mirror of
https://github.com/cpvalente/ontime.git
synced 2026-08-07 16:33:51 +00:00
1b1aced296
* style: element relationship * feat: utility to add first element * refactor: organise dir * ux: deleting element closes drawer * fix: issue with escaped characters * fix: issue with overflow in events list * fix: prevent event timer from receiving non event * style: prevent small shift on class change * style: visually detach event editor * fix: entry block knows last event * fix: skip event timer updates on non events * fix: prevent electron OPENGL error * style: cleanup text styles * style: unify input styles * refactor: simplify style and composition * refactor: tweaks on style + ts * refactor: add validation to events post * fix: handle non events in event timer * refactor: cleanup unused
1401 lines
36 KiB
JavaScript
1401 lines
36 KiB
JavaScript
import { Timer } from './Timer.js';
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import { DAY_TO_MS, getSelectionByRoll, replacePlaceholder, updateRoll } from './classUtils.js';
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import { OSCIntegration } from './integrations/Osc.js';
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import { HTTPIntegration } from './integrations/Http.js';
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import { cleanURL } from '../../utils/url.js';
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/*
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* Class EventTimer adds functions specific to APP
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* @extends Timer
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*/
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export class EventTimer extends Timer {
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/**
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* Instantiates an event timer object
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* @param {object} socket
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* @param {object} timerConfig
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* @param {object} [oscConfig]
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* @param {object} [httpConfig]
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*/
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constructor(socket, timerConfig, oscConfig, httpConfig) {
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// call super constructor
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super();
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this.cycleState = {
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/* idle: before it is initialised */
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idle: 'idle',
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/* onLoad: when a new event is loaded */
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onLoad: 'onLoad',
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/* armed: when a new event is loaded but hasn't started */
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armed: 'armed',
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onStart: 'onStart',
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/* update: every update call cycle (1 x second) */
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onUpdate: 'onUpdate',
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onPause: 'onPause',
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onStop: 'onStop',
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onFinish: 'onFinish',
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};
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this.ontimeCycle = 'idle';
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this.prevCycle = null;
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// Socket Object
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this.socket = socket;
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// OSC Object
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this.osc = null;
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// HTTP Client Object
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this.http = null;
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this._interval = null;
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this.presenter = {
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text: '',
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visible: false,
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};
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this.public = {
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text: '',
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visible: false,
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};
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this.lower = {
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text: '',
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visible: false,
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};
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// call general title reset
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this._resetSelection();
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this._eventlist = [];
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this.onAir = false;
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// set recurrent emits
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this._interval = setInterval(() => this.runCycle(), timerConfig?.refresh || 1000);
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if (oscConfig != null) {
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this._initOscClient(oscConfig);
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}
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if (httpConfig != null) {
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this._initHTTPClient(httpConfig);
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}
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}
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/**
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* @description Shutdown process
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*/
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shutdown() {
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clearInterval(this._interval);
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if (this.osc != null) {
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this.socket.info('TX', '... Closing OSC Client');
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this.osc.shutdown();
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}
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if (this.http != null) {
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this.socket.info('TX', '... Closing HTTP Client');
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this.http.shutdown();
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}
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}
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/**
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* Initialises OSC Integration object
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* @param {object} oscConfig
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* @private
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*/
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_initOscClient(oscConfig) {
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this.osc = new OSCIntegration();
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const r = this.osc.init(oscConfig);
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r.success ? this.socket.info('TX', r.message) : this.socket.error('TX', r.message);
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}
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/**
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* Initialises HTTP Integration object
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* @param {object} httpConfig
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* @private
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*/
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_initHTTPClient(httpConfig) {
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this.socket.info('TX', `Initialise HTTP Client on port`);
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this.http = new HTTPIntegration();
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this.http.init(httpConfig);
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this.httpMessages = httpConfig.messages;
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}
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/**
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* Sends time object over websockets
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*/
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broadcastTimer() {
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// through websockets
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this.socket.send('timer', this.getTimeObject());
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}
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/**
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* @description Broadcast timer data
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* @private
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*/
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_broadcastFeatureTimer() {
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const featureData = {
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clock: this.clock,
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current: this.current,
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secondaryTimer: this.secondaryTimer,
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duration: this.duration,
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expectedFinish: this._getExpectedFinish(),
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startedAt: this._startedAt,
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};
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this.socket.send('ontime-timer', featureData);
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}
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/**
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* @description Broadcast data for Event List feature
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* @private
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*/
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_broadcastFeatureEventList() {
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const featureData = {
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selectedEventId: this.selectedEventId,
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nextEventId: this.nextEventId,
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playback: this.state,
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};
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this.socket.send('ontime-feat-eventlist', featureData);
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}
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/**
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* @description Broadcast data for Message Control feature
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* @private
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*/
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_broadcastFeatureMessageControl() {
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const featureData = {
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presenter: this.presenter,
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public: this.public,
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lower: this.lower,
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onAir: this.onAir,
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};
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this.socket.send('ontime-feat-messagecontrol', featureData);
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}
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/**
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* @description Broadcast data for Playback Control feature
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* @private
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*/
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_broadcastFeaturePlaybackControl() {
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const featureData = {
