const Timer = require('./Timer'); const socketIo = require('socket.io'); /* * EventTimer adds functions specific to APP * namely: * - Presenter message, text and status * - Public message, text and status * */ class EventTimer extends Timer { // Socket IO Object io = null; // Socket IO helpers _numClients = 0; _interval = null; presenter = { text: '', visible: false, }; public = { text: '', visible: false, }; lower = { text: '', visible: false, }; titles = { titleNow: null, subtitleNow: null, presenterNow: null, titleNext: null, subtitleNext: null, presenterNext: null, }; selectedEvent = null; selectedEventId = null; numEvents = null; _eventlist = null; constructor(server, config) { // call super constructor super(); // initialise socketIO server this.io = socketIo(server, { cors: { origin: '*', methods: 'GET,HEAD,PUT,PATCH,POST,DELETE', preflightContinue: false, optionsSuccessStatus: 204, }, }); // set recurrent emits this._interval = setInterval( () => this.broadcastTimer(), config.timer.refresh ); // listen to new connections this._listenToConnections(); } // send current timer broadcastTimer() { this.io.emit('timer', this.getObject()); } // broadcast state broadcastState() { this.io.emit('timer', this.getObject()); this.io.emit('playstate', this.state); this.io.emit('selected-id', this.selectedEventId); this.io.emit('titles', this.titles); } // broadcast message broadcastThis(address, payload) { this.io.emit(address, payload); } update() { // if there is nothing selected, no nothing if (this.selectedEventId == null) return; super.update(); } start() { // if there is nothing selected, no nothing if (this.selectedEventId == null) return; super.start(); } pause() { // if there is nothing selected, no nothing if (this.selectedEventId == null) return; super.pause(); } _setterManager(action, payload) { switch (action) { /*******************************************/ // playstate case 'set-playstate': // check state is defined if (payload === 'start') this.start(); else if (payload === 'pause') this.pause(); else if (payload === 'stop') this.stop(); else if (payload === 'previous') this.previous(); else if (payload === 'next') this.next(); else if (payload === 'reload') this.reload(); else if (payload === 'unload') this.unload(); // Not yet implemented // else if (payload === 'roll') this.roll(); this.broadcastThis('playstate', this.state); this.broadcastThis('selected-id', this.selectedEventId); this.broadcastThis('titles', this.titles); break; /*******************************************/ // Presenter message case 'set-presenter-text': this.presenter.text = payload; this.broadcastThis('messages-presenter', this.presenter); break; case 'set-presenter-visible': this.presenter.visible = payload; this.broadcastThis('messages-presenter', this.presenter); break; /*******************************************/ // Public message case 'set-public-text': this.public.text = payload; this.broadcastThis('messages-public', this.public); break; case 'set-public-visible': this.public.visible = payload; this.broadcastThis('messages-public', this.public); break; /*******************************************/ // Lower third message case 'set-lower-text': this.lower.text = payload; this.broadcastThis('messages-lower', this.lower); break; case 'set-lower-visible': this.lower.visible = payload; this.broadcastThis('messages-lower', this.lower); break; default: break; } } _listenToConnections() { this.io.on('connection', (socket) => { /*******************************/ /*** HANDLE NEW CONNECTION ***/ /*** --------------------- ***/ /*******************************/ // keep track of connections this._numClients++; console.log( `EventTimer: ${this._numClients} Clients with new connection: ${socket.id}` ); // send state socket.emit('timer', this.getObject()); socket.emit('playstate', this.state); socket.emit('selected-id', this.selectedEventId); socket.emit('titles', this.titles); /********************************/ /*** HANDLE DISCONNECT USER ***/ /*** ---------------------- ***/ /********************************/ socket.on('disconnect', () => { this._numClients--; console.log( `EventTimer: Client disconnected, total now: ${this._numClients}` ); }); /***************************************/ /*** TIMER STATE GETTERS / SETTERS ***/ /*** ----------------------------- ***/ /***************************************/ /*******************************************/ // general playback state socket.on('get-state', () => { socket.emit('timer', this.getObject()); socket.emit('playstate', this.state); socket.emit('selected-id', this.selectedEventId); socket.emit('titles', this.titles); }); /*******************************************/ // timer socket.on('get-current', () => { socket.emit('current', this.getCurrentInSeconds()); }); socket.on('get-timer', () => { socket.emit('timer', this.getObject()); }); /*******************************************/ // playstate socket.on('set-playstate', (data) => { this._setterManager('set-playstate', data); }); socket.on('get-playstate', () => { socket.emit('playstate', this.state); }); /*******************************************/ // titles data socket.on('get-selected-id', () => { socket.emit('selected-id', this.selectedEventId); }); socket.on('get-titles', () => { socket.emit('titles', this.titles); }); /*****************************/ /*** BROADCAST ***/ /*** TIMER STATE GETTERS ***/ /*** ------------------- ***/ /*****************************/ /*******************************************/ // playback API // ? should i change the address tokeep convention? socket.on('get-messages', () => { this.broadcastThis('messages-presenter', this.presenter); this.broadcastThis('messages-public', this.public); this.broadcastThis('messages-lower', this.lower); }); /***********************************/ /*** MESSAGE GETTERS / SETTERS ***/ /*** ------------------------- ***/ /***********************************/ /*******************************************/ // Presenter message socket.on('set-presenter-text', (data) => { this._setterManager('set-presenter-text', data); }); socket.on('set-presenter-visible', (data) => { this._setterManager('set-presenter-visible', data); }); socket.on('get-presenter', () => { this.broadcastThis('messages-presenter', this.presenter); }); /*******************************************/ // Public message socket.on('set-public-text', (data) => { this._setterManager('set-public-text', data); }); socket.on('set-public-visible', (data) => { this._setterManager('set-public-visible', data); }); socket.on('get-public', () => { socket.emit('messages-public', this.public); }); /*******************************************/ // Lower third message socket.on('set-lower-text', (data) => { this._setterManager('set-lower-text', data); }); socket.on('set-lower-visible', (data) => { this._setterManager('set-lower-visible', data); }); socket.on('get-lower', () => { socket.emit('messages-lower', this.lower); }); }); } setupWithEventList(eventlist) { // filter only events const events = eventlist.filter((e) => e.type === 'event'); const numEvents = events.length; if (numEvents < 1) return; // set general this._eventList = events; this.numEvents = numEvents; // load first event this.loadEvent(0); } updateEventList(eventlist) { // filter only events const events = eventlist.filter((e) => e.type === 'event'); const numEvents = events.length; // set general this._eventList = events; this.numEvents = numEvents; // handle reload selected if (this.selectedEventId != null) { // Look for event (order might have changed) const eventIndex = this._eventList.findIndex( (e) => e.id === this.selectedEventId ); // Maybe is missing if (eventIndex === -1) { this._resetTimers(); this._resetSelection(); return; } // Reload data if running if (this._startedAt != null) this.reloadRunning(eventIndex); else if (this.selectedEventId != null) this.loadEvent(eventIndex); } } // Reloads changed info in current event reloadRunning(eventIndex) { const e = this._eventList[eventIndex]; const start = e.timeStart == null || e.timeStart === '' ? 0 : e.timeStart; let end = e.timeEnd == null || e.timeEnd === '' ? 0 : e.timeEnd; // in case the end is earlier than start, we assume is the day after if (end < start) end += 86400000; // time stuff const now = this._getCurrentTime(); const elapsed = this.getElapsed(); this.duration = end - start; this.selectedEvent = eventIndex; this._finishAt = now + (this.duration - elapsed); // event titles this.titles.titleNow = e.title; this.titles.subtitleNow = e.subtitle; this.titles.presenterNow = e.presenter; // assume tere is no next event this.titles.titleNext = null; this.titles.subtitleNext = null; this.titles.presenterNext = null; // look for event after if (eventIndex < this.numEvents - 1) { for (let i = eventIndex + 1; i < this.numEvents; i++) { // check that is the right type if (this._eventList[i].type === 'event') { this.titles.titleNext = this._eventList[i].title; this.titles.subtitleNext = this._eventList[i].subtitle; this.titles.presenterNext = this._eventList[i].presenter; break; } } } this.broadcastState(); } // Loads a given event loadEvent(eventIndex) { // set event specific const e = this._eventList[eventIndex]; const start = e.timeStart == null || e.timeStart === '' ? 