Files
ontime/apps/server/src/services/rundown-service/RundownService.ts
T
2025-06-19 18:53:28 +02:00

297 lines
8.3 KiB
TypeScript

import {
CustomFields,
LogOrigin,
OntimeBlock,
OntimeDelay,
OntimeEvent,
OntimeEntry,
isOntimeBlock,
isOntimeDelay,
isOntimeEvent,
PatchWithId,
EventPostPayload,
Rundown,
EntryId,
} from 'ontime-types';
import { getCueCandidate } from 'ontime-utils';
import { block as blockDef, delay as delayDef } from '../../models/eventsDefinition.js';
import { sendRefetch } from '../../adapters/websocketAux.js';
import { logger } from '../../classes/Logger.js';
import { createEvent } from '../../utils/parser.js';
import { updateRundownData } from '../../stores/runtimeState.js';
import { runtimeService } from '../runtime-service/RuntimeService.js';
import * as cache from './rundownCache.js';
type CompleteEntry<T> =
T extends Partial<OntimeEvent>
? OntimeEvent
: T extends Partial<OntimeDelay>
? OntimeDelay
: T extends Partial<OntimeBlock>
? OntimeBlock
: never;
/**
* Generates a fully formed RundownEntry of the patch type
*/
function generateEvent<T extends Partial<OntimeEvent> | Partial<OntimeDelay> | Partial<OntimeBlock>>(
eventData: T,
afterId?: string,
): CompleteEntry<T> {
// TODO: could we keep the UI ID to avoid the flash on create?
// we discard any UI provided IDs and add our own
const id = cache.getUniqueId();
if (isOntimeEvent(eventData)) {
const currentRundown = cache.getCurrentRundown();
return createEvent(
eventData,
getCueCandidate(currentRundown.entries, currentRundown.order, afterId),
) as CompleteEntry<T>;
}
if (isOntimeDelay(eventData)) {
return { ...delayDef, duration: eventData.duration ?? 0, id } as CompleteEntry<T>;
}
if (isOntimeBlock(eventData)) {
return { ...blockDef, title: eventData?.title ?? '', id } as CompleteEntry<T>;
}
throw new Error('Invalid event type');
}
/**
* creates a new event with given data
*/
export async function addEvent(eventData: EventPostPayload): Promise<OntimeEntry> {
// if the user didnt provide an index, we add the event to start
let atIndex = 0;
let afterId: string | undefined = eventData?.after;
if (afterId) {
const previousIndex = cache.getIndexOf(afterId);
if (previousIndex < 0) {
logger.warning(LogOrigin.Server, `Could not find event with id ${afterId}`);
} else {
atIndex = previousIndex + 1;
}
} else if (eventData?.before !== undefined) {
const previousIndex = cache.getIndexOf(eventData.before);
if (previousIndex < 0) {
logger.warning(LogOrigin.Server, `Could not find event with id ${eventData.before}`);
} else {
atIndex = previousIndex;
if (previousIndex > 0) {
afterId = cache.getIdOf(atIndex - 1);
}
}
}
// generate a fully formed event from the patch
const eventToAdd = generateEvent(eventData, afterId);
// modify rundown
const scopedMutation = cache.mutateCache(cache.add);
const { newEvent } = await scopedMutation({ atIndex, event: eventToAdd });
// notify runtime that rundown has changed
updateRuntimeOnChange();
// notify timer and external services of change
notifyChanges({ timer: [eventToAdd.id], external: true });
// we know this mutation returns an OntimeEntry
return newEvent as OntimeEntry;
}
/**
* deletes event by its ID
*/
export async function deleteEvent(eventIds: string[]) {
const scopedMutation = cache.mutateCache(cache.remove);
const { didMutate } = await scopedMutation({ eventIds });
if (!didMutate) {
return;
}
// notify runtime that rundown has changed
updateRuntimeOnChange();
// notify timer and external services of change
notifyChanges({ timer: eventIds, external: true });
}
/**
* deletes all entries in database
*/
export async function deleteAllEntries() {
const scopedMutation = cache.mutateCache(cache.removeAll);
await scopedMutation({});
// notify event loader that rundown has changed
updateRuntimeOnChange();
// notify timer and external services of change
notifyChanges({ timer: true, external: true });
}
/**
* Apply patch to an element in rundown
* @param patch
*/
export async function editEvent(patch: PatchWithId) {
if (isOntimeEvent(patch) && patch?.cue === '') {
