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https://github.com/cpvalente/ontime.git
synced 2026-08-15 20:33:47 +00:00
fix: count-to-end events break link chain
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@@ -245,6 +245,52 @@ describe('mutation on runtimeState', () => {
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expect(newState.offset.expectedRundownEnd).toBeNull();
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});
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test('a countToEnd last event absorbs overtime into its fixed rundown end', async () => {
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const tenAM = 10 * MILLIS_PER_HOUR;
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const elevenAM = 11 * MILLIS_PER_HOUR;
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const noon = 12 * MILLIS_PER_HOUR;
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const entries = {
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event1: {
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...mockEvent,
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id: 'event1',
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timeStart: tenAM,
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timeEnd: elevenAM,
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duration: MILLIS_PER_HOUR,
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parent: null,
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},
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event2: {
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...mockEvent,
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id: 'event2',
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timeStart: elevenAM,
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timeEnd: noon,
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duration: MILLIS_PER_HOUR,
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countToEnd: true,
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linkStart: true,
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parent: null,
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},
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};
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const mockRundown = makeRundown({ entries, order: ['event1', 'event2'] });
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await initRundown(mockRundown, {});
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vi.runAllTimers();
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const { metadata, rundown } = rundownCache.get();
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// start event1 five minutes behind schedule
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vi.setSystemTime('jan 1 10:05');
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load(entries.event1, rundown, metadata);
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start();
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update();
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const newState = getState();
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expect(newState.offset.absolute).toBe(5 * MILLIS_PER_MINUTE);
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// without countToEnd the rundown would end at noon + 5min, but the countToEnd
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// event absorbs the overtime so the rundown is still expected to end at noon
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expect(newState.offset.expectedRundownEnd).toBe(noon);
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});
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test('resume restores currentDay from restore point', async () => {
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clearState();
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const mockRundown = makeRundown({
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@@ -956,4 +1002,32 @@ describe('loadGroupFlagAndEnd()', () => {
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eventNow: rundown.entries[0],
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});
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});
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test('a countToEnd event breaks the link chain for the events that follow it', () => {
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// chain: A (loaded) -> B (countToEnd, flagged) -> C (linked, last event)
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// the chain stays intact up to and including B, but breaks for C since it follows a countToEnd event
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const rundown = makeRundown({
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entries: {
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A: makeOntimeEvent({ id: 'A', parent: null, linkStart: false, countToEnd: false, gap: 0 }),
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B: makeOntimeEvent({ id: 'B', parent: null, linkStart: true, countToEnd: true, gap: 0, flag: true }),
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C: makeOntimeEvent({ id: 'C', parent: null, linkStart: true, countToEnd: false, gap: 0 }),
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},
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order: ['A', 'B', 'C'],
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});
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const state = {
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groupNow: null,
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eventNow: rundown.entries.A,
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rundown: { actualGroupStart: null },
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} as RuntimeState;
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const metadata = { playableEventOrder: ['A', 'B', 'C'], flags: ['B'] } as RundownMetadata;
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loadGroupFlagAndEnd(rundown, metadata, 0, state);
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// the flag (B) is still part of the chain
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expect(state._flag).toMatchObject({ event: rundown.entries.B, isLinkedToLoaded: true });
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// the rundown end (C) follows the countToEnd event, so the chain is broken
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expect(state._end).toMatchObject({ event: rundown.entries.C, isLinkedToLoaded: false });
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});
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});
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@@ -23,6 +23,7 @@ import {
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calculateDuration,
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checkIsNow,
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dayInMs,
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getExpectedEnd,
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getExpectedStart,
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getLastEventNormal,
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isPlaybackActive,
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@@ -836,8 +837,8 @@ function getExpectedTimes(state = runtimeState) {
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const { _group } = state;
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if (_group !== null) {
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const { event: lastEvent, accumulatedGap, isLinkedToLoaded } = _group;
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const lastEventExpectedStart = getExpectedStart(lastEvent, {
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currentDay: state.rundown.currentDay!,
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state.offset.expectedGroupEnd = getExpectedEnd(lastEvent, {
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currentDay: state.rundown.currentDay ?? 0,
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totalGap: accumulatedGap,
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isLinkedToLoaded,
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mode: offset.mode,
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@@ -845,7 +846,6 @@ function getExpectedTimes(state = runtimeState) {
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plannedStart,
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actualStart,
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});
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state.offset.expectedGroupEnd = lastEventExpectedStart + lastEvent.duration;
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}
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}
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@@ -868,8 +868,8 @@ function getExpectedTimes(state = runtimeState) {
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if (state._end) {
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const { event, accumulatedGap, isLinkedToLoaded } = state._end;
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const expectedStart = getExpectedStart(event, {
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currentDay: state.rundown.currentDay!,
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state.offset.expectedRundownEnd = getExpectedEnd(event, {
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currentDay: state.rundown.currentDay ?? 0,
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totalGap: accumulatedGap,
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isLinkedToLoaded,
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mode: offset.mode,
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@@ -877,7 +877,6 @@ function getExpectedTimes(state = runtimeState) {
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plannedStart,
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actualStart,
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});
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state.offset.expectedRundownEnd = expectedStart + event.duration;
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}
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}
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@@ -920,6 +919,8 @@ export function loadGroupFlagAndEnd(
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let accumulatedGap = 0;
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let isLinkedToLoaded = true;
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// a countToEnd event absorbs overtime and breaks the chain
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let previousWasCountToEnd = false;
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for (let idx = currentIndex; idx < playableEventOrder.length; idx++) {
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const entry = entries[playableEventOrder[idx]];
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@@ -928,7 +929,7 @@ export function loadGroupFlagAndEnd(
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if (idx !== currentIndex) {
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// we only accumulate data after the loaded event
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accumulatedGap += entry.gap;
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isLinkedToLoaded = isLinkedToLoaded && entry.linkStart;
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isLinkedToLoaded = isLinkedToLoaded && entry.linkStart && !previousWasCountToEnd;
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// and the loaded event is not allowed to be the next flag
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if (!foundFlag && metadata.flags.includes(entry.id)) {
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@@ -942,6 +943,8 @@ export function loadGroupFlagAndEnd(
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foundGroupEnd = true;
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state._group = { event: lastEventInGroup, isLinkedToLoaded, accumulatedGap };
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}
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previousWasCountToEnd = entry.countToEnd;
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}
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}
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