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playback: this.state,
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selectedEventId: this.selectedEventId,
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numEvents: this._eventlist.length,
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};
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this.socket.send('ontime-feat-playbackcontrol', featureData);
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}
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/**
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* @description Broadcast data for Info feature
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* @private
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*/
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_broadcastFeatureInfo() {
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const featureData = {
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titles: this.titles,
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playback: this.state,
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selectedEventId: this.selectedEventId,
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selectedEventIndex: this.selectedEventIndex,
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numEvents: this._eventlist.length,
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};
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this.socket.send('ontime-feat-info', featureData);
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}
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_broadcastFeatureCuesheet() {
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const featureData = {
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playback: this.state,
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selectedEventId: this.selectedEventId,
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selectedEventIndex: this.selectedEventIndex,
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numEvents: this._eventlist.length,
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titleNow: this.titles.titleNow,
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};
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this.socket.send('ontime-feat-cuesheet', featureData);
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}
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/**
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* Broadcasts complete object state
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*/
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broadcastState() {
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// feature sync
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this._broadcastFeatureEventList();
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this._broadcastFeatureMessageControl();
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this._broadcastFeaturePlaybackControl();
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this._broadcastFeatureInfo();
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this._broadcastFeatureCuesheet();
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this._broadcastFeatureTimer();
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const numEvents = this._eventlist.length;
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this.broadcastTimer();
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this.socket.send('playstate', this.state);
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this.socket.send('selected', {
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id: this.selectedEventId,
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index: this.selectedEventIndex,
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total: numEvents,
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});
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this.socket.send('selected-id', this.selectedEventId);
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this.socket.send('next-id', this.nextEventId);
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this.socket.send('numevents', numEvents);
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this.socket.send('publicselected-id', this.selectedPublicEventId);
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this.socket.send('publicnext-id', this.nextPublicEventId);
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this.socket.send('titles', this.titles);
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this.socket.send('publictitles', this.titlesPublic);
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this.socket.send('onAir', this.onAir);
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}
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/**
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* @description Interface for triggering playback actions
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* @param {string} action - state to be triggered
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* @param {string|number} [payload] - optional action payload
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* @returns {boolean} Whether action was called
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*/
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trigger(action, payload) {
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let success = true;
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const numEvents = this._eventlist.length;
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switch (action) {
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case 'start': {
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if (!numEvents) return false;
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// Call action and force update
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this.socket.info('PLAYBACK', 'Play Mode Start');
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this.start();
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break;
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}
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case 'startById': {
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if (!numEvents) return false;
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const loaded = this.loadEventById(payload);
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if (loaded) {
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this.socket.info('PLAYBACK', `Loaded event with ID ${payload}`);
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this.socket.info('PLAYBACK', 'Play Mode Start');
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this.start();
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} else {
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return false;
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}
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break;
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}
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case 'startByIndex': {
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if (!numEvents) return false;
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const loaded = this.loadEventByIndex(payload);
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if (loaded) {
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this.socket.info('PLAYBACK', `Loaded event with index ${payload}`);
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this.socket.info('PLAYBACK', 'Play Mode Start');
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this.start();
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} else {
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return false;
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}
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break;
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}
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case 'pause': {
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if (!numEvents) return false;
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// Call action and force update
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this.socket.info('PLAYBACK', 'Play Mode Pause');
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this.pause();
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break;
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}
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case 'stop': {
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if (!numEvents) return false;
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// Call action and force update
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this.socket.info('PLAYBACK', 'Play Mode Stop');
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this.stop();
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break;
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}
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case 'roll': {
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if (!numEvents) return false;
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// Call action and force update
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this.socket.info('PLAYBACK', 'Play Mode Roll');
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this.roll();
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break;
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}
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case 'previous': {
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if (!numEvents) return false;
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// Call action and force update
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this.socket.info('PLAYBACK', 'Play Mode Previous');
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this.previous();
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break;
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}
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case 'next': {
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if (!numEvents) return false;
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// Call action and force update
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this.socket.info('PLAYBACK', 'Play Mode Next');
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this.next();
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break;
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}
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case 'loadById': {
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if (!numEvents) return false;
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const loaded = this.loadEventById(payload);
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if (loaded) {
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this.socket.info('PLAYBACK', `Loaded event with ID ${payload}`);
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} else {
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return false;
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}
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break;
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}
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case 'loadByIndex': {
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if (!numEvents) return false;
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const loaded = this.loadEventByIndex(payload);
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if (loaded) {
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this.socket.info('PLAYBACK', `Loaded event with index ${payload}`);
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} else {
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return false;
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}
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break;
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}
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case 'unload': {
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if (!numEvents) return false;
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// Call action and force update
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this.socket.info('PLAYBACK', 'Events unloaded');
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this.unload();
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break;
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}
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case 'reload': {
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if (!numEvents) return false;
