import { dayInMs, getFirstEvent } from 'ontime-utils'; import { OntimeEvent, MaybeNumber, PlayableEvent, isPlayableEvent } from 'ontime-types'; import { normaliseEndTime } from './timerUtils.js'; /** * Finds current event in a rolling rundown */ export function loadRoll( timedEvents: OntimeEvent[], timeNow: number, ): { event: PlayableEvent | null; index: MaybeNumber; isPending?: boolean; } { const { firstEvent } = getFirstEvent(timedEvents); if (!firstEvent) { return { event: null, index: null }; } // we know we are in the middle of the rundown and we need to find the current event // account for number of times we went over midnight let daySpan = 0; for (let i = 0; i < timedEvents.length; i++) { const event = timedEvents[i]; if (!isPlayableEvent(event)) { continue; } if (event.duration === 0) { continue; } // we check if event crosses midnight if (event.timeStart > event.timeEnd) { daySpan++; } const correctedDays = dayInMs * daySpan; const correctedStart = event.timeStart + correctedDays; const correctedEnd = event.timeEnd + correctedDays; /** * there are 3 possible states for an event * 1. event is already finished * 2. event is running * 3. event is in the future */ // 1. event is already finished // when does the event end (handle midnight) const normalEnd = normaliseEndTime(correctedStart, correctedEnd); if (normalEnd <= timeNow) { continue; } // 2. event is running and is the first event in our time slot const isFromDayBefore = normalEnd > dayInMs && timeNow < event.timeEnd; const hasStarted = isFromDayBefore || timeNow >= event.timeStart; if (hasStarted) { return { event, index: i }; } // 3. event will run in the future // we set the isPending flag to indicate that the event is currently playing return { event, index: i, isPending: true }; } // in case we were unable to find anything, we load the first event return { event: firstEvent, index: 0, isPending: true }; } /** * Utility function, checks whether the event start is the day after */ export function normaliseRollStart(start: number, clock: number) { return start < clock ? start + dayInMs : start; }