mirror of
https://github.com/cpvalente/ontime.git
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v2 (#386)
* Refactor/ts sockets (#210) * refactor(ts): create socket subscription service * refactor(ts-sockets): useSubscription hook * refactor(ts-sockets): extract colour selection to utility * Refactor/socket controller (#212) * refactor(socket): dictionary cleanup * refactor(socket): detangle socket from EventTimer * refactor(socket): poll object * refactor(socket): wip, extract data responsibilities to provider * fix: issue with onAir * refactor: create data provider and validation utils * refactor: remove deprecated endpoint * refactor: detangle and validate ontime controller * refactor: detangle and validate events controller * refactor: validate routers * refactor: handle post failure in modals * chore: upgrade electron (#215) * Fix: issue with text colour (#214) * fix: adjust text colour from context * fix: issue with wrong proptype * chore: upgrade electron * chore: declare node version * chore: upgrade node actions * Feat/55 v2 (#225) * chore: upgrade relevant libraries * feat(skip): add skip styling to paginated items * chore: upgrade relevant libraries * Fix: issue with text colour (#214) * fix: adjust text colour from context * fix: issue with wrong proptype * fix issue with vite migration (#217) * hotfix: 1.8.2 issues vite migration * fix: file import options * feat(55): styling * refactor: remove onhover option for entry block * refactor: relocate logging provider * refactor: convert to typescript * feat(55): add event editor * refactor: extract event actions * fix: bad import * feat(55): redesign components * fix: issues with not awaiting async * refactor: replace socket with subscription * refactor: remove unused * style: small tweaks * refactor: extract event actions * refactor: cleanup debug * refactor: chakra imports * fix: optimistic mutations * refactor: handle promise rejections * refactor: validation * fix: rq optimistic mutations * feat: add playback feedback to block * refactor: no optimistic adding of events * refactor: simplify cursor state * styles: cleanup editor style * refactor: cleanup duration update * fix: revert package upgrade (issues with vitest) * fix: prevent cyclic imports * refactor: extract data fetcher * refactor: typescript migration * chore: update tests * fix: remove problematic (#228) * styles: v2 (#229) * style: revise selected style * style: revise editor styles * style: revise viewer styles * chore: update tests * v2:feat (#231) * style: element relationship * feat: utility to add first element * refactor: organise dir * ux: deleting element closes drawer * fix: issue with escaped characters * fix: issue with overflow in events list * fix: prevent event timer from receiving non event * style: prevent small shift on class change * style: visually detach event editor * fix: entry block knows last event * fix: skip event timer updates on non events * fix: prevent electron OPENGL error * style: cleanup text styles * style: unify input styles * refactor: simplify style and composition * refactor: tweaks on style + ts * refactor: add validation to events post * fix: handle non events in event timer * refactor: cleanup unused * V2 styles part2 (#233) * style: create tag to display network messages * style: create button style for playback * style: review style for QuickEntry * style: review style for Info panel * style: review style for Event blocks * style: review style for Message control panel * style: review style for Playback control * style: review application styles * style: review block styles * refactor: TapButton has active state * style: small style tweaks * refactor: type checks * V2 message manager (#234) * refactor: server run script * refactor: extract message control feature * refactor: socket usage for message control feature * refactor: migrate e2e testing to playwright * chore: add feature tests * refactor: add validation on socket controller * chore: jest tests server logic * chore: update tests * chore: run playwright tests on pull_requests * V2 rundown manager (#237) * refactor: migrate eventlist > rundown * hotfix: fix object naming error on excel import (#252) * feat: V2 ontime menu (#259) * V2 socket store (#254) * refactor: create socket utility * refactor: ensure a single subscription to topics * refactor: replace usages of socket object with subscription store handler * refactor: v2 event loader (#260) * refactor: extract jest config * refactor: rename params in reoder endpoint * refactor: avoid app exports * refactor: small code smells * refactor: run development server * refactor: extract rundown service and event loader logic * refactor: rename events > rundown * refactor: code style * fix: handle external change of title * refactor: cleanup dictionary * refactor: rename MessageService * refactor: use eventID for operations * refactor: migrate OSC controller to service * refactor: migrate Socket controller to service * refactor: migrate HTTP controller to service * refactor: extract logic into discrete services * refactor: remove rundown from event timer * refactor: remove duplicate * refactor: remove unused * chore: update tests * refactor: run test CI on master or manual run * lint: reorder imports * refactor: ensure consistent routing * V2 event block (#261) * feat: implement progress bar on running event * refactor: use event action hook * refactor: align backend data * v2 styling (#263) * feat: implement progress bar on running event * refactor: use event action hook * refactor: align backend data * style: v2 style tweaks * style: v2 style tweaks + ts <Info> * fix: fix delay increment calls * style: v2 style tweaks + ts <Playback> * style: v2 style tweaks + ts <EventEditor> * style: v2 style tweaks + ts <MessageControl> * fix: naming issue with message control socket endpoint * chore: upgrade style dependencies * style: v2 style tweaks + ts <MenuBar> * style: v2 style tweaks + ts <RundownMenu> * style: v2 style tweaks + ts <Playback> * fix: add selected and next information to EventTimer * style: v2 style tweaks + ts <EventBlock> * style: v2 style tweaks + ts <DelayBlock> * style: v2 style tweaks + ts <BlockBlock> * style: v2 style tweaks + ts <QuickEntry> * refactor: extract <TextInput> logic * chore: upgrade build dependencies * chore: folder structure refactor * fix: issue with dependency path in electron * chore: update version in demo db * v2: refactor (#264) * chore: upgrade dependencies * chore: remove unused * fix: issue with missing index data * fix: discrepancy on counting events * fix: swapped classes * fix: prevent attempting load in empty list * chore: cleanup completed * chore: remove unused * refactor: convert to typescript * refactor: migrate to new endpoints * refactor: convert to typescript * fix: prevent issue with undefined process * fix: small code smells * fix: issue with missing version variable on build * refactor: configure retries on data fetching * style: design review * fix: prevent cursor out of range * lint: react query linting * style: checkbox styles * v2 event editor (#265) * style: add cursor indicator in all blocks * style: prevent reflows on width * style: harmonise white range * ux: focus elements on cursor nav * ux: prevent focus on indicators * refactor: convert to typescript * fix: missing dependency * chore: add linter rules for dependency arrays * style: style editable component * style: tweak input styles * style: tweak switch styles * style: style tweaks * V2 sentry (#267) * chore: add sentry to frontend * chore: add sentry to server * chore: report only in production * chore: add sentry source maps * v2 alpha 3 (#272) * style: correct background colours * chore: add folder resolutions to vite * refactor: add auto refetch to HTTP APIs * fix: view settings override endpoint * refactor: memoize callbacks * fix: reorder reaching wrong data adapter * refactor: memoize callbacks * style: presentation cleanup * fix(delete): prevent flow with deleted event in playback * refactor: convert to typescript * refactor: small fixes and typescript conversion * ux: improve feedback on local changes * refactor: cleanup props * v2 event timer (#274) * lint: cleanup unused * refactor: rename component to avoid conflict * style: gap in element row * refactor: rename playstate -> playback * refactor: cleanup usages of timer and prepare integration manager * style: re-arrange button order * refactor: improve event loading * feat(timer-service): hot reload * fix: issue with duration input * chore: cleanup debug * refactor: resolve poll from runtime store * refactor: cleanup merge * refactor: small improvements in timer hot-reload * v2: views (#278) * config(sentry): instrumentation only in production * chore: upgrade deps * refactor: simplify and convert to ts * refactor: composition and styles * chore: remove deprecated deps * ux: close menu on click outside * style: small tweaks and clarifications * refactor: retire PiP view * ux: small tweaks * style: cleanup deprecated styles * chore: remove unused * refactor: remove usages of deprecated fields and improve null timer presentation * refactor: improve composition of countdown * style: cleanup overridable styles * ux: show event overtime status * style: correct logic in paused timers * v2: roll (#280) * ux: delete flow * style: small tweaks in interface * refactor: gracefully quit on error * fix: logic around updating events * chore: cleanup dictionary * refactor: improve DX on creating aux files * fix: safe destructure function return * refactor: safe handling of falsy timer values * fix: improve ux on stopping roll mode * chore: upgrade deps * feat: roll mode * refactor: remove unused * V2 monorepo (#285) * refactor(project structure): UI * refactor(project structure): extract utilities * refactor(project structure): remove unused * refactor(project structure): electron * refactor(project structure): server refactor: migrate to vitest refactor: monorepo config * refactor: extract application menu * refactor: exit process * refactor: extract tray menu * chore: electron build * Added Seconds in studio clock #282 --------- Co-authored-by: Fabian Posenau <fabian@fphome.de> --------- Co-authored-by: Fabian Posenau <fabian.p99@gmx.de> Co-authored-by: Fabian Posenau <fabian@fphome.de> * Fix: #279 End Message in Minimal Timer (#286) * fix: Minimal View #279 end message --------- Co-authored-by: Fabian Posenau <fabian@fphome.de> * hotfix: resolve data directory (#288) * Feature/#276/qrcodes (#289) * bugfix: wrong format when on 12h format * update: website link in placeholder --------- Co-authored-by: Fabian Posenau <fabian@fphome.de> Co-authored-by: cv <34649812+cpvalente@users.noreply.github.com> * V2 types (#291) * V2 integration (#293) * feat: integrations and lifecycles * refactor: prevent issues with start order * V2 fix offline (#294) * fix: resolve path to UI build in dev * fix: configure offline fetching * V2 fix socket (#296) * refactor: rename timer endpoint * refactor: typescript * refactor: rename eventData and viewSettings * refactor: message manager uses event store * style: alpha4 style tweaks (#299) * fix: backgroundcolor for .blockNotes (#300) Co-authored-by: Fabian Posenau <fabian@fphome.de> * Feat/countdown style (#290) * feat: Countdown Style --------- Co-authored-by: Fabian Posenau <fabian@fphome.de> Co-authored-by: cv <34649812+cpvalente@users.noreply.github.com> Co-authored-by: Fabian Posenau <19673098+kellhogs@users.noreply.github.com> * fix: wrong parameter (#302) Co-authored-by: Fabian Posenau <fabian@fphome.de> * V2 fix timer (#304) * Feat/update check (#303) * feat: show latest version in settings modal --------- Co-authored-by: Fabian Posenau <fabian@fphome.de> * improve time input (#307) * add the ability to parse time like 2h20m --------- Co-authored-by: Fabian Posenau <fabian@fphome.de> * V2 ws store (#310) * Update TimerService.ts * refactor: message service publishes to store * refactor: several type improvements * V2 ws store wss (#309) * refactor: shared logging types * refactor: simplify message service consumption * refactor: create discrete logging system * refactor: move socket.io > websocket * Feat/end action (#308) * feat: end action --------- Co-authored-by: Fabian Posenau <fabian@fphome.de> Co-authored-by: cv <34649812+cpvalente@users.noreply.github.com> Co-authored-by: Fabian Posenau <19673098+kellhogs@users.noreply.github.com> * V2 osc (#313) * chore: upgrade relevant deps * fix: electron app to tray * chore: cleanup dictionary * feat: handle several messages in a event * ux: disable irrelevant buttons in browser * feat: parse and validate subscriptions * feat: create UI for OSC Integration * fix: cleanup logger behaviour * feat: allow OSC settings to be changed at runtime * v2 alpha5 (#315) * fix: fetch in offline environments (#295) * add arm platforms to docker build --------- Co-authored-by: Fabian Posenau <fabian@fphome.de> * fix: docker build (#298) Co-authored-by: Fabian Posenau <fabian@fphome.de> * Timer: fix too many renders error when using ?progress (#305) * ux: remove duplicate showing of