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fix(rundown): prevent skipped events from influencing day calculations
This commit is contained in:
committed by
Carlos Valente
parent
0c5e87b7e7
commit
f234a1f892
@@ -279,14 +279,22 @@ function processEntry<T extends OntimeEntry>(
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// 2. handle custom fields - mutates entry
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sanitiseCustomFields(customFields, entry);
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rundownMetadata.totalDays += calculateDayOffset(entry, rundownMetadata.previousEvent);
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entry.dayOffset = rundownMetadata.totalDays as Day;
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entry.delay = 0; // this means we dont calculate delays or gaps for skipped events
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entry.gap = 0; // this means we dont calculate delays or gaps for skipped events
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/*
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* we initialise data so that is not calculated for skipped events
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* consider especially the day offset, while skipped events have no
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* day offset, we match it to the previous element to avoid
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* pushing confusing data to the UI
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*/
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entry.dayOffset = (rundownMetadata.previousEvent?.dayOffset ?? 0) as Day;
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entry.delay = 0;
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entry.gap = 0;
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entry.parent = childOfGroup;
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// update rundown metadata, it only concerns playable events
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if (isPlayableEvent(entry)) {
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rundownMetadata.totalDays += calculateDayOffset(entry, rundownMetadata.previousEvent);
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entry.dayOffset = rundownMetadata.totalDays as Day;
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rundownMetadata.playableEventOrder.push(entry.id);
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// first start is always the first event
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