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// Call action and force update
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this.socket.info('PLAYBACK', 'Reloaded event');
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this.reload();
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break;
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}
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case 'onAir': {
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// Call action
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this.socket.info('PLAYBACK', 'Going On Air');
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this.setonAir(true);
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break;
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}
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case 'offAir': {
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// Call action and force update
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this.socket.info('PLAYBACK', 'Going Off Air');
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this.setonAir(false);
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break;
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}
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default: {
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// Error, disable flag
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this.socket.error('RX', `Unhandled action triggered ${action}`);
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success = false;
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break;
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}
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}
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// update state
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this.runCycle();
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return success;
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}
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/**
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* @description State machine checks what actions need to
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* happen at every app cycle
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*/
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runCycle() {
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const h = this.httpMessages?.messages;
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let httpMessage = null;
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switch (this.ontimeCycle) {
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case 'idle':
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break;
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case 'armed':
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// if we come from roll, see if we can start
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if (this.state === 'roll') {
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this.update();
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}
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break;
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case 'onLoad':
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// check integrations - http
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if (h?.onLoad?.enabled) {
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if (h?.onLoad?.url != null || h?.onLoad?.url !== '') {
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httpMessage = h?.onLoad?.url;
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}
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}
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// update lifecycle: armed
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this.ontimeCycle = this.cycleState.armed;
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break;
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case 'onStart':
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// send OSC if there is something running
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// _finish at is only set when an event is loaded
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if (this._finishAt > 0) {
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this.sendOsc(this.osc.implemented.play);
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this.sendOsc(this.osc.implemented.eventNumber, this.selectedEventIndex || 0);
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}
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// check integrations - http
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if (h?.onLoad?.enabled) {
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if (h?.onLoad?.url != null || h?.onStart?.url !== '') {
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httpMessage = h?.onStart?.url;
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}
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}
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// update lifecycle: onUpdate
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this.ontimeCycle = this.cycleState.onUpdate;
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break;
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case 'onUpdate':
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// call update
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this.update();
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// through OSC, only if running
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if (this.state === 'start' || this.state === 'roll') {
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if (this.current != null && this.secondaryTimer == null) {
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this.sendOsc(this.osc.implemented.time, this.timeTag);
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this.sendOsc(this.osc.implemented.overtime, this.current > 0 ? 0 : 1);
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this.sendOsc(this.osc.implemented.title, this.titles?.titleNow || '');
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this.sendOsc(this.osc.implemented.presenter, this.titles?.presenterNow || '');
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}
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}
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// check integrations - http
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if (h?.onLoad?.enabled) {
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if (h?.onLoad?.url != null || h?.onUpdate?.url !== '') {
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httpMessage = h?.onUpdate?.url;
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}
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}
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break;
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case 'onPause':
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// send OSC
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if (this.prevCycle === this.cycleState.onUpdate) {
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this.sendOsc(this.osc.implemented.pause);
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}
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// check integrations - http
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if (h?.onLoad?.enabled) {
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if (h?.onLoad?.url != null || h?.onPause?.url !== '') {
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httpMessage = h?.onPause?.url;
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}
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}
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// update lifecycle: armed
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this.ontimeCycle = this.cycleState.armed;
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break;
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case 'onStop':
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// send OSC if something was actually stopped
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if (this.prevCycle === this.cycleState.onUpdate) {
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this.sendOsc(this.osc.implemented.stop);
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}
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// check integrations - http
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if (h?.onLoad?.enabled) {
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if (h?.onLoad?.url != null || h?.onStop?.url !== '') {
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httpMessage = h?.onStop?.url;
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}
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}
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// update lifecycle: idle
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this.ontimeCycle = this.cycleState.idle;
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break;
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case 'onFinish':
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// finished an event
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this.sendOsc(this.osc.implemented.finished);
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// check integrations - http
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if (h?.onLoad?.enabled) {
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if (h?.onLoad?.url != null || h?.onFinish?.url !== '') {
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httpMessage = h?.onFinish?.url;
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}
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}
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// update lifecycle: onUpdate
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this.ontimeCycle = this.cycleState.onUpdate;
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break;
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default:
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this.socket.error('SERVER', `Unhandled cycle: ${this.ontimeCycle}`);
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}
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// send http message if any
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if (httpMessage != null) {
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const v = {
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$timer: this.timeTag,
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$title: this.titles.titleNow,
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$presenter: this.titles.presenterNow,
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$subtitle: this.titles.subtitleNow,
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'$next-title': this.titles.titleNext,
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'$next-presenter': this.titles.presenterNext,
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'$next-subtitle': this.titles.subtitleNext,
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};
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const m = cleanURL(replacePlaceholder(httpMessage, v));
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this.http.send(m);
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}
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// update
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this.update();
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this.broadcastState();
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// reset cycle
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this.prevCycle = this.ontimeCycle;
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}
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update() {
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// if there is nothing selected, update clock
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this.clock = Timer.getCurrentTime();
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this._broadcastFeatureTimer();
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this.broadcastTimer();
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// if we are not updating, send the timers
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if (this.ontimeCycle !== this.cycleState.onUpdate) {
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this.socket.send('timer', this.getTimeObject());
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}
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// Have we skipped onStart?