selected event * several small fixes and UX improvements --------- Co-authored-by: Fabian Posenau <fabian.p99@gmx.de> Co-authored-by: Fabian Posenau <fabian@fphome.de> Co-authored-by: Marks Polakovs <github@markspolakovs.me> * V2 docker (#312) * Create docker-ci.yml * docker build * add build app * path changes * delete double workflow * update docker run template * cleanup * resolve wierd path issue * wrong path * again wrong path * rename docker releases * move styles population and change to function call * re-add old build pipeline * rename buld file * feractor init function * refactor: startDb to initAssets * refactor: startDB to initAssets * fix: docker.cjs building whole app * fix: docker environment * update docker paths * update: build command * cleanup * cleanup: commented code --------- Co-authored-by: Fabian Posenau <fabian@fphome.de> * v2 lazy rundown (#317) * chore: update related deps * refactor: memoise entrypoints * refactor: store selectors * refactor: improve component performance * chore: remove unused dependencies * refactor: improve component dnd * V2 build (#319) * chore: build pipeline for v2 * chore: run unit tests * chore: configure sentry build * Update test_v2.yml * Update test_v2.yml * V2 e2e (#320) * chore: cleanup handling of a bad read * chore: configure e2e testing * chore: version bump * V2 align (#321) * fix: fetch in offline environments (#295) * Add arm platforms to docker build (#297) * add arm platforms to docker build --------- Co-authored-by: Fabian Posenau <fabian@fphome.de> * fix: docker build (#298) Co-authored-by: Fabian Posenau <fabian@fphome.de> * Timer: fix too many renders error when using ?progress (#305) * Timer: fix too many renders error when using ?progress * version bump (#314) * style: small tweaks * fix: prevent actions in roll mode * chore: update external assets * style: show shortcuts in quick blocks * refactor: revert optimisations on callbacks * fun: industry dictionary * style: indicators for event features --------- Co-authored-by: Fabian Posenau <fabian.p99@gmx.de> Co-authored-by: Fabian Posenau <fabian@fphome.de> Co-authored-by: Marks Polakovs <github@markspolakovs.me> * refactor: ensure start order (#322) * Update build_docker_v2.yml * V2 fix roll (#323) * chore: profile node * fix: always roll * Add translations for views (#325) (#328) * Add translations for views (#325) --------- Co-authored-by: Kevin <60135953+kev-ac@users.noreply.github.com> * feat: notify ws clients on rundown changes (#327) * V2 beta1 (#326) * style: labels on added time * style: remove mentions of PiP * refactor: unify usage of ms for timers * refactor: create events with 0 duration * style: several small tweaks * refactor: keep block when applying delays * feat: blocks have titles * style: improvements in time entry warnings * style: override progress bar styles * style: prevent overflow * feat: show character count in editor * refactor: provide initial payload * refactor: lower test boundary * refactor: get colour from swatches * style: rename title block * chore: version bump * style: fix info scroll * refactor: performance tweaks to event editor * chore: upgrade deps * refactor: prevent iterating on undefined * style: small style tweaks * fix: close editor on event delete * refactor: improve performance on EventBlock * style: small tweaks on blocks * chore: upgrade deps * chore: upgrade deps * style: ensure events are always visible * Fix/events enpoint (#329) * fix: sentry hangs node process * add onClick handler (#335) Co-authored-by: Fabian Posenau <fabian@fphome.de> * fix docker on different port (#337) Co-authored-by: Fabian Posenau <fabian@fphome.de> * V2 beta3 (#338) * chore: upgrade local build documentation * style: keep scrolling event in screen * feat: delay is time entry * refactor: remove unused * refactor: remove unused * refactor: batch store updates * refactor: virtually remove cap on events * refactor: style and behaviour tweaks to event block * style: tweaks on schedules * chore: remove sentry from server * style: reorder menu * chore: update docs * fix: resolve to static port in dev mode * V2 fix delay (#340) * fix: avoid modifying original objects * refactor: serve react as compressed br (#339) * refactor: changes in time input * V2 e2e playwright (#343) * test: create utility for uploading test-db * chore: upgrade deps * refactor: remove unused functions * chore: create testing boilerplate * test: upload showfile * refactor: parse time input (#351) * chore: vite upgrade (#354) * chore: upgrade vite * feat: edit mode (#344) * style: add mode selection to menu * style: rename rundown functions * feat: edit mode * fix: osc modal (#352) * refactor: parse time input * fix: form dirty flag on dynamic elements * style: cuesheet block (#355) * style: cuesheet show block title * style: cuesheet show full delay string * v2 about (#362) * chore: remove unused assets * feat: about ontime * refactor: cleanup unused * v2 beta 4 (#361) * ux: rename end action * chore: update demo db * style: tweaks on extracted rundown * chore: prevent console logs in production code * feat: go mode * style: remove window size limits * style: rename delete action * style: small tweaks on icons * fix: style override on params * chore: update test db * refactor: small code quality improvements * refactor: prevent circular imports * fix v2 roll timer (#363) * fix: roll update skips elapsed time * refactor: remove unused data * style: fix style in roll state * ux: content aware playback (#364) * v2 beta 4 bump (#367) * chore: update links to documentation * chore: version bump * Feature: quick start (#369) * feat: quick start modal * refactor: end message is part of view settings * refactor: small tweaks and type improvements * Feat/timer/stylechange (#341) * feat: multi color progress bar * add color support to minimal timer Co-Authored-By: Fabian Posenau <19673098+kellhogs@users.noreply.github.com> --------- Co-authored-by: Fabian Posenau <fabian@fphome.de> Co-authored-by: Carlos Valente <34649812+cpvalente@users.noreply.github.com> Co-authored-by: Fabian Posenau <19673098+kellhogs@users.noreply.github.com> * v2 beta5 modals (#377) * refactor: folder structure * style: modal wrapper * feat: add nordic translations * v2 beta 5 (#375) * chore: update documentation links * fix: sentry has no access to error context * style: clarify event history * fix: issue with clipboard write in safari * style: clarify event history * refactor: improvements to follow logic in rundown * refactor: improvements in go mode * several style tweaks and small improvements * Ux language (#378) * ux: language from menu * feat: add extra support for languages german portuguese spanish * refactor: type improvements * v2 beta6 (#379) * feat: operator key * chore: update demo * chore: version bump * fix: prevent stale keys * refactor: add new fields to validation * style: tweaks to modal arrangement * refactor: prevent parsing http * ux: click anywhere in event to edit * refactor: performance improvements to time input * refactor: performance improvements menu * V2 beta 6 (#381) * fix: fetch in offline environments (#295) * Add arm platforms to docker build (#297) * add arm platforms to docker build --------- Co-authored-by: Fabian Posenau <fabian@fphome.de> * fix: docker build (#298) Co-authored-by: Fabian Posenau <fabian@fphome.de> * Timer: fix too many renders error when using ?progress (#305) * Timer: fix too many renders error when using ?progress * version bump (#314) * chore: remove unused assets * refactor: improve rundown loading time * style: rename project file * chore: update demo files * refactor: improve loading time * chore: upgrade upload packages * refactor: modal redesign and ux improvements * refactor: type and ux improvements on translations * refactor: prevent flash on suspense * refactor: remove unnecessary import * chore: update tests * refactor: cleanup imports * fix: prevent flash on suspense --------- Co-authored-by: Fabian Posenau <fabian.p99@gmx.de> Co-authored-by: Fabian Posenau <fabian@fphome.de> Co-authored-by: Marks Polakovs <github@markspolakovs.me> * style views (#390) * style: animate transition from left side * refactor: improve schedule relationship * refactor: prevent passing unhandled value * style: remove inner radius in borders --------- Co-authored-by: Fabian Posenau <fabian.p99@gmx.de> Co-authored-by: Fabian Posenau <fabian@fphome.de> Co-authored-by: Fabian Posenau <19673098+kellhogs@users.noreply.github.com> Co-authored-by: Marks Polakovs <github@markspolakovs.me> Co-authored-by: Kevin <60135953+kev-ac@users.noreply.github.com>
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@@ -0,0 +1,57 @@
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enum Source {
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System = 'system',
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MIDI = 'MIDI',
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}
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class Clock {
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private static instance: Clock;
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private readonly source: Source;
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constructor(source?: Source) {
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if (Clock.instance) {
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return Clock.instance;
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}
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Clock.instance = this;
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this.source = source || Source.System;
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}
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/**
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* Get current time from source
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*/
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timeNow(): number {
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switch (this.source) {
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case Source.System:
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return this.getSystemTime();
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case Source.MIDI:
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// @ts-expect-error -- not implemented
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return this.getMidiTime();
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default:
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throw new Error('Invalid time source');
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}
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}
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/**
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* Get current time from system
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*/
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getSystemTime() {
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const now = new Date();
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// extract milliseconds since midnight
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let elapsed = now.getHours() * 3600000;
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elapsed += now.getMinutes() * 60000;
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elapsed += now.getSeconds() * 1000;
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elapsed += now.getMilliseconds();
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return elapsed;
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}
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/**
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* Get current time from MIDI
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*/
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getMidiTime() {
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throw new Error('Not implemented');
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}
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}
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export const clock = new Clock();
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@@ -0,0 +1,227 @@
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import { OntimeEvent, Playback } from 'ontime-types';
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import { eventLoader, EventLoader } from '../classes/event-loader/EventLoader.js';
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import { eventStore } from '../stores/EventStore.js';
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import { eventTimer } from './TimerService.js';
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import { clock } from './Clock.js';
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import { logger } from '../classes/Logger.js';
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/**
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* Service manages playback status of app
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* Coordinating with necessary services
