/* * Timer implements simple countdown timer functions * User needs to use setup function to be able to use * */ class Timer { _current = null; _finishAt = null; _startedAt = null; _pausedAt = null; _pausedInterval = null; _pausedTotal = null; state = 'pause'; constructor() {} // call setup separately setupWithSeconds(seconds, autoStart = false) { // aux const now = new Date().getTime(); // populate targets this._finishAt = now + seconds * 1000; // start counting this._startedAt = now; if (autoStart) { this.state = 'start'; } else { this._pausedAt = now; this._pausedInterval = 0; } this._pausedTotal = 0; this.update(); } // update() update() { // get current time const now = new Date().getTime(); // check playstate switch (this.state) { case 'start': // update current timer this._current = this._finishAt + this._pausedTotal - now; break; case 'pause': // update paused time this._pausedInterval = now - this._pausedAt; break; default: console.error('Timer: no playstate on update call', this.state); break; } } // helpers static toSeconds(millis) { return Math.floor(Math.max(millis * 0.001), 0); } _getExpectedFinish() { return this._finishAt + (this._pausedInterval + this._pausedTotal); } // getObject getObject() { this.update(); return { currentSeconds: Timer.toSeconds(this._current), expectedFinish: this._getExpectedFinish(), startedAt: this._startedAt, }; } // current time in seconds getCurrentInSeconds() { // update timeStamp this.update(); return Timer.toSeconds(this._current); } // playback start() { // do we need to change if (this.state === 'start') return; // update start time if needed if (!this._startedAt) { this._startedAt = new Date().getTime(); } // check if there is paused time if (this._pausedInterval) { this._pausedTotal += this._pausedInterval; this._pausedInterval = null; } // change state this.state = 'start'; } pause() { // do we need to change if (this.state === 'pause') return; // update pause time this._pausedAt = new Date().getTime(); // change state this.state = 'pause'; } stop() { console.log('stop: not yet implemented'); return false; } roll() { console.log('roll: not yet implemented'); return false; } } module.exports = Timer;