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refactor(time control): improve handling of overtime and count to end
This commit is contained in:
committed by
Carlos Valente
parent
0c84a3ff9e
commit
f598e8dab1
@@ -139,6 +139,17 @@ export const setEventPlayback = {
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pause: () => sendSocket('pause', undefined),
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};
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export const useTimerProgress = createSelector((state: RuntimeStore) => ({
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playback: state.timer.playback,
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phase: state.timer.phase,
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addedTime: state.timer.addedTime,
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secondaryTimer: state.timer.secondaryTimer,
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current: state.timer.current,
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expectedFinish: state.timer.expectedFinish,
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startedAt: state.timer.startedAt,
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isCountToEnd: state.eventNow?.countToEnd ?? false,
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}));
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export const useTimer = createSelector((state: RuntimeStore) => ({
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...state.timer,
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}));
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