Relative run mode (#1512)

* inti relative mode

* send imediat update on mode change

* add relative to test

* don't persist offset mode

* add test relative and update calc function

* pass data from ssocket

* add dev guard

* spelling and comments

* show relative in offset overview

* remove comments

* refactor: move totalDelay to _rundown

* update  clear naming and comments

* remove old testing values
This commit is contained in:
Alex Christoffer Rasmussen
2025-04-19 21:36:54 +02:00
committed by GitHub
parent a94b10cb0f
commit dce87c3a81
17 changed files with 543 additions and 114 deletions
@@ -1,4 +1,4 @@
import { MessageState, OntimeEvent, SimpleDirection, SimplePlayback } from 'ontime-types';
import { MessageState, OffsetMode, OntimeEvent, SimpleDirection, SimplePlayback } from 'ontime-types';
import { MILLIS_PER_HOUR, MILLIS_PER_SECOND } from 'ontime-utils';
import { DeepPartial } from 'ts-essentials';
@@ -17,6 +17,7 @@ import { throttle } from '../utils/throttle.js';
import { willCauseRegeneration } from '../services/rundown-service/rundownCacheUtils.js';
import { handleLegacyMessageConversion } from './integration.legacy.js';
import { coerceEnum } from '../utils/coerceType.js';
const throttledUpdateEvent = throttle(updateEvent, 20);
let lastRequest: Date | null = null;
@@ -286,6 +287,11 @@ const actionHandlers: Record<string, ActionHandler> = {
throw new Error('No matching method provided');
},
offsetmode: (payload) => {
const mode = coerceEnum<OffsetMode>(payload, OffsetMode);
runtimeService.setOffsetMode(mode);
return { payload: 'success' };
},
};
/**
@@ -4,6 +4,7 @@ import { EndAction, Playback, TimeStrategy, TimerPhase, TimerType } from 'ontime
import {
getCurrent,
getExpectedFinish,
getRelativeOffset,
getRuntimeOffset,
getTimerPhase,
normaliseEndTime,
@@ -1046,6 +1047,84 @@ describe('getRuntimeOffset()', () => {
});
});
describe('getRelativeOffset()', () => {
it('relative offset is 0 when starting at the planed time', () => {
const state = {
eventNow: {
id: '1',
timeStart: 150,
},
timer: {
startedAt: 150,
addedTime: 0,
current: 0,
},
_timer: {
pausedAt: null,
},
runtime: {
actualStart: 150,
plannedStart: 150,
},
} as RuntimeState;
state.runtime.offset = getRuntimeOffset(state);
expect(state.runtime.offset).toBe(0);
const relativeOffsetoffset = getRelativeOffset(state);
expect(relativeOffsetoffset).toBe(0);
});
it('relative offset is 0 when starting after the planed time', () => {
const state = {
eventNow: {
id: '1',
timeStart: 100,
},
timer: {
startedAt: 150,
addedTime: 0,
current: 0,
},
_timer: {
pausedAt: null,
},
runtime: {
actualStart: 150,
plannedStart: 100,
},
} as RuntimeState;
state.runtime.offset = getRuntimeOffset(state);
expect(state.runtime.offset).toBe(-50);
const relativeOffsetoffset = getRelativeOffset(state);
expect(relativeOffsetoffset).toBe(0);
});
it('relative offset is 0 when starting before the planed time', () => {
const state = {
eventNow: {
id: '1',
timeStart: 150,
},
timer: {
startedAt: 100,
addedTime: 0,
current: 0,
},
_timer: {
pausedAt: null,
},
runtime: {
actualStart: 100,
plannedStart: 150,
},
} as RuntimeState;
state.runtime.offset = getRuntimeOffset(state);
expect(state.runtime.offset).toBe(50);
const relativeOffsetoffset = getRelativeOffset(state);
expect(relativeOffsetoffset).toBe(0);
});
});
describe('getTimerPhase()', () => {
it('should be None if the timer is not running', () => {
const state = {
@@ -1169,9 +1248,11 @@ describe('getTimerPhase()', () => {
},
_timer: {
forceFinish: null,
totalDelay: 0,
pausedAt: null,
},
_rundown: {
totalDelay: 0,
},
} as RuntimeState;
const phase = getTimerPhase(state);
@@ -1208,9 +1289,11 @@ describe('getTimerPhase()', () => {
},
_timer: {
forceFinish: null,
totalDelay: 0,
pausedAt: null,
},
_rundown: {
totalDelay: 0,
},
} as RuntimeState;
const phase = getTimerPhase(state);
@@ -4,6 +4,7 @@ import {
isPlayableEvent,
LogOrigin,
MaybeNumber,
OffsetMode,
OntimeEvent,
Playback,
TimerLifeCycle,
@@ -68,6 +69,11 @@ class RuntimeService {
RuntimeService.previousState = {} as RuntimeState;
}
@broadcastResult
setOffsetMode(mode: OffsetMode) {
runtimeState.setOffsetMode(mode);
}
/**
* Checks result of an update and notifies integrations as needed
* This is the only exception of a private method that has broadcast result
@@ -697,11 +703,14 @@ function broadcastResult(_target: any, _propertyKey: string, descriptor: Propert