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*/
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export class PlaybackService {
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/**
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* makes calls for loading and starting given event
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* @param {OntimeEvent} event
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* @return {boolean} success
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*/
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static loadEvent(event: OntimeEvent): boolean {
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let success = false;
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if (!event) {
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logger.error('PLAYBACK', 'No event found');
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} else if (event.skip) {
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logger.warning('PLAYBACK', `Refused playback of skipped event ID ${event.id}`);
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} else {
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eventLoader.loadEvent(event);
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eventTimer.load(event);
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success = true;
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}
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eventStore.broadcast();
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return success;
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}
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/**
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* starts event matching given ID
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* @param {string} eventId
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* @return {boolean} success
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*/
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static startById(eventId: string): boolean {
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const event = EventLoader.getEventWithId(eventId);
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const success = PlaybackService.loadEvent(event);
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if (success) {
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logger.info('PLAYBACK', `Loaded event with ID ${event.id}`);
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PlaybackService.start();
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}
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return success;
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}
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/**
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* starts an event at index
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* @param {number} eventIndex
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* @return {boolean} success
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*/
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static startByIndex(eventIndex: number): boolean {
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const event = EventLoader.getEventAtIndex(eventIndex);
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const success = PlaybackService.loadEvent(event);
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if (success) {
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logger.info('PLAYBACK', `Loaded event with ID ${event.id}`);
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PlaybackService.start();
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}
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return success;
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}
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/**
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* loads event matching given ID
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* @param {string} eventId
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* @return {boolean} success
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*/
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static loadById(eventId: string): boolean {
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const event = EventLoader.getEventWithId(eventId);
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const success = PlaybackService.loadEvent(event);
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if (success) {
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logger.info('PLAYBACK', `Loaded event with ID ${event.id}`);
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}
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return success;
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}
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/**
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* loads event matching given ID
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* @param {number} eventIndex
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* @return {boolean} success
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*/
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static loadByIndex(eventIndex: number): boolean {
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const event = EventLoader.getEventAtIndex(eventIndex);
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const success = PlaybackService.loadEvent(event);
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if (success) {
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logger.info('PLAYBACK', `Loaded event with ID ${event.id}`);
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}
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return success;
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}
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/**
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* Loads event before currently selected
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*/
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static loadPrevious() {
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const previousEvent = eventLoader.findPrevious();
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if (previousEvent) {
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const success = PlaybackService.loadEvent(previousEvent);
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if (success) {
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logger.info('PLAYBACK', `Loaded event with ID ${previousEvent.id}`);
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}
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}
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}
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/**
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* Loads event after currently selected
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* @param {string} [fallbackAction] - 'stop', 'pause'
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* @return {boolean} success
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*/
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static loadNext(fallbackAction?: 'stop' | 'pause'): boolean {
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const nextEvent = eventLoader.findNext();
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if (nextEvent) {
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const success = PlaybackService.loadEvent(nextEvent);
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if (success) {
|
||||
logger.info('PLAYBACK', `Loaded event with ID ${nextEvent.id}`);
|
||||
return true;
|
||||
}
|
||||
} else if (fallbackAction === 'stop') {
|
||||
logger.info('PLAYBACK', 'No next event found! Stopping playback');
|
||||
PlaybackService.stop();
|
||||
return false;
|
||||
} else if (fallbackAction === 'pause') {
|
||||
logger.info('PLAYBACK', 'No next event found! Pausing playback');
|
||||
PlaybackService.pause();
|
||||
return false;
|
||||
} else {
|
||||
logger.info('PLAYBACK', 'No next event found! Continuing playback');
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts playback on selected event
|
||||
*/
|
||||
static start() {
|
||||
if (eventTimer.playback === Playback.Armed || eventTimer.playback === Playback.Pause) {
|
||||
eventTimer.start();
|
||||
const newState = eventTimer.playback;
|
||||
logger.info('PLAYBACK', `Play Mode ${newState.toUpperCase()}`);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts playback on next event
|
||||
* @param {string} [fallbackAction] - 'stop', 'pause'
|
||||
*/
|
||||
static startNext(fallbackAction?: 'stop' | 'pause') {
|
||||
const success = PlaybackService.loadNext(fallbackAction);
|
||||
if (success) {
|
||||
PlaybackService.start();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Pauses playback on selected event
|
||||
*/
|
||||
static pause() {
|
||||
if (eventTimer.playback === Playback.Play) {
|
||||
eventTimer.pause();
|
||||
const newState = eventTimer.playback;
|
||||
logger.info('PLAYBACK', `Play Mode ${newState.toUpperCase()}`);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Stops timer and unloads any events
|
||||
*/
|
||||
static stop() {
|
||||
if (eventTimer.playback !== Playback.Stop) {
|
||||
eventLoader.reset();
|
||||
eventTimer.stop();
|
||||
const newState = eventTimer.playback;
|
||||
logger.info('PLAYBACK', `Play Mode ${newState.toUpperCase()}`);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Reloads current event
|
||||
*/
|
||||
static reload() {
|
||||
if (eventTimer.loadedTimerId) {
|
||||
this.loadById(eventTimer.loadedTimerId);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets playback to roll
|
||||
*/
|
||||
static roll() {
|
||||
if (EventLoader.getPlayableEvents()) {
|
||||
const rollTimers = eventLoader.findRoll(clock.timeNow());
|
||||
|
||||
// nothing to play
|
||||
if (rollTimers === null) {
|
||||
logger.warning('SERVER', 'Roll: no events found');
|
||||
PlaybackService.stop();
|
||||
return;
|
||||
}
|
||||
|
||||
const { currentEvent, nextEvent } = rollTimers;
|
||||
if (!currentEvent && !nextEvent) {
|
||||
logger.warning('SERVER', 'Roll: no events found');
|
||||
PlaybackService.stop();
|
||||
return;
|
||||
}
|
||||
|
||||
eventTimer.roll(currentEvent, nextEvent);
|
||||
|
||||
const newState = eventTimer.playback;
|
||||
logger.info('PLAYBACK', `Play Mode ${newState.toUpperCase()}`);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds delay to current event
|
||||
* @param {number} delayTime time in minutes
|
||||
*/
|
||||
static setDelay(delayTime: number) {
|
||||
if (eventTimer.loadedTimerId) {
|
||||
const delayInMs = delayTime * 1000 * 60;
|
||||
eventTimer.delay(delayInMs);
|
||||
delayInMs > 0
|
||||
? logger.info('PLAYBACK', `Added ${delayTime} min delay`)
|
||||
: logger.info('PLAYBACK', `Removed ${delayTime} min delay`);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,274 @@
|
||||
import {
|
||||
OntimeBaseEvent,
|
||||
OntimeBlock,
|
||||
OntimeDelay,
|
||||
OntimeEvent,
|
||||
SupportedEvent,
|
||||
} from 'ontime-types';
|
||||
import { generateId } from 'ontime-utils';
|
||||
import { DataProvider } from '../classes/data-provider/DataProvider.js';
|
||||
import {
|
||||
block as blockDef,
|
||||
delay as delayDef,
|
||||
event as eventDef,
|
||||
} from '../models/eventsDefinition.js';
|
||||
import { MAX_EVENTS } from '../settings.js';
|
||||
import { EventLoader, eventLoader } from '../classes/event-loader/EventLoader.js';
|
||||
import { eventTimer } from './TimerService.js';
|
||||
import { sendRefetch } from '../adapters/websocketAux.js';
|
||||
|
||||
/**
|
||||
* Checks if a list of IDs is in the current selection
|
||||
*/
|
||||
const affectedLoaded = (affectedIds: string[]) => {
|
||||
const now = eventLoader.loaded.selectedEventId;
|
||||
const nowPublic = eventLoader.loaded.selectedPublicEventId;
|
||||
const next = eventLoader.loaded.nextEventId;
|
||||
const nextPublic = eventLoader.loaded.nextPublicEventId;
|
||||
return (
|
||||
affectedIds.includes(now) ||
|
||||
affectedIds.includes(nowPublic) ||
|
||||
affectedIds.includes(next) ||
|
||||
affectedIds.includes(nextPublic)
|
||||
);
|
||||
};
|
||||
|
||||
/**
|
||||
* Checks if timer replaces the loaded next
|
||||
*/
|
||||
const isNewNext = () => {
|
||||
const timedEvents = EventLoader.getTimedEvents();
|
||||
const now = eventLoader.loaded.selectedEventId;
|
||||
const next = eventLoader.loaded.nextEventId;
|
||||
|
||||
// check whether the index of now and next are consecutive
|
||||
const indexNow = timedEvents.findIndex((event) => event.id === now);
|
||||
const indexNext = timedEvents.findIndex((event) => event.id === next);
|
||||
|
||||
if (indexNext - indexNow !== 1) {
|
||||
return true;
|
||||
}
|
||||
// iterate through timed events and see if there are public events between nowPublic and nextPublic
|
||||
const nowPublic = eventLoader.loaded.selectedPublicEventId;
|
||||
const nextPublic = eventLoader.loaded.nextPublicEventId;
|
||||
|
||||
