diff --git a/apps/server/src/stores/runtimeState.ts b/apps/server/src/stores/runtimeState.ts index 317330c95..4b83e83d4 100644 --- a/apps/server/src/stores/runtimeState.ts +++ b/apps/server/src/stores/runtimeState.ts @@ -130,7 +130,7 @@ export function clearEventData() { /* clear data related to the current event, but leave in place data about the global run state * used when loading a new event but the playback is not interrupted */ -export function clearEventDataCore(state: RuntimeState) { +function clearEventDataCore(state: RuntimeState) { state.eventNow = null; state.eventNext = null; @@ -158,7 +158,7 @@ export function clearState() { } // clear all necessary data when doing a full stop and the event is unloaded -export function clearStateCore(state: RuntimeState) { +function clearStateCore(state: RuntimeState) { state.eventNow = null; state.eventNext = null; state.eventFlag = null; @@ -227,7 +227,7 @@ export function updateRundownData(rundownData: RundownData) { * Utility, allows updating data derived from the rundown * @param playableRundown */ -export function updateRundownDataCore(state: RuntimeState, rundownData: RundownData) { +function updateRundownDataCore(state: RuntimeState, rundownData: RundownData) { // we keep this in private state since there is no UI use case for it state._rundown.totalDelay = rundownData.totalDelay; @@ -251,7 +251,7 @@ export function load( /** * Loads a given event into state */ -export function loadCore( +function loadCore( state: RuntimeState, event: PlayableEvent, rundown: Rundown, @@ -317,12 +317,7 @@ export function loadNow(rundown: Rundown, metadata: RundownMetadata, eventIndex? * Loads current event and its public counterpart * @param eventIndex the index to load, defaults to the currently selected index */ -export function loadNowCore( - state: RuntimeState, - rundown: Rundown, - metadata: RundownMetadata, - eventIndex?: MaybeNumber, -) { +function loadNowCore(state: RuntimeState, rundown: Rundown, metadata: RundownMetadata, eventIndex?: MaybeNumber) { const index = eventIndex === undefined ? state.rundown.selectedEventIndex : eventIndex; if (index === null) { // reset the state to indicate there is no selection @@ -349,12 +344,7 @@ export function loadNext(rundown: Rundown, metadata: RundownMetadata, eventIndex * Loads the next event and its public counterpart * @param eventIndex the index to load from, defaults to the currently selected index */ -export function loadNextCore( - state: RuntimeState, - rundown: Rundown, - metadata: RundownMetadata, - eventIndex?: MaybeNumber, -) { +function loadNextCore(state: RuntimeState, rundown: Rundown, metadata: RundownMetadata, eventIndex?: MaybeNumber) { const index = eventIndex === undefined ? state.rundown.selectedEventIndex : eventIndex; if (index === null) { // reset the state to indicate there is no future event @@ -383,7 +373,7 @@ export function resume(restorePoint: RestorePoint, event: PlayableEvent, rundown /** * Resume from restore point */ -export function resumeCore( +function resumeCore( state: RuntimeState, restorePoint: RestorePoint, event: PlayableEvent, @@ -401,7 +391,7 @@ export function updateLoaded(event?: PlayableEvent): string | undefined { * We only pass an event if we are hot reloading * @param {PlayableEvent} event only passed if we are changing the data if a playing timer */ -export function updateLoadedCore(state: RuntimeState, event?: PlayableEvent): string | undefined { +function updateLoadedCore(state: RuntimeState, event?: PlayableEvent): string | undefined { // if there is no event loaded, nothing to do if (state.eventNow === null) { return; @@ -458,7 +448,7 @@ export function updateAll(rundown: Rundown, metadata: RundownMetadata) { /** * Used in situations when we want to hot-reload all events without interrupting timer */ -export function updateAllCore(state: RuntimeState, rundown: Rundown, metadata: RundownMetadata) { +function updateAllCore(state: RuntimeState, rundown: Rundown, metadata: RundownMetadata) { // event now might have moved so we find the event now id and recalculate the the index again const eventNowIndex = metadata.timedEventOrder.findIndex((id) => id === state.eventNow?.id); @@ -536,7 +526,7 @@ export function pause(): boolean { return pauseCore(runtimeState); } -export function pauseCore(state: RuntimeState): boolean { +function pauseCore(state: RuntimeState): boolean { if (state.timer.playback !== Playback.Play) { return false; } @@ -551,7 +541,7 @@ export function stop(): boolean { return stopCore(runtimeState); } -export function stopCore(state: RuntimeState): boolean { +function stopCore(state: RuntimeState): boolean { if (state.timer.playback === Playback.Stop) { return false; } @@ -716,7 +706,7 @@ export function roll( return rollCore(runtimeState, rundown, metadata, offset); } -export function rollCore( +function rollCore( state: RuntimeState, rundown: Rundown, metadata: RundownMetadata, @@ -1037,7 +1027,7 @@ export function setOffsetMode(mode: OffsetMode) { setOffsetModeCore(runtimeState, mode); } -export function setOffsetModeCore(state: RuntimeState, mode: OffsetMode) { +function setOffsetModeCore(state: RuntimeState, mode: OffsetMode) { state.offset.mode = mode; if (isPlaybackActive(state.timer.playback)) getExpectedTimesCore(state); }