// for the very fist run there will be nothing in the previousState so we force an update
const justStarted = !RuntimeService.previousState?.timer;
// offset mode has been changed
const offsetModeChanged = RuntimeService.previousState?.runtime?.offsetMode !== state.runtime.offsetMode;
// if playback changes most things should update
const hasChangedPlayback = RuntimeService.previousState.timer?.playback !== state.timer.playback;
// combine all big changes
const hasImmediateChanges = hasNewLoaded || justStarted || hasChangedPlayback;
const hasImmediateChanges = hasNewLoaded || justStarted || hasChangedPlayback || offsetModeChanged;
/**
* Timer should be updated if
+18 -1
View File
@@ -156,6 +156,23 @@ export function getRuntimeOffset(state: RuntimeState): number {
return startOffset - addedTime - pausedTime + overtime;
}
/**
* Calculates relative offset
* should always be calculated after the absolute offset
*/
export function getRelativeOffset(state: RuntimeState): number {
const { actualStart, plannedStart, offset } = state.runtime;
// eslint-disable-next-line no-unused-labels -- dev code path
DEV: {
// we know actualStart and plannedStart exists as long as a timer is running
if (actualStart === null || plannedStart === null) {
throw new Error('timerUtils.calculate: actualStart and plannedStart must be set');
}
}
const relativeStartOffset = actualStart - plannedStart;
return offset + relativeStartOffset;
}
/**
* Calculates the expected end of the rundown
*/
@@ -164,7 +181,7 @@ export function getExpectedEnd(state: RuntimeState): MaybeNumber {
if (state.runtime.actualStart === null || state.runtime.plannedEnd === null) {
return null;
}
return state.runtime.plannedEnd - state.runtime.offset + state._timer.totalDelay;
return state.runtime.plannedEnd - state.runtime.offset + state._rundown.totalDelay;
}
/**
@@ -1,4 +1,4 @@
import { TimerPhase, Playback } from 'ontime-types';
import { TimerPhase, Playback, OffsetMode } from 'ontime-types';
import { deepmerge } from 'ontime-utils';
import type { RuntimeState } from '../runtimeState.js';
@@ -16,10 +16,12 @@ const baseState: RuntimeState = {
selectedEventIndex: null,
numEvents: 0,
offset: 0,
relativeOffset: 0,
plannedStart: 0,
plannedEnd: 0,
actualStart: null,
expectedEnd: null,
offsetMode: OffsetMode.Absolute,
},
timer: {
addedTime: 0,
@@ -35,10 +37,12 @@ const baseState: RuntimeState = {
},
_timer: {
forceFinish: null,
totalDelay: 0,
pausedAt: null,
secondaryTarget: null,
},
_rundown: {
totalDelay: 0,
},
};
export function makeRuntimeStateData(patch?: Partial<RuntimeState>): RuntimeState {
@@ -4,7 +4,7 @@ import { deepmerge } from 'ontime-utils';
import {
type RuntimeState,
addTime,
clear,
clearState,
getState,
load,
loadBlock,
@@ -71,7 +71,7 @@ beforeAll(() => {
describe('mutation on runtimeState', () => {
beforeEach(() => {
clear();
clearState();
vi.mock('../../services/rundown-service/RundownService.js', async (importOriginal) => {
const actual = (await importOriginal()) as object;
@@ -246,7 +246,7 @@ describe('roll mode', () => {
beforeEach(() => {
vi.useFakeTimers();
vi.setSystemTime('jan 1 00:00');
clear();
clearState();
});
afterEach(() => {
vi.useRealTimers();
+48 -14
View File
@@ -3,6 +3,7 @@ import {
isPlayableEvent,
MaybeNumber,
MaybeString,
OffsetMode,
OntimeEvent,
OntimeRundown,
PlayableEvent,
@@ -27,6 +28,7 @@ import {
getCurrent,
getExpectedEnd,
getExpectedFinish,
getRelativeOffset,
getRuntimeOffset,
getTimerPhase,
} from '../services/timerUtils.js';
@@ -45,10 +47,12 @@ export type RuntimeState = {
// private properties of the timer calculations
_timer: {
forceFinish: MaybeNumber; // whether we should declare an event as finished, will contain the finish time
totalDelay: number; // this value comes from rundown service
pausedAt: MaybeNumber;
secondaryTarget: MaybeNumber;
};
_rundown: {
totalDelay: number; // this value comes from rundown service
};
};
const runtimeState: RuntimeState = {
@@ -62,10 +66,12 @@ const runtimeState: RuntimeState = {
timer: { ...runtimeStorePlaceholder.timer },
_timer: {
forceFinish: null,
totalDelay: 0,
pausedAt: null,
secondaryTarget: null,
},
_rundown: {
totalDelay: 0,
},
};
export function getState(): Readonly<RuntimeState> {
@@ -79,10 +85,36 @@ export function getState(): Readonly<RuntimeState> {
runtime: { ...runtimeState.runtime },
timer: { ...runtimeState.timer },
_timer: { ...runtimeState._timer },
_rundown: { ...runtimeState._rundown },
};
}
export function clear() {