let foundNew = false;
|
||||
let isAfter = false;
|
||||
for (const event of timedEvents) {
|
||||
if (!isAfter) {
|
||||
if (event.id === nowPublic) {
|
||||
isAfter = true;
|
||||
}
|
||||
} else {
|
||||
if (event.id === nextPublic) {
|
||||
break;
|
||||
}
|
||||
if (event.isPublic) {
|
||||
foundNew = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return foundNew;
|
||||
};
|
||||
|
||||
/**
|
||||
* Updates timer object
|
||||
*/
|
||||
export function updateTimer(affectedIds?: string[]) {
|
||||
const runningEventId = eventLoader.loaded.selectedEventId;
|
||||
|
||||
if (runningEventId === null) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// we need to reload in a few scenarios:
|
||||
// 1. we are not confident that changes do not affect running event
|
||||
const safeOption = typeof affectedIds === 'undefined';
|
||||
// 2. the edited event is in memory (now or next) running
|
||||
const eventInMemory = safeOption ? false : affectedLoaded(affectedIds);
|
||||
// 3. the edited event replaces next event
|
||||
const isNext = isNewNext();
|
||||
|
||||
if (safeOption) {
|
||||
eventLoader.reset();
|
||||
const { loadedEvent } = eventLoader.loadById(runningEventId) || {};
|
||||
eventTimer.hotReload(loadedEvent);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (eventInMemory) {
|
||||
eventLoader.reset();
|
||||
const { loadedEvent } = eventLoader.loadById(runningEventId) || {};
|
||||
if (!loadedEvent) {
|
||||
eventTimer.stop();
|
||||
} else {
|
||||
eventTimer.hotReload(loadedEvent);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
if (isNext) {
|
||||
const { loadedEvent } = eventLoader.loadById(runningEventId) || {};
|
||||
eventTimer.hotReload(loadedEvent);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @description creates a new event with given data
|
||||
* @param {object} eventData
|
||||
* @return {unknown[]}
|
||||
*/
|
||||
export async function addEvent(eventData: Partial<OntimeEvent> | Partial<OntimeDelay> | Partial<OntimeBlock>) {
|
||||
const numEvents = DataProvider.getRundownLength();
|
||||
if (numEvents > MAX_EVENTS) {
|
||||
throw new Error(`ERROR: Reached limit number of ${MAX_EVENTS} events`);
|
||||
}
|
||||
|
||||
let newEvent: Partial<OntimeBaseEvent> = {};
|
||||
const id = generateId();
|
||||
|
||||
switch (eventData.type) {
|
||||
case 'event':
|
||||
newEvent = { ...eventDef, ...eventData, id } as Partial<OntimeEvent>;
|
||||
break;
|
||||
case 'delay':
|
||||
newEvent = { ...delayDef, ...eventData, id } as Partial<OntimeDelay>;
|
||||
break;
|
||||
case 'block':
|
||||
newEvent = { ...blockDef, ...eventData, id } as Partial<OntimeBlock>;
|
||||
break;
|
||||
}
|
||||
|
||||
try {
|
||||
const afterId = newEvent?.after;
|
||||
if (typeof afterId === 'undefined') {
|
||||
await DataProvider.insertEventAt(newEvent, 0);
|
||||
} else {
|
||||
delete newEvent.after;
|
||||
await DataProvider.insertEventAfterId(newEvent, afterId);
|
||||
}
|
||||
} catch (error) {
|
||||
throw new Error(error);
|
||||
}
|
||||
updateTimer([id]);
|
||||
updateChangeNumEvents();
|
||||
sendRefetch();
|
||||
return newEvent;
|
||||
}
|
||||
|
||||
export async function editEvent(eventData) {
|
||||
const eventId = eventData.id;
|
||||
const eventInMemory = DataProvider.getEventById(eventId);
|
||||
if (typeof eventInMemory === 'undefined') {
|
||||
throw new Error('No event with ID found');
|
||||
}
|
||||
const newEvent = await DataProvider.updateEventById(eventId, eventData);
|
||||
updateTimer([eventId]);
|
||||
sendRefetch();
|
||||
return newEvent;
|
||||
}
|
||||
|
||||
/**
|
||||
* deletes event by its ID
|
||||
* @param eventId
|
||||
* @returns {Promise<void>}
|
||||
*/
|
||||
export async function deleteEvent(eventId) {
|
||||
await DataProvider.deleteEvent(eventId);
|
||||
updateTimer([eventId]);
|
||||
updateChangeNumEvents();
|
||||
sendRefetch();
|
||||
}
|
||||
|
||||
/**
|
||||
* deletes all events in database
|
||||
* @returns {Promise<void>}
|
||||
*/
|
||||
export async function deleteAllEvents() {
|
||||
await DataProvider.clearRundown();
|
||||
updateTimer();
|
||||
updateChangeNumEvents();
|
||||
sendRefetch();
|
||||
}
|
||||
|
||||
/**
|
||||
* reorders a given event
|
||||
* @param {string} eventId
|
||||
* @param {number} from
|
||||
* @param {number} to
|
||||
* @returns {Promise<void>}
|
||||
*/
|
||||
export async function reorderEvent(eventId, from, to) {
|
||||
const rundown = DataProvider.getRundown();
|
||||
const index = rundown.findIndex((event) => event.id === eventId);
|
||||
|
||||
if (index !== from) {
|
||||
throw new Error('ID not found at index');
|
||||
}
|
||||
const [reorderedItem] = rundown.splice(from, 1);
|
||||
|
||||
// reinsert item at to
|
||||
rundown.splice(to, 0, reorderedItem);
|
||||
|
||||
// save rundown
|
||||
await DataProvider.setRundown(rundown);
|
||||
updateTimer();
|
||||
sendRefetch();
|
||||
return reorderedItem;
|
||||
}
|
||||
|
||||
/**
|
||||
* applies delay value for given event
|
||||
* @param eventId
|
||||
* @returns {Promise<void>}
|
||||
*/
|
||||
export async function applyDelay(eventId: string) {
|
||||
const rundown = DataProvider.getRundown();
|
||||
let delayIndex = null;
|
||||
let delayValue = 0;
|
||||
|
||||
for (const [index, event] of rundown.entries()) {
|
||||
// look for delay
|
||||
if (delayIndex === null) {
|
||||
if (event.id === eventId && event.type === SupportedEvent.Delay) {
|
||||
delayValue = event.duration;
|
||||
delayIndex = index;
|
||||
}
|
||||
}
|
||||
|
||||
// apply delay value to all items until block or end
|
||||
else {
|
||||
if (event.type === SupportedEvent.Event) {
|
||||
event.timeStart = Math.max(0, event.timeStart + delayValue);
|
||||
event.timeEnd = Math.max(event.duration, event.timeStart + delayValue);
|
||||
event.revision += 1;
|
||||
} else if (event.type === SupportedEvent.Block) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (delayIndex === null) {
|
||||
throw new Error(`Delay event with ID ${eventId} not found`);
|
||||
}
|
||||
|
||||
// delete delay
|
||||
rundown.splice(delayIndex, 1);
|
||||
|
||||
// update rundown
|
||||
await DataProvider.setRundown(rundown);
|
||||
updateTimer();
|
||||
sendRefetch();
|
||||
}
|
||||
|
||||
/**
|
||||
* Forces update in the store
|
||||
* Called when we make changes to the rundown object
|
||||
*/
|
||||
function updateChangeNumEvents() {
|
||||
eventLoader.updateNumEvents();
|
||||
}
|
||||
@@ -0,0 +1,374 @@
|
||||
import { EndAction, OntimeEvent, Playback, TimerLifeCycle, TimerState } from 'ontime-types';
|
||||
|
||||
import { eventStore } from '../stores/EventStore.js';
|
||||
import { PlaybackService } from './PlaybackService.js';
|
||||
import { updateRoll } from './rollUtils.js';
|
||||
import { DAY_TO_MS } from '../utils/time.js';
|
||||
import { integrationService } from './integration-service/IntegrationService.js';
|
||||
import { getCurrent, getElapsed, getExpectedFinish } from './timerUtils.js';
|
||||
import { clock } from './Clock.js';
|
||||
|
||||
export class TimerService {
|
||||
private readonly _interval: NodeJS.Timer;
|
||||
|
||||
playback: Playback;
|
||||
timer: TimerState;
|
||||
|
||||
loadedTimerId: string | null;
|
||||
private pausedTime: number;
|
||||
private pausedAt: number | null;
|
||||
private secondaryTarget: number | null;
|
||||
|
||||
/**
|
||||
* @constructor
|
||||
* @param {object} [timerConfig]
|
||||
* @param {number} [timerConfig.refresh]
|
||||
*/
|
||||
constructor(timerConfig?) {
|
||||
this._clear();
|
||||
this._interval = setInterval(() => this.update(), timerConfig?.refresh || 1000);
|
||||
}
|
||||
|
||||
/**
|
||||
* Clears internal state
|
||||
* @private
|
||||
*/
|
||||
_clear() {
|
||||
this.playback = Playback.Stop;
|
||||
this.timer = {
|
||||
clock: clock.timeNow(),
|
||||
current: null,
|
||||
elapsed: null,
|
||||
expectedFinish: null,
|
||||
addedTime: 0,
|
||||
startedAt: null,
|
||||
finishedAt: null,
|
||||
secondaryTimer: null,
|
||||
selectedEventId: null,
|
||||
duration: null,
|
||||
timerType: null,
|
||||
endAction: null,
|
||||
};
|
||||
this.loadedTimerId = null;
|
||||
this.pausedTime = 0;
|
||||
this.pausedAt = null;
|
||||
this.secondaryTarget = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Reloads information for currently running timer
|
||||
* @param timer
|
||||
*/
|
||||
hotReload(timer) {
|
||||
if (typeof timer === 'undefined') {
|
||||
this.stop();
|
||||
return;
|
||||
}
|
||||
|
||||
if (timer?.id !== this.loadedTimerId) {
|
||||
// event timer only concerns itself with current event
|
||||
return;
|
||||
}
|
||||
|
||||
if (timer?.skip) {
|
||||
this.stop();
|
||||
}
|
||||
|
||||
// TODO: check if any relevant information warrants update
|
||||
|
||||
// update relevant information and force update
|
||||
this.timer.duration = timer.duration;
|
||||
this.timer.timerType = timer.timerType;
|
||||
this.timer.endAction = timer.endAction;
|
||||
|
||||
// this might not be ideal
|
||||
this.timer.finishedAt = null;
|
||||
this.timer.expectedFinish = getExpectedFinish(
|
||||
this.timer.startedAt,
|
||||
this.timer.finishedAt,
|
||||
this.timer.duration,
|
||||
this.pausedTime,
|
||||
this.timer.addedTime,
|
||||
);
|
||||
if (this.timer.startedAt === null) {
|
||||
this.timer.current = timer.duration;
|
||||
}
|
||||
this.update();
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads given timer to object
|
||||
* @param {object} timer
|
||||
* @param {number} timer.id
|
||||
* @param {number} timer.timeStart
|
||||
* @param {number} timer.timeEnd
|
||||
* @param {number} timer.duration
|
||||
* @param {string} timer.timerBehaviour
|
||||
* @param {string} timer.timerType
|
||||
* @param {boolean} timer.skip
|
||||
*/
|
||||
load(timer) {
|
||||
if (timer.skip) {
|
||||
throw new Error('Refuse load of skipped event');
|
||||
}
|
||||
|
||||
this._clear();
|
||||
|
||||
this.loadedTimerId = timer.id;
|
||||
this.timer.duration = timer.duration;
|
||||
this.timer.current = timer.duration;
|
||||
this.playback = Playback.Armed;
|
||||
this.timer.timerType = timer.timerType;
|
||||
this.timer.endAction = timer.endAction;
|
||||
this.pausedTime = 0;
|
||||
this.pausedAt = 0;
|
||||
|
||||
this._onLoad();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles side effects related to onLoad event
|
||||
* @private
|
||||
*/
|
||||
_onLoad() {
|
||||
eventStore.batchSet({
|
||||
playback: this.playback,
|
||||
timer: this.timer,
|
||||
});
|
||||
integrationService.dispatch(TimerLifeCycle.onLoad);
|
||||
}
|
||||
|
||||
start() {
|
||||
if (!this.loadedTimerId) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.playback === Playback.Play) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.timer.clock = clock.timeNow();
|
||||
|
||||
// add paused time
|
||||
if (this.pausedTime) {
|
||||
this.timer.addedTime += this.pausedTime;
|
||||
this.pausedAt = null;
|
||||
this.pausedTime = 0;
|
||||
} else {
|
||||
this.timer.startedAt = this.timer.clock;
|
||||
}
|
||||
|
||||
this.playback = Playback.Play;
|
||||
this.timer.expectedFinish = getExpectedFinish(
|
||||
this.timer.startedAt,
|
||||
this.timer.finishedAt,
|
||||
this.timer.duration,
|
||||
this.pausedTime,
|
||||
this.timer.addedTime,
|
||||
);
|
||||
this._onStart();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles side effects related to onStart event
|
||||
* @private
|
||||
*/
|
||||
_onStart() {
|
||||
eventStore.batchSet({
|
||||
playback: this.playback,
|
||||
timer: this.timer,
|
||||
});
|
||||
integrationService.dispatch(TimerLifeCycle.onStart);
|
||||
}
|
||||
|
||||
pause() {
|
||||
if (this.playback !== Playback.Play) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.playback = Playback.Pause;
|
||||
this.timer.clock = clock.timeNow();
|
||||
this.pausedAt = this.timer.clock;
|
||||
this._onPause();
|
||||
}
|
||||
|
||||
_onPause() {
|
||||
eventStore.batchSet({
|
||||
playback: this.playback,
|
||||
timer: this.timer,
|
||||
});
|
||||
integrationService.dispatch(TimerLifeCycle.onPause);
|
||||
}
|
||||
|
||||
stop() {
|
||||
if (this.playback === Playback.Stop) {
|
||||
return;
|
||||
}
|
||||
|
||||
this._clear();
|
||||
this._onStop();
|
||||
}
|
||||
|
||||
_onStop() {
|
||||
eventStore.batchSet({
|
||||
playback: this.playback,
|
||||
timer: this.timer,
|
||||
});
|
||||
integrationService.dispatch(TimerLifeCycle.onStop);
|
||||
}
|
||||
|
||||
/**
|
||||
* Delays running timer by given amount
|
||||
* @param {number} amount
|
||||
*/
|
||||
delay(amount: number) {
|
||||
if (!this.loadedTimerId) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.timer.addedTime += amount;
|
||||
|
||||
// handle edge cases
|
||||
if (amount < 0 && Math.abs(amount) > this.timer.current) {
|
||||
if (this.timer.finishedAt === null) {
|
||||
// if we will make the clock negative
|
||||
this.timer.finishedAt = clock.timeNow();
|
||||
}
|
||||
} else if (this.timer.current < 0 && this.timer.current + amount > 0) {
|
||||
// clock will go from negative to positive
|
||||
this.timer.finishedAt = null;
|
||||
}
|
||||
|
||||
// force an update
|
||||
this.update();
|
||||
}
|
||||
|
||||
update() {
|
||||
this.timer.clock = clock.timeNow();
