mirror of
https://github.com/cpvalente/ontime.git
synced 2026-08-16 12:53:32 +00:00
refactor: roll mode
* chore: escalate stack trace to console * refactor: event finding in roll * docs: initial roll specification * refactor: call to roll * refactor: normalise index * refactor: roll into next event * refactor: hot reload on waiting to roll * refactor: wait to roll next
This commit is contained in:
@@ -0,0 +1,93 @@
|
||||
import { dayInMs, getFirstEvent, getLastEvent } from 'ontime-utils';
|
||||
import { OntimeEvent, MaybeNumber, PlayableEvent, isPlayableEvent } from 'ontime-types';
|
||||
|
||||
import { normaliseEndTime } from './timerUtils.js';
|
||||
|
||||
/**
|
||||
* Finds current event in a rolling rundown
|
||||
*/
|
||||
export function loadRoll(
|
||||
timedEvents: OntimeEvent[],
|
||||
timeNow: number,
|
||||
): {
|
||||
event: PlayableEvent | null;
|
||||
index: MaybeNumber;
|
||||
isPending?: boolean;
|
||||
} {
|
||||
const { firstEvent } = getFirstEvent(timedEvents);
|
||||
const { lastEvent } = getLastEvent(timedEvents);
|
||||
|
||||
if (!firstEvent || !lastEvent) {
|
||||
return { event: null, index: null };
|
||||
}
|
||||
|
||||
// check that the rundown wraps around midnight
|
||||
const wrapsAroundMidnight = firstEvent.timeStart > lastEvent.timeEnd;
|
||||
|
||||
if (!wrapsAroundMidnight) {
|
||||
// check whether we are before or after the rundown
|
||||
const lastNormalEnd = normaliseEndTime(lastEvent.timeStart, lastEvent.timeEnd);
|
||||
const isAfterRundown = timeNow > lastNormalEnd;
|
||||
const isBeforeRundown = timeNow < firstEvent.timeStart && !isAfterRundown;
|
||||
|
||||
if (isAfterRundown || isBeforeRundown) {
|
||||
return { event: firstEvent, index: 0, isPending: true };
|
||||
}
|
||||
}
|
||||
|
||||
// we know we are in the middle of the rundown and we need to find the current event
|
||||
// account for number of times we went over midnight
|
||||
let daySpan = 0;
|
||||
|
||||
for (let i = 0; i < timedEvents.length; i++) {
|
||||
const event = timedEvents[i];
|
||||
|
||||
if (!isPlayableEvent(event)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// we check if event crosses midnight
|
||||
if (event.timeStart > event.timeEnd) {
|
||||
daySpan++;
|
||||
}
|
||||
|
||||
const correctedDays = dayInMs * daySpan;
|
||||
const correctedStart = event.timeStart + correctedDays;
|
||||
const correctedEnd = event.timeEnd + correctedDays;
|
||||
|
||||
/**
|
||||
* there are 3 possible states for an event
|
||||
* 1. event is already finished
|
||||
* 2. event is running
|
||||
* 3. event is in the future
|
||||
*/
|
||||
|
||||
// 1. event is already finished
|
||||
// when does the event end (handle midnight)
|
||||
const normalEnd = normaliseEndTime(correctedStart, correctedEnd);
|
||||
if (normalEnd <= timeNow) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// 2. event is running and is the first event in our time slot
|
||||
const isFromDayBefore = normalEnd > dayInMs && timeNow < event.timeEnd;
|
||||
const hasStarted = isFromDayBefore || timeNow >= event.timeStart;
|
||||
if (hasStarted) {
|
||||
return { event, index: i };
|
||||
}
|
||||
|
||||
// 3. event will run in the future
|
||||
// we set the isPending flag to indicate that the event is currently playing
|
||||
return { event, index: i, isPending: true };
|
||||
}
|
||||
|
||||
// in case we were unable to find anything, we load the first event
|
||||
return { event: firstEvent, index: 0, isPending: true };
|
||||
}
|
||||
|
||||
/**
|
||||
* Utility function, checks whether the event start is the day after
|
||||
*/
|
||||
export function normaliseRollStart(start: number, clock: number) {
|
||||
return start < clock ? start + dayInMs : start;
|
||||
}
|
||||
Reference in New Issue
Block a user