- keep the pending and none phases when showing the group timer. These describe the
playback state rather than a threshold, so collapsing them made roll standby render
as a running countdown and silently dropped user styling keyed on the phase
- only show the group indicator for timer types which render the running timer. It was
labelling the wall clock, and the invisible display of the none timer type, as a group
- accept useGroupTimer in the MCP group patch. It was documented in the group shape but
dropped on write, which reported success without applying the change
- narrow the timer preview tooltip, which claimed all views follow the group timer when
only the timer views do
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Kniqs443KUNCRABwVJwT7K
The group timer was derived in the client, which meant every view that wanted it
had to depend on the rundown query. That coupling was already awkward for the PiP
timer, whose separate react root needed its own query client, and it would have
spread to every remaining view.
Moving the derivation to the server removes the coupling. The value is still the
running event timer offset by the content scheduled around it, so the group keeps
behaving as if it were a single event containing all its children.
Because the group timer is the event timer offset by a constant, it changes exactly
when the event timer does and can share its broadcast throttling.
- add RuntimeStore.groupTimer, null unless the running group opted in
- split the group around the loaded event when the group is loaded, so the per tick
cost is an addition rather than a walk of the rundown
- derive on the getState() projection so it cannot drift from the timer it is built on
- reduce the client to a plain selector, dropping the PiP query client workaround
Also fixes elapsed time, which was calculated from the group duration and so clamped
to zero for as long as time added to an event kept the group in credit. It is now
derived symmetrically with the remaining time, and the two always add up to the total.
Timer and PiP shared eight identical branches for choosing between the two timers.
These now go through a single resolver. A group has no warning or danger thresholds,
so it only reports as running or overtime, and feeding that phase through the existing
modifiers makes the suppression of warning and danger a consequence of what a group is
rather than something each view has to remember.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Kniqs443KUNCRABwVJwT7K
Groups can now opt into a shared timer, so stage outputs show how much time
the whole block has left instead of only the running event.
The value is derived in the client from the running event timer plus the
content still scheduled after it, which makes the group behave as if it were
a single event containing all its children. Keeping it relative to the event
timer (rather than recalculating from the clock) means pause, added time,
overtime, roll and midnight rollovers are all inherited, and moving between
events inside a group cannot introduce a discontinuity.
The remainder aggregation mirrors the server side group duration calculation:
non playable entries are skipped and gaps are accounted for.
Warning and danger thresholds belong to the event and carry no meaning against
a group duration, so they are suppressed while the group timer is showing.
Overtime is kept, but only once the group itself has run out of time.
- add OntimeGroup.useGroupTimer, defaulting to false
- show the group timer in the timer view and the PiP timer
- indicate the override in the timer view, PiP, group header and timer preview
- add a switch to the group editor
The PiP window mounts its own react root, which had no query client and could
therefore not read the rundown. It is now wrapped in a provider, which also
means its view settings are no longer frozen at the moment the window opened.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Kniqs443KUNCRABwVJwT7K
* chore: migrate eslint to oxlint
* chore: migrate prettier to oxfmt
* chore: migrate typescript
* chore: toThrow should have a expected value
* chore: cast test value as Day
* chore: small title fix
* chore: mocks should be hoisted
* chore: incorrect async useage
* chore: test should be inside description
* chore: test sohuld include an expeced
* chore: oxfmt
---------
Co-authored-by: alex-Arc <omnivox@LAPTOP-RC5SNBVV.localdomain>
- italic and bold for rundown metadata entries
- allow deleting groups
- make groups in order
- correct style for milestones
- open playing groups
- style tweaks
fix: close modal with button
refactor: small type improvements
refactor: migrate time inputs
refactor: migrate tooltips
refactor: prevent component resizing
* create report service
* write report from runtimeState
* use in UI
* clear report
* update types
* clear all from settings menu
* rearence rightclik menu
* refactor styling
* also report roll events
* ontime/under time is same colour
* refactor reporter
* add target to ontime-refetch
* remove menu
* fectch only on message from server
* memo useGetEventReport
* refactor
* use staleTime
* dont add to menu yet
* implement review
* clear all from menu
* fix merge
* start end show
* combine test for the go button text and action
* add report to menu
* extract csv utility
* report management
* unneeded async
* small refacort of triggerReportEntry
---------
Co-authored-by: Carlos Valente <carlosvalente@pm.me>