Two problems were feeding the confusion:
- Any wheel, touch, or pointerdown event broke the follow, with no tolerance.
A stray touch or trackpad momentum after a deliberate gesture disengaged it
as readily as a real scroll away from the read position, with no way to
tell the two apart from the outside. The operator view solved the same
problem with a distance check against the loaded item's expected position,
which this now mirrors: it takes a real scroll (past 1.5 lines) to count as
taking over, in a new hasBrokenFollow(), unit tested like the rest of the
scroll maths.
- The runtime flag and the view option shared adjacent, opposite-valence
names (followLocked / followLoaded) and were ANDed together in a third
place to get the value the button actually needed. Renamed the runtime
flag to autoScrollLocked, matching the operator's own lockAutoScroll for
the same concept, and moved the AND into the hook so it exposes one signal
the view no longer has to assemble itself.
Also fixes the threshold check reading a stale position: a burst of wheel
events can fire faster than the animation frame that keeps the scroll ref in
sync, so it now reads the element's scrollTop directly rather than the ref a
frame behind it. Caught by testing the tolerance in a live browser rather
than trusting the unit tests alone.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Cb8RVPNQ2ETPJxdy4b8CHf