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if (this.state === 'start' || this.state === 'roll') {
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if (this.ontimeCycle === this.cycleState.armed) {
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// update lifecycle: onStart
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this.ontimeCycle = this.cycleState.onStart;
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this.runCycle();
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}
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}
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// update default functions
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super.update();
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if (this._finishedFlag) {
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// update lifecycle: onFinish and call cycle
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this.ontimeCycle = this.cycleState.onFinish;
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this._finishedFlag = false;
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this.runCycle();
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}
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// only implement roll here, rest implemented in super
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if (this.state === 'roll') {
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const u = {
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selectedEventId: this.selectedEventId,
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current: this.current,
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// safeguard on midnight rollover
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|
_finishAt: this._finishAt >= this._startedAt ? this._finishAt : this._finishAt + DAY_TO_MS,
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clock: this.clock,
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secondaryTimer: this.secondaryTimer,
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_secondaryTarget: this._secondaryTarget,
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};
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|
|
const { updatedTimer, updatedSecondaryTimer, doRollLoad, isFinished } = updateRoll(u);
|
|
|
|
this.current = updatedTimer;
|
|
this.secondaryTimer = updatedSecondaryTimer;
|
|
|
|
if (isFinished) {
|
|
// update lifecycle: onFinish
|
|
this.ontimeCycle = this.cycleState.onFinish;
|
|
this.runCycle();
|
|
}
|
|
|
|
if (doRollLoad) {
|
|
this.rollLoad();
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Set titles and broadcast change
|
|
* @param {string} action
|
|
* @param {any} payload
|
|
* @private
|
|
*/
|
|
_setTitles(action, payload) {
|
|
switch (action) {
|
|
/*******************************************/
|
|
// Presenter message
|
|
case 'set-timer-text':
|
|
this.presenter.text = payload;
|
|
this.socket.send('messages-timer', this.presenter);
|
|
break;
|
|
case 'set-timer-visible':
|
|
this.presenter.visible = payload;
|
|
this.socket.send('messages-timer', this.presenter);
|
|
break;
|
|
|
|
/*******************************************/
|
|
// Public message
|
|
case 'set-public-text':
|
|
this.public.text = payload;
|
|
this.socket.send('messages-public', this.public);
|
|
break;
|
|
case 'set-public-visible':
|
|
this.public.visible = payload;
|
|
this.socket.send('messages-public', this.public);
|
|
break;
|
|
|
|
/*******************************************/
|
|
// Lower third message
|
|
case 'set-lower-text':
|
|
this.lower.text = payload;
|
|
this.socket.send('messages-lower', this.lower);
|
|
break;
|
|
case 'set-lower-visible':
|
|
this.lower.visible = payload;
|
|
this.socket.send('messages-lower', this.lower);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Deletes running event list from object
|
|
*/
|
|
clearEventList() {
|
|
// unload events
|
|
this.unload();
|
|
|
|
// set general
|
|
this._eventlist = [];
|
|
|
|
// update lifecycle: onStop
|
|
this.ontimeCycle = this.cycleState.onStop;
|
|
|
|
// update clients
|
|
this.socket.send('numevents', this._eventlist.length);
|
|
}
|
|
|
|
/**
|
|
* Adds an event list to object
|
|
* @param {array} eventlist
|
|
*/
|
|
setupWithEventList(eventlist) {
|
|
if (!Array.isArray(eventlist) || !eventlist.length) return;
|
|
|
|
// filter only events
|
|
const events = eventlist.filter((e) => e.type === 'event');
|
|
const numEvents = events.length;
|
|
|
|
// set general
|
|
this._eventlist = events;
|
|
|
|
// list may contain no events
|
|
if (numEvents < 1) return;
|
|
|
|
// load first event
|
|
this.loadEvent(0);
|
|
|
|
// update clients
|
|
this.broadcastState();
|
|
|
|
// run cycle
|
|
this.runCycle();
|
|
}
|
|
|
|
/**
|
|
* Updates event list in object
|
|
* @param {array} eventlist
|
|
*/
|
|
updateEventList(eventlist) {
|
|