|
||||
|
||||
if (this.playback === Playback.Roll) {
|
||||
const tempCurrentTimer = {
|
||||
selectedEventId: this.loadedTimerId,
|
||||
current: this.timer.current,
|
||||
// safeguard on midnight rollover
|
||||
_finishAt:
|
||||
this.timer.expectedFinish >= this.timer.startedAt
|
||||
? this.timer.expectedFinish
|
||||
: this.timer.expectedFinish + DAY_TO_MS,
|
||||
|
||||
clock: this.timer.clock,
|
||||
secondaryTimer: this.timer.secondaryTimer,
|
||||
secondaryTarget: this.secondaryTarget,
|
||||
};
|
||||
const { updatedTimer, updatedSecondaryTimer, doRollLoad, isFinished } = updateRoll(tempCurrentTimer);
|
||||
|
||||
this.timer.current = updatedTimer;
|
||||
this.timer.secondaryTimer = updatedSecondaryTimer;
|
||||
this.timer.elapsed = getElapsed(this.timer.startedAt, this.timer.clock);
|
||||
|
||||
if (isFinished) {
|
||||
this.timer.selectedEventId = null;
|
||||
this.loadedTimerId = null;
|
||||
this._onFinish();
|
||||
}
|
||||
|
||||
// to load the next event we have to escalate to parent service
|
||||
if (doRollLoad) {
|
||||
PlaybackService.roll();
|
||||
}
|
||||
} else {
|
||||
// we only update timer if a timer has been started
|
||||
if (this.timer.startedAt !== null) {
|
||||
if (this.playback === Playback.Pause) {
|
||||
this.pausedTime = this.timer.clock - this.pausedAt;
|
||||
}
|
||||
|
||||
if (this.playback === Playback.Play && this.timer.current <= 0 && this.timer.finishedAt === null) {
|
||||
this.timer.finishedAt = this.timer.clock;
|
||||
this._onFinish();
|
||||
} else {
|
||||
this.timer.expectedFinish = getExpectedFinish(
|
||||
this.timer.startedAt,
|
||||
this.timer.finishedAt,
|
||||
this.timer.duration,
|
||||
this.pausedTime,
|
||||
this.timer.addedTime,
|
||||
);
|
||||
}
|
||||
this.timer.current = getCurrent(
|
||||
this.timer.startedAt,
|
||||
this.timer.duration,
|
||||
this.timer.addedTime,
|
||||
this.pausedTime,
|
||||
this.timer.clock,
|
||||
);
|
||||
|
||||
this.timer.elapsed = getElapsed(this.timer.startedAt, this.timer.clock);
|
||||
}
|
||||
}
|
||||
this._onUpdate();
|
||||
}
|
||||
|
||||
_onUpdate() {
|
||||
eventStore.set('timer', this.timer);
|
||||
integrationService.dispatch(TimerLifeCycle.onUpdate);
|
||||
}
|
||||
|
||||
_onFinish() {
|
||||
eventStore.set('timer', this.timer);
|
||||
integrationService.dispatch(TimerLifeCycle.onFinish);
|
||||
if (this.playback === Playback.Play) {
|
||||
if (this.timer.endAction === EndAction.Stop) {
|
||||
PlaybackService.stop();
|
||||
} else if (this.timer.endAction === EndAction.LoadNext) {
|
||||
// we need to delay here to put this action in the queue stack. otherwise it won't be executed properly
|
||||
setTimeout(() => {
|
||||
PlaybackService.loadNext();
|
||||
}, 0);
|
||||
} else if (this.timer.endAction === EndAction.PlayNext) {
|
||||
PlaybackService.startNext();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads roll information into timer service
|
||||
* @param {OntimeEvent | null} currentEvent -- both current event and next event cant be null
|
||||
* @param {OntimeEvent | null} nextEvent -- both current event and next event cant be null
|
||||
*/
|
||||
roll(currentEvent: OntimeEvent | null, nextEvent: OntimeEvent | null) {
|
||||
this._clear();
|
||||
this.timer.clock = clock.timeNow();
|
||||
|
||||
if (currentEvent) {
|
||||
// there is something running, load
|
||||
this.timer.secondaryTimer = null;
|
||||
this.secondaryTarget = null;
|
||||
|
||||
// when we load a timer in roll, we do the same things as before
|
||||
// but also pre-populate some data as to the running state
|
||||
this.load(currentEvent);
|
||||
this.timer.startedAt = currentEvent.timeStart;
|
||||
this.timer.expectedFinish = currentEvent.timeEnd;
|
||||
} else if (nextEvent) {
|
||||
// account for day after
|
||||
const nextStart = nextEvent.timeStart < this.timer.clock ? nextEvent.timeStart + DAY_TO_MS : nextEvent.timeStart;
|
||||
// nothing now, but something coming up
|
||||
this.timer.secondaryTimer = nextStart - this.timer.clock;
|
||||
this.secondaryTarget = nextStart;
|
||||
}
|
||||
this.playback = Playback.Roll;
|
||||
this._onRoll();
|
||||
this.update();
|
||||
}
|
||||
|
||||
_onRoll() {
|
||||
eventStore.set('playback', this.playback);
|
||||
}
|
||||
|
||||
shutdown() {
|
||||
clearInterval(this._interval);
|
||||
}
|
||||
}
|
||||
|
||||
export const eventTimer = new TimerService();
|
||||
@@ -0,0 +1,587 @@
|
||||
import {
|
||||
DAY_TO_MS,
|
||||
getRollTimers,
|
||||
normaliseEndTime,
|
||||
sortArrayByProperty,
|
||||
updateRoll,
|
||||
} from '../rollUtils.ts';
|
||||
|
||||
// test sortArrayByProperty()
|
||||
describe('sort simple arrays of objects', () => {
|
||||
it('sort array 1-5', () => {
|
||||
const arr1 = [{ timeStart: 1 }, { timeStart: 5 }, { timeStart: 3 }, { timeStart: 2 }, { timeStart: 4 }];
|
||||
|
||||
const arr1Expected = [{ timeStart: 1 }, { timeStart: 2 }, { timeStart: 3 }, { timeStart: 4 }, { timeStart: 5 }];
|
||||
|
||||
const sorted = sortArrayByProperty(arr1, 'timeStart');
|
||||
expect(sorted).toStrictEqual(arr1Expected);
|
||||
});
|
||||
|
||||
it('sort array 1-5 with null', () => {
|
||||
const arr1 = [
|
||||
{ timeStart: 1 },
|
||||
{ timeStart: 5 },
|
||||
{ timeStart: 3 },
|
||||
{ timeStart: 2 },
|
||||
{ timeStart: 4 },
|
||||
{ timeStart: null },
|
||||
];
|
||||
|
||||
const arr1Expected = [
|
||||
{ timeStart: null },
|
||||
{ timeStart: 1 },
|
||||
{ timeStart: 2 },
|
||||
{ timeStart: 3 },
|
||||
{ timeStart: 4 },
|
||||
{ timeStart: 5 },
|
||||
];
|
||||
|
||||
const sorted = sortArrayByProperty(arr1, 'timeStart');
|
||||
expect(sorted).toStrictEqual(arr1Expected);
|
||||
});
|
||||
});
|
||||
|
||||
// test getRollTimers()
|
||||
describe('test that roll loads selection in right order', () => {
|
||||
const eventlist = [
|
||||
{
|
||||
id: 1,
|
||||
timeStart: 5,
|
||||
timeEnd: 10,
|
||||
isPublic: false,
|
||||
},
|
||||
{
|
||||
id: 2,
|
||||
timeStart: 10,
|
||||
timeEnd: 20,
|
||||
isPublic: false,
|
||||
},
|
||||
{
|
||||
id: 3,
|
||||
timeStart: 20,
|
||||
timeEnd: 30,
|
||||
isPublic: false,
|
||||
},
|
||||
{
|
||||
id: 4,
|
||||
timeStart: 30,
|
||||
timeEnd: 40,
|
||||
isPublic: false,
|
||||
},
|
||||
{
|
||||
id: 5,
|
||||
timeStart: 40,
|
||||
timeEnd: 50,
|
||||
isPublic: true,
|
||||
},
|
||||
{
|
||||
id: 6,
|
||||
timeStart: 50,
|
||||
timeEnd: 60,
|
||||
isPublic: false,
|
||||
},
|
||||
{
|
||||
id: 7,
|
||||
timeStart: 60,
|
||||
timeEnd: 70,
|
||||
isPublic: true,
|
||||
},
|
||||
{
|
||||
id: 8,
|
||||
timeStart: 70,
|
||||
timeEnd: 80,
|
||||
isPublic: false,
|
||||
},
|
||||
];
|
||||
|
||||
it('if timer is at 0', () => {
|
||||
const now = 0;
|
||||
const expected = {
|
||||
nowIndex: null,
|
||||
nowId: null,
|
||||
publicIndex: null,
|
||||
nextIndex: 0,
|
||||
publicNextIndex: 4,
|
||||
timeToNext: 5,
|
||||
nextEvent: eventlist[0],
|
||||
nextPublicEvent: eventlist[4],
|
||||
currentEvent: null,
|
||||
currentPublicEvent: null,
|
||||
};
|
||||
|
||||
const state = getRollTimers(eventlist, now);
|
||||
expect(state).toStrictEqual(expected);
|
||||
});
|
||||
|
||||
it('if timer is at 5', () => {
|
||||
const now = 5;
|
||||
const expected = {
|
||||
nowIndex: 0,
|
||||
nowId: eventlist[0].id,
|
||||
publicIndex: null,
|
||||
nextIndex: 1,
|
||||
publicNextIndex: 4,
|
||||
timeToNext: 5,
|
||||
nextEvent: eventlist[1],
|
||||
nextPublicEvent: eventlist[4],
|
||||
currentEvent: eventlist[0],
|
||||
currentPublicEvent: null,
|
||||
};
|
||||
|
||||
const state = getRollTimers(eventlist, now);
|
||||
expect(state).toStrictEqual(expected);
|
||||
});
|
||||
|
||||
it('if timer is at 15', () => {
|
||||
const now = 15;
|
||||
const expected = {
|
||||
nowIndex: 1,
|
||||
nowId: eventlist[1].id,
|
||||
publicIndex: null,
|
||||
nextIndex: 2,
|
||||
publicNextIndex: 4,
|
||||
timeToNext: 5,
|
||||
nextEvent: eventlist[2],
|
||||
nextPublicEvent: eventlist[4],
|
||||
currentEvent: eventlist[1],
|
||||
currentPublicEvent: null,
|
||||
};
|
||||
|
||||
const state = getRollTimers(eventlist, now);
|
||||
expect(state).toStrictEqual(expected);
|
||||
});
|
||||
|
||||
it('if timer is at 20', () => {
|
||||
const now = 20;
|
||||
const expected = {
|
||||
nowIndex: 2,
|
||||
nowId: eventlist[2].id,
|
||||
publicIndex: null,
|
||||
nextIndex: 3,
|
||||
publicNextIndex: 4,
|
||||
timeToNext: 10,
|
||||
nextEvent: eventlist[3],
|
||||
nextPublicEvent: eventlist[4],
|
||||
currentEvent: eventlist[2],
|
||||
currentPublicEvent: null,
|
||||
};
|
||||
|
||||
const state = getRollTimers(eventlist, now);
|
||||
expect(state).toStrictEqual(expected);
|
||||
});
|
||||
|
||||
it('if timer is at 49', () => {
|
||||
const now = 49;
|
||||
const expected = {
|
||||
nowIndex: 4,
|
||||
nowId: eventlist[4].id,
|
||||
publicIndex: 4,
|
||||
nextIndex: 5,
|
||||
publicNextIndex: 6,
|
||||
timeToNext: 1,
|
||||
nextEvent: eventlist[5],
|
||||
nextPublicEvent: eventlist[6],
|
||||
currentEvent: eventlist[4],
|
||||
currentPublicEvent: eventlist[4],
|
||||
};
|
||||
|
||||
const state = getRollTimers(eventlist, now);
|
||||
expect(state).toStrictEqual(expected);
|
||||
});
|
||||
|
||||
it('if timer is at 63', () => {
|
||||
const now = 63;
|
||||
const expected = {
|
||||
nowIndex: 6,
|
||||
nowId: eventlist[6].id,
|
||||
publicIndex: 6,
|
||||
nextIndex: 7,
|
||||
publicNextIndex: null,
|
||||
timeToNext: 7,
|
||||
nextEvent: eventlist[7],
|
||||
nextPublicEvent: null,
|
||||
currentEvent: eventlist[6],
|
||||
currentPublicEvent: eventlist[6],
|
||||
};
|
||||
|
||||
const state = getRollTimers(eventlist, now);
|
||||
expect(state).toStrictEqual(expected);
|
||||
});
|
||||
|
||||
it('if timer is at 75', () => {
|
||||
const now = 75;
|
||||
const expected = {
|
||||
nowIndex: 7,
|
||||
nowId: eventlist[7].id,
|
||||
publicIndex: 6,
|
||||
nextIndex: null,
|
||||
publicNextIndex: null,
|
||||
timeToNext: null,
|
||||
nextEvent: null,
|
||||
nextPublicEvent: null,
|
||||
currentEvent: eventlist[7],
|
||||
currentPublicEvent: eventlist[6],
|
||||
};
|
||||
|
||||
const state = getRollTimers(eventlist, now);
|
||||
expect(state).toStrictEqual(expected);
|
||||
});
|
||||
|
||||
it('if timer is at 100', () => {
|
||||
const now = 100;
|
||||
const expected = {
|
||||
nowIndex: null,
|
||||
nowId: null,
|
||||
publicIndex: null,
|
||||
nextIndex: 0,
|
||||
publicNextIndex: 4,
|
||||
timeToNext: DAY_TO_MS - now + eventlist[0].timeStart,
|
||||
nextEvent: eventlist[0],
|
||||
nextPublicEvent: eventlist[4],
|
||||
currentEvent: null,
|
||||
currentPublicEvent: null,
|
||||
};
|
||||
|
||||
const state = getRollTimers(eventlist, now);
|
||||
expect(state).toStrictEqual(expected);
|
||||
});
|
||||
|
||||
it('handles rolls to next day with real values', () => {
|
||||
const singleEventList = [
|
||||
{
|
||||
id: 1,
|
||||
timeStart: 36000000, // 10:00
|
||||
timeEnd: 39600000, // 11:00
|
||||
isPublic: true,
|
||||
},
|
||||
];
|
||||
const now = 64800000; // 18:00
|
||||
const expected = {
|
||||
nowIndex: null,
|
||||
nowId: null,
|
||||
publicIndex: null,
|
||||
nextIndex: 0,
|
||||
publicNextIndex: 0,
|
||||
timeToNext: DAY_TO_MS - now + singleEventList[0].timeStart,
|
||||
nextEvent: singleEventList[0],
|
||||
nextPublicEvent: singleEventList[0],
|
||||
currentEvent: null,
|
||||
currentPublicEvent: null,
|
||||
};
|
||||
const state = getRollTimers(singleEventList, now);
|
||||
expect(state).toStrictEqual(expected);
|
||||
});
|
||||
});
|
||||
|
||||
// test getRollTimers()
|
||||
describe('test that roll behaviour with overlapping times', () => {
|
||||
const eventlist = [
|
||||
{
|
||||
id: 1,
|
||||
timeStart: 10,
|
||||
timeEnd: 10,
|
||||
isPublic: false,
|
||||
},
|
||||
{
|
||||
id: 2,
|
||||
timeStart: 10,
|
||||
timeEnd: 20,
|
||||
isPublic: true,
|
||||
},
|
||||
{
|
||||
id: 3,
|
||||
timeStart: 10,
|
||||
timeEnd: 30,
|
||||
isPublic: false,
|
||||
},
|
||||
];
|
||||
|
||||
it('if timer is at 0', () => {
|
||||
const now = 0;
|
||||
const expected = {
|
||||
nowIndex: null,
|
||||
nowId: null,
|
||||
publicIndex: null,
|
||||
nextIndex: 0,
|
||||
publicNextIndex: 1,
|
||||
timeToNext: 10,
|
||||
nextEvent: eventlist[0],
|
||||
nextPublicEvent: eventlist[1],
|
||||
currentEvent: null,
|
||||
currentPublicEvent: null,
|
||||
};
|
||||
|
||||
const state = getRollTimers(eventlist, now);
|
||||
expect(state).toStrictEqual(expected);
|
||||
});
|
||||
|
||||
it('if timer is at 10', () => {
|
||||
const now = 10;
|
||||
const expected = {
|
||||
nowIndex: 1,
|
||||
nowId: eventlist[1].id,
|
||||
publicIndex: 1,
|
||||
nextIndex: 2,
|
||||
publicNextIndex: null,
|
||||
timeToNext: 0,
|
||||
nextEvent: eventlist[2],
|
||||
nextPublicEvent: null,
|
||||
currentEvent: eventlist[1],
|
||||
currentPublicEvent: eventlist[1],
|
||||
};
|
||||
|
||||
const state = getRollTimers(eventlist, now);
|
||||
expect(state).toStrictEqual(expected);
|
||||
});
|
||||
|
||||
it('if timer is at 15', () => {
|
||||
const now = 15;
|
||||
const expected = {
|
||||
nowIndex: 1,
|
||||
nowId: eventlist[1].id,
|
||||
publicIndex: 1,
|
||||
nextIndex: 2,
|
||||
publicNextIndex: null,
|
||||
timeToNext: -5,
|
||||
nextEvent: eventlist[2],
|
||||
