chore: rename offset to offsetAbs and offsetRel (#1706)

This commit is contained in:
Alex Christoffer Rasmussen
2025-08-02 22:01:24 +12:00
committed by Carlos Valente
parent df137402cf
commit bcf80f9d77
12 changed files with 103 additions and 103 deletions
+23 -23
View File
@@ -91,8 +91,8 @@ export function clearEventData() {
runtimeState.eventNow = null;
runtimeState.eventNext = null;
runtimeState.runtime.offset = 0;
runtimeState.runtime.relativeOffset = 0;
runtimeState.runtime.offsetAbs = 0;
runtimeState.runtime.offsetRel = 0;
runtimeState.runtime.expectedEnd = null;
runtimeState.runtime.selectedEventIndex = null;
@@ -117,8 +117,8 @@ export function clearState() {
runtimeState.blockNext = null;
runtimeState.nextFlag = null;
runtimeState.runtime.offset = 0;
runtimeState.runtime.relativeOffset = 0;
runtimeState.runtime.offsetAbs = 0;
runtimeState.runtime.offsetRel = 0;
runtimeState.runtime.actualStart = null;
runtimeState.runtime.expectedEnd = null;
runtimeState.runtime.selectedEventIndex = null;
@@ -214,9 +214,9 @@ export function load(
const firstStart = initialData?.firstStart;
if (firstStart === null || typeof firstStart === 'number') {
runtimeState.runtime.actualStart = firstStart;
const { absoluteOffset, relativeOffset } = getRuntimeOffset(runtimeState);
runtimeState.runtime.offset = absoluteOffset;
runtimeState.runtime.relativeOffset = relativeOffset;
const { offsetAbs, offsetRel } = getRuntimeOffset(runtimeState);
runtimeState.runtime.offsetAbs = offsetAbs;
runtimeState.runtime.offsetRel = offsetRel;
runtimeState.runtime.expectedEnd = getExpectedEnd(runtimeState);
}
if (typeof initialData.blockStartAt === 'number' && runtimeState.blockNow) {
@@ -298,7 +298,7 @@ export function updateLoaded(event?: PlayableEvent): string | undefined {
// handle edge cases with roll
if (runtimeState.timer.playback === Playback.Roll) {
const offsetClock = runtimeState.clock + runtimeState.runtime.offset;
const offsetClock = runtimeState.clock + runtimeState.runtime.offsetAbs;
// if waiting to roll, we update the targets and potentially start the timer
if (runtimeState._timer.secondaryTarget !== null) {
if (runtimeState.eventNow.timeStart < offsetClock && offsetClock < runtimeState.eventNow.timeEnd) {
@@ -385,9 +385,9 @@ export function start(state: RuntimeState = runtimeState): boolean {
runtimeState.timer.phase = getTimerPhase(runtimeState);
// update offset
const { absoluteOffset, relativeOffset } = getRuntimeOffset(runtimeState);
runtimeState.runtime.offset = absoluteOffset;
runtimeState.runtime.relativeOffset = relativeOffset;
const { offsetAbs, offsetRel } = getRuntimeOffset(runtimeState);
runtimeState.runtime.offsetAbs = offsetAbs;
runtimeState.runtime.offsetRel = offsetRel;
// as long as there is a timer, we need an planned end
// eslint-disable-next-line no-unused-labels -- dev code path
@@ -397,7 +397,7 @@ export function start(state: RuntimeState = runtimeState): boolean {
}
}
state.runtime.expectedEnd = state.runtime.plannedEnd - state.runtime.offset;
state.runtime.expectedEnd = state.runtime.plannedEnd - state.runtime.offsetAbs;
return true;
}
@@ -457,9 +457,9 @@ export function addTime(amount: number) {
runtimeState.timer.current += amount;
// update runtime delays: over - under
const { absoluteOffset, relativeOffset } = getRuntimeOffset(runtimeState);
runtimeState.runtime.offset = absoluteOffset;
runtimeState.runtime.relativeOffset = relativeOffset;
const { offsetAbs, offsetRel } = getRuntimeOffset(runtimeState);
runtimeState.runtime.offsetAbs = offsetAbs;
runtimeState.runtime.offsetRel = offsetRel;
runtimeState.runtime.expectedEnd = getExpectedEnd(runtimeState);
return true;
@@ -504,9 +504,9 @@ export function update(): UpdateResult {
runtimeState.timer.elapsed = runtimeState.timer.duration - runtimeState.timer.current;
// update runtime, needs up-to-date timer state
const { absoluteOffset, relativeOffset } = getRuntimeOffset(runtimeState);
runtimeState.runtime.offset = absoluteOffset;
runtimeState.runtime.relativeOffset = relativeOffset;
const { offsetAbs, offsetRel } = getRuntimeOffset(runtimeState);
runtimeState.runtime.offsetAbs = offsetAbs;
runtimeState.runtime.offsetRel = offsetRel;
runtimeState.runtime.expectedEnd = getExpectedEnd(runtimeState);
const finishedNow =
@@ -541,7 +541,7 @@ export function update(): UpdateResult {
}
// account for offset
const offsetClock = runtimeState.clock + runtimeState.runtime.offset;
const offsetClock = runtimeState.clock + runtimeState.runtime.offsetAbs;
runtimeState.timer.phase = TimerPhase.Pending;
if (hasCrossedMidnight) {
@@ -575,7 +575,7 @@ export function roll(
}
}
runtimeState.runtime.offset = offset;
runtimeState.runtime.offsetAbs = offset;
runtimeState.timer.playback = Playback.Roll;
// account for event that finishes the day after
@@ -586,7 +586,7 @@ export function roll(
runtimeState.timer.expectedFinish = normalisedEndTime;
//account for offset
const offsetClock = runtimeState.clock + runtimeState.runtime.offset;
const offsetClock = runtimeState.clock + runtimeState.runtime.offsetAbs;
// state catch up
runtimeState.timer.duration = calculateDuration(runtimeState.eventNow.timeStart, normalisedEndTime);
@@ -624,8 +624,8 @@ export function roll(
clearEventData();
//account for offset but we only keep it if passed to us
runtimeState.runtime.offset = offset;
const offsetClock = runtimeState.clock + runtimeState.runtime.offset;
runtimeState.runtime.offsetAbs = offset;
const offsetClock = runtimeState.clock + runtimeState.runtime.offsetAbs;
const { index, isPending } = loadRoll(rundown, metadata, offsetClock);