if (!Array.isArray(eventlist) || !eventlist.length) return;
|
|
|
|
// filter only events
|
|
const events = eventlist.filter((e) => e.type === 'event' && !e.skip);
|
|
const numEvents = events.length;
|
|
|
|
// set general
|
|
this._eventlist = events;
|
|
|
|
// list may be empty
|
|
if (numEvents < 1) {
|
|
this.unload();
|
|
return;
|
|
}
|
|
|
|
// auto load if is the there was nothing before
|
|
if (!this._eventlist.length) {
|
|
this.loadEvent(0);
|
|
} else if (this.selectedEventId != null) {
|
|
// handle reload selected
|
|
// Look for event (order might have changed)
|
|
const eventIndex = this._eventlist.findIndex((e) => e.id === this.selectedEventId);
|
|
|
|
// Maybe is missing
|
|
if (eventIndex === -1) {
|
|
this._resetTimers();
|
|
this._resetSelection();
|
|
return;
|
|
}
|
|
|
|
// Reload data if running
|
|
const type = this._startedAt != null ? 'reload' : 'load';
|
|
this.loadEvent(eventIndex, type);
|
|
}
|
|
|
|
// update clients
|
|
this.broadcastState();
|
|
|
|
// run cycle
|
|
this.runCycle();
|
|
}
|
|
|
|
/**
|
|
* Updates a single id in the object list
|
|
* @param {string} id
|
|
* @param {object} entry - new event object
|
|
*/
|
|
updateSingleEvent(id, entry) {
|
|
// find object in events
|
|
const eventIndex = this._eventlist.findIndex((e) => e.id === id);
|
|
if (eventIndex === -1) {
|
|
throw new Error('Event not found');
|
|
}
|
|
|
|
// check if event is set to be skipped
|
|
if (entry.skip) {
|
|
// stop event if running
|
|
if (id === this.selectedEventId) {
|
|
this.trigger('stop');
|
|
}
|
|
|
|
// delete event
|
|
this.deleteId(id);
|
|
}
|
|
|
|
// update event in memory
|
|
const e = this._eventlist[eventIndex];
|
|
this._eventlist[eventIndex] = { ...e, ...entry };
|
|
|
|
try {
|
|
// check if entry is running
|
|
if (e.id === this.selectedEventId) {
|
|
// handle reload selected
|
|
// Reload data if running
|
|
const type = this.selectedEventId === id && this._startedAt != null ? 'reload' : 'load';
|
|
this.loadEvent(this.selectedEventIndex, type);
|
|
} else if (e.id === this.nextEventId) {
|
|
// roll needs to recalculate
|
|
if (this.state === 'roll') {
|
|
this.rollLoad();
|
|
}
|
|
}
|
|
|
|
// load titles
|
|
if ('title' in e || 'subtitle' in e || 'presenter' in e) {
|
|
this._loadTitlesNext();
|
|
this._loadTitlesNow();
|
|
}
|
|
} catch (error) {
|
|
this.socket.error('SERVER', error);
|
|
}
|
|
|
|
// update clients
|
|
this.broadcastState();
|
|
|
|
// run cycle
|
|
this.runCycle();
|
|
}
|
|
|
|
/**
|
|
* @description inserts an event after a given id
|
|
* @param event
|
|
* @param previousId
|
|
*/
|
|
insertEventAfterId(event, previousId) {
|
|
if (typeof previousId === 'undefined') {
|
|
// Insert at beginning
|
|
this._eventlist.unshift(event);
|
|
} else {
|
|
// find object in events
|
|
const previousIndex = this._eventlist.findIndex((e) => e.id === previousId);
|
|
if (previousIndex === -1) {
|
|
throw 'Event not found';
|
|
}
|
|
|
|
if (previousIndex + 1 >= this._eventlist.length) {
|
|
this._eventlist.push(event);
|
|
} else {
|
|
this._eventlist.splice(previousIndex + 1, 0, event);
|
|
}
|
|
|
|
try {
|
|
// check if entry is running
|
|
if (event.id === this.selectedEventId) {
|
|
// handle reload selected
|
|
// Reload data if running
|
|
const type =
|
|
this.selectedEventId === event.id && this._startedAt != null ? 'reload' : 'load';
|
|
this.loadEvent(this.selectedEventIndex, type);
|
|
} else if (event.id === this.nextEventId) {
|
|
// roll needs to recalculate
|
|
if (this.state === 'roll') {
|
|
this.rollLoad();
|
|
}
|
|
}
|
|
|
|
// load titles
|
|
if ('title' in event || 'subtitle' in event || 'presenter' in event) {
|
|
this._loadTitlesNext();
|
|
this._loadTitlesNow();
|
|
}
|
|
} catch (error) {
|
|
this.socket.error('SERVER', error);
|
|
}
|
|
}
|
|
|
|
// update clients
|
|
this.broadcastState();
|
|
|
|
// run cycle
|
|
this.runCycle();
|
|
}
|
|
|
|
/**
|
|
* Deleted an event from the list by its id
|
|
* @param {string} eventId
|
|
*/
|
|
deleteId(eventId) {
|
|
// find object in events
|
|
const eventIndex = this._eventlist.findIndex((e) => e.id === eventId);
|
|
if (eventIndex === -1) return;
|
|
|
|
// delete event and update count
|
|
this._eventlist.splice(eventIndex, 1);
|
|
|
|
// reload data if necessary
|
|
if (eventId === this.selectedEventId) {
|
|
this.unload();
|
|
return;
|
|
}
|
|
|
|
// update selected event index
|
|
this.selectedEventIndex = this._eventlist.findIndex((e) => e.id === this.selectedEventId);
|
|
|
|
// reload titles if necessary
|
|
if (eventId === this.nextEventId || eventId === this.nextPublicEventId) {
|
|
this._loadTitlesNext();
|
|
} else if (eventId === this.selectedPublicEventId) {
|
|
this._loadTitlesNow();
|
|
}
|
|
|
|
// update clients
|
|
this.broadcastState();
|
|
|
|
// run cycle
|
|
this.runCycle();
|
|
}
|
|
|
|
/**
|
|
* @description loads an event with a given Id
|
|
* @param {string} eventId - ID of event in eventlist
