import { isOntimeEvent, OntimeEvent, OntimeRundown, OntimeRundownEntry } from 'ontime-types'; import { getFirstEvent, getNextEvent, getPreviousEvent } from '../rundown-utils/rundownUtils.js'; import { isNumeric } from '../types/types.js'; // Zero or more non-digit characters at the beginning ((\D*)). // One or more digits ((\d+)). // Optionally, a decimal part starting with a dot ((\.\d+)?). const regex = /^(\D*)(\d+)(\.\d+)?$/; /** * Finds if last characters in input are a number and increments * @param input {string} */ export function getIncrement(input: string): string { // Check if the input string contains a number at the end const match = regex.exec(input); if (match) { // If a number is found, extract the non-numeric prefix, integer part, and decimal part // eslint-disable-next-line prefer-const -- some items in the destructuring are modified let [, prefix, integerPart, decimalPart] = match; if (decimalPart) { if (decimalPart === '.99') { decimalPart = '.100'; } else { const addDecimal = '0'.repeat(decimalPart.length - 2) + '1'; const incrementedDecimal = (Number(decimalPart) + Number('0.' + addDecimal)).toFixed(decimalPart.length - 1); decimalPart = incrementedDecimal.toString().replace('0.', '.'); } return `${prefix}${integerPart}${decimalPart}`; } const incrementedInteger = Number(integerPart) + 1; integerPart = incrementedInteger.toString(); return `${prefix}${integerPart}`; } // If no number is found, append "2" to the string and return the updated string return input + '2'; } /** * Gets suitable name for a new event cue * @param rundown {OntimeRundown} * @param insertAfterId {string} */ export function getCueCandidate(rundown: OntimeRundown, insertAfterId?: string): string { function addAtTop() { const firstEventCue = getFirstEvent(rundown)?.cue; if (isNumeric(firstEventCue)) { return (Number(firstEventCue) / 10).toString(); } return '1'; } // we did not provide a element to go after, we attempt to go first so only need to check for a cue with value 1 if (typeof insertAfterId === 'undefined' || rundown.length === 0) { return addAtTop(); } const afterIndex = rundown.findIndex((event) => event.id === insertAfterId); // we did not find the previous element, insert at top if (afterIndex === -1) { return addAtTop(); } // get elements around let previousEvent: OntimeRundownEntry | undefined | null | OntimeEvent = rundown.at(afterIndex); if (!isOntimeEvent(previousEvent)) { previousEvent = getPreviousEvent(rundown, insertAfterId) as null | OntimeEvent; } let cue = '1'; const nextEvent = getNextEvent(rundown, insertAfterId); // try and increment the cue if (isOntimeEvent(previousEvent)) { cue = getIncrement(previousEvent.cue); } // if increment is clashing with next, we add a decimal instead if (cue === nextEvent?.cue) { if (previousEvent === null) { cue = '0.1'; } else { cue = previousEvent.cue + '.1'; } } return cue; } export function sanitiseCue(cue: string) { return cue.replaceAll(' ', '').replaceAll(',', '.'); }