nextPublicEvent: null,
|
||||
currentEvent: eventlist[1],
|
||||
currentPublicEvent: eventlist[1],
|
||||
};
|
||||
|
||||
const state = getRollTimers(eventlist, now);
|
||||
expect(state).toStrictEqual(expected);
|
||||
});
|
||||
|
||||
it('if timer is at 20', () => {
|
||||
const now = 20;
|
||||
const expected = {
|
||||
nowIndex: 2,
|
||||
nowId: eventlist[2].id,
|
||||
publicIndex: 1,
|
||||
nextIndex: null,
|
||||
publicNextIndex: null,
|
||||
timeToNext: null,
|
||||
nextEvent: null,
|
||||
nextPublicEvent: null,
|
||||
currentEvent: eventlist[2],
|
||||
currentPublicEvent: eventlist[1],
|
||||
};
|
||||
|
||||
const state = getRollTimers(eventlist, now);
|
||||
expect(state).toStrictEqual(expected);
|
||||
});
|
||||
|
||||
it('if timer is at 25', () => {
|
||||
const now = 25;
|
||||
const expected = {
|
||||
nowIndex: 2,
|
||||
nowId: eventlist[2].id,
|
||||
publicIndex: 1,
|
||||
nextIndex: null,
|
||||
publicNextIndex: null,
|
||||
timeToNext: null,
|
||||
nextEvent: null,
|
||||
nextPublicEvent: null,
|
||||
currentEvent: eventlist[2],
|
||||
currentPublicEvent: eventlist[1],
|
||||
};
|
||||
|
||||
const state = getRollTimers(eventlist, now);
|
||||
expect(state).toStrictEqual(expected);
|
||||
});
|
||||
});
|
||||
|
||||
// test getRollTimers() on issue #58
|
||||
describe('test that roll behaviour multi day event edge cases', () => {
|
||||
it('if the start time is the day after end time, and start time is earlier than now', () => {
|
||||
const now = 66600000; // 19:30
|
||||
const eventlist = [
|
||||
{
|
||||
id: 1,
|
||||
timeStart: 66000000, // 19:20
|
||||
timeEnd: 54600000, // 16:10
|
||||
isPublic: false,
|
||||
},
|
||||
];
|
||||
const expected = {
|
||||
nowIndex: 0,
|
||||
nowId: 1,
|
||||
publicIndex: null,
|
||||
nextIndex: null,
|
||||
publicNextIndex: null,
|
||||
timeToNext: null,
|
||||
nextEvent: null,
|
||||
nextPublicEvent: null,
|
||||
currentEvent: eventlist[0],
|
||||
currentPublicEvent: null,
|
||||
};
|
||||
|
||||
const state = getRollTimers(eventlist, now);
|
||||
expect(state).toStrictEqual(expected);
|
||||
});
|
||||
|
||||
it('if the start time is the day after end time, and both are later than now', () => {
|
||||
const now = 66840000; // 19:34
|
||||
const eventlist = [
|
||||
{
|
||||
id: 1,
|
||||
timeStart: 67200000, // 19:40
|
||||
timeEnd: 66900000, // 19:35
|
||||
isPublic: false,
|
||||
},
|
||||
];
|
||||
const expected = {
|
||||
nowIndex: null,
|
||||
nowId: null,
|
||||
publicIndex: null,
|
||||
nextIndex: 0,
|
||||
publicNextIndex: null,
|
||||
timeToNext: eventlist[0].timeStart - now,
|
||||
nextEvent: eventlist[0],
|
||||
nextPublicEvent: null,
|
||||
currentEvent: null,
|
||||
currentPublicEvent: null,
|
||||
};
|
||||
|
||||
const state = getRollTimers(eventlist, now);
|
||||
expect(state).toStrictEqual(expected);
|
||||
});
|
||||
});
|
||||
|
||||
// test normaliseEndTime() on issue #58
|
||||
test('test typical scenarios', () => {
|
||||
const t1 = {
|
||||
start: 10,
|
||||
end: 20,
|
||||
};
|
||||
const t1_expected = 20;
|
||||
|
||||
expect(normaliseEndTime(t1.start, t1.end)).toBe(t1_expected);
|
||||
|
||||
const t2 = {
|
||||
start: 10 + DAY_TO_MS,
|
||||
end: 20,
|
||||
};
|
||||
const t2_expected = 20 + DAY_TO_MS;
|
||||
|
||||
expect(normaliseEndTime(t2.start, t2.end)).toBe(t2_expected);
|
||||
|
||||
const t3 = {
|
||||
start: 10,
|
||||
end: 10,
|
||||
};
|
||||
const t3_expected = 10;
|
||||
|
||||
expect(normaliseEndTime(t3.start, t3.end)).toBe(t3_expected);
|
||||
});
|
||||
|
||||
// test updateRoll()
|
||||
describe('typical scenarios', () => {
|
||||
it('it updates running events correctly', () => {
|
||||
const timers = {
|
||||
selectedEventId: 1,
|
||||
current: 10,
|
||||
_finishAt: 15,
|
||||
clock: 11,
|
||||
secondaryTimer: null,
|
||||
secondaryTarget: null,
|
||||
};
|
||||
|
||||
const expected = {
|
||||
updatedTimer: timers._finishAt - timers.clock,
|
||||
updatedSecondaryTimer: null,
|
||||
doRollLoad: false,
|
||||
isFinished: false,
|
||||
};
|
||||
|
||||
expect(updateRoll(timers)).toStrictEqual(expected);
|
||||
|
||||
// test that it can jump time
|
||||
timers._finishAt = 1000;
|
||||
timers.clock = 600;
|
||||
expected.updatedTimer = timers._finishAt - timers.clock;
|
||||
|
||||
expect(updateRoll(timers)).toStrictEqual(expected);
|
||||
});
|
||||
|
||||
it('it updates secondary timer', () => {
|
||||
const timers = {
|
||||
selectedEventId: null,
|
||||
current: null,
|
||||
_finishAt: null,
|
||||
clock: 11,
|
||||
secondaryTimer: 1,
|
||||
secondaryTarget: 15,
|
||||
};
|
||||
|
||||
const expected = {
|
||||
updatedTimer: null,
|
||||
updatedSecondaryTimer: timers.secondaryTarget - timers.clock,
|
||||
doRollLoad: false,
|
||||
isFinished: false,
|
||||
};
|
||||
|
||||
expect(updateRoll(timers)).toStrictEqual(expected);
|
||||
});
|
||||
|
||||
it('flags an event end', () => {
|
||||
const timers = {
|
||||
selectedEventId: 1,
|
||||
current: 10,
|
||||
_finishAt: 11,
|
||||
clock: 12,
|
||||
secondaryTimer: null,
|
||||
secondaryTarget: null,
|
||||
};
|
||||
|
||||
const expected = {
|
||||
updatedTimer: -1,
|
||||
updatedSecondaryTimer: null,
|
||||
doRollLoad: true,
|
||||
isFinished: true,
|
||||
};
|
||||
|
||||
expect(updateRoll(timers)).toStrictEqual(expected);
|
||||
});
|
||||
|
||||
it('secondary events do not trigger event ends', () => {
|
||||
const timers = {
|
||||
selectedEventId: null,
|
||||
current: null,
|
||||
_finishAt: null,
|
||||
clock: 16,
|
||||
secondaryTimer: 1,
|
||||
secondaryTarget: 15,
|
||||
};
|
||||
|
||||
const expected = {
|
||||
updatedTimer: null,
|
||||
updatedSecondaryTimer: timers.secondaryTarget - timers.clock,
|
||||
doRollLoad: true,
|
||||
isFinished: false,
|
||||
};
|
||||
|
||||
expect(updateRoll(timers)).toStrictEqual(expected);
|
||||
});
|
||||
|
||||
it('when a secondary timer is finished, it prompts for new event load', () => {
|
||||
const timers = {
|
||||
selectedEventId: null,
|
||||
current: null,
|
||||
_finishAt: null,
|
||||
clock: 15,
|
||||
secondaryTimer: 0,
|
||||
secondaryTarget: 15,
|
||||
};
|
||||
|
||||
const expected = {
|
||||
updatedTimer: null,
|
||||
updatedSecondaryTimer: timers.secondaryTarget - timers.clock,
|
||||
doRollLoad: true,
|
||||
isFinished: false,
|
||||
};
|
||||
|
||||
expect(updateRoll(timers)).toStrictEqual(expected);
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,143 @@
|
||||
import { getCurrent, getElapsed, getExpectedFinish } from '../timerUtils.js';
|
||||
|
||||
describe('getExpectedFinish()', () => {
|
||||
it('is null if we havent started', () => {
|
||||
const startedAt = null;
|
||||
const finishedAt = null;
|
||||
const duration = 10;
|
||||
const pausedTime = 0;
|
||||
const addedTime = 0;
|
||||
const calculatedFinish = getExpectedFinish(startedAt, finishedAt, duration, pausedTime, addedTime);
|
||||
expect(calculatedFinish).toBe(null);
|
||||
});
|
||||
it('is finishedAt if defined', () => {
|
||||
const startedAt = 10;
|
||||
const finishedAt = 20;
|
||||
const duration = 10;
|
||||
const pausedTime = 0;
|
||||
const addedTime = 0;
|
||||
const calculatedFinish = getExpectedFinish(startedAt, finishedAt, duration, pausedTime, addedTime);
|
||||
expect(calculatedFinish).toBe(finishedAt);
|
||||
});
|
||||
it('calculates the finish time', () => {
|
||||
const startedAt = 1;
|
||||
const finishedAt = null;
|
||||
const duration = 10;
|
||||
const pausedTime = 0;
|
||||
const addedTime = 0;
|
||||
const calculatedFinish = getExpectedFinish(startedAt, finishedAt, duration, pausedTime, addedTime);
|
||||
expect(calculatedFinish).toBe(11);
|
||||
});
|
||||
it('adds paused and added times', () => {
|
||||
const startedAt = 1;
|
||||
const finishedAt = null;
|
||||
const duration = 10;
|
||||
const pausedTime = 10;
|
||||
const addedTime = 10;
|
||||
const calculatedFinish = getExpectedFinish(startedAt, finishedAt, duration, pausedTime, addedTime);
|
||||
expect(calculatedFinish).toBe(31);
|
||||
});
|
||||
it('added time could be negative', () => {
|
||||
const startedAt = 1;
|
||||
const finishedAt = null;
|
||||
const duration = 10;
|
||||
const pausedTime = 10;
|
||||
const addedTime = -10;
|
||||
const calculatedFinish = getExpectedFinish(startedAt, finishedAt, duration, pausedTime, addedTime);
|
||||
expect(calculatedFinish).toBe(11);
|
||||
});
|
||||
it('user could add enough time for it to be negative', () => {
|
||||
const startedAt = 1;
|
||||
const finishedAt = null;
|
||||
const duration = 10;
|
||||
const pausedTime = 0;
|
||||
const addedTime = -100;
|
||||
const calculatedFinish = getExpectedFinish(startedAt, finishedAt, duration, pausedTime, addedTime);
|
||||
expect(calculatedFinish).toBe(1);
|
||||
});
|
||||
it('timer can have no duration', () => {
|
||||
const startedAt = 1;
|
||||
const finishedAt = null;
|
||||
const duration = 0;
|
||||
const pausedTime = 0;
|
||||
const addedTime = 0;
|
||||
const calculatedFinish = getExpectedFinish(startedAt, finishedAt, duration, pausedTime, addedTime);
|
||||
expect(calculatedFinish).toBe(1);
|
||||
});
|
||||
});
|
||||
|
||||
describe('getCurrent()', () => {
|
||||
it('is null if it hasnt started', () => {
|
||||
const startedAt = null;
|
||||
const duration = 0;
|
||||
const pausedTime = 0;
|
||||
const addedTime = 0;
|
||||
const clock = 0;
|
||||
const current = getCurrent(startedAt, duration, addedTime, pausedTime, clock);
|
||||
expect(current).toBe(null);
|
||||
});
|
||||
it('is the remaining time in clock', () => {
|
||||
const startedAt = 0;
|
||||
const duration = 10;
|
||||
const pausedTime = 0;
|
||||
const addedTime = 0;
|
||||
const clock = 1;
|
||||
const current = getCurrent(startedAt, duration, addedTime, pausedTime, clock);
|
||||
expect(current).toBe(9);
|
||||
});
|
||||
it('accounts for added times', () => {
|
||||
const startedAt = 0;
|
||||
const duration = 10;
|
||||
const pausedTime = 5;
|
||||
const addedTime = 5;
|
||||
const clock = 1;
|
||||
const current = getCurrent(startedAt, duration, addedTime, pausedTime, clock);
|
||||
expect(current).toBe(19);
|
||||
});
|
||||
});
|
||||
|
||||
describe('getElapsedTime()', () => {
|
||||
it('time since we started', () => {
|
||||
const startedAt = 0;
|
||||
const clock = 5;
|
||||
const elapsed = getElapsed(startedAt, clock);
|
||||
expect(elapsed).toBe(5);
|
||||
});
|
||||
it('clock cannot be lower than started time', () => {
|
||||
const startedAt = 10;
|
||||
const clock = 5;
|
||||
expect(() => getElapsed(startedAt, clock)).toThrow();
|
||||
});
|
||||
});
|
||||
|
||||
describe('getExpectedFinish() getElapsedTime() and getCurrentTime() combined', () => {
|
||||
it('without added times, they combine to be duration', () => {
|
||||
const startedAt = 0;
|
||||
const duration = 10;
|
||||
const finishedAt = null;
|
||||
const pausedTime = 0;
|
||||
const addedTime = 0;
|
||||
const clock = 0;
|
||||
const expectedFinish = getExpectedFinish(startedAt, finishedAt, duration, pausedTime, addedTime);
|
||||
const elapsed = getElapsed(startedAt, clock);
|
||||
const current = getCurrent(startedAt, duration, addedTime, pausedTime, clock);
|
||||
expect(expectedFinish).toBe(10);
|
||||
expect(elapsed).toBe(0);
|
||||
expect(current).toBe(10);
|
||||
expect(elapsed + current).toBe(10);
|
||||
});
|
||||
it('added times influence expected finish', () => {
|
||||
const startedAt = 0;
|
||||
const duration = 10;
|
||||
const finishedAt = null;
|
||||
const pausedTime = 1;
|
||||
const addedTime = 2;
|
||||
const clock = 5;
|
||||
const expectedFinish = getExpectedFinish(startedAt, finishedAt, duration, pausedTime, addedTime);
|
||||
const elapsed = getElapsed(startedAt, clock);
|
||||
const current = getCurrent(startedAt, duration, addedTime, pausedTime, clock);
|
||||
expect(expectedFinish).toBe(13);
|
||||
expect(elapsed).toBe(5);
|
||||
expect(current).toBe(8);
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,24 @@
|
||||
import { TimerLifeCycle, OscSubscription } from 'ontime-types';
|
||||
|
||||
export type TimerLifeCycleKey = keyof typeof TimerLifeCycle;
|
||||
|
||||
export default interface IIntegration {
|
||||
subscriptions: OscSubscription;
|
||||
init: (config: unknown) => OperationReturn;
|
||||
dispatch: (action: TimerLifeCycleKey, state?: object) => OperationReturn;
|
||||
emit: (...args: unknown[]) => unknown;
|
||||
shutdown: () => void;
|
||||
}
|
||||
|
||||
// either went well, or explain what failed
|
||||
type OperationReturn = ReturnOnSuccess | ReturnOnError;
|
||||
|
||||
type ReturnOnSuccess = {
|
||||
success: true;
|
||||
message?: string;
|
||||
};
|
||||
|
||||
type ReturnOnError = {
|
||||
success: false;
|
||||
message: string;
|
||||
};
|
||||
@@ -0,0 +1,34 @@
|
||||
import IIntegration, { TimerLifeCycleKey } from './IIntegration.js';
|
||||
import { eventStore } from '../../stores/EventStore.js';
|
||||
|
||||
class IntegrationService {
|
||||
private integrations: IIntegration[];
|
||||
|
||||
constructor() {
|
||||
this.integrations = [];
|
||||
}
|
||||
|
||||
register(integrationService: IIntegration) {
|
||||
this.integrations.push(integrationService);
|
||||
}
|
||||
|
||||
unregister(integrationService: IIntegration) {