|
|
*/
|
|
loadEventById(eventId) {
|
|
const eventIndex = this._eventlist.findIndex((e) => e.id === eventId);
|
|
|
|
if (eventIndex === -1) return false;
|
|
this.pause();
|
|
this.loadEvent(eventIndex, 'load');
|
|
// run cycle
|
|
this.runCycle();
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* @description loads an event with a given index
|
|
* @param {number} eventIndex - Index of event in eventlist
|
|
*/
|
|
loadEventByIndex(eventIndex) {
|
|
if (eventIndex === -1 || eventIndex > this._eventlist.length) return false;
|
|
this.pause();
|
|
this.loadEvent(eventIndex, 'load');
|
|
// run cycle
|
|
this.runCycle();
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Loads a given event by index
|
|
* @param {object} eventIndex
|
|
* @param {string} [type='load'] - 'load' or 'reload', whether we are keeping running time
|
|
*/
|
|
loadEvent(eventIndex, type = 'load') {
|
|
const e = this._eventlist?.[eventIndex];
|
|
if (e == null) return;
|
|
|
|
const start = e.timeStart == null || e.timeStart === '' ? 0 : e.timeStart;
|
|
let end = e.timeEnd == null || e.timeEnd === '' ? 0 : e.timeEnd;
|
|
// in case the end is earlier than start, we assume is the day after
|
|
if (end < start) end += DAY_TO_MS;
|
|
|
|
// time stuff changes on whether we keep the running clock
|
|
if (type === 'load') {
|
|
this._resetTimers();
|
|
|
|
this.duration = end - start;
|
|
this.current = this.duration;
|
|
this.selectedEventIndex = eventIndex;
|
|
this.selectedEventId = e.id;
|
|
} else if (type === 'reload') {
|
|
const now = Timer.getCurrentTime();
|
|
const elapsed = this.getElapsed();
|
|
|
|
this.duration = end - start;
|
|
this.selectedEventIndex = eventIndex;
|
|
this._finishAt = now + (this.duration - elapsed);
|
|
}
|
|
|
|
// load current titles
|
|
this._loadTitlesNow();
|
|
|
|
// look for event after
|
|
this._loadTitlesNext();
|
|
|
|
// update lifecycle: onLoad
|
|
this.ontimeCycle = this.cycleState.onLoad;
|
|
}
|
|
|
|
/**
|
|
* @description loads given title (now)
|
|
* @private
|
|
*/
|
|
_loadTitlesNow() {
|
|
const e = this._eventlist[this.selectedEventIndex];
|
|
if (e == null) return;
|
|
|
|
// private title is always current
|
|
// check if current is also public
|
|
if (e.isPublic) {
|
|
this._loadThisTitles(e, 'now');
|
|
} else {
|
|
this._loadThisTitles(e, 'now-private');
|
|
|
|
// assume there is no public event
|
|
this.titlesPublic.titleNow = null;
|
|
this.titlesPublic.subtitleNow = null;
|
|
this.titlesPublic.presenterNow = null;
|
|
this.selectedPublicEventId = null;
|
|
|
|
// if there is nothing before, return
|
|
if (this.selectedEventIndex === 0) return;
|
|
|
|
// iterate backwards to find it
|
|
for (let i = this.selectedEventIndex; i >= 0; i--) {
|
|
if (this._eventlist[i].type === 'event' && this._eventlist[i].isPublic) {
|
|
this._loadThisTitles(this._eventlist[i], 'now-public');
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @description loads given title
|
|
* @param e
|
|
* @param type
|
|
* @private
|
|
*/
|
|
_loadThisTitles(e, type) {
|
|
if (e == null) return;
|
|
|
|
switch (type) {
|
|
// now, load to both public and private
|
|
case 'now':
|
|
// public
|
|
this.titlesPublic.titleNow = e.title;
|
|
this.titlesPublic.subtitleNow = e.subtitle;
|
|
this.titlesPublic.presenterNow = e.presenter;
|
|
this.selectedPublicEventId = e.id;
|
|
|
|
// private
|
|
this.titles.titleNow = e.title;
|
|
this.titles.subtitleNow = e.subtitle;
|
|
this.titles.presenterNow = e.presenter;
|
|
this.titles.noteNow = e.note;
|
|
this.selectedEventId = e.id;
|
|
|
|
break;
|
|
case 'now-public':
|
|
this.titlesPublic.titleNow = e.title;
|
|
this.titlesPublic.subtitleNow = e.subtitle;
|
|
this.titlesPublic.presenterNow = e.presenter;
|
|
this.selectedPublicEventId = e.id;
|
|
break;
|
|
case 'now-private':
|
|
this.titles.titleNow = e.title;
|
|
this.titles.subtitleNow = e.subtitle;
|
|
this.titles.presenterNow = e.presenter;
|
|
this.titles.noteNow = e.note;
|
|
this.selectedEventId = e.id;
|
|
break;
|
|
|
|
// next, load to both public and private
|
|
case 'next':
|
|
// public
|
|
this.titlesPublic.titleNext = e.title;
|
|
this.titlesPublic.subtitleNext = e.subtitle;
|
|
this.titlesPublic.presenterNext = e.presenter;
|
|
this.nextPublicEventId = e.id;
|
|
|
|
// private
|
|
this.titles.titleNext = e.title;
|
|
this.titles.subtitleNext = e.subtitle;
|
|
this.titles.presenterNext = e.presenter;
|
|
this.titles.noteNext = e.note;
|
|
this.nextEventId = e.id;
|
|
break;
|
|
case 'next-public':
|
|
this.titlesPublic.titleNext = e.title;
|
|
this.titlesPublic.subtitleNext = e.subtitle;
|
|
this.titlesPublic.presenterNext = e.presenter;
|
|
this.nextPublicEventId = e.id;
|
|
break;
|
|
case 'next-private':
|
|
this.titles.titleNext = e.title;
|
|
this.titles.subtitleNext = e.subtitle;
|
|
this.titles.presenterNext = e.presenter;
|
|
this.titles.noteNext = e.note;
|
|
