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fix: add event (#499)
* refactor: remove guards on event creation * style: minimum safe block size * fix: insert after finds previous valid cue
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@@ -1,6 +1,6 @@
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import { OntimeEvent, OntimeRundown } from 'ontime-types';
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import { isOntimeEvent, OntimeEvent, OntimeRundown, OntimeRundownEntry } from 'ontime-types';
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import { getFirstEvent, getNextEvent } from '../rundown-utils/rundownUtils.js';
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import { getFirstEvent, getNextEvent, getPreviousEvent } from '../rundown-utils/rundownUtils.js';
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import { isNumeric } from '../types/types.js';
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/**
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@@ -9,7 +9,7 @@ import { isNumeric } from '../types/types.js';
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*/
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export function getIncrement(input: string): string {
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// Check if the input string contains a number at the end
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const match = input.match(/^(\D*)(\d+)(\.\d+)?$/);
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const match = input?.match(/^(\D*)(\d+)(\.\d+)?$/);
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if (match) {
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// If a number is found, extract the non-numeric prefix, integer part, and decimal part
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@@ -61,15 +61,26 @@ export function getCueCandidate(rundown: OntimeRundown, insertAfterId?: string):
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}
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// get elements around
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const previousEvent = rundown.at(afterIndex);
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let previousEvent: OntimeRundownEntry | undefined | null | OntimeEvent = rundown.at(afterIndex);
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if (!isOntimeEvent(previousEvent)) {
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previousEvent = getPreviousEvent(rundown, insertAfterId) as null | OntimeEvent;
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}
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let cue = '1';
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const nextEvent = getNextEvent(rundown, insertAfterId);
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// try and increment the cue
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let cue = getIncrement((previousEvent as OntimeEvent).cue);
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if (isOntimeEvent(previousEvent)) {
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cue = getIncrement(previousEvent.cue);
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}
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// if increment is clashing with next, we add a decimal instead
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if (cue === nextEvent?.cue) {
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cue = (previousEvent as OntimeEvent).cue + '.1';
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if (previousEvent === null) {
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cue = '0.1';
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} else {
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cue = previousEvent.cue + '.1';
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}
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}
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return cue;
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