|
||||
this.integrations = this.integrations.filter((int) => int !== integrationService);
|
||||
}
|
||||
|
||||
dispatch(action: TimerLifeCycleKey) {
|
||||
const state = eventStore.poll();
|
||||
this.integrations.forEach((integration) => {
|
||||
integration.dispatch(action, state);
|
||||
});
|
||||
}
|
||||
|
||||
shutdown() {
|
||||
console.log('Shutdown integrations');
|
||||
this.integrations.forEach((integration) => {
|
||||
integration.shutdown();
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
export const integrationService = new IntegrationService();
|
||||
@@ -0,0 +1,130 @@
|
||||
import { ArgumentType, Client, Message } from 'node-osc';
|
||||
import { OSCSettings, OscSubscription } from 'ontime-types';
|
||||
|
||||
import IIntegration, { TimerLifeCycleKey } from './IIntegration.js';
|
||||
import { parseTemplateNested } from './integrationUtils.js';
|
||||
import { isObject } from '../../utils/varUtils.js';
|
||||
import { dbModel } from '../../models/dataModel.js';
|
||||
import { validateOscSubscription } from '../../utils/parserFunctions.js';
|
||||
|
||||
type Action = TimerLifeCycleKey | string;
|
||||
|
||||
/**
|
||||
* @description Class contains logic towards outgoing OSC communications
|
||||
* @class
|
||||
*/
|
||||
export class OscIntegration implements IIntegration {
|
||||
protected oscClient: null | Client;
|
||||
subscriptions: OscSubscription;
|
||||
|
||||
constructor() {
|
||||
this.oscClient = null;
|
||||
this.subscriptions = dbModel.osc.subscriptions;
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes oscClient
|
||||
*/
|
||||
init(config: OSCSettings) {
|
||||
const { targetIP, portOut, subscriptions } = config;
|
||||
|
||||
this.initSubscriptions(subscriptions);
|
||||
|
||||
// runtime validation
|
||||
const validateType = typeof targetIP !== 'string' || typeof portOut !== 'number';
|
||||
const validateNull = !targetIP || !portOut;
|
||||
|
||||
if (validateType || validateNull) {
|
||||
return {
|
||||
success: false,
|
||||
message: `Config options incorrect`,
|
||||
};
|
||||
}
|
||||
try {
|
||||
// this allows re-calling the init function during runtime
|
||||
this.oscClient?.close();
|
||||
this.oscClient = new Client(targetIP, portOut);
|
||||
return {
|
||||
success: true,
|
||||
message: `OSC integration client connected to ${targetIP}:${portOut}`,
|
||||
};
|
||||
} catch (error) {
|
||||
this.oscClient = null;
|
||||
return {
|
||||
success: false,
|
||||
message: `Failed initialising OSC Client: ${error}`,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
initSubscriptions(subscriptionOptions: OscSubscription) {
|
||||
if (validateOscSubscription(subscriptionOptions)) {
|
||||
this.subscriptions = { ...subscriptionOptions };
|
||||
}
|
||||
}
|
||||
|
||||
dispatch(action: Action, state?: object) {
|
||||
if (!this.oscClient) {
|
||||
return {
|
||||
success: false,
|
||||
message: 'Client not initialised',
|
||||
};
|
||||
}
|
||||
|
||||
if (!action) {
|
||||
return {
|
||||
success: false,
|
||||
message: 'OSC called with no action',
|
||||
};
|
||||
}
|
||||
|
||||
// check subscriptions for action
|
||||
const eventSubscriptions = this.subscriptions?.[action] || [];
|
||||
|
||||
eventSubscriptions.forEach((sub) => {
|
||||
const { enabled, message } = sub;
|
||||
if (enabled && message) {
|
||||
const parsedMessage = parseTemplateNested(message, state || {});
|
||||
this.emit(parsedMessage);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
emit(path: string, payload?: ArgumentType) {
|
||||
const message = new Message(path);
|
||||
if (payload) {
|
||||
try {
|
||||
if (isObject(payload)) {
|
||||
message.append(JSON.stringify(payload));
|
||||
} else {
|
||||
message.append(payload);
|
||||
}
|
||||
} catch (error) {
|
||||
console.log('OSC ERROR', error, payload);
|
||||
}
|
||||
}
|
||||
|
||||
this.oscClient.send(message, (error) => {
|
||||
if (error) {
|
||||
return {
|
||||
success: false,
|
||||
message: `Error sending message: ${JSON.stringify(error)}`,
|
||||
};
|
||||
}
|
||||
return {
|
||||
success: true,
|
||||
message: 'OSC Message sent',
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
shutdown() {
|
||||
console.log('Shutting down OSC integration');
|
||||
if (this.oscClient) {
|
||||
this.oscClient?.close();
|
||||
this.oscClient = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export const oscIntegration = new OscIntegration();
|
||||
@@ -0,0 +1,96 @@
|
||||
import { parseTemplate, parseTemplateNested } from './integrationUtils.js';
|
||||
|
||||
describe('parseTemplate()', () => {
|
||||
it('correctly parses a given string', () => {
|
||||
const mockState = { test: 'this' };
|
||||
const testString = 'That should replace {{test}}';
|
||||
const expected = `That should replace ${mockState.test}`;
|
||||
|
||||
const result = parseTemplate(testString, mockState);
|
||||
expect(result).toStrictEqual(expected);
|
||||
});
|
||||
|
||||
it('parses string with multiple variables', () => {
|
||||
const mockState = { test1: 'that', test2: 'this' };
|
||||
const testString = '{{test1}} should replace {{test2}}';
|
||||
const expected = `${mockState.test1} should replace ${mockState.test2}`;
|
||||
|
||||
const result = parseTemplate(testString, mockState);
|
||||
expect(result).toStrictEqual(expected);
|
||||
});
|
||||
|
||||
it('correctly parses a string without templates', () => {
|
||||
const testString = 'That should replace {test}';
|
||||
|
||||
const result = parseTemplate(testString, {});
|
||||
expect(result).toStrictEqual(testString);
|
||||
});
|
||||
|
||||
it('handles scenarios with missing variables', () => {
|
||||
// by failing to provide a value, we give visibility to
|
||||
// potential issues in the given string
|
||||
const mockState = { test1: 'that', test2: 'this' };
|
||||
const testString = '{{test1}} should replace {{test2}}, but not {{test3}}';
|
||||
const expected = `${mockState.test1} should replace ${mockState.test2}, but not {{test3}}`;
|
||||
|
||||
const result = parseTemplate(testString, mockState);
|
||||
expect(result).toStrictEqual(expected);
|
||||
});
|
||||
|
||||
it('doesnt yet handle nested variables', () => {
|
||||
const mockState = {
|
||||
timer: {
|
||||
time: '10',
|
||||
},
|
||||
enabled: 'is',
|
||||
};
|
||||
const testString = 'Timer {{enabled}} enabled with {{timer.time}}ms interval';
|
||||
const expected = 'Timer is enabled with {{timer.time}}ms interval';
|
||||
|
||||
const result = parseTemplate(testString, mockState);
|
||||
expect(result).toStrictEqual(expected);
|
||||
});
|
||||
});
|
||||
|
||||
describe('parseTemplateNested()', () => {
|
||||
it('parses string with a single-level variable name', () => {
|
||||
const store = { timer: 10 };
|
||||
const templateString = '/test/{{timer}}';
|
||||
const result = parseTemplateNested(templateString, store);
|
||||
expect(result).toEqual('/test/10');
|
||||
});
|
||||
|
||||
it('parses string with a nested variable name', () => {
|
||||
const store = { timer: { clock: 10 } };
|
||||
const templateString = '/timer/{{timer.clock}}';
|
||||
const result = parseTemplateNested(templateString, store);
|
||||
expect(result).toEqual('/timer/10');
|
||||
});
|
||||
|
||||
it('parses string with multiple variables', () => {
|
||||
const mockState = { test1: 'that', test2: 'this' };
|
||||
const testString = '{{test1}} should replace {{test2}}';
|
||||
const expected = `${mockState.test1} should replace ${mockState.test2}`;
|
||||
|
||||
const result = parseTemplateNested(testString, mockState);
|
||||
expect(result).toStrictEqual(expected);
|
||||
});
|
||||
|
||||
it('correctly parses a string without templates', () => {
|
||||
const testString = 'That should replace {test}';
|
||||
|
||||
const result = parseTemplateNested(testString, {});
|
||||
expect(result).toStrictEqual(testString);
|
||||
});
|
||||
|
||||
it('handles scenarios with missing variables', () => {
|
||||
// by failing to provide a value, we give visibility to
|
||||
// potential issues in the given string
|
||||
const mockState = { test1: 'that', test2: 'this' };
|
||||
const testString = '{{test1}} should replace {{test2}}, but not {{test3}}';
|
||||
const expected = `${mockState.test1} should replace ${mockState.test2}, but not {{test3}}`;
|
||||
|
||||
const result = parseTemplateNested(testString, mockState);
|
||||
expect(result).toStrictEqual(expected);
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,37 @@
|
||||
// any value inside double curly braces {{val}}
|
||||
const placeholderRegex = /{{(.*?)}}/g;
|
||||
|
||||
/**
|
||||
* Parses a templated string
|
||||
*/
|
||||
export function parseTemplate(template: string, state: object): string {
|
||||
let parsedTemplate = template;
|
||||
let match;
|
||||
while ((match = placeholderRegex.exec(template)) !== null) {
|
||||
const variableName = match[1];
|
||||
if (Object.hasOwn(state, variableName)) {
|
||||
parsedTemplate = parsedTemplate.replace(match[0], state[variableName]);
|
||||
}
|
||||
}
|
||||
|
||||
return parsedTemplate;
|
||||
}
|
||||
|
||||
/**
|
||||
* Parses a templated string to values in a nested object
|
||||
*/
|
||||
export function parseTemplateNested(template: string, state: object): string {
|
||||
let parsedTemplate = template;
|
||||
let match;
|
||||
while ((match = placeholderRegex.exec(template)) !== null) {
|
||||
const variableName = match[1];
|
||||
const variableParts = variableName.split('.');
|
||||
// iterate through variable parts, and look for the property in the state object
|
||||
const value = variableParts.reduce((obj, key) => obj && obj[key], state);
|
||||
if (value !== undefined) {
|
||||
parsedTemplate = parsedTemplate.replace(match[0], value);
|
||||
}
|
||||
}
|
||||
|
||||
return parsedTemplate;
|
||||
}
|
||||
@@ -0,0 +1,119 @@
|
||||
import { Message } from 'ontime-types';
|
||||
|
||||
import { eventStore } from '../../stores/EventStore.js';
|
||||
|
||||
let instance;
|
||||
|
||||
class MessageService {
|
||||
timerMessage: Message;
|
||||
publicMessage: Message;
|
||||
lowerMessage: Message;
|
||||
onAir: boolean;
|
||||
|
||||
constructor() {
|
||||
if (instance) {
|
||||
throw new Error('There can be only one');
|
||||
}
|
||||
|
||||
// eslint-disable-next-line @typescript-eslint/no-this-alias -- this logic is used to ensure singleton
|
||||
instance = this;
|
||||
|
||||
this.timerMessage = {
|
||||
text: '',
|
||||
visible: false,
|
||||
};
|
||||
|
||||
this.publicMessage = {
|
||||
text: '',
|
||||
visible: false,
|
||||
};
|
||||
|
||||
this.lowerMessage = {
|
||||
text: '',
|
||||
visible: false,
|
||||
};
|
||||
|
||||
this.onAir = false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @description sets message on stage timer screen
|
||||
*/
|
||||
setTimerText(payload: string) {
|
||||
this.timerMessage.text = payload;
|
||||
eventStore.set('timerMessage', this.timerMessage);
|
||||
return this.getAll();
|
||||
}
|
||||
|
||||
/**
|
||||
* @description sets message visibility on stage timer screen
|
||||
*/
|
||||
setTimerVisibility(status: boolean) {
|
||||
this.timerMessage.visible = status;
|
||||
eventStore.set('timerMessage', this.timerMessage);
|
||||
return this.getAll();
|
||||
}
|
||||
|
||||
/**
|
||||
* @description sets message on public screen
|
||||
*/
|
||||
setPublicText(payload: string) {
|
||||
this.publicMessage.text = payload;
|
||||
eventStore.set('publicMessage', this.publicMessage);
|
||||
return this.getAll();
|
||||
}
|
||||
|
||||
/**
|
||||
* @description sets message visibility on public screen
|
||||
*/
|
||||
setPublicVisibility(status: boolean) {
|
||||
this.publicMessage.visible = status;
|
||||
eventStore.set('publicMessage', this.publicMessage);
|
||||
return this.getAll();
|
||||
}
|
||||
|
||||
/**
|
||||
* @description sets message on lower third screen
|
||||
*/
|
||||
setLowerText(payload: string) {
|
||||
this.lowerMessage.text = payload;
|
||||
eventStore.set('lowerMessage', this.lowerMessage);
|
||||
return this.getAll();
|
||||
}
|
||||
|
||||
/**
|
||||
* @description sets message visibility on lower third screen
|
||||
*/
|
||||
setLowerVisibility(status: boolean) {
|
||||
this.lowerMessage.visible = status;
|
||||
eventStore.set('lowerMessage', this.lowerMessage);
|
||||
return this.getAll();
|
||||
}
|
||||
|
||||
/**
|
||||
* @description set state of onAir, toggles if parameters are offered
|
||||
*/
|
||||
setOnAir(status?: boolean) {
|
||||
if (typeof status === 'undefined') {
|
||||
this.onAir = !this.onAir;
|
||||
} else {
|
||||
this.onAir = status;
|
||||
}
|
||||
eventStore.set('onAir', this.onAir);
|
||||
return this.getAll();
|
||||
}
|
||||
|
||||
/**
|
||||
* @description Returns feature data
|
||||
*/
|
||||
getAll() {
|
||||
return {
|
||||
timerMessage: this.timerMessage,
|
||||
publicMessage: this.publicMessage,
|
||||
lowerMessage: this.lowerMessage,
|
||||
onAir: this.onAir,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
export const messageService = new MessageService();
|
||||
@@ -0,0 +1,205 @@
|
||||
import { OntimeEvent } from 'ontime-types';
|
||||
|
||||
/**
|
||||
* Utility variable: 24 hour in milliseconds .
