rundown: NormalisedRundown, order: string[], currentId: string): IndexAndEntry {
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let foundCurrentEvent = false;
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// Iterate backwards through the rundown to find the current event
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for (let index = order.length - 1; index >= 0; index--) {
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const id = order[index];
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if (!foundCurrentEvent && id === currentId) {
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// set the flag when the current event is found
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foundCurrentEvent = true;
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continue;
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}
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// the first block before the current event is the relevant one
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const entry = rundown[id];
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if (foundCurrentEvent && isOntimeBlock(entry)) {
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return { entry, index };
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}
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}
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// no blocks exist before current event
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return { entry: null, index: null };
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}
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/**
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* Gets next block element for a given ID
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*/
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export function getNextBlockNormal(rundown: NormalisedRundown, order: string[], currentId: string): IndexAndEntry {
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let foundCurrentEvent = false;
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// Iterate backwards through the rundown to find the current event
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for (let index = 0; index < order.length; index++) {
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const id = order[index];
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if (!foundCurrentEvent && id === currentId) {
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// set the flag when the current event is found
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foundCurrentEvent = true;
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continue;
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}
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// the first block before the current event is the relevant one
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const entry = rundown[id];
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if (foundCurrentEvent && isOntimeBlock(entry)) {
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return { entry, index };
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}
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}
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// no blocks exist before current event
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return { entry: null, index: null };
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}
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/**
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* Gets relevant block element for a given ID
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*/
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export function getPreviousBlock(rundown: OntimeRundown, currentId: string): OntimeBlock | null {
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let foundCurrentEvent = false;
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// Iterate backwards through the rundown to find the current event
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for (let i = rundown.length - 1; i >= 0; i--) {
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const entry = rundown[i];
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if (!foundCurrentEvent && entry.id === currentId) {
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// set the flag when the current event is found
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foundCurrentEvent = true;
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continue;
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}
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// the first block before the current event is the relevant one
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if (foundCurrentEvent && isOntimeBlock(entry)) {
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return entry;
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}
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}
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// no blocks exist before current event
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return null;
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}
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/**
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* filters a rundown to timed events
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*/
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export function filterPlayable(rundown: OntimeRundown): PlayableEvent[] {
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return rundown.filter((event) => isOntimeEvent(event) && !event.skip) as PlayableEvent[];
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}
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/**
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* filters a rundown to events that can be played
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*/
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export function filterTimedEvents(rundown: OntimeRundown): OntimeEvent[] {
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return rundown.filter((event) => isOntimeEvent(event)) as OntimeEvent[];
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}
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