/* clear data related to the current event, but leav in place data about the global run state
* used when loading a new event but the playback is not interrupted
*/
export function clearEventData() {
runtimeState.eventNow = null;
runtimeState.publicEventNow = null;
runtimeState.eventNext = null;
runtimeState.publicEventNext = null;
runtimeState.runtime.offset = 0;
runtimeState.runtime.relativeOffset = 0;
runtimeState.runtime.expectedEnd = null;
runtimeState.runtime.selectedEventIndex = null;
runtimeState.timer.playback = Playback.Stop;
runtimeState.clock = clock.timeNow();
runtimeState.timer = { ...runtimeStorePlaceholder.timer };
// when clearing, we maintain the total delay from the rundown
runtimeState._timer.forceFinish = null;
runtimeState._timer.pausedAt = null;
runtimeState._timer.secondaryTarget = null;
}
// clear all necessary data when doing a full stop and the event is unloaded
export function clearState() {
runtimeState.eventNow = null;
runtimeState.publicEventNow = null;
runtimeState.eventNext = null;
@@ -93,6 +125,7 @@ export function clear() {
runtimeState.publicEventNext = null;
runtimeState.runtime.offset = 0;
runtimeState.runtime.relativeOffset = 0;
runtimeState.runtime.actualStart = null;
runtimeState.runtime.expectedEnd = null;
runtimeState.runtime.selectedEventIndex = null;
@@ -137,7 +170,7 @@ type RundownData = {
*/
export function updateRundownData(rundownData: RundownData) {
// we keep this in private state since there is no UI use case for it
runtimeState._timer.totalDelay = rundownData.totalDelay;
runtimeState._rundown.totalDelay = rundownData.totalDelay;
runtimeState.runtime.numEvents = rundownData.numEvents;
runtimeState.runtime.plannedStart = rundownData.firstStart;
@@ -154,10 +187,7 @@ export function load(
rundown: OntimeRundown,
initialData?: Partial<TimerState & RestorePoint>,
): boolean {
// we need to persist the current block state across loads
const prevCurrentBlock = { ...runtimeState.currentBlock };
clear();
runtimeState.currentBlock = prevCurrentBlock;
clearEventData();
// filter rundown
const timedEvents = filterTimedEvents(rundown);
@@ -185,6 +215,7 @@ export function load(
if (firstStart === null || typeof firstStart === 'number') {
runtimeState.runtime.actualStart = firstStart;
runtimeState.runtime.offset = getRuntimeOffset(runtimeState);
runtimeState.runtime.relativeOffset = getRelativeOffset(runtimeState);
runtimeState.runtime.expectedEnd = getExpectedEnd(runtimeState);
}
if (typeof initialData.blockStartAt === 'number') {
@@ -390,6 +421,7 @@ export function start(state: RuntimeState = runtimeState): boolean {
// update offset
state.runtime.offset = getRuntimeOffset(state);
state.runtime.relativeOffset = getRelativeOffset(state);
state.runtime.expectedEnd = state.runtime.plannedEnd - state.runtime.offset;
return true;
}
@@ -409,9 +441,7 @@ export function stop(state: RuntimeState = runtimeState): boolean {
if (state.timer.playback === Playback.Stop) {
return false;
}
clear();
runtimeState.runtime.actualStart = null;
runtimeState.runtime.expectedEnd = null;
clearState();
return true;
}
@@ -453,6 +483,7 @@ export function addTime(amount: number) {
// update runtime delays: over - under
runtimeState.runtime.offset = getRuntimeOffset(runtimeState);
runtimeState.runtime.relativeOffset = getRelativeOffset(runtimeState);
runtimeState.runtime.expectedEnd = getExpectedEnd(runtimeState);
return true;
@@ -498,6 +529,7 @@ export function update(): UpdateResult {
// update runtime, needs up-to-date timer state
runtimeState.runtime.offset = getRuntimeOffset(runtimeState);
runtimeState.runtime.relativeOffset = getRelativeOffset(runtimeState);
runtimeState.runtime.expectedEnd = getExpectedEnd(runtimeState);
const finishedNow =
@@ -604,9 +636,7 @@ export function roll(rundown: OntimeRundown, offset = 0): { eventId: MaybeString
}
// we need to persist the current block state across loads
const prevCurrentBlock = { ...runtimeState.currentBlock };
clear();
runtimeState.currentBlock = prevCurrentBlock;
clearEventData();
//account for offset but we only keep it if passed to us
runtimeState.runtime.offset = offset;
@@ -696,3 +726,7 @@ export function loadBlock(rundown: OntimeRundown, state = runtimeState) {
// update the block anyway
state.currentBlock.block = newCurrentBlock === null ? null : { ...newCurrentBlock };
}
export function setOffsetMode(mode: OffsetMode) {
runtimeState.runtime.offsetMode = mode;
}