this.nextEventId = e.id;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @description look for next titles to load
|
|
* @private
|
|
*/
|
|
_loadTitlesNext() {
|
|
// maybe there is nothing to load
|
|
if (this.selectedEventIndex == null) return;
|
|
|
|
// assume there is no next event
|
|
this.titles.titleNext = null;
|
|
this.titles.subtitleNext = null;
|
|
this.titles.presenterNext = null;
|
|
this.titles.noteNext = null;
|
|
this.nextEventId = null;
|
|
|
|
this.titlesPublic.titleNext = null;
|
|
this.titlesPublic.subtitleNext = null;
|
|
this.titlesPublic.presenterNext = null;
|
|
this.nextPublicEventId = null;
|
|
|
|
const numEvents = this._eventlist.length;
|
|
|
|
if (this.selectedEventIndex < numEvents - 1) {
|
|
let nextPublic = false;
|
|
let nextPrivate = false;
|
|
|
|
for (let i = this.selectedEventIndex + 1; i < numEvents; i++) {
|
|
// check that is the right type
|
|
if (this._eventlist[i].type === 'event') {
|
|
// if we have not set private
|
|
if (!nextPrivate) {
|
|
this._loadThisTitles(this._eventlist[i], 'next-private');
|
|
nextPrivate = true;
|
|
}
|
|
|
|
// if event is public
|
|
if (this._eventlist[i].isPublic) {
|
|
this._loadThisTitles(this._eventlist[i], 'next-public');
|
|
nextPublic = true;
|
|
}
|
|
}
|
|
|
|
// Stop if both are set
|
|
if (nextPublic && nextPrivate) break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @description resets selected event data
|
|
* @private
|
|
*/
|
|
_resetSelection() {
|
|
this.titles = {
|
|
titleNow: null,
|
|
subtitleNow: null,
|
|
presenterNow: null,
|
|
noteNow: null,
|
|
titleNext: null,
|
|
subtitleNext: null,
|
|
presenterNext: null,
|
|
noteNext: null,
|
|
};
|
|
|
|
this.titlesPublic = {
|
|
titleNow: null,
|
|
subtitleNow: null,
|
|
presenterNow: null,
|
|
titleNext: null,
|
|
subtitleNext: null,
|
|
presenterNext: null,
|
|
};
|
|
|
|
this.selectedEventIndex = null;
|
|
this.selectedEventId = null;
|
|
this.nextEventId = null;
|
|
this.selectedPublicEventId = null;
|
|
this.nextPublicEventId = null;
|
|
}
|
|
|
|
/**
|
|
* @description Set onAir property of timer
|
|
* @param {boolean} onAir - whether flag is active
|
|
*/
|
|
setonAir(onAir) {
|
|
this.onAir = onAir;
|
|
// broadcast change
|
|
this.socket.send('onAir', onAir);
|
|
}
|
|
|
|
/**
|
|
* @description start timer
|
|
*/
|
|
start() {
|
|
// do we need to change
|
|
if (this.state === 'start') return;
|
|
|
|
// if there is nothing selected, no nothing
|
|
if (this.selectedEventId == null) return;
|
|
|
|
// call super
|
|
super.start();
|
|
|
|
// update lifecycle: onStart
|
|
this.ontimeCycle = this.cycleState.onStart;
|
|
}
|
|
|
|
/**
|
|
* @description pause timer
|
|
*/
|
|
pause() {
|
|
// do we need to change
|
|
if (this.state === 'pause') return;
|
|
|
|
// if there is nothing selected, no nothing
|
|
if (this.selectedEventId == null) return;
|
|
|
|
// call super
|
|
super.pause();
|
|
|
|
// update lifecycle: onPause
|
|
this.ontimeCycle = this.cycleState.onPause;
|
|
}
|
|
|
|
/**
|
|
* @description stop timer
|
|
*/
|
|
stop() {
|
|
// do we need to change
|
|
if (this.state === 'stop') return;
|
|
|
|
// call super
|
|
super.stop();
|
|
this._resetSelection();
|
|
|
|
// update lifecycle: onPause
|
|
this.ontimeCycle = this.cycleState.onStop;
|
|
}
|
|
|
|
/**
|
|
* @description increment timer by amount
|
|
* @param amount
|
|
*/
|
|
increment(amount) {
|
|
// call super
|
|
super.increment(amount);
|
|
|
|
// run cycle
|
|
this.runCycle();
|
|
}
|
|
|
|
/**
|
|
* @description Look for current event considering local clock
|
|
*/
|
|
rollLoad() {
|
|
const now = Timer.getCurrentTime();
|
|
const prevLoaded = this.selectedEventId;
|
|
|
|
// maybe roll has already been loaded
|
|
if (this.secondaryTimer === null) {
|
|
this._resetTimers(true);
|
|
this._resetSelection();
|
|
}
|
|
|
|
const { nowIndex, nowId, publicIndex, nextIndex, publicNextIndex, timers, timeToNext } =
|
|
getSelectionByRoll(this._eventlist, now);
|
|
|
|
// nothing to play, unload
|
|
if (nowIndex === null && nextIndex === null) {
|
|
this.unload();
|
|
this.socket.warning('SERVER', 'Roll: no events found');
|
|
return;
|
|
}
|
|
|
|
// there is something running, load
|
|
if (nowIndex !== null) {
|
|
// clear secondary timers
|
|
this.secondaryTimer = null;
|
|
this._secondaryTarget = null;
|
|
|
|
// set timers
|
|
this._startedAt = timers._startedAt;
|
|
this._finishAt = timers._finishAt;
|
|
this.duration = timers.duration;
|
|
this.current = timers.current;
|
|
|
|
// set selection
|
|
this.selectedEventId = nowId;
|
|
this.selectedEventIndex = nowIndex;
|
|
}
|
|
|
|
// found something to run next
|
|
if (nextIndex != null) {
|
|
// Set running timers
|
|
if (nowIndex === null) {
|
|
// only warn the first time
|
|
if (this.secondaryTimer === null) {
|
|
this.socket.info('SERVER', 'Roll: waiting for event start');
|
|
}
|
|
|
|
// reset running timer
|
|
// ??? should this not have been reset?