|
||||
*/
|
||||
export const DAY_TO_MS = 86400000;
|
||||
|
||||
/**
|
||||
* handle events that span over midnight
|
||||
*/
|
||||
export const normaliseEndTime = (start: number, end: number) => (end < start ? end + DAY_TO_MS : end);
|
||||
|
||||
/**
|
||||
* @description Sorts an array of objects by given property
|
||||
* @param {array} arr - array to be sorted
|
||||
* @param {string} property - property to compare
|
||||
* @returns {array} copy of array sorted in ascending order
|
||||
*/
|
||||
|
||||
export const sortArrayByProperty = <T>(arr: T[], property: string): T[] => {
|
||||
return [...arr].sort((a, b) => {
|
||||
return a[property] - b[property];
|
||||
});
|
||||
};
|
||||
|
||||
type Timer = {
|
||||
_startedAt: number;
|
||||
_finishAt: number;
|
||||
duration: number;
|
||||
current: number;
|
||||
};
|
||||
|
||||
/**
|
||||
* Finds loading information given a current rundown and time
|
||||
* @param {OntimeEvent[]} rundown - List of playable events
|
||||
* @param {number} timeNow - time now in ms
|
||||
* @returns {{}}
|
||||
*/
|
||||
export const getRollTimers = (rundown: OntimeEvent[], timeNow: number) => {
|
||||
let nowIndex: number | null = null; // index of event now
|
||||
let nowId: string | null = null; // id of event now
|
||||
let publicIndex: number | null = null; // index of public event now
|
||||
let nextIndex: number | null = null; // index of next event
|
||||
let publicNextIndex: number | null = null; // index of next public event
|
||||
let timeToNext: number | null = null; // counter: time for next event
|
||||
let publicTimeToNext: number | null = null; // counter: time for next public event
|
||||
|
||||
const orderedEvents = sortArrayByProperty(rundown, 'timeStart');
|
||||
const lastEvent = orderedEvents[orderedEvents.length - 1];
|
||||
const lastNormalEnd = normaliseEndTime(lastEvent.timeStart, lastEvent.timeEnd);
|
||||
|
||||
let nextEvent: OntimeEvent | null = null;
|
||||
let nextPublicEvent: OntimeEvent | null = null;
|
||||
let currentEvent: OntimeEvent | null = null;
|
||||
let currentPublicEvent: OntimeEvent | null = null;
|
||||
|
||||
if (timeNow > lastNormalEnd) {
|
||||
// we are past last end
|
||||
// preload first and find next
|
||||
|
||||
const firstEvent = orderedEvents[0];
|
||||
nextIndex = 0;
|
||||
nextEvent = firstEvent;
|
||||
timeToNext = firstEvent.timeStart + DAY_TO_MS - timeNow;
|
||||
|
||||
if (firstEvent.isPublic) {
|
||||
nextPublicEvent = firstEvent;
|
||||
publicNextIndex = 0;
|
||||
} else {
|
||||
// look for next public
|
||||
// dev note: we feel that this is more efficient than filtering
|
||||
// since the next event will likely be close to the one playing
|
||||
for (const event of orderedEvents) {
|
||||
if (event.isPublic) {
|
||||
nextPublicEvent = event;
|
||||
// we need the index before this was sorted
|
||||
publicNextIndex = rundown.findIndex((rundownEvent) => rundownEvent.id === event.id);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// flags: select first event if several overlapping
|
||||
let nowFound = false;
|
||||
// keep track of the end times when looking for public
|
||||
let publicTime = -1;
|
||||
|
||||
for (const event of orderedEvents) {
|
||||
// When does the event end (handle midnight)
|
||||
const normalEnd = normaliseEndTime(event.timeStart, event.timeEnd);
|
||||
|
||||
if (normalEnd <= timeNow) {
|
||||
// event ran already
|
||||
|
||||
if (event.isPublic && normalEnd > publicTime) {
|
||||
// public event might not be the one running
|
||||
publicTime = normalEnd;
|
||||
currentPublicEvent = event;
|
||||
publicIndex = rundown.findIndex((rundownEvent) => rundownEvent.id === event.id);
|
||||
}
|
||||
} else if (normalEnd > timeNow && timeNow >= event.timeStart && !nowFound) {
|
||||
// event is running
|
||||
currentEvent = event;
|
||||
nowIndex = rundown.findIndex((rundownEvent) => rundownEvent.id === event.id);
|
||||
nowId = event.id;
|
||||
nowFound = true;
|
||||
|
||||
// it could also be public
|
||||
if (event.isPublic) {
|
||||
publicTime = normalEnd;
|
||||
currentPublicEvent = event;
|
||||
publicIndex = rundown.findIndex((rundownEvent) => rundownEvent.id === event.id);
|
||||
}
|
||||
} else if (normalEnd > timeNow) {
|
||||
// event will run
|
||||
|
||||
// we already know whats next and next-public
|
||||
if (nextIndex !== null && publicNextIndex !== null) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// look for next events
|
||||
// check how far the start is from now
|
||||
const timeToEventStart = event.timeStart - timeNow;
|
||||
|
||||
// we don't have a next or this one starts sooner than current next
|
||||
if (nextIndex === null || timeToEventStart < timeToNext) {
|
||||
timeToNext = timeToEventStart;
|
||||
nextEvent = event;
|
||||
nextIndex = rundown.findIndex((rundownEvent) => rundownEvent.id === event.id);
|
||||
}
|
||||
|
||||
if (event.isPublic) {
|
||||
// if we don't have a public next or this one start sooner than assigned next
|
||||
if (publicNextIndex === null || timeToEventStart < publicTimeToNext) {
|
||||
publicTimeToNext = timeToEventStart;
|
||||
nextPublicEvent = event;
|
||||
publicNextIndex = rundown.findIndex((rundownEvent) => rundownEvent.id === event.id);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return {
|
||||
nowIndex,
|
||||
nowId,
|
||||
publicIndex,
|
||||
nextIndex,
|
||||
publicNextIndex,
|
||||
timeToNext,
|
||||
nextEvent,
|
||||
nextPublicEvent,
|
||||
currentEvent,
|
||||
currentPublicEvent,
|
||||
};
|
||||
};
|
||||
|
||||
type CurrentTimers = {
|
||||
selectedEventId: string | null;
|
||||
current: number | null;
|
||||
_finishAt: number | null;
|
||||
clock: number | null;
|
||||
secondaryTimer: number | null;
|
||||
secondaryTarget: number | null;
|
||||
};
|
||||
|
||||
/**
|
||||
* @description Implements update functions for roll mode
|
||||
* @param {CurrentTimers} currentTimers
|
||||
* @returns {object} object with selection variables
|
||||
*/
|
||||
export const updateRoll = (currentTimers: CurrentTimers) => {
|
||||
const { selectedEventId, current, _finishAt, clock, secondaryTimer, secondaryTarget } = currentTimers;
|
||||
|
||||
// timers
|
||||
let updatedTimer = current;
|
||||
let updatedSecondaryTimer = secondaryTimer;
|
||||
// whether rollLoad should be called: force reload of events
|
||||
let doRollLoad = false;
|
||||
// whether finished event should trigger
|
||||
let isPrimaryFinished = false;
|
||||
|
||||
if (selectedEventId && current !== null) {
|
||||
// if we have something selected and a timer, we are running
|
||||
|
||||
updatedTimer = _finishAt - clock;
|
||||
if (updatedTimer < 0) {
|
||||
isPrimaryFinished = true;
|
||||
// we need a new event
|
||||
doRollLoad = true;
|
||||
}
|
||||
} else if (secondaryTimer >= 0) {
|
||||
// if secondaryTimer is running we are in waiting to roll
|
||||
|
||||
updatedSecondaryTimer = secondaryTarget - clock;
|
||||
|
||||
if (updatedSecondaryTimer <= 0) {
|
||||
// we need a new event
|
||||
doRollLoad = true;
|
||||
}
|
||||
}
|
||||
|
||||
return { updatedTimer, updatedSecondaryTimer, doRollLoad, isFinished: isPrimaryFinished };
|
||||
};
|
||||
@@ -0,0 +1,48 @@
|
||||
type MaybeNumber = number | null;
|
||||
|
||||
/**
|
||||
* Calculates expected finish time of a running timer
|
||||
*/
|
||||
export function getExpectedFinish(
|
||||
startedAt: MaybeNumber,
|
||||
finishedAt: MaybeNumber,
|
||||
duration: number,
|
||||
pausedTime: number,
|
||||
addedTime: number,
|
||||
) {
|
||||
if (startedAt === null) {
|
||||
return null;
|
||||
}
|
||||
|
||||
if (finishedAt !== null) {
|
||||
return finishedAt;
|
||||
}
|
||||
|
||||
return Math.max(startedAt + duration + pausedTime + addedTime, startedAt);
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculates running countdown
|
||||
*/
|
||||
export function getCurrent(
|
||||
startedAt: MaybeNumber,
|
||||
duration: number,
|
||||
addedTime: number,
|
||||
pausedTime: number,
|
||||
clock: number,
|
||||
) {
|
||||
if (startedAt === null) {
|
||||
return null;
|
||||
}
|
||||
return startedAt + duration + addedTime + pausedTime - clock;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculates elapsed time
|
||||
*/
|
||||
export function getElapsed(startedAt: number, clock: number) {
|
||||
if (startedAt > clock) {
|
||||
throw new Error('clock cannot be higher than startedAt');
|
||||
}
|
||||
return clock - startedAt;
|
||||
}
|
||||
Reference in New Issue
Block a user