0 : e.timeStart; let end = e.timeEnd == null || e.timeEnd === '' ? 0 : e.timeEnd; // in case the end is earlier than start, we assume is the day after if (end < start) end += 86400000; // time stuff this._resetTimers(); this.duration = end - start; this.current = this.duration; this.selectedEvent = eventIndex; this.selectedEventId = e.id; // event titles this.titles.titleNow = e.title; this.titles.subtitleNow = e.subtitle; this.titles.presenterNow = e.presenter; // assume tere is no next event this.titles.titleNext = null; this.titles.subtitleNext = null; this.titles.presenterNext = null; // look for event after if (eventIndex < this.numEvents - 1) { for (let i = eventIndex + 1; i < this.numEvents; i++) { // check that is the right type if (this._eventList[i].type === 'event') { this.titles.titleNext = this._eventList[i].title; this.titles.subtitleNext = this._eventList[i].subtitle; this.titles.presenterNext = this._eventList[i].presenter; break; } } } this.broadcastState(); } _resetSelection() { this.titles = { titleNow: null, subtitleNow: null, presenterNow: null, titleNext: null, subtitleNext: null, presenterNext: null, }; this.selectedEvent = null; this.selectedEventId = null; } print() { return ` Timer ========= Playback ------------------------------ state = ${this.state} current = ${this.current} duration = ${this.duration} Options ------------------------------ showNegative = ${this.showNegative} Events ------------------------------ numEvents = ${this.numEvents} selectedEvent = ${this.selectedEvent} selectedEventId = ${this.selectedEventId} title = ${this.titles.title} subtitle = ${this.titles.subtitle} presenter = ${this.titles.presenter} Messages ------------------------------ presenter text = ${this.presenter.text} presenter vis = ${this.presenter.visible} public text = ${this.public.text} public vis = ${this.public.visible} lower text = ${this.lower.text} lower vis = ${this.lower.visible} Private ------------------------------ finishAt = ${this._finishAt} startedAt = ${this._startedAt} pausedAt = ${this._pausedAt} pausedInterval = ${this._pausedInterval} pausedTotal = ${this._pausedTotal} `; } start() { // call super super.start(); // broadcast current state this.broadcastState(); } pause() { // call super super.pause(); // broadcast current state this.broadcastState(); } stop() { // call super super.stop(); // broadcast current state this.broadcastState(); } goto(eventIndex) { this.loadEvent(eventIndex); // broadcast current state this.broadcastState(); } roll() { console.log('roll: not yet implemented'); return false; this.state = 'roll'; } previous() { // check that we have events to run if (this.numEvents < 1) return; // if there is no event running, go to first if (this.selectedEvent == null) { this.goto(0); return; } const gotoEvent = this.selectedEvent > 0 ? this.selectedEvent - 1 : 0; if (gotoEvent === this.selectedEvent) return; this.goto(gotoEvent); // broadcast current state this.broadcastState(); } next() { // check that we have events to run if (this.numEvents < 1) return; // if there is no event running, go to first if (this.selectedEvent == null) { this.goto(0); return; } const gotoEvent = this.selectedEvent < this.numEvents - 1 ? this.selectedEvent + 1 : this.numEvents - 1; if (gotoEvent === this.selectedEvent) return; this.goto(gotoEvent); // broadcast current state this.broadcastState(); } unload() { // reset duration this.duration = null; // reset timers this._resetTimers(); // reset playstate this.state = 'stop'; // reset selected this._resetSelection(); // broadcast current state this.broadcastState(); } reload() { // reload data this.loadEvent(this.selectedEvent); // reset playstate this.state = 'pause'; // broadcast current state this.broadcastState(); } } module.exports = EventTimer;