fix TimerPahse difference from load and reload (#1179)

* use loadEvent function to reload

* rename reload to updateLoaded
This commit is contained in:
Alex Christoffer Rasmussen
2024-08-12 20:14:06 +02:00
committed by GitHub
parent d3620b52f4
commit dc06a9afc3
2 changed files with 7 additions and 12 deletions
@@ -252,10 +252,10 @@ class RuntimeService {
const onlyChangedNow = affectedIds?.length === 1 && affectedIds.at(0) === eventNow.id;
if (onlyChangedNow) {
runtimeState.reload(eventNow);
runtimeState.updateLoaded(eventNow);
} else {
const rundown = getRundown();
runtimeState.reloadAll(rundown);
runtimeState.updateAll(rundown);
}
return;
}
@@ -544,14 +544,9 @@ class RuntimeService {
public reload() {
const state = runtimeState.getState();
if (state.eventNow) {
const eventId = runtimeState.reload();
if (eventId) {
logger.info(LogOrigin.Playback, `Loaded event with ID ${eventId}`);
process.nextTick(() => {
integrationService.dispatch(TimerLifeCycle.onLoad);
});
}
return this.loadEvent(state.eventNow);
}
return false;
}
/**