throw new Error('Cue value invalid');
}
const scopedMutation = cache.mutateCache(cache.edit);
const { newEvent, didMutate } = await scopedMutation({ patch, eventId: patch.id });
// short circuit if nothing changed
if (!didMutate) {
return newEvent;
}
// notify runtime that rundown has changed
updateRuntimeOnChange();
// notify timer and external services of change
notifyChanges({ timer: [patch.id], external: true });
return newEvent;
}
/**
* Applies a patch to several elements in a rundown
* @param ids
* @param data
*/
export async function batchEditEvents(ids: string[], data: Partial<OntimeEvent>) {
const scopedMutation = cache.mutateCache(cache.batchEdit);
await scopedMutation({ patch: data, eventIds: ids });
// notify runtime that rundown has changed
updateRuntimeOnChange();
// notify timer and external services of change
notifyChanges({ timer: ids, external: true });
}
/**
* reorders a given entry
* @param {string} eventId - ID of event from, for sanity check
* @param {number} from - index of event from
* @param {number} to - index of event to
*/
export async function reorderEntry(eventId: EntryId, from: number, to: number) {
const scopedMutation = cache.mutateCache(cache.reorder);
const reorderedItem = await scopedMutation({ eventId, from, to });
// notify runtime that rundown has changed
updateRuntimeOnChange();
// notify timer and external services of change
notifyChanges({ timer: true, external: true });
return reorderedItem;
}
export async function applyDelay(delayId: EntryId) {
const scopedMutation = cache.mutateCache(cache.applyDelay);
await scopedMutation({ delayId });
// notify runtime that rundown has changed
updateRuntimeOnChange();
// notify timer and external services of change
notifyChanges({ timer: true, external: true });
}
/**
* swaps two events
* @param {string} from - id of event from
* @param {string} to - id of event to
* @returns {Promise<void>}
*/
export async function swapEvents(from: string, to: string) {
const scopedMutation = cache.mutateCache(cache.swap);
await scopedMutation({ fromId: from, toId: to });
// notify runtime that rundown has changed
updateRuntimeOnChange();
// notify timer and external services of change
notifyChanges({ timer: true, external: true });
}
/**
* Forces update in the store
* Called when we make changes to the rundown object
*/
function updateRuntimeOnChange() {
const { timedEventsOrder } = cache.getEventOrder();
const numEvents = timedEventsOrder.length;
const metadata = cache.getMetadata();
// schedule an update for the end of the event loop
setImmediate(() =>
updateRundownData({
numEvents,
...metadata,
}),
);
}
type NotifyChangesOptions = {
timer?: boolean | string[]; // whether to notify the timer, could be a yes / no or an array of affected IDs
external?: boolean; // whether to notify external services
reload?: boolean; // major change, clients should consider refetching everything
};
/**
* Notify services of changes in the rundown
*/
function notifyChanges(options: NotifyChangesOptions) {
if (options.timer) {
const { playableEventsOrder } = cache.getEventOrder();
if (playableEventsOrder.length === 0) {
runtimeService.stop();
} else {
// notify timer service of changed events
// timer can be true or an array of changed IDs
const affected = Array.isArray(options.timer) ? options.timer : undefined;
runtimeService.notifyOfChangedEvents(affected);
}
}
if (options.external) {
// advice socket subscribers of change
const payload = {
target: 'RUNDOWN',
changes: Array.isArray(options.timer) ? options.timer : undefined,
reload: options.reload,
revision: cache.getMetadata().revision,
};
sendRefetch(payload);
}
}
/**
* Sets a new rundown in the cache
* and marks it as the currently loaded one
*/
export async function initRundown(rundown: Readonly<Rundown>, customFields: Readonly<CustomFields>) {
await cache.init(rundown, customFields);
// notify runtime that rundown has changed
updateRuntimeOnChange();
// notify timer of change
notifyChanges({ timer: true, external: true, reload: true });
}