|
|
this.current = null;
|
|
|
|
// timer counts to next event
|
|
this.secondaryTimer = timeToNext;
|
|
this._secondaryTarget = this._eventlist[nextIndex].timeStart;
|
|
}
|
|
|
|
// TITLES: Load next private
|
|
this._loadThisTitles(this._eventlist[nextIndex], 'next-private');
|
|
}
|
|
|
|
// TITLES: Load next public
|
|
if (publicNextIndex !== null) {
|
|
this._loadThisTitles(this._eventlist[publicNextIndex], 'next-public');
|
|
}
|
|
|
|
// TITLES: Load now private
|
|
if (nowIndex !== null) {
|
|
this._loadThisTitles(this._eventlist[nowIndex], 'now-private');
|
|
}
|
|
// TITLES: Load now public
|
|
if (publicIndex !== null) {
|
|
this._loadThisTitles(this._eventlist[publicIndex], 'now-public');
|
|
}
|
|
|
|
if (prevLoaded !== this.selectedEventId) {
|
|
// update lifecycle: onLoad
|
|
this.ontimeCycle = this.cycleState.onLoad;
|
|
// ensure we go through onLoad cycle
|
|
this.runCycle();
|
|
}
|
|
}
|
|
|
|
roll() {
|
|
// do we need to change
|
|
if (this.state === 'roll') return;
|
|
|
|
if (!this._eventlist.length) return;
|
|
|
|
// set state
|
|
this.state = 'roll';
|
|
|
|
// update lifecycle: armed
|
|
this.ontimeCycle = this.cycleState.armed;
|
|
|
|
// load into event
|
|
this.rollLoad();
|
|
}
|
|
|
|
previous() {
|
|
// check that we have events to run
|
|
if (!this._eventlist.length) return;
|
|
|
|
// maybe this is the first event?
|
|
if (this.selectedEventIndex === 0) return;
|
|
|
|
// if there is no event running, go to first
|
|
if (!this.selectedEventIndex) {
|
|
this.loadEvent(0);
|
|
} else {
|
|
const gotoEvent = this.selectedEventIndex > 0 ? this.selectedEventIndex - 1 : 0;
|
|
if (gotoEvent === this.selectedEventIndex) return;
|
|
this.loadEvent(gotoEvent);
|
|
}
|
|
|
|
// send OSC
|
|
this.sendOsc(this.osc.implemented.previous);
|
|
|
|
// change playstate
|
|
this.pause();
|
|
}
|
|
|
|
next() {
|
|
const numEvents = this._eventlist.length;
|
|
// check that we have events to run
|
|
if (!numEvents) return;
|
|
|
|
// maybe this is the last event?
|
|
if (this.selectedEventIndex === numEvents - 1) return;
|
|
|
|
// if there is no event running, go to first
|
|
if (this.selectedEventIndex === null) {
|
|
this.loadEvent(0);
|
|
} else {
|
|
const gotoEvent =
|
|
this.selectedEventIndex < numEvents - 1 ? this.selectedEventIndex + 1 : numEvents - 1;
|
|
if (gotoEvent === this.selectedEventIndex) return;
|
|
this.loadEvent(gotoEvent);
|
|
}
|
|
|
|
// send OSC
|
|
this.sendOsc(this.osc.implemented.next);
|
|
|
|
// change playstate
|
|
this.pause();
|
|
}
|
|
|
|
unload() {
|
|
// reset timer
|
|
this._resetTimers(true);
|
|
|
|
// reset selected
|
|
this._resetSelection();
|
|
|
|
// broadcast state
|
|
this.broadcastState();
|
|
|
|
// reset playstate
|
|
this.stop();
|
|
}
|
|
|
|
/**
|
|
* @description reloads current event
|
|
*/
|
|
reload() {
|
|
if (!this._eventlist.length) return;
|
|
|
|
// change playstate
|
|
this.pause();
|
|
|
|
// send OSC
|
|
this.sendOsc(this.osc.implemented.reload);
|
|
|
|
// reload data
|
|
this.loadEvent(this.selectedEventIndex);
|
|
}
|
|
|
|
/****************************************************************************/
|
|
|
|
/**
|
|
* Integrations
|
|
* -------------
|
|
*
|
|
* Code related to integrations
|
|
*
|
|
*/
|
|
|
|
/**
|
|
* Calls OSC send message and resolves reply to logger
|
|
* @param {string} message
|
|
* @param {any} [payload]
|
|
*/
|
|
async sendOsc(message, payload) {
|
|
const reply = await this.osc.send(message, payload);
|
|
if (!reply.success) {
|
|
this.socket.error('TX', reply.message);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @description Builds sync object
|
|
*/
|
|
poll() {
|
|
return {
|
|
currentId: this.selectedEventId,
|
|
timer: this.timeTag,
|
|
clock: this.clock,
|
|
playback: this.state,
|
|
currentColour: null,
|
|
title: this.titles.titleNow,
|
|
presenter: this.titles.presenterNow,
|
|
};
|
|
}
|
|
}
|